Command & Conquer 3: Tiberium Wars/Nod support powers: Difference between revisions
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Command & Conquer 3: Tiberium Wars/Nod support powers (edit)
Revision as of 08:38, 11 May 2009
, 11 May 2009→Cloaking Field
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==Cloaking Field== | ==Cloaking Field== | ||
{{CnC unit|image=CnC_cloaking.png|ptype=Utility Power|cost=1500|requirements=Operations Centre}} | {{CnC unit|image=CnC_cloaking.png|ptype=Utility Power|cost=3000 (1500 in pre-1.05)|requirements=Operations Centre}} | ||
Although most Nod vehicles can cloak themselves, quite a few cannot. Using this power on them renders them invisible except when attacking, just like an ordinary Stealth Tank. Needless to say, this is an extremely useful power. It is perfect for sneaking a few Flame Tanks through a back door of your opponent's base to roast their conyard. | Although most Nod vehicles can cloak themselves, quite a few cannot. Using this power on them renders them invisible except when attacking, just like an ordinary Stealth Tank. Needless to say, this is an extremely useful power. It is perfect for sneaking a few Flame Tanks through a back door of your opponent's base to roast their conyard. | ||
Targeting infantry with the Cloaking field will cause severe damage or, more often than not, kill them instantly. | Targeting infantry with the Cloaking field will cause severe damage or, more often than not, kill them instantly. | ||
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==Shadow Strike Team== | ==Shadow Strike Team== | ||
{{CnC unit|image=CnC_shadowteam.png|ptype=Reinforcement Power|cost=1600|requirements=Secret Shrine}} | {{CnC unit|image=CnC_shadowteam.png|ptype=Reinforcement Power|cost=1600|requirements=Secret Shrine}} |