Contra (NES): Difference between revisions

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All six power-ups from the arcade version are present, with the Machine Gun and the Laser Rifle now represented by letter-based Falcon icons (an "M" and an "L" respectively) like the other four power-ups. A seventh power-up is also introduced called the "Special", which destroys all on-screen enemies once picked up. It is represented by an unmarked Falcon icon. Unlike the arcade version, the flying capsules appear regardless of which weapon the player is using.
All six power-ups from the arcade version are present, with the Machine Gun and the Laser Rifle now represented by letter-based Falcon icons (an "M" and an "L" respectively) like the other four power-ups. A seventh power-up is also introduced called the "Special", which destroys all on-screen enemies once picked up. It is represented by an unmarked Falcon icon. Unlike the arcade version, the flying capsules appear regardless of which weapon the player is using.


The NES version of ''Contra'' was one of the earliest games to use the [[../Secrets|Konami Code/]], which originated with the NES version of ''[[Gradius]]''. Inputting the code on the title screen before starting the game will grant each player thirty lives each time they start (both when a game begins and each time the game is continued).
The NES version of ''Contra'' was one of the earliest games to use the [[/Secrets|Konami Code]], which originated with the NES version of ''[[Gradius]]''. Inputting the code on the title screen before starting the game will grant each player thirty lives each time they start (both when a game begins and each time the game is continued).


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