Contra (NES): Difference between revisions
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All six power-ups from the arcade version are present, with the Machine Gun and the Laser Rifle now represented by letter-based Falcon icons (an "M" and an "L" respectively) like the other four power-ups. A seventh power-up is also introduced called the "Special", which destroys all on-screen enemies once picked up. It is represented by an unmarked Falcon icon. Unlike the arcade version, the flying capsules appear regardless of which weapon the player is using. | All six power-ups from the arcade version are present, with the Machine Gun and the Laser Rifle now represented by letter-based Falcon icons (an "M" and an "L" respectively) like the other four power-ups. A seventh power-up is also introduced called the "Special", which destroys all on-screen enemies once picked up. It is represented by an unmarked Falcon icon. Unlike the arcade version, the flying capsules appear regardless of which weapon the player is using. | ||
The NES version of ''Contra'' was one of the earliest games to use the [[ | The NES version of ''Contra'' was one of the earliest games to use the [[/Secrets|Konami Code]], which originated with the NES version of ''[[Gradius]]''. Inputting the code on the title screen before starting the game will grant each player thirty lives each time they start (both when a game begins and each time the game is continued). | ||
{{Continue Nav}} | {{Continue Nav}} |