Contra (NES)/Enemies: Difference between revisions

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{{spoilers}}
{{Header Nav|game=Contra (NES)}}
{{Header Nav|game=Contra (NES)}}


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| [[File:Contra_NES_enemy_41.png|left]] Red defense bots also appear when the white bots do.  However, instead of leaping down to the floor, they stay above and shoot at you in an effort to disrupt your assault on the core.
| [[File:Contra_NES_enemy_41.png|left]] Red defense bots also appear when the white bots do.  However, instead of leaping down to the floor, they stay above and shoot at you in an effort to disrupt your assault on the core.
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{{spoilers}}


==Aliens==
==Aliens==
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== Bosses ==
== Bosses ==
Click on a boss' name to go to their section of the walkthrough for a detailed strategy on how to defeat them.
{| {{prettytable}}
{| {{prettytable}}
! width="50%" | Defense cannon || Ocular fire
! width="50%" | [[Contra (NES)/Stage 1#Boss: Jungle fortress entrance|Defense cannon]] || [[Contra (NES)/Stage 2#Boss: Terminal 1|Ocular fire]]
|-
|-
| [[File:Contra_NES_enemy_15.png|left]] Defense cannons only appear right outside of the entrance to the first base. Two of these will lob explosives at the ground in an arc. In order to have clear access to the door below, you should destroy these cannons first.
| [[File:Contra_NES_enemy_15.png|left]] These defense cannons only appear right outside of the entrance to the first base. Each cannon will lob explosives at the ground in an arc. In order to have a clear and safe place to shoot the door to the base, you should destroy these cannons first.
| [[File:Contra_NES_enemy_23.png|left]] The boss of the first base, you will have to destroy this single eye, which can launch a ring of fire down to the bottom of the screen, before you can advance to the waterfall beyond. But first, you will have to take out the four power cores and two sets of guns that protect it.
| [[File:Contra_NES_enemy_23.png|left]] The boss of the first base, you will have to destroy this single eye, which can launch a ring of fire down to the bottom of the screen, before you can advance to the waterfall beyond. But first, you will have to take out the four power cores and two sets of guns that protect it.
|-
|-
! Shadow Beast entrance || Phantom image core
! [[Contra (NES)/Stage 3#Boss: Mechanical alien|Shadow Beast entrance]] || [[Contra (NES)/Stage 4#Boss: Terminal 2|Phantom image core]]
|-
|-
| [[File:Contra_NES_enemy_32.png|left]] Defense cannons only appear right outside of the entrance to the first base. Two of these will lob explosives at the ground in an arc.  In order to have clear access to the door below, you should destroy these cannons first.
| [[File:Contra_NES_enemy_32.png|left]] This is the defense system of the entrance to the second base. It is capable of shooting fireballs from its mouth and two hands.
| [[File:Contra_NES_enemy_43.png|left]] The boss of the second base is composed of two parts.  Each instance creates phantom images that split up. It is only vulnerable to attack when the phantom images come back together. They release small bombs that can be shot down before they reach you.
| [[File:Contra_NES_enemy_43.png|left]] The boss of the second base is composed of two parts.  Each instance creates phantom images that split up. It is only vulnerable to attack when the phantom images come back together. They release small bombs that can be shot down before they reach you.
|-
|-
! Heavily armored vehicle || Anti-gravity shuttle
! [[Contra (NES)/Stage 5#Snow field|Heavily armored vehicle]] || [[Contra (NES)/Stage 5#Boss: Anti-gravity shuttle|Anti-gravity shuttle]]
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|-
| [[File:Contra_NES_enemy_52.png|left]] These vehicles roll onto the screen, stop about halfway, fire bullets for a few seconds, and then slowly continue to the left. They have limited firing range, and you cannot jump over them.  You must shoot at them continuously in order to destroy them before they run you over.
| [[File:Contra_NES_enemy_52.png|left]] These vehicles roll onto the screen, stop about halfway, fire bullets for a few seconds, and then slowly continue to the left. They have limited firing range, and you cannot jump over them.  You must shoot at them continuously in order to destroy them before they run you over.
| [[File:Contra_NES_enemy_61.png|left]] The anti-gravity transport flies in at the end of Stage 6, and opens up to reveal a never-ending supply of soldiers who fly out to attack you. Bombs drop from the center. You must take the shuttle out to advance.
| [[File:Contra_NES_enemy_61.png|left]] The anti-gravity transport flies in at the end of Stage 5, and opens up to reveal a never-ending supply of soldiers who fly out to attack you. Bombs drop from the center. You must take the shuttle out to advance.
|-
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! Armored giant || Alien heart
! [[Contra (NES)/Stage 6#Boss: Armored Giant|Armored giant]] || [[Contra_(NES)/Stage_8#Boss: Red Falcon|Alien heart]]
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|-
| [[File:Contra_NES_enemy_71.png|left]] You will face this hulking brute as you attempt to escape from Stage 7. He jumps around the screen and throws disk-like mines at you.
| [[File:Contra_NES_enemy_71.png|left]] You will face this hulking brute as you attempt to escape from Stage 6. He jumps around the screen and throws disk-like mines at you.
| [[File:Contra_NES_enemy_87.png|left]] After fighting through jungle, bases, waterfalls, and snowfields, you will reach the literal heart of the alien territory. It fuels the cocoons of aliens that have yet to be born, and must be destroyed before the Red Falcon menace takes over the world.
| [[File:Contra_NES_enemy_87.png|left]] After fighting through jungle, bases, waterfalls, and snowfields, you will reach the literal heart of the alien territory. It fuels the cocoons of aliens that have yet to be born, and must be destroyed before the Red Falcon menace takes over the world.
|}
|}


{{Footer Nav|game=Contra (NES)|prevpage=Weapons|nextpage=Walkthrough}}
{{Footer Nav|game=Contra (NES)|prevpage=Weapons|nextpage=Walkthrough}}