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{{ | {{Header Nav|game=Counter-Strike: Source|num=2}} | ||
{{infobox | {{infobox | ||
|title=Counter-Strike: Source | |title=Counter-Strike: Source | ||
|boxart=[[Image: | |boxart=[[Image:css box.jpg|250px]] | ||
|developer=[[Valve Software]], [[Turtle Rock Studios]] | |developer=[[Valve Software]], [[Turtle Rock Studios]] | ||
|publisher=[[Valve Software]] | |publisher=[[Valve Software]] | ||
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'''Counter-Strike: Source''' is the sequel to the popular mod for [[Half-Life]], [[Counter-Strike]]. It was designed and created from the ground up by [[:Category:Valve Software|Valve Software]], using their new Source engine. Counter-Strike: Source features highly realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original [[Counter-Strike]] maps, but there are a few new ones. Many were mapped by [[:Category:Turtle Rock Studios|Turtle Rock Studios]], and the rest done internally by [[:Category:Valve Software|Valve]] staff. | '''Counter-Strike: Source''' is the sequel to the popular mod for [[Half-Life]], [[Counter-Strike]]. It was designed and created from the ground up by [[:Category:Valve Software|Valve Software]], using their new Source engine. Counter-Strike: Source features highly realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original [[Counter-Strike]] maps, but there are a few new ones. Many were mapped by [[:Category:Turtle Rock Studios|Turtle Rock Studios]], and the rest done internally by [[:Category:Valve Software|Valve]] staff. | ||
== Table of Contents == | ==Table of Contents== | ||
{{:Counter-Strike: Source/Table of Contents}} | {{:Counter-Strike: Source/Table of Contents}} | ||
{{-}} | {{-}} | ||
[[Category:Windows NT]] | [[Category:Windows NT]] | ||
[[Category:FPS]] | [[Category:FPS]] |
Revision as of 15:10, 16 June 2007
Counter-Strike: Source is the sequel to the popular mod for Half-Life, Counter-Strike. It was designed and created from the ground up by Valve Software, using their new Source engine. Counter-Strike: Source features highly realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original Counter-Strike maps, but there are a few new ones. Many were mapped by Turtle Rock Studios, and the rest done internally by Valve staff.
Table of Contents
Hostage rescue