Dead Rising/Psychopaths: Difference between revisions

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{{spoilerspage|../Stores}}
{{Header Nav|game=Dead Rising}}
{{Header Nav|game=Dead Rising}}
{{spoilerspage|../Stores}}
 
Throughout the game, Frank will encounter '''Psychopaths''' - survivors of the zombie outbreak who aren't in the mental state to be rescued. Often, they've taken other [[Dead Rising/Survivors|survivors]] hostage and will attempt to kill them; your only course of action is to take them out first.
Throughout the game, Frank will encounter '''Psychopaths''' - survivors of the zombie outbreak who aren't in the mental state to be rescued. Often, they've taken other [[Dead Rising/Survivors|survivors]] hostage and will attempt to kill them; your only course of action is to take them out first.
UPDATE: Carlito, raincoat cultists, and the convicts don't count for the "Psycho Collector" achievement.


The list below is in more or less chronological order, and may contain spoilers.
The list below is in more or less chronological order, and may contain spoilers.
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|name=Carlito Keyes
|name=Carlito Keyes
|image=[[Image:DeadRising 3DaySurvivor.jpg]]
|image=[[Image:DeadRising 3DaySurvivor.jpg]]
|location=Food Court and Entrance Plaza-Heliport
|location=Food Court and Entrance Plaza
|time=September 19 and September 20
|time=September 19 and September 20
|survivors=Dr. Russell Barnaby
|survivors=Dr. Russell Barnaby
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The safer course is to use the food court restaurants and pillars as cover, using your handguns to chip Carlito's health down and using the food and drinks in the area to keep your own health topped up. After his health drops a bit, Carlito will retreat from the gantry at the front of the Wild West section to the roofs of the stores at the back. At this point, if your ammo is running low, you can jump up onto the entrance arch of Chris' Fine Foods to pick up a sub-machine gun.
The safer course is to use the food court restaurants and pillars as cover, using your handguns to chip Carlito's health down and using the food and drinks in the area to keep your own health topped up. After his health drops a bit, Carlito will retreat from the gantry at the front of the Wild West section to the roofs of the stores at the back. At this point, if your ammo is running low, you can jump up onto the entrance arch of Chris' Fine Foods to pick up a sub-machine gun.


Alternatively, if you prefer the direct and reckless course of action, equip your katana and head up to the raised area below Carlito's perch. On one side of the central steps along the front edge of the Food Court's Wild West area are a few boxes which you can use to climb up onto Carlito's walkway. You'll want to wait until he's as far to the right as possible to give yourself the best cover when pulling yourself up onto the gantry, then run around and start attacking him. You might take a couple of hits from Carlito's machine gun, but you should survive long enough to land the three or four katana hits required to end the fight.An easy way to defeat Carlito is to wait for the Out Of Control Scoop and defeat Adam and grab the small chainsaws and one shot on Carlito will end him for good.
Alternatively, if you prefer the direct and reckless course of action, equip your katana and head up to the raised area below Carlito's perch. On one side of the central steps along the front edge of the Food Court's Wild West area are a few boxes which you can use to climb up onto Carlito's walkway. You'll want to wait until he's as far to the right as possible to give yourself the best cover when pulling yourself up onto the gantry, then run around and start attacking him. You might take a couple of hits from Carlito's machine gun, but you should survive long enough to land the three or four katana hits required to end the fight.An easy way to defeat Carlito is to wait for the Out Of Control Scoop and defeat Adam and grab the small chainsaws and one shot on Carlito will end him for good.


An easier, but slightly dangerous way to beat Carlito is before 3:00 PM running to the Huntin' Shack. Before 3:00, Cletus will not be there, so you can take as many shot guns, handguns and snipers as you like. The fastest way to defeat him is to climb over some crates onto his walk way and using the side of the house structure as cover. If you step out and shoot at him with a shot gun, Carlito will ordinarily come running over. Aim your shotgun at him and shoot his health down. This doesn't normally take more that ten seconds.
An easier, but slightly dangerous way to beat Carlito is before 3:00 PM running to the Huntin' Shack. Before 3:00, Cletus will not be there, so you can take as many shot guns, handguns and snipers as you like. The fastest way to defeat him is to climb over some crates onto his walk way and using the side of the house structure as cover. If you step out and shoot at him with a shot gun, Carlito will ordinarily come running over. Aim your shotgun at him and shoot his health down. This doesn't normally take more that ten seconds.
Sometimes it's not good to do close combat with Carlito, because he's hard. It's a good idea to grab a machine gun and blast him or get close and use the Real Mega Man Blaster (you unlock it after killing 53,594 zombies)and blast him once.


===Entrance Plaza===
===Entrance Plaza===
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Alternatively, you can run into the sports shop and grab a hockey stick, then hide behind the pillar next to it. Since the stick is so long, you can target Carlito, but he can't target you. Just one stick should be good enough, but if you miss a lot, take two.
Alternatively, you can run into the sports shop and grab a hockey stick, then hide behind the pillar next to it. Since the stick is so long, you can target Carlito, but he can't target you. Just one stick should be good enough, but if you miss a lot, take two.


Alternatively, if you are feeling brave, reckless, and above all have a small chainsaw or two, you can move up the opposite side of Brad and move up when Carlito's focus is on Brad then move to a pillar so he can't shoot you. Then repeat until you are taking cover at the pillar next to the way across at that point, you should be just close enough that as Carlito focuses fire on Brad you can run up and chainsaw him with the small chainsaw. And if he tries to run follow him and if you can chase him and get in a few hits he should go down. Do not try this without food and a small chainsaw the first time. Always have a small chainsaw or it will take longer and you might get kicked if he isn't focused.
Alternatively, if you are feeling brave, reckless, and above all have a small chainsaw or two, you can move up the opposite side of Brad and move up when Carlito's focus is on Brad then move to a pillar so he can't shoot you. Then repeat until you are taking cover at the pillar next to the way across at that point, you should be just close enough that as Carlito focuses fire on Brad you can run up and chainsaw him with the small chainsaw. And if he tries to run follow him and if you can chase him and get in a few hits he should go down. Do not try this without food and a small chainsaw the first time. Always have a small chainsaw or it will take longer and you might get kicked if he isn't focused. If you try to chase Carlito he will drop pipe bomb behind you.


==Cletus Samson==
==Cletus Samson==
{{Dead Rising/Psycho
{{Dead Rising/Psycho
|name=Gun Store Owner
|name=Store Owner
|image=[[Image:DeadRising BulletPoint.jpg]]
|image=[[Image:DeadRising BulletPoint.jpg]]
|location=Huntin' Shack, North Plaza
|location=Huntin' Shack, North Plaza
|time=September 19, from 12:00pm
|time=September 19, from 3:00pm
|survivors=None
|survivors=None
|mission=None
|mission=None
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It is time for crazy Cletus' huntin' shack sale where everyone must go. Head over to the north plaza and look on your map for the huntin' shack go to the hall way and fight or run from the zombies. If you're early before 3:00P.M on the first day head in and grab the sniper rifle. If you are not a good shot take two to three, leave north plaza and comeback at 3:00 PM or later. Grab a display rack as he reloads and put it with the one up front. If you don't hurry you can get shot and will have to try again and get shot again and again until he reloads (every six shots). When you have your jerryrigged barricade to stop the shotgun shells, wait for him to reload and pop a sniper bullet in his brain; just one unless you like lead in your body. (If you didn't grab one before you can quickly hop the counter and grab one as Cletus reloads if he is just a diagonal angle from you. He will bodyslam you though and at that point take a picture of him and his whiskey or wine.) Take cover again and repeat the process each time he reloads. If health is needed when Cletus reloads, hop the counter and grab a wine or two if you're lucky. Repeat until the irony occurs.
It is time for crazy Cletus' huntin' shack sale where everyone must go. Head over to the north plaza and look on your map for the huntin' shack go to the hall way and fight or run from the zombies. If you're early before 3:00P.M on the first day head in and grab the sniper rifle. If you are not a good shot take two to three, leave north plaza and comeback at 3:00 PM or later. Grab a display rack as he reloads and put it with the one up front. If you don't hurry you can get shot and will have to try again and get shot again and again until he reloads (every six shots). When you have your jerryrigged barricade to stop the shotgun shells, wait for him to reload and pop a sniper bullet in his brain; just one unless you like lead in your body. (If you didn't grab one before you can quickly hop the counter and grab one as Cletus reloads if he is just a diagonal angle from you. He will bodyslam you though and at that point take a picture of him and his whiskey or wine.) Take cover again and repeat the process each time he reloads. If health is needed when Cletus reloads, hop the counter and grab a wine or two if you're lucky. Repeat until the irony occurs.


Alternatively if you have a small chainsaw just charge him at the beginning and hit him and try to hit him as much as possible. If he shoots you he needs some alcohol to celebrate. At that time rush him again and chainsaw him. Don't hop the counter or you will be body slammed.
Alternatively if you have a small chainsaw just charge him at the beginning and hit him and try to hit him as much as possible. If he shoots you he needs some alcohol to celebrate. At that time rush him again and chainsaw him. Don't hop the counter or you will be body slammed. Another strategy is to drink a Quikstep (Two coffee creamers in a blender) and use it to swiftly avoid his shots and then, when he reloads, hit him a few times with a lead pipe or a small chainsaw.


Something you can do is bring in one of those green propane tanks. At the beginning of the fight throw it behind Cletus' counter. Now you can blow it up if it landed by the glass windows in the case. Or you can use it as a barricade to jump behind the counter without getting body slammed. Just stay to the other side of it and maybe you can grab a shotgun of your own.
Something you can do is bring in one of those green propane tanks. At the beginning of the fight throw it behind Cletus' counter. Now you can blow it up if it landed by the glass windows in the case. Or you can use it as a barricade to jump behind the counter without getting body slammed. Just stay to the other side of it and maybe you can grab a shotgun of your own.


If you want a cheap strategy, try this. Grap the SMG from the maintenance supply room and/or the Al Fresca Plaza fountain (warning, that area is usually packed with zombies) and some handguns from the zombie cops. Trigger the fight and then run back outside the shop. Open only one of the doors to the Huntin' Shack, and hide behind the wall next to it (opening the left door seems to work best). If you stand at the edge, Cletus will find it difficult (note: not impossible) to hit you, but you will have a clear shot when he moves over far enough. This may not be the fastest or most elegant way to do away with him, but it is very likely to work. If you run out of ammo, there's usually a zombie cop wandering around in the area near the shack, whack him and grab his gun.
If you want a cheap strategy, try this. Grab the SMG from the maintenance supply room and/or the Al Fresca Plaza fountain (warning, that area is usually packed with zombies) and some handguns from the zombie cops. Trigger the fight and then run back outside the shop. Open only one of the doors to the Huntin' Shack, and hide behind the wall next to it (opening the left door seems to work best). If you stand at the edge, Cletus will find it difficult (note: not impossible) to hit you, but you will have a clear shot when he moves over far enough. This may not be the fastest or most elegant way to do away with him, but it is very likely to work. If you run out of ammo, there's usually a zombie cop wandering around in the area near the shack, whack him and grab his gun.
 
Another strategy is to stay outside the doors of the hunting shack. Leave both doors open while you're outside, kill the zombies around your area. Once you have done that, stay on the wall next to the hunting shack doors and fire at Cletus. Eventually he will die and it will save you the trouble of losing health.


==The Convicts==
==The Convicts==
{{Dead Rising/Psycho
{{Dead Rising/Psycho
|name=A convict (1 of 3)
|name=Convicts
|image=[[Image:DeadRising Carjacker.jpg]]
|image=[[Image:DeadRising Carjacker.jpg]]
|location=Leisure Park
|location=Leisure Park
|time=September 19, from 5:00pm
|time=September 19, from 6:00pm
|survivors=[[Dead Rising/Survivors#Sophie Richard|Sophie Richard]]
|survivors=[[Dead Rising/Survivors#Sophie Richard|Sophie Richard]]
|mission=None
|mission=None
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If you can't get a Rifle and have to get close, head into an area with lots of trees so that the jeep will find it tough to manoeuvre. Aiming at the convicts can be difficult while the jeep's moving, so at close quarters a Submachine Gun or Shotgun will be a little more effective.
If you can't get a Rifle and have to get close, head into an area with lots of trees so that the jeep will find it tough to manoeuvre. Aiming at the convicts can be difficult while the jeep's moving, so at close quarters a Submachine Gun or Shotgun will be a little more effective.


An easier way, but which exploits the AI, is to simply hide right behind a tree. They'll keep ramming the tree, trying to get to you. Take out the gunner first, then run behind and steal the gun to shoot the driver and passenger.
An easier way, but which exploits the AI, is to simply hide right behind a tree. They'll keep ramming the tree, trying to get to you. Take out the gunner first, then run behind and steal the mounted machine gun to shoot the driver and passenger.


If you get the van out of the Maintenance Tunnels, you can also use it to ram the jeep and kill the convicts, but you'll then run the risk of destroying the jeep as well, which will prevent you from getting the Carjacker [[Dead Rising/Achievements|achievement]], so it's best just to take out the gunner this way and then concentrate on the other two using the tactics above.
If you get the van out of the Maintenance Tunnels, you can also use it to ram the jeep and kill the convicts, but you'll then run the risk of destroying the jeep as well, which will prevent you from getting the Carjacker [[Dead Rising/Achievements|achievement]], so it's best just to take out the gunner this way and then concentrate on the other two using the tactics above.
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One strategy is to drop down into the children's play area below, and kick the toy cubes at Adam (use first-person view for increased accuracy). They'll knock him over and allow you to get a couple of shots in before he retaliates with fire breath (so make sure to run after your attack!). The sledgehammer's primary attack is good, as is using the Katana or Sword (from shop in North Plaza, next to Seon's). If the weapon breaks, you can always pick up one of the gumball machines and throw it at him.
One strategy is to drop down into the children's play area below, and kick the toy cubes at Adam (use first-person view for increased accuracy). They'll knock him over and allow you to get a couple of shots in before he retaliates with fire breath (so make sure to run after your attack!). The sledgehammer's primary attack is good, as is using the Katana or Sword (from shop in North Plaza, next to Seon's). If the weapon breaks, you can always pick up one of the gumball machines and throw it at him.


Another strategy in to grab a big chainsaw from Crisilip's at around 8:00 p.m (Warning! Very HARD to do though becasuse everytime a zombie grabs you, you drop it.) and head over to the Wonderland Plaza and hit him whenever you can.
Another strategy in to grab a big chainsaw from Crisilip's at around 8:00 p.m (Warning! Very hard to do though, because every time a zombie grabs you, you drop it.) and head over to the Wonderland Plaza and hit him whenever you can. Another good idea is get loaded with submachine guns or hand guns, run away until he blows up his balloons then shoot it. He will be stunned for 3-5 seconds. Stay at the same distance and open fire until he gets up. Another thing you can do is swoop in with a pole or battle axe from the main plaza; you're bound to kill him with the machine gun, but you could also swoop in with the battle axe. Beware of his fire breath. Run when he gets up because otherwise you will burn. Don't try running up to him and lashing out when hes not stunned because he will break your weapon and take a part of your life.


When the fight is over, stop the Space Ride to save [[Dead Rising/Survivors#Greg|Greg]], who will open a shortcut for you between the Wonderland Plaza and Paradise Plaza bathrooms. If you have problems finding the shortcut, make sure you are in the woman's bathroom and you jump on the sink. Another good idea is get loaded with submachine guns or hand guns, run away until he blows up his baloons then shoot it. He will be stuned for 3-5 seconds. Stay at the same distace and open fire until he gets up. Another thing you can do is swoop in with a pole or battle axe from the main plaza; you're bound to kill him with the machine gun, but you could also swoop in with the battle axe. Beware of his fire breath. Run when he gets up because otherwise you will burn. Don't try running up to him and lashing out when hes not stunned because he will break your weapon and take a part of your life.
When the fight is over, stop the Space Ride to save [[Dead Rising/Survivors#Greg|Greg]], who will open a shortcut for you between the Wonderland Plaza and Paradise Plaza bathrooms. If you have problems finding the shortcut, make sure you are in the woman's bathroom and you jump on the sink. Once the shortcut is opened, you'll be able to go quickly travel between Paradise Plaza and Wonderland Plaza without having to go through Leisure Park and being attacked by the Convicts, if you have't already killed them.


==Steven Chapman==
==Steven Chapman==
{{Dead Rising/Psycho
{{Dead Rising/Psycho
|name=food Store Manager
|name=Store Manager
|image=[[Image:DeadRising SelfDefence.jpg]]
|image=[[Image:DeadRising SelfDefence.jpg]]
|location=Seon's Food Store
|location=Seon's Food Store
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The Cultists make their first appearance, attempting to sacrifice Jennifer, near the entrance to Colby's Movieland in Paradise Plaza early on the afternoon of the second day. Like the Convicts, they don't count towards psycho achievements, but you'll get a 500 PP bonus for every one you kill.
The Cultists make their first appearance, attempting to sacrifice Jennifer, near the entrance to Colby's Movieland in Paradise Plaza early on the afternoon of the second day. Like the Convicts, they don't count towards psycho achievements, but you'll get a 500 PP bonus for every one you kill.


The eaiest way to kill them is to grab a bench and hit them in rows.
The easiest way to kill them is to grab a bench and hit them in rows. Or get the Mini Uzi and aim for the head. one shot one kill with that weapon.


The Raincoat cultists are definitely not zombies and therefore take a bit more to kill. If you are gassed, you are captured, put in a box, and taken to a storage room in Leisure Park and your weapons and clothes are gone. Sure, fighting all the raincoats may sound tedious, and that's because it is. But there is a step ladder, and a box, which could be filled with health or something useful, and a sword. And once you kill them all, you learn the passcode to get out of the locked room.
The Raincoat cultists are definitely not zombies and therefore take a bit more to kill. If you are gassed, you are captured, put in a box, and taken to a storage room in Leisure Park and your weapons and clothes are gone. Sure, fighting all the raincoats may sound tedious, and that's because it is. But there is a step ladder, and a box, which could be filled with health or something useful, and a sword. And once you kill them all, you learn the passcode to get out of the locked room.
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Jo usually fires her pistol at you or smashes you over the head with her nightstick, but she occasionally zaps you with her stun gun so she can go back to torturing the women. If you take too long to kill her, she may have killed some of the women before you win. In addition, the time limit for this scoop is unusually long. The reason for this is that Jo will kill off the women as time goes on before you even confront her. When the timer is blue they are all alive. Once it turns to yellow one (not Kay) will be killed. When it turns to red one (also not Kay) will be killed. When the red bar gets about halfway down the last one that is not Kay will be killed and Kay will survive until the scoop is lost.
Jo usually fires her pistol at you or smashes you over the head with her nightstick, but she occasionally zaps you with her stun gun so she can go back to torturing the women. If you take too long to kill her, she may have killed some of the women before you win. In addition, the time limit for this scoop is unusually long. The reason for this is that Jo will kill off the women as time goes on before you even confront her. When the timer is blue they are all alive. Once it turns to yellow one (not Kay) will be killed. When it turns to red one (also not Kay) will be killed. When the red bar gets about halfway down the last one that is not Kay will be killed and Kay will survive until the scoop is lost.


The fastest way to kill Jo is with a bladed Melee weapon (ideally, the small chainsaw which can be picked up from the Space Ride in the same plaza). But make sure you get her away from Kay atleast a little, or come around to the left side and hit her from there; However you may need to take a hit or two to do this. Don't fret; it takes very few hits to actually kill Jo. However, if you don't want to risk getting her away from Kay(Who is the the only one who can wield a weapon, mind you), make sure you bring wine or orange juice along with you so you can heal her. Another way is getting the battle axe and slicing her. It takes 4 shots with it then she will be dead.
The fastest way to kill Jo is with a bladed Melee weapon (ideally, the small chainsaw which can be picked up from the Space Ride in the same plaza). But make sure you get her away from Kay at least a little, or come around to the left side and hit her from there; However you may need to take a hit or two to do this. Don't fret; it takes very few hits to actually kill Jo. However, if you don't want to risk getting her away from Kay (who is the only one who can wield a weapon, mind you), make sure you bring wine or orange juice along with you so you can heal her. Another way is getting the battle axe and slicing her. It takes 4 shots with it then she will be dead.


==Isabela Keyes==
==Isabela Keyes==
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|mission=[[Dead Rising/Scoops#Mark Of The Sniper|Mark Of The Sniper]]
|mission=[[Dead Rising/Scoops#Mark Of The Sniper|Mark Of The Sniper]]
}}
}}
This is a family with the Dad, older son, and younger son. All three are armed with hunting rifles. The Dad is the best shot and should be taken out first. They are all pretty easy. You start at the other end of Entrance Plaza with the three on the upper level. Drinking a quick-step/untouchable juice combination is a great way to get past the zombies on the lower level and get in these guys' faces in a hurry. Mini Chainsaw is the best or if you're short on weapons the antique shop is right in the area. Another way is to go into the Nick-Nack store and kick the glass, steal all the battle axes and chase the family. They are slow so you will cach up and slice them. Then they will run; slice them again. Repeat that on each person and you will have three snipers for the taking. Also go into the cosmetics shop next to the escalators - its got a pink sign - and talk to Wayne. He will run to the front of the shop and join your group, so guide him back to the safe room, and if you want, give him one of your battle axes.
This is a family that consists of a father, older son, and younger son. All three are armed with hunting rifles. The dad, Roger, is the best shot and should be taken out first. They are all pretty easy. You start at the other end of Entrance Plaza with the three on the upper level. Drinking a quick-step/untouchable juice combination is a great way to get past the zombies on the lower level and get in these guys' faces in a hurry. Mini Chainsaw is the best or if you're short on weapons the antique shop is right in the area. Another way is to go into the Nick-Nack store and kick the glass, steal all the battle axes and chase the family. They are slow so you will catch up and slice them. Then they will run; slice them again. Repeat that on each person and you will have three snipers for the taking. Also go into the cosmetics shop next to the escalators - its got a pink sign - and talk to Wayne. He will run to the front of the shop and join your group, so guide him back to the safe room, and if you want, give him one of your battle axes. You can also chase them down with the Hunting Knives.


==Sean Keanan==
==Sean Keanan==
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}}
}}


The cult leader is an annoying person to fight, as he is very fast and his sword makes you stumble and stop attacking. The best way to kill him is to use the small chainsaws, or hide behind the seat rows and shotgun him mercilessly. Once you kill him, you are treated to his spectacularly messy cut scene death. Alternatively, head to the main plaza and go into the Nick-Nack shop and steal the battle axes and avoid his attacks.
Sean, the cult leader, is an annoying person to fight, as he is very fast and his sword makes you stumble and stop attacking. The best way to kill him is to use the small chainsaws, or hide behind the seat rows and shotgun him mercilessly. Once you kill him, you are treated to his spectacularly messy cut scene death. Alternatively, head to the main plaza and go into the Nick-Nack shop and steal the battle axes and avoid his attacks.


==Paul Carson==
==Paul Carson==
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}}
}}


Paul seems to be a nerdy kid who is paranoid about girls making fun of him. However, he is potentially dangerous. He seems to have a knack for arson and will throw bombs at you. Frank can't bother with this kind of nonsense so your only option is to pound on the guy.
Paul seems to be a nerdy kid who is paranoid about girls making fun of him. However, he is potentially dangerous. He seems to have a knack for arson and will throw molotov cocktails at you. Frank can't bother with this kind of nonsense .... he's covered wars ya know?


Paul's main method of combat is running. 12 years of evading bullies has made him an extremely talented runner and it shows. He will also drop bombs while running away from you. If you can avoid walking into these explosions, you should be fine. The zombies that get in the way should be blasted, so there's not much need to pay attention to them.
Paul's main method of combat is running. 12 years of evading bullies has made him an extremely talented runner and it shows. He will also drop bombs while running away from you. If you can avoid walking into these explosions, you should be fine. The zombies that get in the way should be blasted, so there's not much need to pay attention to them.
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|location=Columbian Roastmasters, Paradise Plaza
|location=Columbian Roastmasters, Paradise Plaza
|time=September 21, 12:00pm
|time=September 21, 12:00pm
|survivors=[[Dead Rising/Survivors#Ted Hawthorne|Ted Hawthorne]]
|survivors=[[Dead Rising/Survivors#Tad Hawthorne|Tad Hawthorne]]
|mission=[[Dead Rising/Scoops#Photographer's Pride|Photographer's Pride]]
|mission=[[Dead Rising/Scoops#Photographer's Pride|Photographer's Pride]]
}}
}}
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The commanding officer of the Special Forces unit sent to Wilamette and driver of the XM3 Experimental Tank, Brock has a nasty habit of getting you in holds. If he does, you'll take a couple of units damage before you'll be back in control of Frank. The military man is also very adept at blocking your attacks, which can make him an extremely frustrating opponent.
The commanding officer of the Special Forces unit sent to Wilamette and driver of the XM3 Experimental Tank, Brock has a nasty habit of getting you in holds. If he does, you'll take a couple of units damage before you'll be back in control of Frank. The military man is also very adept at blocking your attacks, which can make him an extremely frustrating opponent.


The most effective move in your repertoire is the [[Dead_Rising/Moves#Somersault Kick|somersault kick]]; if you're Level 50, four or five of these will take Brock's health down extremely quickly.
The most effective move in your repertoire is the [[Dead_Rising/Moves#Somersault Kick|somersault kick]]; if you're Level 50, four or five of these will take Brock's health down extremely quickly. It can be even more effective if you also follow them up with a Roundhouse Kick.


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