Dead Rising/Psychopaths: Difference between revisions

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Throughout the game, Frank will encounter '''Psychopaths''' - survivors of the zombie outbreak who aren't in the mental state to be rescued. Often, they've taken other [[Dead Rising/Survivors|survivors]] hostage and will attempt to kill them; your only course of action is to take them out first.
Throughout the game, Frank will encounter '''Psychopaths''' - survivors of the zombie outbreak who aren't in the mental state to be rescued. Often, they've taken other [[Dead Rising/Survivors|survivors]] hostage and will attempt to kill them; your only course of action is to take them out first.
UPDATE: Carlito, raincoat cultists, and the convicts don't count for the "Psycho Collector" achievement.


The list below is in more or less chronological order, and may contain spoilers.
The list below is in more or less chronological order, and may contain spoilers.
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|image=[[Image:DeadRising BulletPoint.jpg]]
|image=[[Image:DeadRising BulletPoint.jpg]]
|location=Huntin' Shack, North Plaza
|location=Huntin' Shack, North Plaza
|time=September 19, from 12:00pm
|time=September 19, from 3:00pm
|survivors=None
|survivors=None
|mission=None
|mission=None
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It is time for crazy Cletus' huntin' shack sale where everyone must go. Head over to the north plaza and look on your map for the huntin' shack go to the hall way and fight or run from the zombies. If you're early before 3:00P.M on the first day head in and grab the sniper rifle. If you are not a good shot take two to three, leave north plaza and comeback at 3:00 PM or later. Grab a display rack as he reloads and put it with the one up front. If you don't hurry you can get shot and will have to try again and get shot again and again until he reloads (every six shots). When you have your jerryrigged barricade to stop the shotgun shells, wait for him to reload and pop a sniper bullet in his brain; just one unless you like lead in your body. (If you didn't grab one before you can quickly hop the counter and grab one as Cletus reloads if he is just a diagonal angle from you. He will bodyslam you though and at that point take a picture of him and his whiskey or wine.) Take cover again and repeat the process each time he reloads. If health is needed when Cletus reloads, hop the counter and grab a wine or two if you're lucky. Repeat until the irony occurs.
It is time for crazy Cletus' huntin' shack sale where everyone must go. Head over to the north plaza and look on your map for the huntin' shack go to the hall way and fight or run from the zombies. If you're early before 3:00P.M on the first day head in and grab the sniper rifle. If you are not a good shot take two to three, leave north plaza and comeback at 3:00 PM or later. Grab a display rack as he reloads and put it with the one up front. If you don't hurry you can get shot and will have to try again and get shot again and again until he reloads (every six shots). When you have your jerryrigged barricade to stop the shotgun shells, wait for him to reload and pop a sniper bullet in his brain; just one unless you like lead in your body. (If you didn't grab one before you can quickly hop the counter and grab one as Cletus reloads if he is just a diagonal angle from you. He will bodyslam you though and at that point take a picture of him and his whiskey or wine.) Take cover again and repeat the process each time he reloads. If health is needed when Cletus reloads, hop the counter and grab a wine or two if you're lucky. Repeat until the irony occurs.


Alternatively if you have a small chainsaw just charge him at the beginning and hit him and try to hit him as much as possible. If he shoots you he needs some alcohol to celebrate. At that time rush him again and chainsaw him. Don't hop the counter or you will be body slammed.
Alternatively if you have a small chainsaw just charge him at the beginning and hit him and try to hit him as much as possible. If he shoots you he needs some alcohol to celebrate. At that time rush him again and chainsaw him. Don't hop the counter or you will be body slammed. Another strategy is to drink a Quikstep (Two coffee creamers in a blender) and use it to swiftly avoid his shots and then, when he reloads, hit him a few times with a lead pipe or a small chainsaw.


Something you can do is bring in one of those green propane tanks. At the beginning of the fight throw it behind Cletus' counter. Now you can blow it up if it landed by the glass windows in the case. Or you can use it as a barricade to jump behind the counter without getting body slammed. Just stay to the other side of it and maybe you can grab a shotgun of your own.
Something you can do is bring in one of those green propane tanks. At the beginning of the fight throw it behind Cletus' counter. Now you can blow it up if it landed by the glass windows in the case. Or you can use it as a barricade to jump behind the counter without getting body slammed. Just stay to the other side of it and maybe you can grab a shotgun of your own.
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If you want a cheap strategy, try this. Grab the SMG from the maintenance supply room and/or the Al Fresca Plaza fountain (warning, that area is usually packed with zombies) and some handguns from the zombie cops. Trigger the fight and then run back outside the shop. Open only one of the doors to the Huntin' Shack, and hide behind the wall next to it (opening the left door seems to work best). If you stand at the edge, Cletus will find it difficult (note: not impossible) to hit you, but you will have a clear shot when he moves over far enough. This may not be the fastest or most elegant way to do away with him, but it is very likely to work. If you run out of ammo, there's usually a zombie cop wandering around in the area near the shack, whack him and grab his gun.
If you want a cheap strategy, try this. Grab the SMG from the maintenance supply room and/or the Al Fresca Plaza fountain (warning, that area is usually packed with zombies) and some handguns from the zombie cops. Trigger the fight and then run back outside the shop. Open only one of the doors to the Huntin' Shack, and hide behind the wall next to it (opening the left door seems to work best). If you stand at the edge, Cletus will find it difficult (note: not impossible) to hit you, but you will have a clear shot when he moves over far enough. This may not be the fastest or most elegant way to do away with him, but it is very likely to work. If you run out of ammo, there's usually a zombie cop wandering around in the area near the shack, whack him and grab his gun.


Another strategy is to stay outside the doors of the hunting shack. Leave both doors open while you're outside, kill the zombies around your area. Once you have done that, stay on the wall next to the hunting shack doors and fire at Cletus. Eventually he will die and it will save you the trouble of losing health.  
Another strategy is to stay outside the doors of the hunting shack. Leave both doors open while you're outside, kill the zombies around your area. Once you have done that, stay on the wall next to the hunting shack doors and fire at Cletus. Eventually he will die and it will save you the trouble of losing health.


==The Convicts==
==The Convicts==
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|image=[[Image:DeadRising Carjacker.jpg]]
|image=[[Image:DeadRising Carjacker.jpg]]
|location=Leisure Park
|location=Leisure Park
|time=September 19, from 5:00pm
|time=September 19, from 6:00pm
|survivors=[[Dead Rising/Survivors#Sophie Richard|Sophie Richard]]
|survivors=[[Dead Rising/Survivors#Sophie Richard|Sophie Richard]]
|mission=None
|mission=None
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|image=[[Image:DeadRising PeaceMaker.jpg]]
|image=[[Image:DeadRising PeaceMaker.jpg]]
|location=Lovely Fashion House, Wonderland Plaza
|location=Lovely Fashion House, Wonderland Plaza
|time=September 20, 3:00pm
|time=September 20, 12:00pm
|survivors=[[Dead Rising/Survivors#Kay Nelson|Kay Nelson]], [[Dead Rising/Survivors#Lily Deacon|Lily Deacon]], [[Dead Rising/Survivors#Kelly Carpenter|Kelly Carpenter]] and [[Dead Rising/Survivors#Janet Star|Janet Star]]
|survivors=[[Dead Rising/Survivors#Kay Nelson|Kay Nelson]], [[Dead Rising/Survivors#Lily Deacon|Lily Deacon]], [[Dead Rising/Survivors#Kelly Carpenter|Kelly Carpenter]] and [[Dead Rising/Survivors#Janet Star|Janet Star]]
|mission=[[Dead Rising/Scoops#Above The Law|Above The Law]]
|mission=[[Dead Rising/Scoops#Above The Law|Above The Law]]
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Jo usually fires her pistol at you or smashes you over the head with her nightstick, but she occasionally zaps you with her stun gun so she can go back to torturing the women. If you take too long to kill her, she may have killed some of the women before you win. In addition, the time limit for this scoop is unusually long. The reason for this is that Jo will kill off the women as time goes on before you even confront her. When the timer is blue they are all alive. Once it turns to yellow one (not Kay) will be killed. When it turns to red one (also not Kay) will be killed. When the red bar gets about halfway down the last one that is not Kay will be killed and Kay will survive until the scoop is lost.
Jo usually fires her pistol at you or smashes you over the head with her nightstick, but she occasionally zaps you with her stun gun so she can go back to torturing the women. If you take too long to kill her, she may have killed some of the women before you win. In addition, the time limit for this scoop is unusually long. The reason for this is that Jo will kill off the women as time goes on before you even confront her. When the timer is blue they are all alive. Once it turns to yellow one (not Kay) will be killed. When it turns to red one (also not Kay) will be killed. When the red bar gets about halfway down the last one that is not Kay will be killed and Kay will survive until the scoop is lost.


The fastest way to kill Jo is with a bladed Melee weapon (ideally, the small chainsaw which can be picked up from the Space Ride in the same plaza). But make sure you get her away from Kay atleast a little, or come around to the left side and hit her from there; However you may need to take a hit or two to do this. Don't fret; it takes very few hits to actually kill Jo. However, if you don't want to risk getting her away from Kay(Who is the the only one who can wield a weapon, mind you), make sure you bring wine or orange juice along with you so you can heal her. Another way is getting the battle axe and slicing her. It takes 4 shots with it then she will be dead.
The fastest way to kill Jo is with a bladed Melee weapon (ideally, the small chainsaw which can be picked up from the Space Ride in the same plaza). But make sure you get her away from Kay at least a little, or come around to the left side and hit her from there; However you may need to take a hit or two to do this. Don't fret; it takes very few hits to actually kill Jo. However, if you don't want to risk getting her away from Kay (who is the only one who can wield a weapon, mind you), make sure you bring wine or orange juice along with you so you can heal her. Another way is getting the battle axe and slicing her. It takes 4 shots with it then she will be dead.


==Isabela Keyes==
==Isabela Keyes==
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|mission=[[Dead Rising/Scoops#Mark Of The Sniper|Mark Of The Sniper]]
|mission=[[Dead Rising/Scoops#Mark Of The Sniper|Mark Of The Sniper]]
}}
}}
This is a family with the Dad, older son, and younger son. All three are armed with hunting rifles. The Dad is the best shot and should be taken out first. They are all pretty easy. You start at the other end of Entrance Plaza with the three on the upper level. Drinking a quick-step/untouchable juice combination is a great way to get past the zombies on the lower level and get in these guys' faces in a hurry. Mini Chainsaw is the best or if you're short on weapons the antique shop is right in the area. Another way is to go into the Nick-Nack store and kick the glass, steal all the battle axes and chase the family. They are slow so you will catch up and slice them. Then they will run; slice them again. Repeat that on each person and you will have three snipers for the taking. Also go into the cosmetics shop next to the escalators - its got a pink sign - and talk to Wayne. He will run to the front of the shop and join your group, so guide him back to the safe room, and if you want, give him one of your battle axes. You can also chase them down with the Hunting Knives.
This is a family that consists of a father, older son, and younger son. All three are armed with hunting rifles. The dad, Roger, is the best shot and should be taken out first. They are all pretty easy. You start at the other end of Entrance Plaza with the three on the upper level. Drinking a quick-step/untouchable juice combination is a great way to get past the zombies on the lower level and get in these guys' faces in a hurry. Mini Chainsaw is the best or if you're short on weapons the antique shop is right in the area. Another way is to go into the Nick-Nack store and kick the glass, steal all the battle axes and chase the family. They are slow so you will catch up and slice them. Then they will run; slice them again. Repeat that on each person and you will have three snipers for the taking. Also go into the cosmetics shop next to the escalators - its got a pink sign - and talk to Wayne. He will run to the front of the shop and join your group, so guide him back to the safe room, and if you want, give him one of your battle axes. You can also chase them down with the Hunting Knives.


==Sean Keanan==
==Sean Keanan==
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}}
}}


The cult leader is an annoying person to fight, as he is very fast and his sword makes you stumble and stop attacking. The best way to kill him is to use the small chainsaws, or hide behind the seat rows and shotgun him mercilessly. Once you kill him, you are treated to his spectacularly messy cut scene death. Alternatively, head to the main plaza and go into the Nick-Nack shop and steal the battle axes and avoid his attacks.
Sean, the cult leader, is an annoying person to fight, as he is very fast and his sword makes you stumble and stop attacking. The best way to kill him is to use the small chainsaws, or hide behind the seat rows and shotgun him mercilessly. Once you kill him, you are treated to his spectacularly messy cut scene death. Alternatively, head to the main plaza and go into the Nick-Nack shop and steal the battle axes and avoid his attacks.


==Paul Carson==
==Paul Carson==
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}}
}}


Paul seems to be a nerdy kid who is paranoid about girls making fun of him. However, he is potentially dangerous. He seems to have a knack for arson and will throw bombs at you. Frank can't bother with this kind of nonsense .... he's covered wars ya know?
Paul seems to be a nerdy kid who is paranoid about girls making fun of him. However, he is potentially dangerous. He seems to have a knack for arson and will throw molotov cocktails at you. Frank can't bother with this kind of nonsense .... he's covered wars ya know?


Paul's main method of combat is running. 12 years of evading bullies has made him an extremely talented runner and it shows. He will also drop bombs while running away from you. If you can avoid walking into these explosions, you should be fine. The zombies that get in the way should be blasted, so there's not much need to pay attention to them.
Paul's main method of combat is running. 12 years of evading bullies has made him an extremely talented runner and it shows. He will also drop bombs while running away from you. If you can avoid walking into these explosions, you should be fine. The zombies that get in the way should be blasted, so there's not much need to pay attention to them.