From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (fixed system name(s))
m (fixed expansion name)
Line 14: Line 14:
|requirements={{pcreq|cpu=200|ram=32|dx=6|hdd=210}}
|requirements={{pcreq|cpu=200|ram=32|dx=6|hdd=210}}
|preceded by=[[Descent II]]
|preceded by=[[Descent II]]
|expansion=[[Descent III: Mercenaries]]
|expansion=[[Descent 3: Mercenary]]
}}
}}



Revision as of 10:32, 16 June 2012

stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Template:Infobox

Descent 3 is the third game in the line of Descent computer games, well known for the use of six degrees of freedom and true 3D rendering technology.

Descent 3 constituted a major technical upgrade over its two predecessors, introducing many ground breaking graphical techniques like portal rendering, procedural texturing and advanced lighting and was probably the most graphically advanced game of its time. However, this was also very taxing for hardware at that time. Although previous attempts to create fan-made sequels to Descent 3 were scrapped due to issues concerning ownership rights, Interplay had plans to create a sequel should they secure funding for it.

Descent 3 has an official expansion pack, titled Descent 3: Mercenary, although fans of the game have also made other modifications.

Template:Continue Nav

Table of Contents

edit