Disgaea 2: Cursed Memories/Battle basics: Difference between revisions

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==Base Map==
==Base Map==
The Base Map for all intents and purposes is your "headquarters".  You can buy items here, arrange your troops, nearly anything outside of battle is done in the base map.  The first and most-often seen base map in Disgaea 2 is Holt Village.  Other base maps include Innocent Towns in the Item World, or the Colosseum in Episodes 6 and 7.
The Base Map for all intents and purposes is your "headquarters".  You can buy items here, arrange your troops, nearly anything outside of battle is done in the base map.  The first and most-often seen base map in Disgaea 2 is Holt Village.  Other base maps include Innocent Towns in the Item World, or the Coliseum in Episodes 6 and 7.


===Base Map Menu===
===Base Map Menu===
You can bring up this menu anytime you're in the base map by pressing {{psx|T}}.
You can bring up this menu any time you're in the base map by pressing {{psx|T}}.


* '''Items''' - View and re-arrange all of your items, and move them from the Item Bag to the Warehouse or vice versa.  Items in the Item Bag are brought into battle and can be used or equipped mid-fight, while items in the Warehouse are left behind and unavailable in battle.  Only a couple dozen items can be held in the Item Bag, but 512 items can be stored in the Warehouse.
* '''Items''' - View and re-arrange all of your items, and move them from the Item Bag to the Warehouse or vice versa.  Items in the Item Bag are brought into battle and can be used or equipped mid-fight, while items in the Warehouse are left behind and unavailable in battle.  Only a couple dozen items can be held in the Item Bag, but 512 items can be stored in the Warehouse.
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===Shopping===
===Shopping===
There are three stores on every base map: Rosenqueen Weapon Shop, Rosenqueen Armor Shop, and Rosenqueen General Store, each uses HL as currency.  As expected, the Weapon Shop sells weapons (characters can only hold one weapon).  The Armor shop sells defensive items (characters can hold up to three armors) and other items that boost stats.  Power Belts, Glasses, Shoes, and Weights can be added to the armor shop by passing certain Dark Assembly Bills.  The General Store sells usable items that can restore HP or SP and remove status abnormalities in the midst of battle.  When buying equipable items, you have the option of trying them on and comparing their stats to your characters' current equipment.
There are three stores on every base map: Rosenqueen Weapon Shop, Rosenqueen Armor Shop, and Rosenqueen General Store, each uses HL as currency.  As expected, the Weapon Shop sells weapons (characters can only hold one weapon).  The Armor shop sells defensive items (characters can hold up to three armors) and other items that boost stats.  Power Belts, Glasses, Shoes, and Weights can be added to the armor shop by passing certain Dark Assembly Bills.  The General Store sells usable items that can restore HP or SP and remove status abnormalities in the midst of battle.  When buying equitable items, you have the option of trying them on and comparing their stats to your characters' current equipment.


====Customer Rank====
====Customer Rank====
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===Other Services===
===Other Services===
The [[Disgaea 2: Cursed Memories/Dark Assembly#Dark Assembly|Dark Assembly]] and [[Disgaea 2: Cursed Memories/Item World|Item World]] can also be accessed through the Base Map.  The Post Officer can be spoken with to accept [[Disgaea 2: Cursed Memories/Dark Court|Subpoenas]] needed to earn Felonies.  Local characters can also be spoken with for advise or just random conversations.  The Dimensional Gatekeeper can be spoken with to enter the main stages, and the Dark World Dimensional Gatekeeper can be talked to to access [[Disgaea 2: Cursed Memories/Dark World Walkthrough|Dark World stages]].
The [[Disgaea 2: Cursed Memories/Dark Assembly#Dark Assembly|Dark Assembly]] and [[Disgaea 2: Cursed Memories/Item World|Item World]] can also be accessed through the Base Map.  The Post Officer can be spoken with to accept [[Disgaea 2: Cursed Memories/Dark Court|Subpoenas]] needed to earn Felonies.  Local characters can also be spoken with for advise or just random conversations.  The Dimensional Gatekeeper can be spoken with to enter the main stages, and the Dark World Dimensional Gatekeeper can be talked to access [[Disgaea 2: Cursed Memories/Dark World Walkthrough|Dark World stages]].


==Battle Stages==
==Battle Stages==
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* '''Move''' - Move the character a number of panels equal to or less than their MV stat.  Characters cannot jump to ledges with a height difference from the current level greater than their JM stat.
* '''Move''' - Move the character a number of panels equal to or less than their MV stat.  Characters cannot jump to ledges with a height difference from the current level greater than their JM stat.
* '''Attack''' - Perform a standard attack on the selected target.  This action will not be executed immediately, by will activate after selecting "Execute" or "End Turn" from the main Battle Menu.
* '''Attack''' - Perform a standard attack on the selected target.  This action will not be executed immediately, by will activate after selecting "Execute" or "End Turn" from the main Battle Menu.
* '''Special''' - Perform a selected Special Move on the targeted unit or area.  More about about these moves can be found in the [[Disgaea 2: Cursed Memories/Special Moves|Special Moves]] section of this guide.  Like regular attacks, Specials will not be performed until selecting the "Execute" or "End Turn" commands from the main Battle Menu.
* '''Special''' - Perform a selected Special Move on the targeted unit or area.  More about these moves can be found in the [[Disgaea 2: Cursed Memories/Special Moves|Special Moves]] section of this guide.  Like regular attacks, Specials will not be performed until selecting the "Execute" or "End Turn" commands from the main Battle Menu.
* '''Defend''' - Increase defensive capabilities until the next turn, but decreases chance of counterattacking.
* '''Defend''' - Increase defensive capabilities until the next turn, but decreases chance of counterattacking.
* '''Lift / Throw''' - One character can lift an adjacent character whether or not they're an ally, foe, or innocent character.  Once lifted, the character can be thrown within the thrower's throw range.  Characters can lift characters who are already lifting, and characters can throw characters into the hands of other characters.  If your turn ends while one of your units is lifting an enemy character, you will take damage proportional to that unit's ATK.  Monster characters cannot lift or throw, but they can still be lifted or thrown.  Enemy characters will never use the Lift or Throw commands.
* '''Lift / Throw''' - One character can lift an adjacent character whether or not they're an ally, foe, or innocent character.  Once lifted, the character can be thrown within the thrower's throw range.  Characters can lift characters who are already lifting, and characters can throw characters into the hands of other characters.  If your turn ends while one of your units is lifting an enemy character, you will take damage proportional to that unit's ATK.  Monster characters cannot lift or throw, but they can still be lifted or thrown.  Enemy characters will never use the Lift or Throw commands.
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* '''Status''' - View the selected character's status, equipped items, etc.  This can be used on either allies or enemies.
* '''Status''' - View the selected character's status, equipped items, etc.  This can be used on either allies or enemies.


Move can only be performed once per turn.  Attack, Special, Defend, Lift / Throw, Ascend, OR Item can only be used once per turn.  Equipment and Status can be used anytime in the same turn, but Equipment cannot be selected after throwing or attacking.
Move can only be performed once per turn.  Attack, Special, Defend, Lift / Throw, Ascend, OR Item can only be used once per turn.  Equipment and Status can be used any time in the same turn, but Equipment cannot be selected after throwing or attacking.


Certain actions can be canceled by pressing {{psx|C}}.  Move, Defend, and Lift can be canceled anytime.  Attack or Special can be canceled if you have not yet selected 'Execute' and performed the attack yet.  Throw, Ascend, and Item cannot be canceled.  Equipment cannot be canceled, but it can essentially be redone by re-equipping the same item.
Certain actions can be canceled by pressing {{psx|C}}.  Move, Defend, and Lift can be canceled any time.  Attack or Special can be canceled if you have not yet selected 'Execute' and performed the attack yet.  Throw, Ascend, and Item cannot be canceled.  Equipment cannot be canceled, but it can essentially be redone by re-equipping the same item.


===Battle Menu===
===Battle Menu===
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Attacking the same enemy or group of enemies consecutively within the same Execute or End Turn command is called a "combo".  For example, if you command four of your characters to attack the same enemy, and then select "Execute" a combo of 3 will result (the first attack doesn't count as part of the combo).  The later an attack is in a combo, the greater its power and accuracy will become.  Combos also increase the Bonus Gauge faster than unchained attacks or specials.
Attacking the same enemy or group of enemies consecutively within the same Execute or End Turn command is called a "combo".  For example, if you command four of your characters to attack the same enemy, and then select "Execute" a combo of 3 will result (the first attack doesn't count as part of the combo).  The later an attack is in a combo, the greater its power and accuracy will become.  Combos also increase the Bonus Gauge faster than unchained attacks or specials.


If the target is changed during 'Execute', the Combo will break.  However, if you are using area-of-effect attacks, the combo will continue as long as one of the targets in the affected area was targeted in the last part of the combo.  "Miss" attacks will not break the combo, but will in fact add onto it like a regular attacks.
If the target is changed during 'Execute', the Combo will break.  However, if you are using area-of-effect attacks, the combo will continue as long as one of the targets in the affected area was targeted in the last part of the combo.  "Miss" attacks will not break the combo, but will in fact add onto it like a regular attack.


Since the combo bonus works as a percentage increase, it would be best to start with weaker attacks and end with stronger attacks.
Since the combo bonus works as a percentage increase, it would be best to start with weaker attacks and end with stronger attacks.
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===Axe===
===Axe===
Axes boast the highest ATK and most powerful Special Moves of all weapons, but also have the lowest HIT rate of all, as it's standard for Axes to decrease HIT.  Axe attacks have a high critical rate, and have a chance of lowering the target's DEF.  Perhaps the biggest disadvantage of Axes is that ALL of their specials can only have a single target, and all but one require the attacker to be adjacent to their target.  While this would normally be very efficient against incredibly strong foes, an Axe's low HIT would make them likely to miss against those of higher levels.
Axes boast the highest ATK and most powerful Special Moves of all weapons, but also have the lowest HIT rate of all, as it's standard for Axes to decrease HIT.  Axe attacks have a high critical rate, and have a chance of lowering the target's DEF.  Perhaps the biggest disadvantage of Axes is that ALL of their specials can only have a single target, and all but one requires the attacker to be adjacent to their target.  While this would normally be very efficient against incredibly strong foes, an Axe's low HIT would make them likely to miss against those of higher levels.


===Staff===
===Staff===
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==Master-Pupil Relationships==
==Master-Pupil Relationships==
Whenever a character Creates a New Character via the [[Disgaea 2: Cursed Memories/Dark Assembly|Dark Assembly]], the newly created character automatically becomes a pupil of the creator, and the creator becomes a master of the created.  The relationships of Master/Pupils can be seen in chatacters' status screens. Special Classes, and the three generic characters handed to you at the beginning of Episode 1 (Male Fighter, Healer, and Red Skull), are the only units who cannot have masters.
Whenever a character Creates a New Character via the [[Disgaea 2: Cursed Memories/Dark Assembly|Dark Assembly]], the newly created character automatically becomes a pupil of the creator, and the creator becomes a master of the created.  The relationships of Master/Pupils can be seen in the characters' status screens. Special Classes, and the three generic characters handed to you at the beginning of Episode 1 (Male Fighter, Healer, and Red Skull), are the only units who cannot have masters.


The most obvious advantage to Master-Pupil Relationships is passing on learned spells to the Master (aka "leeching").  To do this, position a pupil who has learned a spell adjacent to their Master on a battlefield.  The Master will then be able to use the Pupil's spells, but the Master will only have their Lv0 incarnations, which cannot be used unless the Master is adjacent to their pupil.  If you have a Master case the spell enough times when they're adjacent to their pupil, the Master will learn the Pupil's spell when it reachs Lv1.  After that, they can basically use it as if it was their own spell.
The most obvious advantage to Master-Pupil Relationships is passing on learned spells to the Master (aka "leeching").  To do this, position a pupil who has learned a spell adjacent to their Master on a battlefield.  The Master will then be able to use the Pupil's spells, but the Master will only have their Lv0 incarnations, which cannot be used unless the Master is adjacent to their pupil.  If you have a Master case the spell enough times when they're adjacent to their pupil, the Master will learn the Pupil's spell when it reaches Lv1.  After that, they can basically use it as if it was their own spell.


Secondly, whenever a Pupil levels up, their Master will earn approximately 10% of the pupil's stat growth (raw stats, not including equipment).  However, only the highest stat of the pupil will be earned by the master.  For example, say Adell has a Ninja pupil, and the Ninja's SPD is its highest STAT.  If the Ninja levels up and gains 100 SPD, Adell will gain roughly 10 SPD automatically.  This bonus applies to every student.  The bonus will be reset if the Master reincarnates, so it's better to get all the reincarnating you're going to do with the Master before you start leveling the pupil, if possible.
Secondly, whenever a Pupil levels up, their Master will earn approximately 10% of the pupil's stat growth (raw stats, not including equipment).  However, only the highest stat of the pupil will be earned by the master.  For example, say Adell has a Ninja pupil, and the Ninja's SPD is its highest STAT.  If the Ninja levels up and gains 100 SPD, Adell will gain roughly 10 SPD automatically.  This bonus applies to every student.  The bonus will be reset if the Master reincarnates, so it's better to get all the reincarnating you're going to do with the Master before you start leveling the pupil, if possible.