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Even though it was not originally conceived as a Mario game, Shigeru Miyamoto had a larger involvement in this game than he did with the original [[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]] (known outside Japan as The Lost Levels) which was released in Japan. Some elements from the Mario universe already existed in Doki Doki Panic, such as the Starman, coin and jumping sound effects, the POW blocks and level warping. Also, the game's soundtrack was already composed by Kōji Kondō, the original Super Mario composer, and upon the conversion needed only a few alterations such as removing most of the Arabian elements, replacing them with original Super Mario tunes. | Even though it was not originally conceived as a Mario game, Shigeru Miyamoto had a larger involvement in this game than he did with the original [[Super Mario Bros. 2 (Japan)|Super Mario Bros. 2]] (known outside Japan as The Lost Levels) which was released in Japan. Some elements from the Mario universe already existed in Doki Doki Panic, such as the Starman, coin and jumping sound effects, the POW blocks and level warping. Also, the game's soundtrack was already composed by Kōji Kondō, the original Super Mario composer, and upon the conversion needed only a few alterations such as removing most of the Arabian elements, replacing them with original Super Mario tunes. | ||
In 1988, the game was localized for North America, Europe and Australia as Super Mario Bros. 2. The Yume Kōjō family members were replaced by Mario, Luigi, Princess Toadstool, and Toad, and numerous other small changes were made, such as the B Button on the NES controller making the characters run. Yume Kōjō: Doki Doki Panic represents the original source of several elements that later became common in the Mario series, such as characters Birdo and Shy Guy. | In 1988, the game was localized for North America, Europe and Australia as Super Mario Bros. 2. The Yume Kōjō family members were replaced by Mario, Luigi, Princess Toadstool, and Toad, and numerous other small changes were made, such as the {{nes|B}} Button on the NES controller making the characters run. Yume Kōjō: Doki Doki Panic represents the original source of several elements that later became common in the Mario series, such as characters Birdo and Shy Guy. | ||
{{ToC}} | {{ToC}} |