Dominions 3: The Awakening: Difference between revisions

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{{Header Nav|game=Dominions 3: The Awakening}}
 
{{Game
 
|completion=3
{{infobox|
|image=Dom3BoxArt.jpg
|title= Dominions 3: The Awakening
|title=Dominions 3: The Awakening
|boxart= [[Image:Dom3BoxArt.jpg]]
|developer=[[Illwinter]]
|developer= [http://www.illwinter.com Illwinter Game Design]
|publisher=[[Shrapnel Games]]
|publisher= [http://www.shrapnelgames.com Shrapnel Games]
|year=2006
|categories= Strategy
|systems={{syslist|win|macos|linux}}
|systems= Windows, Mac OS X, Linux
|genre=[[Turn-based strategy]]
|releasedates= October 2, 2006
|players=1-21
|players= 1-21
|modes=[[Multiplayer]], [[Single player]]
|ratings=
|preceded by=[[Dominions II: The Ascension Wars]]
|followed by=[[Dominions 4: Thrones of Ascension]]
|series=Dominions
|website=http://www.illwinter.com/dom3/index.html
|pcgamingwiki=Dominions 3: The Awakening
}}
}}
'''Dominions 3: The Awakening''' is a fantasy [[turn-based strategy]] game released in [[2006]] developed by [[Illwinter]] and published by [[Shrapnel Games]].


Wikipedia has no entry yet about Dominions3.
==Story==
It is a strategy game and shall be released on Oct. 2nd, 2006.
After the wars of the Pretenders, men who sought to be gods, the Pantokrator ascended to true godhood and hunted down the Pretenders, imprisoning them forever. Those that escaped his judgement hid away to bide their time. Now a new age has dawned. The Pantokrator is gone, and the surviving Pretenders have retuned to once more battle for ascension. However, they are not alone. Once banished and trapped in a deep slumber, the ancient ones put away by the Pantokrator have awoken from their long sleep.
It is part of the [[:Category:Dominions|Dominions]] Serie from [http://www.illwinter.com Illwinter].


==Gameplay==
Dominions 3 has a strategic planning phase and automated tactical combat. It is designed for [[/Multiplayer|multiplayer]] through PBEM, hotseat, or TCP/IP but also provides AI opponents for solo or cooperative play. The game provides both scenarios and randomized maps, though it does not include a campaign.


==Things to know before you begin to play a game:==
{{ToC}}
===Know yourself===
{{Dominions}}
Are you a beginner strategy gamer? It is time to get better in that case, and learn how to play with this excellent strategy game called Dominions 3.


Are you easily getting frustrated? You want to be sure that you will win? Play hard and have fun! :-) Learning to lose a game against the AI without losing your good mood is the most important qualification before participating in multiplayer games.
{{DEFAULTSORT:Dominions 3: Awakening, The}}
Maybe choose few enemies carefully for a beginner game. Maybe just one or two enemies. Avoid undead and underwater nations for a start. Better yet, play them yourself.
[[Category:Illwinter]]
 
[[Category:Shrapnel Games]]
Do you like to discover new stuff and role-play your god? Dominions 3 is your game then. Hundreds of different effective strategies are available for the game. Play for fun, winning is an optional side-effect. Do things just because you can. You play a god, after all. Become a bit erratic, just for a change. Take the loss of faith in one of your provinces very personally. Punish a whole province with high taxes. Add blood hunting. Let your troops pillage this province. Create a horrible demon and let him quell revolts (if there is still population left). That will teach 'em !
[[Category:Turn-based strategy]]
 
===Know your enemy===
Are you facing enemies controlled by the computer A.I. or humans? Both computer and human players have a range of attitudes from passive to aggressive, with strategies and tactics suited to those attitudes. Knowing about them can give you an edge.
====A.I. Attitudes====
====Human Attitudes====
There are as many ways to play Dominions as there are players. However, you may be able to guess a player's general strategy within a dozen or so turns with good scouting and experience. The list of strategies below may help you in categorizing a player's particular style.
 
===Know your world===
The optimal strategy can change drastically depending on the size and structure of the map and how many players are participating. There are several things you should consider even before knowing your starting position:
 
*How many provinces are there compared to players?
*How strong is the independant province defense?
*How many water provinces exist compared to land? Are there any "port" connections for travelling over them?
*Does the map have few or many natural resources (population, magic sites, resources)?
*Are there any important choke points?
*Is the map wrap-around? If not, is it possible to claim a corner?
*Are there any special preset provinces?
 
==God Design==
==Nation Discussion==
==The first few turns==
===The first turn===
The first turns are nearly equal for each player:
* Scouting: Move your scout or spy into enemy territory. You will find the heartland of your enemies fast, so don't attack independent provinces with your scout if not necessary. On the way you may discover useful indie provinces that are home to amazons or druids.
* Probing: Most players will quickly expand into the independant provinces around their capitol. If you have no scouts in a province, however, you may not have good information about what you may face. A probe attack can give you a good preview of an upcoming battle. To execute a simple probe attack, place a cheap commander in the rear of the battlefield and script him to retreat.
* Prophet: Any commander can become a prophet. A Scout prophet has the advantage of stealth, which means you can increase your dominion in enemy-held territory. A priest becomes one level more powerful when made a prophet.
* Mercenaries: Is an auction going on? Mercenaries can act as quick throw-away troops, and sometimes you can hire a force much more powerful than you can otherwise have early in the game. Only bid if you want attack in the next few turns.
*Recruiting: You usally can recruit your best commanders (like mages) only in your capital while you can get a generic troop leader in every indie province. Some elite troops are also capital-only. Don't spend turns recruiting cheap troops in your captial if not necessary.
*"Blind" attack: It is risky to attack indies without knowing what you will face, but if you trust your combat pretender (preferable an immortal one) enough you can try to win a province while the other players are busy researching.
*Diplomacy: write every human player a message. Keep in mind that every human player is your foe and *will* backstab you.
 
===The second turn===
*Intelligence: Make sure to read every combat report and watch the battles. The first border reports from neihgboring provinces should come in now. Move your scouts!
*Random event: The worst that can happen is that your temple burns due to a random event. In that case, you can not recruit any priests. But only priests can build a new temple. A good safeguard is to make a commander the prophet, who can then build temples. Be careful with your prophet early in the game; if you lose him, it may take a while before you can prophetize another.
 
==Tactical battles==
===Troop setup===
===Mage scripting===
===Killer combos===
==Special tactics==
===Assassins===
===Army annihilation spells===
===Raiding===
===Super-combatants===
 
==External links==
*Official
**http://www.illwinter.com ''Homepage of Illwinter Game Design (developers)''
**http://www.shrapnelgames.com ''Distributor, official Web-Forum, official Downloads (patches, demo version)''
*Places to buy Dominions III
**http://www.gamersfront.com/ ''Distributor''
*Fan sites
**http://www.dom3minions.com/main.htm  ''Dom3 Fan Site''
*Other
**http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=444196&page=0&view=collapsed&sb=5&o=&fpart=1 ''Dominions 3. wallpapers made by DFan (Christian Norbert Tassy)''
 
[[Category:Dominions]]
[[Category:PC]]
[[Category:Mac]]
[[Category:2006]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Single_player]]
[[Category:Single player]]
[[Category:Strategy]]
[[Category:Illwinter]]