In short, the golem cult is +10% HP per level of friendly dominion, for your golems. This includes non-national golems such as Claymen and "Golem" golems. It does not cover undead.
"Light infantry equipped with light armor, shields and short swords. They have partial darkvision."
Comments
Not particularly good for mid- or late-game strategies, but a good unit for hording to take on independents early. They are useless in the face of cavalry.
"In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. With the coming of the New God, the Pale Ones have emerged from the depths of the earth to conquer the world of humans. Since the arrival of men, the Pale Ones have started to use iron armor."
"Pale Ones can live for a very long time and they do not stop growing. These ancient giants have sacred status and many serve as commanders of the Agarthan armies."
"Scouts are trained to pass unseen through enemy territory. Their reports on enemy army movements and the resources in enemy lands are invaluable to the prudent warlord. The scouts of Agartha have partial darkvision."
""In dark caverns under the Roots of the Earth a strange race of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. Pale Ones are gifted with perfect darkvision and gills. They inhabit underwater rivers and lakes as well as cavern halls. With the coming of the New God, the Pale Ones have emerged from the depths of the earth to conquer the world of humans. Since the arrival of men, the Pale Ones have started to use iron armor."
"Deep down underneath the Cave City lie the Halls of the Oracles. Here a few surviving Oracles live in opulent splendour. They are at all time served by the attendants of the Oracles, lowly human priests who scurry hither and yon to answer every whim of the Ancient Ones."
"Earth Readers are Agarthan priests and diviners of the Will of the Earth. Once the Earth Readers were Pale Ones, but with the slow demise of that race, humans have replaced them. Earth Readers are always consulted when new caverns or mines are opened. They also predict earth tremors and cave-ins."
"When men first entered the caves of Agartha, they were awed by the great statues adorning the opulent halls of the Pale Ones. The great statues of the Pale Ones became worshipped and human mages formed a cult around them. The Golem Crafters are the leaders of the cult. They guard the secrets and magic wonders of Old Agartha and perform the sacred animation rituals.
Comments
As stated these are going to be the driving force behind your golem summoning.
"Pale Ones can live for a very long time and they do not stop growing. These ancient giants have sacred status and many serve as commanders of the Agarthan armies."
Darkvision(100), Sacred, Amphibian, NNE, Cold Blooded, Siege Bonus(5), Old Age 440(400)
Magic
3E1D3H1? (10 FWED)
Armor
Weapons
Quarterstaff
Description
"Deep down underneath the Cave City lie the Halls of the Oracles. Here a few surviving Ancients and their Oracles live in opulent halls adorned with statues and riches from the Earth. Awaiting the eventual demise of their proud race, the Oracles try to keep the old traditions and memories alive. By reanimating statues of their ancestors, the Oracles cling to memories of a glorious past when humans were not present in the Halls of the Earth and the Seal was unbroken. Some Oracles have even gone so far as to reanimate their dead brethren."
"The ancient statues of old Agartha are sacred and rare. Human ones are not treated with the same respect, butare quite common. Enlivened by the Golem Crafters, these statues are placed near gates to stand vigil and wait for trespassers."
Comments
Summons 2 per cast. Only national summon that has a shield. Needs 2E to cast. Enchant 3.
"Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. Statues left in halls underneath the Earth are adored and worshipped, enchanted and given magical life by the Golem Crafters. Statues of Pale Ones stand guard, ever watching and waiting."
"Everything left by the Ancient Ones has become subject to worship by the humans of Agartha. Statues left in halls underneath the Earth are adored and worshipped, enchanted and given magical life by the Golem Crafters. The great statues of Ancient Seal Guards are foremost of these living statues, sacred guardians ever watching and waiting."