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{{Header Nav|game=Double Dragon}}
{{Header Nav|game=Double Dragon}}
==Amstrad==
==Amstrad==
Developed by Binary Design and Virgin Masteronic in 1988. The graphics are blocky, and the player characters both have the same color, except Jimmy is a slightly lighter color.
Developed by Binary Design and published by Virgin Masteronic in 1988. The graphics are blocky, and the player characters both have the same color, except Jimmy is a slightly lighter color.
==Atari 2600==
==Atari 2600==
Devoloped by Activision in 1989. Limited capicity graphics, repetetive music, and very hard controls with only one button.
Devoloped by Imagineering and published by Activision in 1989. Limited capicity graphics, repetetive music, and very hard controls with only one button. All of the enemy characters, except for Linda, Abobo and Willy, are palette-swaps of the main characters. Marian is a reuse of Linda's sprite.
==Atari 7800==
==Atari 7800==
Devoloped by Activision in 1989. Graphics are a bit weaker than NES, and has same music as the 2600 version.
Devoloped by Imagineering and published by Activision in 1989. Graphics are a bit weaker than NES and Master System versiond, and has same music as the 2600 version. All of the enemy characters, except for Linda, Abobo and Willy, are palette-swaps of the main characters. Marian is a palette-swap of Linda's sprite.
==Atari Lynx==
==Atari Lynx==
Developed by Telegames in 1993. Graphics are from the arcade version, but Jeff and Roper are omitted.
Developed by Knight Technologies and published by Telegames in 1993. Graphics are taken straight from the Genesis version, but the only enemy characters featured are Williams, Linda, Abobo and Willy. The game is 1-Player only.
==Commodore Amiga==
==Commodore Amiga==
Developed by Binary Design and Melbourne House in 1988. All the enemies except Bolo/Abobo and Linda all looked like your character.
Developed by Binary Design and published Melbourne House in 1988. All the enemies except Abobo and Linda are palette-swaps of the main characters.
==Commodore 64==
==Commodore 64==
Developed by Binary Design and Melbourne House in 1988, and by Ocean and Technos in 1991. There are 2 versions. The US version has all the characters in the same size, while the UK version has only 1 player.
Developed by Binary Design and published by Melbourne House in 1988, and by Ocean in 1991. There are 2 versions. The US version has all the characters in the same size, while the UK version has only 1 player.
==Game Boy==
==Game Boy==
Developed by Technos in 1990. The graphics are from the NES version, but graphic is monochrome, and all the enemies are almost in the same color.
Developed by Technos and published outside Japan by Tradewest in 1990. The game is based on the NES version, but the level designs are different again. Unlike the NES version, the player has all of their moves from the start. Some of the enemies gain new techniques. Like the NES version, it lacks 2-Player co-op, but has a head-to-head versus mode where one player can compete against another via link cable.
==Game Boy Advance==
==Game Boy Advance==
Developed by Million and Atlus in 2003. Graphics have tweaked a bit, and has some of the enemies and stages from the later games added to this game.
Developed by Million and published Atlus in 2003. The game is a complete remake/overhaul of the original arcade game, featuring new techniques, stages, weapons and enemy characters inspired by later installments.
==Game Gear==
==Game Gear==
Developed by Virgin Interactive in 1993. This is way different than the other versions, and instead of rescuing Marian, you get to avenge Jimmy's death. The worst version of Double Dragon.
Developed by Virgin Interactive in 1993. This is a completely different game unrelated to the arcade version.
==MSX==
==MSX==
Developed by Zemina in 1989. Has all the stages from the NES version. No Linda, Jeff, and Willy. Another worst version besides Game Gear.
Developed by Zemina in 1989. Has all the stages from the NES version. No Linda, Jeff, and Willy.  
==NES==
==NES==
Developed by Technos in 1988. 2 Player co-op mode is omitted, has Chintai instead of Jeff, and the stages are different than the arcade version. It has has one-on-one fighting mode (Mode B), but when you choose a character, you get to fight with the same character as you.
Developed by Technos and published by Tradewest outside Japan in 1988. 2 Player co-op mode is omitted and level designs are different, with some new areas throw in such as a cavern level. A learning system has been implemented, where the player can only use certain moves based on the amount of experience points they accumulate. The head swap enemies of Bolo and Jeff were omitted and a new character named Chin Taimei serves as the Stage 2 boss in Jeff's place. A one-on-one fighting mode has been added (Mode B), where the player can choose between the Lee brothers or one of five enemy characters, but the battles are limited to mirror matches (i.e: Linda vs. Linda, Chin vs. Chin).
==PC (MS-DOS)==
==PC (MS-DOS)==
Developed by Arcadia in 1988. The CGA graphics has pink, light blue, and white; while the EGA graphics have nearly all the colors from the arcade version.
Developed by Arcadia in 1988. The CGA graphics has pink, light blue, and white; while the EGA graphics have nearly all the colors from the arcade version.
==Sega Genesis==
==Sega Genesis==
Developed by Accolade and Ballistic in 1992. It's near arcade port, but the characters and backgrounds have tweaked a bit.
Developed by Accolade and published by Ballistic in 1992. The graphics are almost similar to the arcade version, but the characters and backgrounds have tweaked a bit. Bolo and Jeff are depicted in this version as mere palette-swaps of Abobo and the Lees respectively.
==Sega Master System==
==Sega Master System==
Developed by Sega in 1988. The graphics are from the NES version, and has all the stages from the arcade version.
Developed and published by Sega in 1988. The graphics are similar to the NES version, but has level designs similar to the arcade version.
==ZX Spectrum==
==ZX Spectrum==
Developed by Binary Design and Melbourne House in 1988. While the Spectrum could only display a very few colors at a time (one of which was almost always black) it features large and detailed graphics, considering this limitation. The 48k uses beeps and bloops while the 128k uses all the music from the arcade version.
Developed by Binary Design and Melbourne House in 1988. While the Spectrum could only display a very few colors at a time (one of which was almost always black) it features large and detailed graphics, considering this limitation. The 48k uses beeps and bloops while the 128k uses all the music from the arcade version.

Revision as of 23:53, 22 February 2008

Amstrad

Developed by Binary Design and published by Virgin Masteronic in 1988. The graphics are blocky, and the player characters both have the same color, except Jimmy is a slightly lighter color.

Atari 2600

Devoloped by Imagineering and published by Activision in 1989. Limited capicity graphics, repetetive music, and very hard controls with only one button. All of the enemy characters, except for Linda, Abobo and Willy, are palette-swaps of the main characters. Marian is a reuse of Linda's sprite.

Atari 7800

Devoloped by Imagineering and published by Activision in 1989. Graphics are a bit weaker than NES and Master System versiond, and has same music as the 2600 version. All of the enemy characters, except for Linda, Abobo and Willy, are palette-swaps of the main characters. Marian is a palette-swap of Linda's sprite.

Atari Lynx

Developed by Knight Technologies and published by Telegames in 1993. Graphics are taken straight from the Genesis version, but the only enemy characters featured are Williams, Linda, Abobo and Willy. The game is 1-Player only.

Commodore Amiga

Developed by Binary Design and published Melbourne House in 1988. All the enemies except Abobo and Linda are palette-swaps of the main characters.

Commodore 64

Developed by Binary Design and published by Melbourne House in 1988, and by Ocean in 1991. There are 2 versions. The US version has all the characters in the same size, while the UK version has only 1 player.

Game Boy

Developed by Technos and published outside Japan by Tradewest in 1990. The game is based on the NES version, but the level designs are different again. Unlike the NES version, the player has all of their moves from the start. Some of the enemies gain new techniques. Like the NES version, it lacks 2-Player co-op, but has a head-to-head versus mode where one player can compete against another via link cable.

Game Boy Advance

Developed by Million and published Atlus in 2003. The game is a complete remake/overhaul of the original arcade game, featuring new techniques, stages, weapons and enemy characters inspired by later installments.

Game Gear

Developed by Virgin Interactive in 1993. This is a completely different game unrelated to the arcade version.

MSX

Developed by Zemina in 1989. Has all the stages from the NES version. No Linda, Jeff, and Willy.

NES

Developed by Technos and published by Tradewest outside Japan in 1988. 2 Player co-op mode is omitted and level designs are different, with some new areas throw in such as a cavern level. A learning system has been implemented, where the player can only use certain moves based on the amount of experience points they accumulate. The head swap enemies of Bolo and Jeff were omitted and a new character named Chin Taimei serves as the Stage 2 boss in Jeff's place. A one-on-one fighting mode has been added (Mode B), where the player can choose between the Lee brothers or one of five enemy characters, but the battles are limited to mirror matches (i.e: Linda vs. Linda, Chin vs. Chin).

PC (MS-DOS)

Developed by Arcadia in 1988. The CGA graphics has pink, light blue, and white; while the EGA graphics have nearly all the colors from the arcade version.

Sega Genesis

Developed by Accolade and published by Ballistic in 1992. The graphics are almost similar to the arcade version, but the characters and backgrounds have tweaked a bit. Bolo and Jeff are depicted in this version as mere palette-swaps of Abobo and the Lees respectively.

Sega Master System

Developed and published by Sega in 1988. The graphics are similar to the NES version, but has level designs similar to the arcade version.

ZX Spectrum

Developed by Binary Design and Melbourne House in 1988. While the Spectrum could only display a very few colors at a time (one of which was almost always black) it features large and detailed graphics, considering this limitation. The 48k uses beeps and bloops while the 128k uses all the music from the arcade version.