Dragon Warrior III/Parties: Difference between revisions

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physical damage output due to having higher strength and a much higher critical chance, will act considerably faster and have similar defense due to having much higher agility, and will better resist debuffs/instant death attacks with much higher luck.
physical damage output due to having higher strength and a much higher critical chance, will act considerably faster and have similar defense due to having much higher agility, and will better resist debuffs/instant death attacks with much higher luck.


To create a character with all available spells during a normal playthrough, the optimal sequence is: Female TOUGH Dealer > Ladylike(Golden Tiara) Jester > Sexy(Garter Belt)[Lv1-23] into Sharp(Smart Book) Sage[Lv24-41](or until all spells are learned) > Sexy(Garter Belt) Thief. GBC players will want to avoid ending on a thief due to monster medal mechanics and so would go dealer>thief>jester>sage>fighter.  Your sequence should always end with Sage > Target Class because your MP will be halved and there is zero benefit in changing a Sage into a Mage or Cleric (or Jester).  Warriors and Fighters will not be able to grow their MP pool but have better stamina and physical damage output.  Thieves and Dealers will grow MP but the Dealer's stat growth is mediocre and there's nothing unique a high level dealer brings that using a level 1 at Ruida's wouldn't cover.  Because Fighter>Warrior the real choice is between a Fighter or Thief, a thief will be slightly faster and be able to cast more on top of being able to steal seeds (but stealing prevents the monster medal check in the GBC version).  The fighter will have a much better crit chance for physical attacks but the multi-target weapons can't crit anyways.
To create a character with all available spells during a normal playthrough, the optimal sequence is: Female TOUGH Dealer > Ladylike(Golden Tiara) Jester > Sexy(Garter Belt)[Lv1-23] into Sharp(Smart Book) Sage[Lv24-41](or until all spells are learned) > Sexy(Garter Belt) Thief. GBC players will want to avoid ending on a thief due to monster medal mechanics and so would go dealer>thief>jester>sage>fighter.  Your sequence should always end with Sage > Target Class because your MP will be halved and there is zero benefit in changing a Sage into a Mage or Cleric (or Jester).  Warriors and Fighters will not be able to grow their MP pool but have better stamina and physical damage output.  Thieves and Dealers will grow MP but the Dealer's stat growth is mediocre and there's nothing unique a high level dealer brings that using a level 1 at Ruida's wouldn't cover.  Because Fighter is a better class than Warrior, the real choice is between a Fighter or Thief.  The Thief will be slightly faster and have more MP on top of being able to steal seeds (but stealing prevents the monster medal check in the GBC version).  The Fighter will have a much better crit chance for physical attacks but the multi-target weapons can't crit anyways.


== A Different Approach ==
== A Different Approach ==