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The nastiest of all the Secret Agents, John Steele only appears at notoriety level 340 and behaves like both a saboteur and investigator. His special ability, Base Mayhem, can... well, wreak mayhem on your base. Not only does it reset security levels on the doors and potentially mess with your base's alert level, it causes explosions everywhere! Worse still, there's no objective for removing him, meaning that you can't get rid of him! However, if you set off your Doomsday Device on Objective X and you have him in a holding cell, you'll get treated to a cutscene showing Steele being blasted off with your rocket into oblivion. | The nastiest of all the Secret Agents, John Steele only appears at notoriety level 340 and behaves like both a saboteur and investigator. His special ability, Base Mayhem, can... well, wreak mayhem on your base. Not only does it reset security levels on the doors and potentially mess with your base's alert level, it causes explosions everywhere! Worse still, there's no objective for removing him, meaning that you can't get rid of him! However, if you set off your Doomsday Device on Objective X and you have him in a holding cell, you'll get treated to a cutscene showing Steele being blasted off with your rocket into oblivion. | ||
{{Footer Nav|game=Evil Genius|prevpage=Traps | {{Footer Nav|game=Evil Genius|prevpage=Traps}} |