Fallout 2/Sample characters: Difference between revisions

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I had a good time with the aforementioned character (used above). The list is a selection of other good characters:
I had a good time with the aforementioned character (used above). The list is a selection of other good characters:
 
{| {{prettytable}}
;Gun-Handling Diplomatic Sniper
!rowspan="2"|Name!!colspan="7"|Stats!!rowspan="2"|Strategy
:ST 4, PE 6, EN 6, CH 7, IN 9, AG 10, LLK 5
|-
:Take Gifted, and tag Small Guns, Energy Weapons, and Speech. Be sure to work on Energy Weapons and Small Guns early on. Get the Power Armor early on as well, and in the Brotherhood bunker, get the Pulse Rifle and Pulse Pistol.
!ST!!PE!!EN!!CH!!IN!!AG!!LK
 
|-
;Rounded Sniper
!Gun-Handling Diplomatic Sniper
:ST 4, PE 6, EN 6, CH 8, IN 8, AG 10, LK 5
|4||6||6||7||9||10||5||Take Gifted, and tag Small Guns, Energy Weapons, and Speech. Be sure to work on Energy Weapons and Small Guns early on. Get the Power Armor early on as well, and in the Brotherhood bunker, get the Pulse Rifle and Pulse Pistol.
:Take Gifted, and tag Small Guns, Speech, and Science. Work on Small Guns and build Speech to about 125% and Science to 150%. Get the Power Armor early on for this character.
|-
 
!Rounded Sniper
;Killer Sniper
|4||6||6||8||8||10||5||Take Gifted, and tag Small Guns, Speech, and Science. Work on Small Guns and build Speech to about 125% and Science to 150%. Get the Power Armor early on for this character.
:ST 4, PE 8, EN 5, CH 7, IN 8, AG 10, LLK 5
|-
:Take Gifted, and tag Small Guns, Energy Weapons, and Melee Weapons. Again, get the Power Armor and the weapons cache early on. This character will be an absolute bastard in the end game and in combat, but will suffer slightly in diplomatic affairs and unarmed boxing.
!Killer Sniper
 
|4||8||5||7||8||10||5||Take Gifted, and tag Small Guns, Energy Weapons, and Melee Weapons. Again, get the Power Armor and the weapons cache early on. This character will be an absolute bastard in the end game and in combat, but will suffer slightly in diplomatic affairs and unarmed boxing.
;Killer Sniper (second variant)
|-
:ST 6, PE 7, EN 6, CH 6, IN 7, AG 10, LLK 5
!Killer Sniper ''(variant 2)''
:Same info as above but will not be dependent on Power Armor. However, you will need NPC's to survive early on - Sulik, Vic, and perhaps Cassidy. Getting the second level of the combat implants is not a good idea (as it will decrease your charisma).
|6||7||6||6||7||10||5||Same info as above but will not be dependent on Power Armor. However, you will need NPC's to survive early on - Sulik, Vic, and perhaps Cassidy. Getting the second level of the combat implants is not a good idea (as it will decrease your charisma).
 
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