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There are a large number of monsters throughout the tower, but they fall into a small number of categories. Each is often a more powerful version of a past enemy.

Enemy details are listed with the following information:

  • Level: First level you can find this foe on.
  • Speed: estimated speed of the enemy
  • Hallway: whether the enemy can follow you into hallways. Generally, enemies that can't are easier to run away from.
  • Ranged: what the monster's ranged attack is, if it has one.
  • Powers: what special powers the monster may have.

Jelly

  • Level: 1+
  • Speed: slow
  • Hallway: no

Basic weak enemy.

Bat

  • Level: 1+
  • Speed: medium
  • Hallway: yes

Not very much of a worry.

Worm

  • Level: 1+
  • Speed: Medium
  • Hallway: yes
  • Ranged: can spit acid (or saliva, or something)

Fairly dangerous when you're a new character, but after a while they become simple cannon fodder.

Magician

  • Level: 1+
  • Speed: slow
  • Hallway: no
  • Ranged: sleep magic

This enemy can put you to sleep, allowing other enemies to surround you. If there are no other enemies around he's less of a threat.

Snail

  • Level: 3+
  • Speed: slow
  • Hallway: no

Snails are harder to hit, but are really no different from the other low-level monsters.

Ice Bar

  • Level: 3+
  • Speed: Medium
  • Hallway: yes
  • Ranged: ice magic

The ice magic deals a fair bit of damage, so be sure to close in and finish them off as soon as you can.

Ninja

  • Level: 5+
  • Speed: Medium
  • Hallway: yes
  • Ranged: throws Shurikens

Their ranged attack is the most troublesome, so close in and bring the fight to them.

Robot

  • Level: 5+
  • Speed: Fast
  • Hallway: Yes
  • Ranged: yes

Robots don't attack unless provoked, so if you want to avoid them you can.

Amoeba

  • Level: 7+
  • Speed: medium
  • Hallway: no

A tougher Jelly, nothing special.

Killer Fly

  • Level: 7 +
  • Speed: Fast
  • Hallway: yes
  • Ranged: yes

Nothing special, although their speed makes them sometimes difficult to deal with.

Big Eye

  • Level: 9+
  • Speed: slow
  • Hallway: no
  • Ranged: yes

Not much of a problem here.

Wizard

  • Level: 9+
  • Speed: Slow
  • Hallway: no
  • Ranged: Chaos magic

Chaos magic will confuse you. You can take them out with ranged weapons, or just put up with the confusion to take them down.

Mimic

  • Level: 10+
  • Speed: stationary
  • Hallway: no

They look like gold bags, and don't attack until you try to collect them. They are fairly powerful so it's best to avoid gold bags altogether from level 10 onwards, unless you really want that fancy tombstone.

Ghost

  • Level: 10+
  • Speed: fast
  • Hallway: yes

Looks like a sword. Once you try to grab it they attack. After level 10 it's best to clear a room of monsters before picking up any swords.

Shinobi

  • Level: 11+
  • Speed: fast
  • Hallway: yes
  • Ranged: throws Shurikens

These are slightly more powerful than the Ninjas, and can also steal your gold (not that that matters much).

Fire Tree

  • Level: 11+
  • Speed: Stationary
  • Hallway: no
  • Ranged: yes

These do a fair bit of damage but can't move around, so you can take them down without too much trouble.

Blue Jelly

  • Level: 11+
  • Speed: slow
  • Hallway: no

Blue Jellies can multiply, so try to take them down as fast as you can otherwise they will multiply beyond containment.

Insect

  • Level: 12+
  • Speed: fast
  • Hallway: yes
  • Ranged: yes

This enemy can destroy your armor. If you have a particular set of armor you really like change to something you don't care about before fighting them, or attack them from afar.

Bablou

  • Level: 13+
  • Speed: slow
  • Hallway: no
  • Ranged: yes

Basically like the Snail, only with a ranged attack.

Green Bar

  • Level: 13+
  • Speed: medium
  • Hallway: yes
  • Ranged: sleep/lightning

Their magic makes them very dangerous. Take care when fighting Green Bars.

Chaser

  • Level: 15+
  • Speed: fast
  • Hallway: yes
  • Ranged: yes

Like the Robot, but more powerful. They also attack on sight rather than waiting.

Necromancer

  • Level: 15+
  • Speed: slow
  • Hallway: no
  • Ranged: Flame magic, Chaos magic

The most powerful type of magician. Chaos is frustrating, and the Flame is damaging.

Medusa

  • Level: 17+
  • Speed: medium
  • Hallway: yes
  • Powers: reduce maximum HP, darkness magic

This enemy's effects are frustrating, but can be reversed with a healing potion.

Clay

  • Level: 17+
  • Speed: fast
  • Hallway: yes

This enemy can steal your food, but since there's always lots around this isn't too much of a problem.

Floor Shark

  • Level: 19+
  • Speed: medium
  • Hallway: no

One of the more unusual enemies, Floor Sharks deal a good bit of damage.

Granz

  • Level: 19+
  • Speed: medium
  • Hallway: no
  • Ranged: yes

Nothing much special here.

Flowster

  • Level: 21+
  • Speed: medium
  • Hallway: yes
  • Ranged: yes

Like the Fire Tree, but it can move!

Scarlet

  • Level: 23+
  • Speed: fast
  • Hallway: yes
  • Ranged: Fire magic, chaos magic

Very dangerous.

Sasuke

  • Level: 23+
  • Speed: fast
  • Hallway: yes
  • Ranged: yes

This enemy can randomly steal some of your equipment. It also has a lot of health.

Dune

  • Level: 23+
  • Speed: fast
  • Hallway: yes
  • Ranged: yes

Like the other robots, just more powerful.

Trunadai

  • Level: 25+
  • Speed: slow
  • Hallway: no
  • Ranged: paralysis

This enemy can paralyse you, which stops you from moving but does not stop you attacking.

Mercury

  • Level: 25+
  • Speed: slow
  • Hallway: no
  • Powers: Illness

This is yet another type of Jelly.

Hellfish

  • Level: 27+
  • Speed: medium
  • Hallway: no

Like the Floor Shark, just stronger.

Chaos

  • Level: 27+
  • Speed: fast
  • Hallway: no
  • Ranged: yes

The most powerful eyeball.

Gorgon

  • Level: 29+
  • Speed: medium
  • Hallway: yes
  • Powers: chaos magic

This enemy can confuse you, but is otherwise straightforward.

Dragon

  • Level: 29+
  • Speed: medium
  • Hallway: yes
  • Ranged: Fire Blast

Not the final boss, but the most powerful enemy you will face.