Final Fantasy/Bosses: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
cleanup
(linkify)
m (cleanup)
 
(55 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{Final Fantasy I Nav}}
{{Header Nav|game=Final Fantasy}}
 
== The Kingdom of Corneria ==
=== Garland ===
[[File:FFI boss Garland.gif|250px|right|Garland]]
Former knight of {{s|Locations|Cornelia}} turned evil, Garland kidnapped {{s|Characters|Princess Sarah}} and tried to ransom her for the throne.


<div style=" float: left; width: 20%; padding-left; 5% padding-right: 10%; ">
* [[#Garland|Garland]]
* [[#Pirate|Pirate]]
* [[#Piscodemon|Piscodemon]]
* [[#Astos|Astos]]
* [[#Vampire|Vampire]]
* [[#Evil Eye|Evil Eye]]
* [[#Dragon Zombie|Dragon Zombie]]
* [[#Lich 1|Lich 1]]
* [[#Marilith 1|Marilith 1]]
* [[#Kraken 1|Kraken 1]]
</div><div style=" float: left; width: 20%; ">
* [[#Blue Dragon|Blue Dragon]]
* [[#Death Machine|Death Machine]]
* [[#Tiamat 1|Tiamat 1]]
* [[#Death Eye|Death Eye]]
* [[#Lich 2|Lich 2]]
* [[#Kraken 2|Kraken 2]]
* [[#Red Dragon|Red Dragon]]
* [[#Marilith 2|Marilith 2]]
* [[#Tiamat 2|Tiamat 2]]
* [[#Chaos|Chaos]]
</div>
{{-}}
== Garland ==
[[Image:FFI boss Garland.gif|thumb|right|Garland]]
:'''HP:''' 106
:'''HP:''' 106
:'''Gil:''' 250
:'''Gil:''' 250
Line 36: Line 15:
:'''Weak Against:''' None
:'''Weak Against:''' None


A former knight of [[Final Fantasy/Locations#Cornelia|Cornelia]], [[Final Fantasy/Characters#Garland|Garland]] turned evil and kidnapped the [[Final Fantasy/Characters#Princess Sarah|princess]] and stole the mystic [[Final Fantasy/Key items#Lute|Lute]] from the Castle as part of his schemes to gain more power. Around level 3 you should be able to defeat him without much difficulty. Have all of your physical fighters (including Red Mages) attack and Black Mages cast Fire1 or Bolt1. White Mages should heal when necessary and attack otherwise. Defeat him to rescue the princess, get the Lute, and have the bridge repaired so you can leave the kingdom.
If you get your party up to level 3, you should be able to defeat him without much difficulty. Have all of your physical fighters (including Red Mages) attack and Black Mages cast Fire or Thunder. White Mages should heal when necessary and attack otherwise. Defeat him to rescue the princess, get the Lute, and have the bridge repaired so you can leave the kingdom.
== The Journey Begins ==
 
=== Pirates ===
[[File:FFI boss Pirate.gif|250px|right|Pirate]]
Nine of Bikke's lackeys protect him in the town of {{s|Locations|Pravoka}}.


== Pirate ==
[[Image:FFI boss Pirate.gif|thumb|right|Pirate]]
:'''HP:''' 6
:'''HP:''' 6
:'''Gil:''' 40
:'''Gil:''' 40
Line 49: Line 31:
:'''Weak Against:''' None
:'''Weak Against:''' None


Nine of [[Final Fantasy/Characters#Bikke|Bikke]]'s lackey's protect him in the town of [[Final Fantasy/Locations#Pravoka|Pravoka]]. They are pathetically weak, and even a Mage can kill them in one hit. Just don't be surprised by the fight and go into it with your HP too low. You shouldn't even need to use magic for this one. Afterwards Bikke gives you his ship and you can reach [[Final Fantasy/Locations#Mt. Duregar|Mt. Duregar]] and [[Final Fantasy/Locations#Elfheim|Elfheim]].
The pirates are pathetically weak (even a Mage can kill them in one hit), but they have strength in numbers. Just don't be surprised by the fight and go into it with your HP too low. You shouldn't even need to use magic for this one. Afterwards Bikke gives you his ship and you can reach {{s|Locations|Mt. Duergar}} and {{s|Locations|Elfheim}}.
 
== The Prince of Elfland ==
=== Piscodemon ===
[[File:FFI enemy Piscodemon.gif|250px|right|Piscodemon]]
A group of Piscodemons wait in front of the treasure chest with the {{s|Key items|Crown}} in the third basement of the {{s|Locations|Marsh Cave}}. You will have to fight between two and four of them. Make sure you heal beforehand, as chances are the trek through the cave has taken a lot out of you.


== Piscodemon ==
[[Image:FFI enemy Piscodemon.gif|thumb|right|Piscodemon]]
:'''Original Name:''' Wizard
:'''Original Name:''' Wizard
:'''HP:''' 84
:'''HP:''' 84
Line 63: Line 48:
:'''Weak Against:''' None
:'''Weak Against:''' None


Not really a boss, but a preset fight in front of the treasure chest with the [[Final Fantasy/Key items#Crown|Crown]] in the third basement of the [[Final Fantasy/Locations#Marsh Cave|Marsh Cave]]. You will have to fight between two and four of them. Make sure you heal before hand, as chances are the trek through the cave has taken a lot out of you. Shield your characters (Invs helps too). Concentrate your attacks on one of the demons at a time and keep your HP up. A single hit from them can take up to 100HP, so make sure you are healing constantly. Starting in the third level of the [[Final Fantasy/Locations#Terra Cave|Terra Cave]], Piscodemons will be a random encounter.
Cast Protect on your characters (Invis helps too). Concentrate your attacks on one of the demons at a time and keep your HP up. A single hit from them can take up to 100HP, so make sure you are healing constantly. Starting in the third level of the {{s|Locations|Terra Cave}}, Piscodemons will be a random encounter.
 
=== Astos ===
[[File:FFI boss Astos.gif|250px|right|Astos]]
Years before the game begins, Astos, the king of the Dark Elves, put the {{s|Characters|Elf Prince}} into a perpetual sleep and looted the {{s|Locations|Elfheim}} castle. He also stole {{s|Characters|Matoya}}'s {{s|Key items|Crystal Eye}}, preventing her from waking the prince. He originally appears as a normal Elf King, and asks the Light Warriors to retrieve "his" {{s|Key items|Crown}} from the {{s|Locations|Marsh Cave}}.


== Astos ==
[[Image:FFI boss Astos.gif|thumb|right|Astos]]
:'''HP:''' 168
:'''HP:''' 168
:'''Gil:''' 2000
:'''Gil:''' 2000
Line 74: Line 61:
:'''MDef:''' 170
:'''MDef:''' 170
:'''Strong Against:''' None
:'''Strong Against:''' None
:'''Weak Against:''' Silence
:'''Weak Against:''' Bind (Hold)


[[Final Fantasy/Characters#Astos|Astos]] is an evil dark elf who stormed the castle of [[Final Fantasy/Locations#Elfheim|Elfheim]] five years before the Light Warriors began their quest.  Astos cursed the [[Final Fantasy/Characters#Elf Prince|Elf Prince]] with a never-ending sleep and stole everything in the treasury that wasn't locked with the Mystic Key.  He is said to be in disguise hiding somewhere near Elfheim, possibly in the creepy [[Final Fantasy/Locations#Western Keep|Western Keep]]. He appares as a human originally, but when you give him the [[Final Fantasy/Key items#Crown|Crown]] (from the [[Final Fantasy/Locations#Marsh Cave|Marsh Cave]]), he'll transform and attack you. For the love of God, heal and save your game before fighting him. He is very strong and if you lose without saving first you'll have to redo the Marsh Cave. Keep your HP up, use Shield often, and continually use Saber on one attacker. He often starts the fight out with an instant death spell, so you may lose a random character if you're not lucky. After defeating him, you'll get the [[Final Fantasy/Key items#Crystal Eye|Crystal Eye]]. Return it to [[Final Fantasy/Characters#Matoya|Matoya]] for the [[Final Fantasy/Key items#Jolt Tonic|Jolt Tonic]], which can revive the Elf Prince and get you the [[Final Fantasy/Key items#Mystic Key|Mystic Key]].
When you give Astos the {{s|Key items|Crown}} (from the {{s|Locations|Marsh Cave}}), he'll transform into his dark elf form and you will have to battle him. Heal and save your game before fighting him. He is very strong and if you lose without saving first you'll have to redo the Marsh Cave. You can find the {{s|Key items|Crown}} on the third floor of the Marsh Cave. Keep your HP up, use Protect often, and continually use Temper on one attacker. He often starts the fight out with the Death spell, which instantly kills its target if successful, so you may lose a random character if you're not lucky. After defeating him, you'll get the {{s|Key items|Crystal Eye}}. Return it to {{s|Characters|Matoya}} for the {{s|Key items|Jolt Tonic}}, which will awake the Elf Prince and get you the {{s|Key items|Mystic Key}}. The Mystic Key can unlock some doors like the ones on the third floor of the Marsh Cave, Cornelia Castle, Mt. Duergar and the Chaos Shrine.
{{-}}
 
== The Crystal of Earth ==
=== Vampire ===
[[File:FFI boss Vampire.gif|250px|right|The Vampire]]
As the only known resident of the Terra Cave, the Vampire was originally blamed for the rotting of the Earth (which was, in fact, caused by the [[#Lich 1|Lich]]). In reality, the Vampire merely guarded the entrance to the lower levels of the Terra Cave. The Vampire also owns the {{s|Key items|Star Ruby}}.


== Vampire ==
[[Image:FFI boss Vampire.gif|thumb|right|The Vampire]]
:'''HP:''' 156
:'''HP:''' 156
:'''Gil:''' 2000
:'''Gil:''' 2000
Line 89: Line 80:
:'''Weak Against:''' Fire, Dia
:'''Weak Against:''' Fire, Dia


He resides in the third level of the [[Final Fantasy/Locations#Terra Cave|Terra Cave]], and originally is blamed for the rotting of the Earth. He is strong, but it's actually harder to get through the Cave than it is to beat him; just heal before the fight. He is actually very easy to kill since he is weak against both Dia spells and Fire. Have your Mages cast magic while your fighters attack him. He'll go down in a round or too, leaving your the [[Final Fantasy/Key items#Star Ruby|Star Ruby]]. Walk back out of the cave, through the [[Final Fantasy/Locations#Titan's Cave|Titan's Cave]], to the [[Final Fantasy/Locations#Sage's Cave|Sage's Cave]] to get the [[Final Fantasy/Key items#Earth Rod|Earth Rod]]. Then walk all the way back to the Vampire's room and go through the rear door to continue on through the Cave. In the [[Final Fantasy/Locations#Tower of Mirage|Tower of Mirage]] and [[Final Fantasy/Locations#Temple of Chaos (Past)|Temple of Chaos]], the Vampire will be a random encounter.
He resides in the third level of the {{s|Locations|Terra Cave}}, and originally is blamed for the rotting of the Earth. He is strong, but it's actually harder to get through the Cave than it is to beat him; just heal before the fight. He is actually very easy to kill since he is weak against both Dia spells and Fire. Have your Mages cast magic while your fighters attack him. He'll go down in a round or two, leaving you the {{s|Key items|Star Ruby}}. Walk back out of the cave, through the {{s|Locations|Titan's Cave}}, to the {{s|Locations|Sage's Cave}} to get the {{s|Key items|Earth Rod}}. Then walk all the way back to the Vampire's room and go through the rear door to continue on through the Cave. In the {{s|Locations|Tower of Mirage}} and [[../Locations#Temple of Chaos (Past)|Temple of Chaos]], the Vampire will be a random encounter.
 
=== Lich 1 ===
[[File:FFI boss Lich.gif|250px|right|The Lich]]
The Lich took control of the Crystal of Earth 200 years ago, causing the land around {{s|Locations|Melmond}} to rot. His army of undead consume the land unchecked, turning the once green fields to rock and marsh.


== Lich 1 ==
:'''HP:''' 400
[[Image:FFI boss Lich.gif|thumb|right|Lich]]
:'''HP:''' 800
:'''Gil:''' 3000
:'''Gil:''' 3000
:'''Exp:''' 2200
:'''Exp:''' 2200
Line 100: Line 93:
:'''MDef:''' 120
:'''MDef:''' 120
:'''Strong Against:''' Ice, Death, Confusion, Paralysis
:'''Strong Against:''' Ice, Death, Confusion, Paralysis
:'''Weak Against:''' Fire, Dia
:'''Weak Against:''' Fire, Dia, Diara, Firaga
 
The Lich is the true source of rotting Earth, he is in the fifth basement of the {{s|Locations|Terra Cave}}, which can only be accessed after getting the Earth Rod from Sarda. He is strong, but not too bad since he is weak against Fire and Dia spells. When the White Mage isn't healing, have her use Dia. The Red and Black Mages should cast Firaga after using Temper on one of the phyiscal attackers at least twice. Keep using Protect as well and Lich shouldn't be too much of a problem. After defeating him you can restore the Earth Crystal and get the {{s|Key items|Canoe}} from the Sages at {{s|Locations|Crescent Lake}}.
 
== The Crystal of Fire ==
=== Red Dragon ===
[[File:FFI boss Red Dragon.gif|250px|right|Red Dragon]]
Guardian of the {{s|Armor|Fire Armor}} in the lowest level of {{s|Locations|Mt. Gulg}}, and very, very strong.
 
:'''Original Name:''' Red D
:'''HP:''' 248
:'''Gil:''' 4000
:'''Exp:''' 2904
:'''Atk:''' 75
:'''Def:''' 30
:'''MDef:''' 200
:'''Strong Against:''' Quake, Fire
:'''Weak Against:''' Ice
 
Get to it by going to the west when you get to the fifth basement of the volcano (it's the room where the stairs are in the center and there are rooms in all eight directions). Use physical attacks and Ice spells. Keep your HP high since it can hit for a lot of damage and attack everyone at once. You don't want anyone dying before you get to [[#Marilith 1|Marilith]].
 
=== Marilith 1 ===
[[File:FFI boss Marilith.gif|250px|right|Marilith]]
200 years ago Marlilith appeared with the [[#Lich 1|Lich]], taking control of the Crystal of Fire in Mt. Gulg.
 
:'''NES Name:''' Kary
:'''HP:''' 600
:'''Gil:''' 3000
:'''Exp:''' 2475
:'''Atk:''' 40
:'''Def:''' 50
:'''MDef:''' 183
:'''Strong Against:''' Bolt, Ice, Fire
:'''Weak Against:''' Paralysis
 
The second Fiend, Marilith resides on the lowest level of {{s|Locations|Mt. Gulg}}. Her room is directly south of where you fought the [[#Red Dragon|Red Dragon]] (so the southwest room). Protect your party with NulBlaze immediately then work on using Protect or Protera and Temper. She is weak to paralysis and slowing, so the Hold and Slow/Slowga spells have a high change of succeeding. Keep your HP high as usual while attacking with mainly physical hits as she resists all three types of black magic you have available. After she dies you can restore the Fire Crystal and warp out of the volcano.
 
== The Airship ==
=== White Dragon ===
[[File:FFI enemy White Dragon.gif|250px|right|White Dragon]]
Guardian of the {{s|Armor|Ice Armor}} in the lowest level of the {{s|Locations|Ice Cavern}}, but a little weaker than their firey brethren.
 
:'''Original Name:''' Frost D
:'''HP:''' 200
:'''Gil:''' 2000
:'''Exp:''' 1701
:'''Atk:''' 53
:'''Def:''' 8
:'''MDef:''' 196
:'''Strong Against:''' Poison, Bane, Petrify. Ice
:'''Weak Against:''' Fire, Bolt


The true source of rotting Earth, [[Final Fantasy/Characters#Lich|Lich]] is in the fifth basement of the [[Final Fantasy/Locations#Terra Cave|Terra Cave]], which can only be accessed after getting the Earth Rod from Sarda. He is strong, but not too bad since he is weak against Fire and Dia spells. When the White Mage isn't healing, have her use Dia. The Red and Black Mages should cast Fire3 after using Saber on one of the phyiscal attackers at least twice. Keep using Shield as well and Lich shouldn't be too much of a problem. After defeating him you can restore the Earth Crystal and get the [[Final Fantasy/Key items#Canoe|canoe]] from the Sages at [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]].
Get to it by crossing the left patch of damaging ice when you fall down to the third basement of the cavern (it's right off the main path). The Frost Dragon is weak to Fire and, surprisingly enough, Bolt, so let your strongest Fire and Bolt spells loose. Be careful of its Blizzard, though, since it hits everyone and can wreck a party that's worn out or has low Magic Defense.
=== Evil Eye ===
[[File:FFI boss Evil Eye.gif|250px|right|Evil Eye]]
Guardian of the {{s|Key items|Levistone}} in the {{s|Locations|Ice Cavern}}, but like the last few bosses, the challenge is in getting to it more than it is in beating it.


== Evil Eye ==
:'''Famicom Name:''' ビホルダ (Beholder)
[[Image:FFI boss Evil Eye.gif|thumb|right|Evil Eye]]
:'''NES Name:''' Eye
:'''Original Name:''' Eye
:'''HP:''' 162
:'''HP:''' 162
:'''Gil:''' 3225
:'''Gil:''' 3225
Line 116: Line 161:
:'''Weak Against:''' None
:'''Weak Against:''' None


Guardian of the [[Final Fantasy/Key items#Levistone|Levistone]] in the [[Final Fantasy/Locations#Ice Cavern|Ice Cavern]], but like the last two bosses, the challenge is in getting to it more than it is in beating it. It doesn't have any real weakness, so just hit him with your strongest weapons and spells while casting Shield and Cures. After defeating it you have to walk out of the Ice Cavern and survive a river ride back to your ship. You might want to use a shelter after getting out of the Cavern in case the river enemies kill you. After you get back to your ship, sail to the [[Final Fantasy/Locations#Lykion Desert|Lykon Desert]] (south of [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]]) and use the stone to get your Airship. The Evil Eye is a random encounter in the [[Final Fantasy/Locations#Flying Fortress|Flying Fortress]].
It doesn't have any real weakness, so just hit him with your strongest weapons and spells while casting Protect and Cures. After defeating it you have to walk out of the Ice Cavern and survive a river ride back to your ship. You might want to use a shelter after getting out of the Cavern in case the river enemies kill you. After you get back to your ship, sail to the {{s|Locations|Lykion Desert}} (south of {{s|Locations|Crescent Lake}}) and use the stone to get your Airship. If you feel like you're too low a level for a section, go back to where you fought the Evil Eye, and you'll be able to fight them again as many times as you want. The Evil Eye is a random encounter in the {{s|Locations|Flying Fortress}}.


== Dragon Zombie ==
== The Trials ==
[[Image:FFI boss Dragon Zombie.gif|thumb|right|Dragon Zombie]]
=== Dragon Zombie ===
:'''Original Name:''' Zombie Dragon
[[File:FFI boss Dragon Zombie.gif|250px|right|Dragon Zombie]]
At the end of the {{s|Locations|Citadel of Trials}} you will be attacked by one or two of these dragons when you try to sit on the throne.
 
:'''Original Name:''' ZombieD
:'''HP:''' 268
:'''HP:''' 268
:'''Gil:''' 999
:'''Gil:''' 999
Line 130: Line 178:
:'''Weak Against:''' Fire, Dia
:'''Weak Against:''' Fire, Dia


At the end of the [[Final Fantasy/Locations#Citadel of Trials|Citadel of Trials]] you will be attacked by one or two of these dragons when you try to sit on the throne. Like all undead, they can be killed with Dia and Fire spells as well as physical attacks. Just heal before hand and you shouldn't have a problem. After killing them, sit on the throne to return to the entrance of the Citadel and then head back to [[Final Fantasy/Characters#Bahamut|Bahamut]] for your class change. The Dragon Zombies are a random encounter in the [[Final Fantasy/Locations#Temple of Chaos (Past)|Temple of Chaos]].
Like all undead, they can be killed with Dia and Fire spells as well as physical attacks. Just heal beforehand and you shouldn't have a problem. After killing them, sit on the throne to return to the entrance of the Citadel and then head back to {{s|Characters|Bahamut}} for your class change. The Dragon Zombies are a random encounter in the [[../Locations#Temple of Chaos (Past)|Temple of Chaos]].


== Red Dragon ==
== The Crystal of Water ==
[[Image:FFI boss Red Dragon.gif|thumb|right|Red Dragon]]
=== Kraken 1 ===
:'''HP:''' 248
[[File:FFI boss Kraken.gif|250px|right|The Kraken]]
:'''Gil:''' 4000
One of the first Fiends to appear, the Kraken appeared 400 years ago, attacked {{s|Locations|Onrac}} and sunk the Shrine of Water. After taking control of the Crystal of Water, the {{s|Characters|Mermaids}} began to disappear. The Kraken resides on the lowest level of the {{s|Locations|Sunken Shrine}}. Make sure you go through the upper floor first to get all of the treasure.
:'''Exp:''' 2904
:'''Atk:''' 75
:'''Def:''' 30
:'''MDef:''' 200
:'''Strong Against:''' Quake, Fire
:'''Weak Against:''' None


Guardian of the [[Final Fantasy/Armor#Fire Armor|Fire Armor]] in the lowest level of [[Final Fantasy/Locations#Mt. Gulg|Mt. Gulg]], and very, very strong. Get to it by going to the west when you get to the fifth basement of the volcano (it's the room where the stairs are in the center and there are rooms in all eight directions). Sadly, it is not weak against ice, so you'll have to rely on physical attacks. Keep your HP high since it can hit for a lot of damage and attack everyone at once. You don't want anyone dying before you get to [[#Marilith 1|Marilith]]. The Red Dragon is a random encounter on the Fire Floor of the [[Final Fantasy/Locations#Temple of Chaos (Past)|Temple of Chaos]].
:'''HP:''' 800
 
== Marilith 1 ==
[[Image:FFI boss Marilith.gif|thumb|right|Marilith]]
:'''Original Name:''' Kary
:'''HP:''' 1200
:'''Gil:''' 3000
:'''Exp:''' 2475
:'''Atk:''' 40
:'''Def:''' 50
:'''MDef:''' 183
:'''Strong Against:''' Bolt, Ice, Fire
:'''Weak Against:''' Paralysis
 
The second Fiend, [[Final Fantasy/Characters#Marilith|Marilith]] resides on the lowest level of [[Final Fantasy/Locations#Mt. Gulg|Mt. Gulg]]. Her room is directly south of where you fought the [[#Red Dragon|Red Dragon]] (so the southwest room). Protect your party with NulFire immediately then work on using Shield and Saber. Keep your HP high as usual while attacking with physical hits and Ice magic. After she dies you can restore the Fire Crystal and warp out of the volcano.
 
== Kraken 1 ==
[[Image:FFI boss Kraken.gif|thumb|right|Kraken]]
:'''HP:''' 1600
:'''Gil:''' 5000
:'''Gil:''' 5000
:'''Exp:''' 4245
:'''Exp:''' 4245
Line 168: Line 192:
:'''MDef:''' 160
:'''MDef:''' 160
:'''Strong Against:''' Quake, Fire
:'''Strong Against:''' Quake, Fire
:'''Weak Against:''' Bolt, Ice
:'''Weak Against:''' Bolt
 
Kraken is significantly stronger than Lich or Marilith, but is weak against Bolt magic. Use the same technique as you did with the other two Fiends: keep your HP up, use Protera on everyone, and Saber on a fighter. After he's gone, restore the Water Crystal and get out of the Shrine.


On the lowest level of the [[Final Fantasy/Locations#Sunken Shrine|Sunken Shrine]] is the third Fiend, the [[Final Fantasy/Characters#Kraken|Kraken]]. Make sure you go through the upper floor first to get all of the treasure, then leave the Shrine, save, and go through the lower floors. Kraken is significantly stronger than Lich or Marilith, but is weak against Bolt magic. Use the same technique as you did with the other two Fiends: keep your HP up, use Shield on everyone, and Saber on a fighter. After he's gone, restore the Water Crystal and get out of the Shrine.
== The Crystal of Air ==
=== Blue Dragon ===
[[File:FFI boss Blue Dragon.gif|250px|right|Blue Dragon]]
Guardian of the warp room on the third floor of the {{s|Locations|Tower of Mirage}}, the Blue Dragon waits among the robots to make sure no one can access the {{s|Locations|Flying Fortress}}.


== Blue Dragon ==
:'''Original Name:''' Blue D
[[Image:FFI boss Blue Dragon.gif|thumb|right|Blue Dragon]]
:'''HP:''' 454
:'''HP:''' 454
:'''Gil:''' 2000
:'''Gil:''' 2000
Line 181: Line 209:
:'''MDef:''' 200
:'''MDef:''' 200
:'''Strong Against:''' Quake, Bolt
:'''Strong Against:''' Quake, Bolt
:'''Weak Against:''' None
:'''Weak Against:''' Fire


Guardian of the warp room on the third floor of the [[Final Fantasy/Locations#Tower of Mirage|Tower of Mirage]], the Blue Dragon is actually quite easy. Just hit it with physical attacks until it dies, though you may need to heal after the fight. Once it's gone, you can warp to the [[Final Fantasy/Locations#Flying Fortress|Flying Fortress]] (if you have the [[Final Fantasy/Key items#Warp Cube|Warp Cube]]). The Blue Dragon is a random encounter in the [[Final Fantasy/Locations#Temple of Chaos (Past)|Temple of Chaos]].
The Blue Dragon is actually quite easy. Just hit it with physical attacks until it dies, though you may need to heal after the fight. Once it's gone, you can warp to the {{s|Locations|Flying Fortress}} (if you have the {{s|Key items|Warp Cube}}). If you don't, you'll have to fight the Blue Dragon again when you return with cube in tow (and when you try to leave the room, unless you use Teleport or Exit to get out).


== Death Machine ==
=== Warmech ===
[[Image:FFI boss Warmech.gif|thumb|right|Death Machine]]
[[File:FFI boss Warmech.gif|250px|right|Warmech]]
:'''Original Name:''' Warmech
:'''HP:''' 2000
:'''HP:''' 2000
:'''Gil:''' 32,000
:'''Gil:''' 32,000
Line 197: Line 224:
:'''Weak Against:''' None
:'''Weak Against:''' None


The secret boss, and the predecessor to the WEAPONs found in the later ''Final Fantasy'' games, Death Machine is a pain in many ways. First of all, he is only found on the top floor of the [[Final Fantasy/Locations#Flying Fortress|Flying Fortress]], where he is a rare random encounter. To fight him just keep walking back and forth on the bridge until he shows up. He is stronger than any enemy, including [[#Tiamat 1|Tiamat]]. Keep your HP up, use Shield and Invs a lot, and Saber a Knight at least four times and cast Haste. Keep hitting it, restoring and reviving as necessary, and use Flare if you have a Black Wizard. Eventually it dies and you get a crap load of Exp and Gil. That's it. You may want to kill Tiamat first, leave and save your game, then return to fight Death Machine.
The secret boss, and the predecessor to the WEAPONs found in the later ''Final Fantasy'' games, Warmech is a pain in many ways. First of all, it is only found on the top floor of the {{s|Locations|Flying Fortress}}, where it is a rare random encounter. To fight it just keep walking back and forth on the bridge until it shows up. It is stronger than any enemy, including [[#Tiamat 1|Tiamat]]. Keep your HP up, use Protera and Invisira a lot, and Saber a Knight at least four times and cast Haste. Keep hitting it, restoring and reviving as necessary, and use Flare if you have a Black Wizard. Eventually it dies and you get a huge load of Exp and Gil (32,000Gil and 32,000Exp). That's it. You may want to kill Tiamat first, leave and save your game, then return to fight Warmech.
 
=== Tiamat 1 ===
[[File:FFI boss Tiamat.gif|250px|right|Tiamat]]
The most powerful Fiend, Tiamat appeared 400 years ago and took over the Fortress after driving the {{s|Characters|Lufenians}} out and seizing the Crystal of Wind. Tiamat is located on the top floor of the {{s|Locations|Flying Fortress}}.


== Tiamat 1 ==
:'''HP:''' 1000
[[Image:FFI boss Tiamat.gif|thumb|right|Tiamat]]
:'''HP:''' 2000
:'''Gil:''' 6000
:'''Gil:''' 6000
:'''Exp:''' 5496
:'''Exp:''' 5496
Line 210: Line 239:
:'''Weak Against:''' Break
:'''Weak Against:''' Break


The last Fiend, [[Final Fantasy/Characters#Tiamat|Tiamat]] is located on the top floor of the [[Final Fantasy/Locations#Flying Fortress|Flying Fortress]]. He is strong against all elemental spells, so concentrate on using Saber on your Knight. Also use Shield, NulBolt, and Invs as necessary. He has a lot of HP but goes down quickly against a boosted Knight. Theoretically, he can be killed with the Break spell, but the chance of it actually working is so low you'll kill him in fewer rounds with standard attacks. After you restore the Wind Crystal, you can go back in time from the [[Final Fantasy/Locations#Temple of Chaos|Temple of Chaos]].
Tiamat is strong against all elemental spells, so concentrate on using Saber on your Knight. Also use Protera, NulShock, and Invisira as necessary. She has a lot of HP but goes down quickly against a boosted Knight. Theoretically, she can be killed with the Break spell, but the chance of it actually working is so low that killing her with standard attacks would be faster. After you restore the Wind Crystal, you can go back in time from the {{s|Locations|Temple of Chaos}}.
 
== The Temple of Chaos ==
=== Death Eye ===
[[File:FFI boss Death Eye.gif|250px|right|Death Eye]]
The Death Eye guards the entrance to the basement of the [[../Locations#Temple of Chaos (Past)|Temple of Chaos]].


== Death Eye ==
[[Image:FFI boss Death Eye.gif|thumb|right|Death Eye]]
:'''Original Name:''' Phantom
:'''Original Name:''' Phantom
:'''HP:''' 360
:'''HP:''' 360
Line 224: Line 256:
:'''Weak Against:''' Fire, Dia
:'''Weak Against:''' Fire, Dia


A joke of a boss, the Death Eye guards the entrance to the basement of the [[Final Fantasy/Locations#Temple of Chaos (Past)|Temple of Chaos]]. Hit him repeatedly, and with any luck he won't even have a chance to attack.
The Death Eye is a joke of a boss. Hit him repeatedly, and with any luck he won't even have a chance to attack.


== Lich 2 ==
=== Lich 2 ===
[[Image:FFI boss Lich.gif|thumb|right|Lich]]
[[File:FFI boss Lich.gif|250px|right|Lich]]
:'''HP:''' 1000
:'''HP:''' 500
:'''Gil:''' 1
:'''Gil:''' 1
:'''Exp:''' 2000
:'''Exp:''' 2000
Line 235: Line 267:
:'''MDef:''' 140
:'''MDef:''' 140
:'''Strong Against:''' Ice, Death, Confusion, Paralysis
:'''Strong Against:''' Ice, Death, Confusion, Paralysis
:'''Weak Against:''' Fire, Dia
:'''Weak Against:''' Fire (NES and PS only), Dia


Located at the end of the first basement (the Earth Floor) of the [[Final Fantasy/Locations#Temple of Chaos (Past)|Temple of Chaos]], Lich returns and is stronger than before. Besides more HP, he can now cast Flare, so get ready to heal. As before, use Fire and Dia spells along with a Saber'ed Knight's attack to kill him quickly.
Located at the end of the first basement (the Earth Floor) of the [[../Locations#Temple of Chaos (Past)|Temple of Chaos]], Lich returns and is stronger than before. Besides more HP, he can now cast Flare, so get ready to heal. As before, use Dia spells (he isn't as weak against Fire as he used to be) along with a Haste'd Knight's attack to kill him quickly.


== Marilith 2 ==
=== Marilith 2 ===
[[Image:FFI boss Marilith.gif|thumb|right|Marilith]]
[[File:FFI boss Marilith.gif|250px|right|Marilith]]
:'''Original Name:''' Kary
:'''NES Name:''' Kary
:'''HP:''' 1400
:'''HP:''' 700
:'''Gil:''' 1
:'''Gil:''' 1
:'''Exp:''' 2000
:'''Exp:''' 2000
Line 251: Line 283:
:'''Weak Against:''' None
:'''Weak Against:''' None


At the end of the second basement (Fire Floor) of the [[Final Fantasy/Locations#Temple of Chaos (Past)|Temple of Chaos]], Marilith returns, and is basically the same as before, except with more HP. The only difference is that she is now nearly immune to all magic, including Ice, so you'll have to rely on physical attacks.
At the end of the second basement (Fire Floor) of the [[../Locations#Temple of Chaos (Past)|Temple of Chaos]], Marilith returns, and is basically the same as before, except with more HP. She is still nearly immune to all offensive magic, so you'll have to rely on physical attacks.


== Kraken 2 ==
=== Kraken 2 ===
[[Image:FFI boss Kraken.gif|thumb|right|Kraken]]
[[File:FFI boss Kraken.gif|250px|right|Kraken]]
:'''HP:''' 1800
:'''HP:''' 900
:'''Gil:''' 1
:'''Gil:''' 1
:'''Exp:''' 2000
:'''Exp:''' 2000
Line 264: Line 296:
:'''Weak Against:''' None
:'''Weak Against:''' None


Not surprisingly, Kraken is waiting at the end of the thrid basement (Water Floor) of the [[Final Fantasy/Locations#Temple of Chaos (Past)|Temple of Chaos]]. Like [#Marilith 2|Marilith]] and [[#Lich 2|Lich]], he is the same as before except resistant to all magic and has more HP. Again, just use physical attacks to kill him quickly.
Not surprisingly, Kraken is waiting at the end of the third basement (Water Floor) of the [[../Locations#Temple of Chaos (Past)|Temple of Chaos]]. Like [[#Marilith 2|Marilith]] and [[#Lich 2|Lich]], he is the same as before except resistant to all magic and has more HP. Again, just use physical attacks to kill him quickly.


== Tiamat 2 ==
=== Tiamat 2 ===
[[Image:FFI boss Tiamat.gif|thumb|right|Tiamat]]
[[File:FFI boss Tiamat.gif|250px|right|Tiamat]]
:'''HP:''' 2200
:'''HP:''' 1100
:'''Gil:''' 1
:'''Gil:''' 1
:'''Exp:''' 2000
:'''Exp:''' 2000
Line 277: Line 309:
:'''Weak Against:''' None
:'''Weak Against:''' None


Yep, he's back as well and predictably in the fourth basement (Wind Floor) of the [[Final Fantasy/Locations#Temple of Chaos (Past)|Temple of Chaos]]. Same old, same old - except that he is resistant to Break now, so don't bother trying. Use physical attacks (and make sure you get the [[Final Fantasy/Weapons#Masamune|Masamune]] before fighting him). Once he's gone your path to [[#Chaos|Chaos]] is clear.
Yep, she's back as well and predictably in the fourth basement (Wind Floor) of the [[../Locations#Temple of Chaos (Past)|Temple of Chaos]]. Same old, same old - except that she is resistant to Break and Scourge now, so don't bother trying. Use physical attacks (geting the {{s|Weapons|Masamune}} before fighting her helps a whole lot). Once she's gone your path to [[#Chaos|Chaos]] is clear.
 
=== Chaos ===
[[File:FFI boss Chaos.gif|250px|right|Chaos]]
The ultimate evil, Chaos is really the knight [[#Garland|Garland]] who was sent 2000 years into the past by the Four Fiends. Once in the past he sent [[#Tiamat 1|Tiamat]] and the [[#Kraken 1|Kraken]] 1600 years into the future and [[#Marilith 1|Marilith]] and the [[#Lich 1|Lich]] 1800 years into the future. Once there, the Fiends took control of the Crystals and waited until the present day, where they sent Garland back in time, creating a time loop. Defeat him in the lowest floor of the [[../Locations#Temple of Chaos (Past)|Temple of Chaos]] to break the loop by killing him before he can create the loop.


== Chaos ==
:'''HP:''' 2000
[[Image:FFI boss Chaos.gif|thumb|right|Chaos]]
:'''HP:''' 4000
:'''Gil:''' 0
:'''Gil:''' 0
:'''Exp:''' 0
:'''Exp:''' 0
Line 290: Line 324:
:'''Weak Against:''' None
:'''Weak Against:''' None


Chaos is an evil demonic abomination created 2,000 years before [[Final Fantasy/Characters#Lukin|Lukin]]'s prophecy by the four fiends using [[Final Fantasy/Characters#Garland|Garland]]'s body, who in turn were sent to the present by him, thus creating a time loop paradox. Defeat him in the lowest floor of the [[Final Fantasy/Locations#Temple of Chaos (Past)|Temple of Chaos]] to break the loop by killing him before he can create the loop. Strong is an understatement - he can hit all four characters with elemental damage, has a powerful physical attack, and can use Cure4 (though only once). All you can do is outlast him by using Shield2 every chance you get, reviving your characters, and keep all three Nul barriers up. Once he's dead the game ends.
You should have a few Phoenix Downs or purchase the Full-life spell for your white mage to help you. Don't waste your turns by casting spells on him because he is immune to every spell in the game. He is very difficult to defeat, so make sure you heal your team a lot. Saying Chaos is strong is an understatement - he can hit all four characters with elemental damage, has a powerful physical attack, and can use Curaja (though only once). All you can do is outlast him by using Protera every chance you get, reviving your characters, and keep all three Nul barriers up. Once he's dead the game will end.
 
== Summary table ==
{| {{prettytable|class=sortable|style=text-align:center;font-size:0.9em}}
! Name !! Image !! Exp !! Gil !! HP !! Weak !! Strong !! Atk !! Hit% !! Def !! MDf !! Special !! Location
|-
| '''[[#Garland|Garland]]''' || [[File:FFI boss Garland.gif]] || 130 || 250 || 106 || {{n/a}} || {{n/a}} || 15 || 27 || 10 || 64 || {{n/a}} || [[../The Kingdom of Corneria/]]
|-
| '''[[#Pirates|Pirate]]''' || [[File:FFI boss Pirate.gif]] || 40 || 40 || 6 || {{n/a}} || {{n/a}} || 8 || 2 || 0 || 15 || {{n/a}} || [[../The Journey Begins/]]
|-
| '''[[#Piscodemons|Piscodemon]]<br />(Wizard)'''<br> || [[File:FFI enemy Piscodemon.gif]] || 276 || 300 || 84 || RuneSw.,<br /> CoralSw. || Ice,<br />Fire,<br />Petrify,<br />Poison,<br />Sleep,<br />Paral. || 30<br /> (x2) || 21 || 16 || 98 || {{n/a|-}} || Marsh Cave, Earth Cave, Ice Cavern
|-
| '''[[#Astos|Astos]]''' || [[File:FFI boss Astos.gif]] || 2250 || 2000 || 168 || {{n/a}} || {{n/a}} || 26 || 42 || 40 || 170 || Death, Raslow, Haste, Fira, Thundara, Slow, Dark, Sleep || [[../The Prince of Elfland/]]
|-
| '''[[#Vampire|Vampire]]''' || [[File:FFI boss Vampire.gif]] || 1200 || 2000 || 156 || Fire, Holy, RuneSw. || Quake, Ice, Death, Petrify, Poison, Sleep, Paralysis || 76 || 39 || 24 || 75 || Glare, Hit:paral. || [[../The Crystal of Earth/]]
|-
| '''[[#Lich 1|Lich 1]]''' || [[File:FFI boss Lich.gif|80px]] || 2200 || 3000 || 400 || Fire, Holy, RuneSw. || Ice, Death, Petrify, Poison, Sleep, Paralysis || 40 || 49 || 40 || 120 || Blizzara, Sleepra, Haste, Thundara, Hold, Fira, Slow, Sleep, Hit:paral. || [[../The Crystal of Earth/]]
|-
| '''[[#Red Dragon|Red Dragon]]<br />(Red D.)'''<br> || [[File:FFI boss Red Dragon.gif]] || 2904 || 4000 || 248 || Ice,<br />Petrify,<br />Poison,<br /> DragonSw. || Quake,<br />Fire || 75 || 62 || 30 || 200 || Flame || Mt. Gulg
|-
| '''[[#Marilith 1|Marilith 1]]<br />(Kary/Kali)''' || [[File:FFI boss Marilith.gif|80px]] || 2475 || 3000 || 600 || Sleep, Paralysis, RuneSw. || Bolt, Ice, Fire, Pertrification, Poison || 40 (x6) || 63 || 50 || 183 || Fira, Darkness, Hold || [[../The Crystal of Fire/]]
|-
| '''[[#Bosses|White Dragon]]<br />(Frost D)'''<br> || [[File:FFI enemy White Dragon.gif]] || 1701 || 2000 || 200 || Fire,<br />Bolt,<br /> DragonSw. || Quake,<br />Ice,<br />Petrify,<br />Poison || 53 || 50 || 8 || 196 || Snowstorm || Ice Cavern
|-
| '''[[#Evil Eye|Evil Eye]]<br />(Eye)''' || [[File:FFI boss Evil Eye.gif]] || 3225 || 3225 || 162 || RuneSw. || Quake || 30 || 42 || 30 || 92 || Kill, Break, Death, Thundara, Hold, Silence, Slow, Sleep, Glare || [[../The Airship/]]
|-
| '''[[#Dragon Zombie|Dragon Zombie]]<br />(ZombieD)'''<br> || [[File:FFI boss Dragon Zombie.gif]] || 2331 || 999 || 268 || Fire,<br /> Dia,<br /> DragonSw. || Quake,<br />Ice,<br />Death,<br />Petrify,<br />Poison,<br />Sleep,<br />Paral. || 56 || 67 || 30 || 135 || Hit: paral.- || Citadel of Trials, Mirage Tower, Temple of Chaos
|-
| '''[[#Kraken 1|Kraken 1]]''' || [[File:FFI boss Kraken.gif|80px]] || 4245 || 5000 || 800 || Bolt, CoralSw. || Quake, Fire || 50 (x8) || 90 || 60 || 160 || Ink || [[../The Crystal of Water/]]
|-
| '''[[#Bosses|Blue Dragon]]<br />(Blue D.)'''<br> || [[File:FFI boss Blue Dragon.gif]] || 3274 || 2000 || 454 || Fire,<br /> DragonSw. || {{n/a|-}} || 92 || 86 || 20 || 200 || Bolt || Mirage Tower
|-
| '''[[#Warmech|Warmech]]''' || [[File: FFI boss Warmech.gif|80px]] || 32,000 || 32,000 || 2000 || {{n/a}} || Quake, Bolt, Death, Ice, Fire, Paralysis, Confusion || 128 || 90 || 80 || 200 || Flare || [[../The Crystal of Air/]]
|-
| '''[[#Tiamat 1|Tiamat 1]]''' || [[File:FFI boss Tiamat.gif|80px]] || 5496 || 6000 || 1000 || Petrify, Poison, DragonSw. || Quake, Bolt, Ice, Fire || 49 (x4) || 80 || 80 || 200 || Thunder, Poison Gas, Snowstorm, Flame || [[../The Crystal of Air/]]
|-
| '''[[#Death Eye|Death Eye]]<br />(Phantom)''' || [[File:FFI boss Death Eye.gif]] || 1 || 1 || 360 || Fire, Holy, RuneSw. || Quake, Ice, Death, Petrify, Poison, Sleep, Paralysis || 120 || 150 (40%) || 60 || 160 || Stop, Dispel, Break, Death, Hold, Silence, Slow, Glare, Hit:paral. || [[../The Temple of Chaos/]]
|-
| '''[[#Lich 2|Lich 2]]''' || [[File:FFI boss Lich.gif|80px]] || 2000 || 1 || 500 || Fire, Holy, RuneSw. || Ice, Death, Petrify, Poison, Sleep, Paralysis || 50 || 64 || 50 || 140 || Flare, Stop, Degeon, Kill, Hit:paral. || [[../The Temple of Chaos/]]
|-
| '''[[#Marilith 2|Marilith 2]]<br />(Kary/Kali)''' || [[File:FFI boss Marilith.gif|80px]] || 2000 || 1 || 700 || RuneSw. || Bolt, Ice, Fire, Petrify, Poison || 60 (x6) || 63 || 60 || 183 || Firaga, Death, Stun || [[../The Temple of Chaos/]]
|-
| '''[[#Kraken 2|Kraken 2]]''' || [[File:FFI boss Kraken.gif|80px]] || 2000 || 1 || 900 || CoralSw. || Quake, Fire || 70 (x8) || 114 || 70 || 200 || Thundara, Ink || [[../The Temple of Chaos/]]
|-
| '''[[#Tiamat 2|Tiamat 2]]''' || [[File:FFI boss Tiamat.gif|80px]] || 2000 || 1 || 1100 || RuneSw., CoralSw. || Quake, Bolt, Ice, Fire || 75 (x4) || 85 || 90 || 200 || Cloud, Blizzara, Thundara, Fira, Thunder, Poison Gas, Snowstorm, Flame || [[../The Temple of Chaos/]]
|-
| '''[[#Chaos|Chaos]]''' || [[File:FFI boss Chaos.gif|80px]] || 0 || 0 || 2000 || {{n/a}} || Quake, Bolt, Ice, Fire, Death, Petrify, Poison, Paralysis, Sleep || 100 (x2) || 200 || 100 || 200 || Blizzaga, Thundaga, Raslow, Curaga, Curaja, Firaga, Blizzara, Haste, Flare, Earthquake, Flame, Tsunami, Tornado, Hit:paral. || [[../The Temple of Chaos/]]
|}
 
{{Footer Nav|game=Final Fantasy|prevpage=Enemies|nextpage=Magic}}