Final Fantasy/The Crystal of Fire: Difference between revisions

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{{Final Fantasy I Nav}}
{{Final Fantasy I Nav}}


'''Treasure:''' 10 Gil, 160 Gil, 180 Gil, 500 Gil, 575 Gil, 1455 Gil, 1455 Gil, 1520 Gil, 2000 Gil, 2750 Gil, 2750 Gil, 5000 Gil, 5454 Gil, 7340 Gil, 7900 Gil, 9500 Gil, 9500 Gil, 9900 Gil, 10000 Gil, 12350 Gil, Cottage x2, Tent, Gold Needle, Flame Sword, Shirt, Ice Armor, Ice Shield, Mythril Gloves, Healing Staff, Ice Brand, Steel Gloves, Gauntlets, Ruby Armlet, Rat's Tail
'''Treasure:''' 10 Gil, 155 Gil, 750 Gil, 795 Gil, 880 Gil, 1250 Gil, 1455 Gil, 1520 Gil, 1520 Gil, 1760 Gil, 1760 Gil, 1975 Gil, 2000 Gil, 2750 Gil, 4150 Gil, 7340 Gil, Potion x2, Antidote x2, Gold Needle, Tent, Cottage, Staff, Claymore, Mythril Axe, Ice Brand, Mythril Helm x2, Flame Mail, Mythril Shield, Flame Shield, Mythril Gloves, Canoe.


== [[Final Fantasy/Walkthrough#Cardia Islands|Cardia Islands]] ==
== [[Final Fantasy/Locations#Crescent Lake|Crescent Lake]] ==
Head back to Crescent Lake to heal and save. Exit the town and fly west a little was and north until you see the volcano. Land on the grass in front and head in.


Take your new airship to the Cardia Islands and look in each hole for some treasure. After that, land on the islands  with two holes and then enter the one on the right. Look around and you'll find your way to Bahamut, the king of the dragons.
== [[Final Fantasy/Locations#Mt. Gulg|Mt. Gulg]] ==


== [[Final Fantasy/Walkthrough#Citadel of Trials|Citadel of Trials]] ==
=== Floor 1 ===
The first floor is just a very large circular room with lava practically everywhere, save the few little dots of safe ground here and there. There's no treasure here, and more importantly, no enemies that will give you any real trouble. The obvious path to the next floor would take you down around the bottom, then back to the top around the left side of the floor. An easier choice would be to just cross the lava field to the left of the entrance to Mt. Gulg. You'll take some damage but generally no more than you would if you took the first path. If you went through the Trials already you'll have the [[Final Fantasy/Weapons#Healing Staff|Healing Staff]], which can counter the damaged caused by lava.
 
=== Floor 2 ===
Floor 2 is, in a nutshell, a long corridor connected to a very large room which coincidently has a large cache of treasure, but almost all of it is guarded by some rather annoying enemies, such as [[Final Fantasy/Enemies#Pyros|Pyro]]s and the other Pyrolisks. Pyros are tough, but weak against [[Final Fantasy/Magic/Black#Spells|Ice spells]], so use them and they'll die rather quickly. [[Final Fantasy/Enemies#Pyrolisk|Pyrolisks]] are nothing without a group as they are "pack hunters" so to speak. They are pretty weak but they use the instant-kill spell [[Final Fantasy/Magic/Black#Glance|Glance]] often, and when you're dealing with a group of Pyrolisks, this means trouble. Use a strong spell or the Gauntlets that can hit multiple targets to get rid of them easily. Once you've collected the treasure, the stairs to floor 3 are at the far end of the aforementioned corridor, which you can reach via the two doors near the far bottom left corner of the large room.
 
=== Floor 3a ===
Ho, hum... just another inane floor checkered with lava patches. There's no treasure here, just head to the right and you eventually see the stairs to floor 4. The path to the left of the stairs leading back to floor 2
is a dead end, so don't bother.


Take your airship to the northwest corner of the north-eastern continent. If you look around with your ship, you'll find a small river, go down it with your canoe, then walk south until you see a castle. Use a tent then enter.
=== Floor 4a ===
There are actually two separate sections of floor 4 (and floor 3, for that matter), so you'll have to go down, up, and back down to get to [[#Floor 5|floor 5]]. You'll appear in a wide lava field with occasional "islands" of safe ground to step on There are no chests here so just hotfoot it to each island and you should see some stairs at the bottom right side of the floor that head back up.


=== Floor 1 ===
=== Floor 3b ===
Walk up and the old man blocking the path through the pillars will ask for the [[Final Fantasy/Items#Crown|Crown]] (the one you got after [[Final Fantasy/Walkthrough/Chapter 3#Astos|defeating Astos]]). Once you show him the crown, he'll disappear, so continue up and enter the small throne room to the left. It's a dead end, right? Of course not. Sit on the throne and you'll get transported to the next floor.
This floor is a lot like the floor 3a, except that the entire floor is broken into a series of small rooms and some long corridors with wide lava pools. Have one of your characters use the Healing Staff every turn and the damage from the lava won't accumulate. There's nothing here that you haven't dealt with before, so walk (or run) left past two of the rooms, then go all the way down, then go all the way to the left again. Stairs that go back down? Yes!


=== Floor 2 ===
=== Floor 4b ===
This floor is pretty confusing. First, exit the room and enter the teleporter in the lower corner of the adjoining room. Next, enter each of the next three teleporters until you end up in another room with another teleporter and a door. Don't enter that teleporter, instead, exit the room, and enter the teleporter near the door in the corridor. In the next room, enter the teleporter on the right side of the room. After that, walk to the left, then up, but ignore all the teleporters for now. Instead, continue up and get the chest in the room in the corner. Now, walk down and enter the first teleporter you came across when you first warped to this area.
Unlike most the other floors here, this one has lots of treasure, including the vaunted [[Final Fantasy/Weapons#Ice Brand|Ice Brand]]. It's the strongest sword you'll have for quite awhile. Too bad for the stupid sound it makes (it almost sounds like it's going to break every time you use it). The stairs to floor 5 are at the very bottom. It shouldn't be very hard to find.


=== Floor 3 ===
=== Floor 5 ===
Go up and enter the room, then head to the right and grab the chests at the dead-end. Now, head all the way to the left, and follow the path around until you reach another group of chests, you'll find the [[Final Fantasy/Items#Rat's Tail|Rat's Tail]] in one of them. After that, head towards the throne, but like almost every other important spot in this game, you'll run into another spiked square, with a fortunately easy sub-boss.
Well, you're finally near the Fiend of Fire. There's a choice of direction here. Actually eight directions but the two of interest are the southwest path and the west path. Head down the west path first for a nice piece of equipment, guarded by a [[Final Fantasy/Bosses#Red Dragon|Red Dragon]]. Once you've collected the contents of the chest, walk down the other path to find the orb. Heal up and touch it.


==== [[Final Fantasy/Bosses#Dragon Zombie|Dragon Zombie]] ====
==== [[Final Fantasy/Bosses#Marilith 1|Marilith]] ====


I guess this guy can be considered a sub-boss, but he's ''really'' easy compared to the others. Warriors and Monks should attack, Red Mages should and Black Mages should use [[Final Fantasy/Magic/Black#Fire2|Fire2]], and White Mages should use [[Final Fantasy/Magic/White#Dia2|Dia2]] and [[Final Fantasy/Magic/White#Cure2|Cure2]] when necessary. He'll go down for the count in one or two rounds.
Marilith has strong physical attacks that can do more than 100 damage to a Warrior and well over 200 to a White Mage or Black Mage. In addition to that, she has several mid-range spells that can wear you down easily. The first thing you should do in this battle is cast [[Final Fantasy/Magic/White#NulFire|NulFire]] and [[Final Fantasy/Magic/White#NulBolt|NulBolt]] to lessen the amount of damage caused by her spells. After that, your White Mages should cast [[Final Fantasy/Magic/White#Blink|Blink]], [[Final Fantasy/Magic/White#Shld2|Shld2]], [[Final Fantasy/Magic/White#Invs1|Invs1]]/[[Final Fantasy/Magic/White#Invs2|Invs2]] until Marilith can't hit you anymore.


== Cardia Islands ==
As for your Black Mages, they are out of luck. Marilith has a good resistance to all of his spells, even [[Final Fantasy/Magic/Black#Spells|ice]], which you would think she would be weak against. Just use up your strong offensive spells like [[Final Fantasy/Magic/Black#Ice2|Ice2]], [[Final Fantasy/Magic/Black#Ice3|Ice3]] (if you have it), and [[Final Fantasy/Magic/Black#Bind|Bind]], which will work well if she continues to pound on your mages. Curiously, [[Final Fantasy/Magic/Black#Fire3|Fire3]] actually does decent damage to Marilith. Your physical attackers will be doing much of the damage here so also use your Mages to boost their attacks. After all of that, she should bite the dust soon.


Sit on the throne in front of you to get warped outside. Go back to [[Final Fantasy/Walkthrough#Cardia Islands|Bahamut's Cave]] and talk to him to have your classes upgraded. You won't notice any immediate changes (besides your looks), but you can now equip better weapons and spells.
Touch the crystal again and then enter the warp to get sent to the surface.


<div style=" text-align: right; ">[[Final Fantasy/Walkthrough/Chapter 8|Chapter 8: The Crystal of Water]] >></div>
<div style=" text-align: right; ">[[Final Fantasy/Walkthrough/Chapter 8|Chapter 8: The Crystal of Water]] >></div>