Final Fantasy VI/Chapter 12: Kefka's Tower: Difference between revisions

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===Third Party: Part 3===
===Third Party: Part 3===


Keep in mind that this party will fight two bosses instead of one. By now both passages on the ramp should be open and your other two parties should be stepping on their respective switches. Simply send your third party up the ramp on the right side and into the center door. Go all the way north and step on the switch to open a passage for your same party. Walk back through the door to hit a switch which will open up two doors allowing your other parties to progress. Walk through the door that opens in front of you.
Keep in mind that this party will fight two bosses instead of one. By now both passages on the ramp should be open and your other two parties should be stepping on their respective switches. Simply send your third party up the ramp on the right side and into the center door. Go all the way north and step on the switch to open a passage for your same party. Walk back through the door to hit a switch which will open up two doors allowing your other parties to progress. You can switch to your other parties now or proceed onward in part 4 for the third party.
 
In the next room you'll get into a boss fight with a Guardian. It's weak against bolt magic and water, and this time you can actually kill it. It will run the battle programs of past bosses you've faced, use your strongest magic, offering/genji-glove combo, and whatever else you have at your disposal. It will turn into a save point and you'll be able to move forward. The next area has a conveyer belt running in the opposite direction you won't be able to use, head to the bottom left exit to move on. The next area has a hidden treasure chest in one square to the left of the bottom right corner, it contains a ribbon relic. Walk up north and you'll fight the first of the three godessess who are the source of all magic, Poltergeist. Instant death protection helps here, as well as a good complement of life and healing spells. After you beat her, you can head north to a save point, and jump down a pit to reach a room with a switch you can step on. You can either wait on the switch or head south to go back to a previous area.


===First Party: Part 4===
===First Party: Part 4===
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===Second Party: Part 4===
===Second Party: Part 4===


Assuming you opened the door in the center and used this party to go down the right side, send this party back around to the outside and go into the new door that's been opened. Head through the room and into a room with some statues to enter a boss fight with a goddess of magic appropriately named Goddess. She'll occassionally charm your party members and do various nasty attacks, and the battle will be in a side attack. Use your best combinations of magic and physical attacks as usual and you should get through.
Assuming you opened the door in the center and used this party to go down the right side, send this party back around to the outside and go into the new door that's been opened. Head through the room and into a room with some statues to enter a boss fight with a goddess of magic appropriately named Goddess. She'll occassionally charm your party members and do various nasty attacks, and the battle will be in a side attack. Use your best combinations of magic and physical attacks as usual and you should get through. Go forward as usual to find the switch.
 
===Third Party: Part 4===
 
Go through the open door in the center passage, and in the next room you'll get into a boss fight with a Guardian. It's weak against bolt magic and water, and this time you can actually kill it. It will run the battle programs of past bosses you've faced, use your strongest magic, offering/genji-glove combo, and whatever else you have at your disposal. It will turn into a save point and you'll be able to move forward. The next area has a conveyer belt running in the opposite direction you won't be able to use, head to the bottom left exit to move on. The next area has a hidden treasure chest in one square to the left of the bottom right corner, it contains a ribbon relic. Walk up north and you'll fight the first of the three godessess who are the source of all magic, Poltergeist. Instant death protection helps here, as well as a good complement of life and healing spells. After you beat her, you can head north to a save point, and jump down a pit to reach a room with a switch you can step on. You can either wait on the switch or head south to go back to a previous area.


After you beat the last goddess you'll learn that magic still hasn't vanished, because Kefka drained the magic of the three statues. You'll need to send all your parties north and onto the three green switches to beam them all up into a final boss fight with Kefka and a slew of nasty bosses. Keep in mind that this IS the point of no return, make sure you save your game before you step onto the switches. You can use the warp spell or a warp stone to return to the airship at this point
After you beat the last goddess you'll learn that magic still hasn't vanished, because Kefka drained the magic of the three statues. You'll need to send all your parties north and onto the three green switches to beam them all up into a final boss fight with Kefka and a slew of nasty bosses. Keep in mind that this IS the point of no return, make sure you save your game before you step onto the switches. You can use the warp spell or a warp stone to return to the airship at this point
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