Final Fantasy X/Dark Aeons: Difference between revisions

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added stats for each dark aeon and bullet points for strategies - will add on/edit those at a later time
(quick look over spelling, missing information, and formatting - page should be moved to appendices)
(added stats for each dark aeon and bullet points for strategies - will add on/edit those at a later time)
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===Defeating Dark Valefor===
===Defeating Dark Valefor===
With Anima (and possibly the Magus Sisters, if you want to make things really easy) in tow, you should be able to win this battle in just a few hits.  Start the battle with Yuna (with a full overdrive), your strongest character (probably Auron), and your fastest character (Probably Tidus).  It's advised that one character should have above 9,999 HP, as this is how much damage Energy Ray does.
With Anima (and possibly the Magus Sisters, if you want to make things really easy) in tow, you should be able to win this battle in just a few hits.  Start the battle with Yuna (with a full overdrive), your strongest character (probably Auron), and your fastest character (Probably Tidus).  It's advised that one character should have above 9,999 HP, as this is how much damage Energy Ray does.


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This method does take a while but it is arguably quicker than leveling up your characters to the point where they would be able to confront Dark Valefor and win without Zanmato. (Note that if you are playing the EU version or you choose the option "to defeat the most powerful of fiends" when choosing Yojimbo it will be a lot easy to use Zanmato on Dark Valefor).
This method does take a while but it is arguably quicker than leveling up your characters to the point where they would be able to confront Dark Valefor and win without Zanmato. (Note that if you are playing the EU version or you choose the option "to defeat the most powerful of fiends" when choosing Yojimbo it will be a lot easy to use Zanmato on Dark Valefor).
*HP: 800,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: X-Potion/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: First Strike, Firestrike, Lightningstrike, Waterstrike, Icestrike, Break Damage Limit
*Armor Drop: Auto-Regen, Break HP Limit, Ribbon
*Fire Damage: Halved
*Ice Damage: Halved
*Thunder Damage: Halved
*Water Damage: Halved
*Holy Damage: Halved
*Strength: 148
*Defense: 120
*Magic: 186
*Magic Defense: 220
*Agility: 105
*Accuracy: 250
*Evade: 10%
*Attacks: Damage relative to stats and HP
*Energy Ray - Damage to all
*Energy Blast - Damage to all
*Physical Attack - Damage to one
*Sonic Wings
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Besaid


==Dark Ifrit==
==Dark Ifrit==
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If you Steal from Dark Ifrit, you can easily gain two Mega Phoenixes.  Be warned, though, stealing will cause Ifrit to counter attack.  Handy items, but if you don't have enough HP to cope with the counter strike, you shouldn't bother, as it'll just complicate things.
If you Steal from Dark Ifrit, you can easily gain two Mega Phoenixes.  Be warned, though, stealing will cause Ifrit to counter attack.  Handy items, but if you don't have enough HP to cope with the counter strike, you shouldn't bother, as it'll just complicate things.
*HP: 1,400,000
*MP: 999
*AP: 20,000
*Gil: 0
*Steal: Mega-Potion/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Firestrike, Break Damage Limit
*Armor Drop: Fire Eater, Break HP Limit, Ribbon
*Fire Damage: Absorb
*Ice Damage: Halved
*Thunder Damage: Immune
*Water Damage: Immune
*Holy Damage: -
*Strength: 220
*Defense: 173
*Magic: 177
*Magic Defense: 163
*Agility: 124
*Accuracy: 230
*Evade: 8%
*Attacks: Damage relative to stats and HP
*Meteorstrike - Damage to one
*Hellfire - Damage to all
*Physical Attack - Damage to one
*Sonic Wings
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Bikanel


==Dark Ixion==
==Dark Ixion==
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===Defeating Dark Ixion===
===Defeating Dark Ixion===
{{sect-stub}}
{{sect-stub}}
Best to use Auto-Life and Auto-Phoenix. Equip Sleepproof or Ribbon (Dark Ixion's Physical attacks cause sleep). Will need to be fought twice. First fight, he will only cast Aerospark when overdrive is fully charged. During second, he will cast Thor's Hammer. During second battle, he is also slower. Can be taken down with strong physical attacks, but will counter. Quick Hits should be sufficient. Use Aeons if HP gets low. Can be killed with Yojimbo's Zanmato.
*HP: 1,200,000
*MP: 999
*AP: 20,000
*Gil: 0
*Steal: Stamina Tablet/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Lightningstrike, Break Damage Limit
*Armor Drop:  Lightning Eater, Break HP Limit, Ribbon
*Fire Damage: Immune
*Ice Damage: Immune
*Thunder Damage: Absorb
*Water Damage: Halves
*Holy Damage: -
*Strength: 176
*Defense: 220
*Magic: 133
*Magic Defense: 188
*Agility: 180
*Accuracy: 254
*Evade: 0%
*Attacks: Damage relative to stats and HP
*Thundaja - Damage to one
*Aerospark - Damage to all
*Physical Attack - Damage to one + Sleep
*Thor's Hammer
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Thunder Plains


==Dark Shiva==
==Dark Shiva==
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===Defeating Dark Shiva===
===Defeating Dark Shiva===
{{sect-stub}}
{{sect-stub}}
*Auto-Life
*Auto-Haste
*Auto-Phoenix
*Best for Party to have High Defense and Agility
*Quick Hit or Aim
*Summon Aeon when Overdrive is full
*Shiva doesn't counter, standard physical attack dispels auto-life
*Relatively low HP for Dark Aeon
*Wakka's Attack Reels & Break Damage Limit Weapon
*Can be killed instantly with Yojimbo's Zanmato
*HP: 1,100,000
*MP: 999
*AP: 20,000
*Gil: 0
*Steal: Mana Tablet/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Icestrike, Break Damage Limit
*Armor Drop:  Ice Eater, Break HP Limit, Ribbon
*Fire Damage: Halves
*Ice Damage: Absorbs
*Thunder Damage: Immune
*Water Damage: Immune
*Holy Damage: -
*Strength: 173
*Defense: 163
*Magic: 244
*Magic Defense: 255
*Agility: 255
*Accuracy: 250
*Evade: 0
*Attacks: Damage relative to stats and HP
*Heavenly Strike - Inflicts Instant Death/KO
*Diamond Dust - Damage to all
*Physical Attack - Damage to one
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Macalania Temple


==Dark Bahamut==
==Dark Bahamut==
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===Defeating Dark Bahamut===
===Defeating Dark Bahamut===
{{sect-stub}}
{{sect-stub}}
*Long Battle
*One of the most difficult Dark Aeons to defeat
*Counters after every fifth player attack
*Counters with Impulse - will cause Petrify
*Inflicts Slow, Full Break, and Delay
*Ribbon / Stoneproof
*Auto-Haste
*Auto-Phoenix/ Auto-Life
*Auto-Protect
*Quick Hit
*Without Ribbon or Stoneproof, equip Counterattack or Evade and Counter. Use Aim and wait for Bahamut to attack.
*Party must have High HP and Defense
*Bahamut has high evade rate for physical attacks - if having trouble with this, set overdrive mode to stoic and farm Impulse attacks. Dispelling Full Break as needed.
*Summon Aeon when overdrive is full. Bahamut will use Impulse for Overdrive, immediately followed by Mega Flare (Mega Flare more often than not will kill party).
*HP: 4,000,000
*MP: 999
*AP: 30,000
*Gil: 0
*Steal: Twin Stars/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: One MP Cost, Double AP, Double Overdrive, Break Damage Limit
*Armor Drop:  Auto-Protect, Break HP Limit, Ribbon
*Fire Damage: Halved
*Ice Damage: Halved
*Thunder Damage: Halved
*Water Damage: Halved
*Holy Damage: Halved
*Strength: 245
*Defense: 234
*Magic: 222
*Magic Defense: 233
*Agility: 255
*Accuracy: 250
*Evade: 0%
*Attacks: Damage relative to stats and HP
*Impulse - Damage + Slow, Full Break, Petrify on all
*Mega Flare - Damage to all
*Physical Attack - Damage to one
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Zanarkand Ruins


==Dark Yojimbo==
==Dark Yojimbo==
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===Defeating Dark Yojimbo===
===Defeating Dark Yojimbo===
{{sect-stub}}
{{sect-stub}}
*Must be defeated 5x consecutively to defeat - can be fought as many times as player wishes by leaving the cave and returning. If player doesn't leave cave, can use the save sphere near Yojimbo to heal in between battles but if player gets Game Over or Reloads, must start again from first battle.
*Always Ambushes Party even with initiative, first strike works
*High/Maxed Strength, Defense, Agiity
*Stoneproof/Ribbon
*Auto-Haste
*Auto-Protect
*Auto-Phoenix
*Rikku's Ultra NulAll ( )can be useful
*Wakizashi damage can be reduced under 9,999 using protect, cheer, and defense plus?
*Only way to survive Zanmato is to call an aeon (Aeon with high defense using shield may survive). Auto-Life doesn't work against this attack.
*Possible to defeat with an aeon, Magus Sisters and Anima. Anima with 255 Strength can defeat (with possible overkill) with 2 Oblivions.
*Dark Yojimbo has low Magic Defense, so if physical attacks won't connect, Double Cast Ultima and Copycat.
*Quick Hit, Attack Reels, Blitz Ace
*HP: 1,600,000
*MP: 999
*AP: 8,000
*Gil: 0
*Steal: Stamina Tonic/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Counter-Attack, Magic Counter, Overdrive ->Ap, Break Damage Limit
*Armor Drop:  Curseproof, Break HP Limit, Ribbon
*Fire Damage: Normal
*Ice Damage: Normal
*Thunder Damage: Normal
*Water Damage: Normal
*Holy Damage: Normal
*Strength: 244
*Defense: 210
*Magic: 131
*Magic Defense: 144
*Agility: 243
*Accuracy: 255
*Evade: 0
*Attacks: Damage relative to stats and HP
*Daigoro - Damage + Petrify to one
*Kozuka - Damage + Full Break, Curse to one
*Wakizashi - Damage to all
*Zanmato - Inflicts instant death/ko to all
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Cavern of the Stolen Fayth


==Dark Anima==
==Dark Anima==
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===Defeating Dark Anima===
===Defeating Dark Anima===
{{sect-stub}}
{{sect-stub}}
*Long, Difficult Battle
*Haste/Auto-Haste
*Auto-Life
*Quick Hit
*Summon Aeon to block overdrive attack
*Pain ko's even with Deathproof, Aeons aren't immune either
*High evasion - use Aim
*High Strength, Defense, Agility for party
*Stoneproof/Ribbon
*if petrify is inflicted with physical attack, shatter always happens
*Auto-Phoenix
*Quick Hit
*Cheer, Aim, Luck, Rikku's Ultra NulAll ([Healing Water, Chocobo Feather, Chocobo Wing], [Tetra Elementa, Chocobo Feather, Chocobo Wing], [Healing Spring, Healing Spring, Hypello Potion, Light Curtain, Lunar Curtain, Mana Spring, Musk, Purifying Salt, Shining Thorn, Soul Spring, Stamina Spring, Star Curtain]) can be used to boost character stats
*If oblivion is cast, summon Aeon
*can be killed instantly with Yojimbo's Zanmato
*HP: 8,000,000
*MP: 999
*AP: 30,000
*Gil: 0
*Steal: Three Stars/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Deathstrike, One MP Cost, Triple AP, Break Damage Limit
*Armor Drop:  Deathproof, Break HP Limit, Ribbon
*Fire Damage: Immune
*Ice Damage: Immune
*Thunder Damage: Immune
*Water Damage: Immune
*Holy Damage: -
*Strength: 155
*Defense: 230
*Magic: 255
*Magic Defense: 255
*Agility: 183
*Accuracy: 255
*Evade: 0%
*Attacks: Damage relative to stats and HP
*Pain - Damage + Inflicts Instant Death/KO to one
*Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
*Physical Attack - Damage + Petrify, Curse to one
*Oblivion - Inflicts KO/Instant Death + Osmose to all
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Mt. Gagazet


==Dark Magus Sisters==
==Dark Magus Sisters==
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===Defeating the Dark Magus Sisters===
===Defeating the Dark Magus Sisters===
{{sect-stub}}
{{sect-stub}}
*Sisters will be found together, but can be fought alone if player defeats 2, escapes and returns
*All can be killed instantly with Yojimbo's Zanmato
*Against Cindy; high Accuracy, Agility, Strength, Defense, for party
*Cindy only targets one character at a time
*Auto-Phoenix
*Auto-Life
*When alone each sisters overdrive is Mega-Graviton. It causes gravity as well as status ailments. When together, overdrive is Delta Attack. It causes 99,999 damage with each blast and Auto-Life is ineffective against it.
*Against Mindy; maxed out stats recommended
*Passado targets only one
*Mindy's evasion is high, Aim isn't too effective
*Sandy is powerful but also only attacks one at a time.
*Against Sandy; high accuracy, agility, Strength, and Defense for party
*Sisters are best fought alone
*Magus sisters start battle with a full overdrive, best to cast haste and autolife, then summon an Aeon - Anima & use Oblivion overdrive
*take out Mindy first
*Quick Hit, Blitz Ace, Attack Reels
*Dark Cindy
*HP: 3,000,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: Return Sphere/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Alchemy, Triple Overdrive, Gillionaire, Break Damage Limit
*Armor Drop:  Auto-Phoenix, Break HP Limit, Ribbon
*Fire Damage: Normal
*Ice Damage: Normal
*Thunder Damage: Normal
*Water Damage: Normal
*Holy Damage: Normal
*Strength: 175
*Defense: 223
*Magic: 171
*Magic Defense: 105
*Agility: 185
*Accuracy: 255
*Evade: 0
*Attacks: Damage relative to stats and HP
*Camisade - Instant Death/K0 + Osmose to one
*Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
*Delta Attack (Overdrive - only available with other sisters) - Game Over
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Mushroom Rock Road
*Dark Mindy
*HP: 2,000,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: Teleport Sphere/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Magic Booster, One MP Cost, Triple Overdrive, Break Damage Limit
*Armor Drop:  Auto-Haste, Break HP Limit, Ribbon
*Fire Damage: Normal
*Ice Damage: Normal
*Thunder Damage: Normal
*Water Damage: Normal
*Holy Damage: Normal
*Strength: 148
*Defense: 187
*Magic: 248
*Magic Defense: 132
*Agility: 233
*Accuracy: 255
*Evade: 240
*Attacks: Damage relative to stats and HP
*Passado - Instant Death/K0 to one
*Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
*Calamity - Cast Poison, Blind, Full Break, Silence to one
*Delta Attack (Overdrive - only available with other sisters) - Game Over
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Mushroom Rock Road
*Dark Sandy
*HP: 2,500,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: Friend Sphere/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Evade & Counter, Magic Counter, Triple Overdrive, Break Damage Limit
*Armor Drop:  Auto-Shell, Break HP Limit, Ribbon
*Fire Damage: Normal
*Ice Damage: Normal
*Thunder Damage: Normal
*Water Damage: Normal
*Holy Damage: Normal
*Strength: 186
*Defense: 201
*Magic: 207
*Magic Defense: 168
*Agility: 201
*Accuracy: 255
*Evade: 100
*Attacks: Damage relative to stats and HP
*Razzia - Instant Death/KO to one
*Physical Attack - Damage + Petrify to one
*Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
*Delta Attack (Overdrive - only available with other sisters) - Game Over
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Mushroom Rock Road


==Penance==
==Penance==
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===Fighting Penance===
===Fighting Penance===
{{sect-stub}}
{{sect-stub}}
*Haste/Auto-Haste
*Auto-Phoenix/ Auto-Life
*Kill Left Arm First then Double Cast Ultima (Copycat) repeatedly
*Summon Aeons for overdrive
*use Dispel or Purify Salt when Right Arm Casts Mighty Guard
*Yojimbo's Zanmato will Instant KO
*Luck must be 120+ or Penance will evade
*HP must be over 40,000
*Mix (Hyper-Mighty Guard, Ultra-NulAll), Blitz Ace, Attack Reels
*Quick Hit
*Kill Arms as they regenerate, if all 3 are alive Judgement Day will be cast.
*Counter Attacks
*Very Long Battle
*Max Stats recommended
*Absorbs Magic
*2 stages; first stage main attack is Obliteration (inflicts slow. protect, cheer, etc can reduce damage from this attack.) after 3 mil Hp is lost, second stage occurs. Penance will cast Immolation
*Ultimate attack is Judgment Day - Hits party members for 99,999 HP & 999 MP, both arms required. Auto-Life can be used against this. Secret counter for this move? 19? Increases when attacked and when Immolation is used.
*Penance has Auto-Protect and High Defenses.. best to use Celestial Weapons.
*Second stage he casts haste, this can be dispelled
*arms do most the damage
*Ribbon/Stoneproof - Ribbon recommended against arms
*Auto Regen - Auto Potion
*Useful items : Three Stars, Stamina Tonic, Purifying Salt, Healing Water, Megalixir
*Penance
*HP: 12,000,000
*MP: 999
*AP: 60,000
*Gil: 0
*Steal: Elixir/Megalixer x2
*Drop: Master Sphere
*Weapon Drop: Break Damage Limit
*Armor Drop:  Ribbon
*Fire Damage: Absorb
*Ice Damage: Absorb
*Thunder Damage: Absorb
*Water Damage: Absorb
*Holy Damage: Absorb
*Strength: 255
*Defense: 240
*Magic: 255
*Magic Defense: 200
*Agility: 255
*Accuracy: 255
*Evade: 0
*Attacks: Damage relative to stats and HP
*Obliteration - heavy Damage + Slow to all
*Immolation - Damage + Osmose, Armor & Mental Break to one
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 6, Doom (200)
*Location : Airship - Released after all Dark Aeons have been defeated
*Penance (Right Arm)
*HP: 500,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: -
*Armor Drop:  -
*Fire Damage: Absorb
*Ice Damage: Absorb
*Thunder Damage: Absorb
*Water Damage: Absorb
*Holy Damage: Absorb
*Strength: 255
*Defense: 200
*Magic: 150
*Magic Defense: 200
*Agility: 150
*Accuracy: 255
*Evade: 120
*Attacks: Damage relative to stats and HP
*Calamity - Casts Poison, Blind, Silence, Full Break to one
*Mighty Guard - Cast Shell, Protect, Regen to Penance Body
*Physical Attack - Damage to one
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 6
*Location : Airship - Released after all Dark Aeons have been defeated
*Penance (Left Arm)
*HP: 500,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: -
*Armor Drop:  -
*Fire Damage: Absorb
*Ice Damage: Absorb
*Thunder Damage: Absorb
*Water Damage: Absorb
*Holy Damage: Absorb
*Strength: 255
*Defense: 200
*Magic: 150
*Magic Defense: 200
*Agility: 150
*Accuracy: 255
*Evade: 120
*Attacks: Damage relative to stats and HP
*Tetra-Gravaton - Massive Damage + Ailments to all
*Physical Attack - Damage to one
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 6
*Location : Airship - Released after all Dark Aeons have been defeated
{{wip|ariel790}}


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