Gauntlet (NES)/World 5: Difference between revisions

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Removing all the extraneous carriage returns... again, despite having asked the author not to do that.
(Removing all the extraneous carriage returns... again, despite having asked the author not to do that.)
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[[Image:GauntletMapRoom086.png|thumb|Gauntlet- Room 86]]
[[Image:GauntletMapRoom086.png|thumb|Gauntlet- Room 86]]


You must go around the perimeter of the room  
You must go around the perimeter of the room to reach the inner sections.  
to reach the inner sections.  


There will be acid blobs waiting in when you  
There will be acid blobs waiting in when you enter the inner sections to the bottom-right. Simply go around them and take the treasure chest at the top.  
enter the inner sections to the bottom-right.  
Simply go around them and take the treasure  
chest at the top.  


Be careful not to let the grunts take away health  
Be careful not to let the grunts take away health from you because they hurt a lot.  
from you because they hurt a lot.  


Shot the broken wall segment at the bottom and  
Shot the broken wall segment at the bottom and follow the outermost path around the left of the inner section - sweeping the enemies in your path - until you are in front of the exit.  
follow the outermost path around the left  
of the inner section - sweeping the enemies in  
your path - until you are in front of the exit.  


Shoot out another deteriorating wall blocking  
Shoot out another deteriorating wall blocking your path and take the exit to Level 87.
your path and take the exit to Level 87.


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[[Image:GauntletMapRoom087.png|thumb|Gauntlet- Room 87]]
[[Image:GauntletMapRoom087.png|thumb|Gauntlet- Room 87]]


Head down around each bend until you reach the  
Head down around each bend until you reach the bottom.  
bottom.  


You will be forced to return by alternating the  
You will be forced to return by alternating the path back to the exit.  
path back to the exit.  


Take the outside corridor around the perimter  
Take the outside corridor around the perimter of the level until you reach solid blocks in front of the exit.  
of the level until you reach solid blocks in  
front of the exit.  


The most threatening monsters will come from  
The most threatening monsters will come from the generators layered before, between, and after the skeleton generators.  
the generators layered before, between, and  
after the skeleton generators.  


These monsters will respawn a lot. Try to  
These monsters will respawn a lot. Try to destroy the grunt generator while leaving the skeleton generator untouched before cleaning them all. Repeat the same action for the sorcerer generator.
destroy the grunt generator while leaving the  
skeleton generator untouched before cleaning  
them all. Repeat the same action for the  
sorcerer generator.


Once again, make a U-turn and take the two keys  
Once again, make a U-turn and take the two keys before reaching the exit to Level 88 (Treasure  
before reaching the exit to Level 88 (Treasure  
Room).
Room).


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[[Image:GauntletMapRoom089.png|thumb|Gauntlet- Room 89]]
[[Image:GauntletMapRoom089.png|thumb|Gauntlet- Room 89]]


You will want to reach the Clue room on  
You will want to reach the Clue room on Level 90 to get the last Clue to the vault's combination.
Level 90 to get the last Clue to the vault's  
combination.


Shoot as many grunt generators as possible  
Shoot as many grunt generators as possible diagonally through the solid wall divisions  to make it easier to journey throughout this level.  
diagonally through the solid wall divisions   
to make it easier to journey throughout this  
level.  


Take the three keys behind the three max  
Take the three keys behind the three max grunt generators.
grunt generators.


There is an exit in the locked chest at the  
There is an exit in the locked chest at the top-right corner of the room, leading you to Level 91.
top-right corner of the room, leading you  
to Level 91.


The next chest to the bottom of the last  
The next chest to the bottom of the last chest mentioned, against the right wall, will also lead you to Level 91.  
chest mentioned, against the right wall,  
will also lead you to Level 91.  


The chest on the top-left contains a poisoned  
The chest on the top-left contains a poisoned potion that will decrease your health; do not take it.
potion that will decrease your health; do not  
take it.


The chest next to the poisoned potion (left)  
The chest next to the poisoned potion (left) will contain an exit. The exit leads to Level 91, skipping the Clue room.
will contain an exit. The exit leads to Level 91,  
skipping the Clue room.


The visible exit you saw near the start will  
The visible exit you saw near the start will lead you to Level 91.  
lead you to Level 91.  


The only exit that will lead you to the Clue room  
The only exit that will lead you to the Clue room will be located at the bottom-left corner in a locked chest. Use the key and unlock the chest to take the exit to Level 90 (Clue room).
will be located at the bottom-left corner in  
a locked chest. Use the key and unlock the chest to take the exit  
to Level 90 (Clue room).


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The second Clue room in World 5.
The second Clue room in World 5.


The chest at the top-left (inside the nook)  
The chest at the top-left (inside the nook) contains a bomb.  
contains a bomb.  


The chest at the very top-left corner contains  
The chest at the very top-left corner contains a poisoned potion; do not take it.  
a poisoned potion; do not take it.  


The chest at the very top-right corner contains  
The chest at the very top-right corner contains a jug of water, refilling health by 100.  
a jug of water, refilling health by 100.  


The chest at the bottom-right of the corridor  
The chest at the bottom-right of the corridor contains a bowl of gruel (food), refilling health by 100.  
contains a bowl of gruel (food), refilling  
health by 100.  


The Clue is located at the end of the hallway  
The Clue is located at the end of the hallway in the chest at the right end of the room, after bending the corridor and taking the left to enter the hallway.  
in the chest at the right end of the room,  
after bending the corridor and taking the  
left to enter the hallway.  


There is a movable block at the end of another
There is a movable block at the end of anotherhallway to the left of the exit, separated by solid walls. Shoot the walls to reveal a hidden wall that can be destroyed - watch out for the Death!
hallway to the left of the exit, separated  
by solid walls. Shoot the walls to reveal a  
hidden wall that can be destroyed - watch out  
for the Death!


If you don't have a bomb and cannot afford to  
If you don't have a bomb and cannot afford to eat the cost, evade him.  
eat the cost, evade him.  


You should now have all of the Clues necessary  
You should now have all of the Clues necessary to unlock the combination to the vault.
to unlock the combination to the vault.


Push through and take the exit out to Level 91.  
Push through and take the exit out to Level 91.  
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[[Image:GauntletMapRoom093.png|thumb|Gauntlet- Room 93]]
[[Image:GauntletMapRoom093.png|thumb|Gauntlet- Room 93]]


The exit at the bottom is a fake and will not  
The exit at the bottom is a fake and will not take you out of the room.
take you out of the room.


The flashing floor trigger at the bottom will  
The flashing floor trigger at the bottom will clear the solid wall blocking the exit at the top of this level. The other one at the top will clear the solid wall near the exit at the bottom of the level.  
clear the solid wall blocking the exit at the top of  
this level. The other one at the top will  
clear the solid wall near the exit at the  
bottom of the level.  


There is a bomb in the lower chest if you can  
There is a bomb in the lower chest if you can spare a key for it.
spare a key for it.


The top chest contains a poisoned potion;  
The top chest contains a poisoned potion; stay away and don't take it.
stay away and don't take it.


The exit at the top is behind a teleporter,  
The exit at the top is behind a teleporter, wedged at the bottom opening of the diagonal walls.
wedged at the bottom opening of the diagonal  
walls.


The exit at the top leads you to Level 94.
The exit at the top leads you to Level 94.
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[[Image:GauntletMapRoom094.png|thumb|Gauntlet- Room 94]]
[[Image:GauntletMapRoom094.png|thumb|Gauntlet- Room 94]]


This is a great opportunity to stock up on  
This is a great opportunity to stock up on treasure.
treasure.


Grab the treasure from the bottom of the room.  
Grab the treasure from the bottom of the room.  


There is a hidden exit at the far left edge of  
There is a hidden exit at the far left edge of the room that can be revealed by shooting the solid wall. Be careful about the bottleneck after the acid blobs - you can be swarmed easily by grunts and ghosts.
the room that can be revealed by shooting the  
solid wall. Be careful about the bottleneck  
after the acid blobs - you can be swarmed  
easily by grunts and ghosts.


The hidden exit will take you to Level 99. (Skipping Levels 95 - 98)
The hidden exit will take you to Level 99. (Skipping Levels 95 - 98)


The exit at the bottom-left corner will take  
The exit at the bottom-left corner will take you to Level 95. (Standard Linear Route)
you to Level 95. (Standard Linear Route)


The exit at the bottom-right corner will take  
The exit at the bottom-right corner will take you to Level 97. (Skipping Levels 95 and 96)
you to Level 97. (Skipping Levels 95 and 96)


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[[Image:GauntletMapRoom097.png|thumb|Gauntlet- Room 97]]
[[Image:GauntletMapRoom097.png|thumb|Gauntlet- Room 97]]


The creatures in this level are slow moving and  
The creatures in this level are slow moving and slow paced.  
slow paced.  


You will have ample time to find the exit in  
You will have ample time to find the exit in this room full of false exit tiles.  
this room full of false exit tiles.  


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[[Image:GauntletMapRoom099.png|thumb|Gauntlet- Room 99]]
[[Image:GauntletMapRoom099.png|thumb|Gauntlet- Room 99]]


Level 99 is a very difficult level because  
Level 99 is a very difficult level because of the sheer amount of resistance you will face and the need to endure it all.
of the sheer amount of resistance you will face  
and the need to endure it all.


Four Death's immediately wait for you at the  
Four Death's immediately wait for you at the start of this level and eagerly await you to end your quest.  
start of this level and eagerly await you  
to end your quest.  


Evasion would be the best tactic here.
Evasion would be the best tactic here.


Destroy the two grunt generators at the beginning  
Destroy the two grunt generators at the beginning and the two skeleton generators through the diagonal spaces between the solid walls at the corners of the starting area, if you have the time.
and the two skeleton generators through the  
diagonal spaces between the solid walls at the  
corners of the starting area, if you have the  
time.


Unless you have a few bombs to spare to destroy  
Unless you have a few bombs to spare to destroy the four Deaths, you will need to stay on the move here.
the four Deaths, you will need to stay on  
the move here.


You will need a bomb to effeciently pass through
You will need a bomb to effeciently pass throughthe corridor at the bottom.  
the corridor at the bottom.  


If you utilize the bomb, try to use it at the  
If you utilize the bomb, try to use it at the bottleneck at the postion where you can see the bomb lobbers.  
bottleneck at the postion where you can see the  
bomb lobbers.  


Eliminating them will take pressure off your back.  
Eliminating them will take pressure off your back.  


Otherwise, you will need to destroy the middle  
Otherwise, you will need to destroy the middle grunt generator at the bottom, push through again, and then immediately knock out the two that are beside it - all while fending off the grunts.  
grunt generator at the bottom, push through again,  
and then immediately knock out the two that  
are beside it - all while fending off the grunts.  


Stay away from the stun traps, too.  
Stay away from the stun traps, too.  


As you head to the left, use the scrolling feature  
As you head to the left, use the scrolling feature of the edge of the map and snipe the monsters. They will be unaware of you until you trigger awareness at a certain specific distance.  
of the edge of the map and snipe the monsters.  
They will be unaware of you until you trigger  
awareness at a certain specific distance.  


Use this quirk of the game to eliminate stray  
Use this quirk of the game to eliminate stray grunts, ghosts, and most importantly - generators.  
grunts, ghosts, and most importantly - generators.  


If you eliminated the ghost generators from the  
If you eliminated the ghost generators from the start, you will be free to bend around to the bottom-right corner; you will be met by the acid blob blocking the narrow corridor.  
start, you will be free to bend around to the  
bottom-right corner; you will be met by the  
acid blob blocking the narrow corridor.  


Either kill it or be patient for it to pass  
Either kill it or be patient for it to pass around you.
around you.


Again, take a distance from the monsters as you  
Again, take a distance from the monsters as you eliminate them on your way as you bend the top-edge border of the map.  
eliminate them on your way as you bend the  
top-edge border of the map.  


Do not rush into the last hallway before the exit.  
Do not rush into the last hallway before the exit.  


Snipe the monsters before they become aware of you.  
Snipe the monsters before they become aware of you. Do the same for the generators or you will be swarmed.  
Do the same for the generators or you will be  
swarmed.  


Reach the exit and find the final level of the  
Reach the exit and find the final level of the game: Level 100.
game: Level 100.


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Welcome to the last room: Level 100.
Welcome to the last room: Level 100.


;Instructions for the Vault:
If you enter the combination wrong (including omitting input characters), you will be transported to the last level with 0 health andwill see the corresponding "Game Over" display on the screen.


You must enter the correct combination to the vault with "Morak: The Outsmarter".


Left and right will change positions on the input prompt while up or down will change the character to be input.


You will have to mentally note the exact position of the prompt as the flashing cursor in normal text based applications is not seen.


* Instructions for the Vault:
;Strategy for the last level:
If you enter the combination wrong (including
omitting input characters), you will be
transported to the last level with 0 health and
will see the corresponding "Game Over" display
on the screen.
 
You must enter the correct combination to the
vault with "Morak: The Outsmarter".
 
Left and right will change positions on the
input prompt while up or down will change the
character to be input.
 
You will have to mentally note the exact
position of the prompt as the flashing cursor
in normal text based applications is not seen.
 
 
----
 
 
* Strategy for the last level:  
You will see the Orb desired from the start.  
You will see the Orb desired from the start.  


You will be immediately rushed by grunts of a  
You will be immediately rushed by grunts of a green tint color. Consider all enemies to be very dangerous and fatal to you. Don't let them touch you.  
green tint color. Consider all enemies to be  
very dangerous and fatal to you. Don't let them  
touch you.  


Green grunts will take -8 health away from you.
Green grunts will take -8 health away from you.


The Orb will be on the other side of the wall  
The Orb will be on the other side of the wall from your starting position.
from your starting position.
 
You will need at least two keys for this level
to unlock two doors.


Take the jug of water (food) towards the
You will need at least two keys for this level to unlock two doors.
left after taking the left-most corridor and
unlocking the door. You will recover health
points.


Also, there is a bomb in the second narrow corridor
Take the jug of water (food) towards the left after taking the left-most corridor and unlocking the door. You will recover health points.
(at the end) from the left. Grab it if you can.


The chest at the bottom (far-right corridor)  
Also, there is a bomb in the second narrow corridor (at the end) from the left. Grab it if you can.
contains a grunt generator; do not open it.  
Don't waste your key on it.  


Make your way towards the left, around the bend,
The chest at the bottom (far-right corridor) contains a grunt generator; do not open it. Don't waste your key on it.  
and to the last locked door.


Make your way towards the left, around the bend, and to the last locked door.


----
;Fight the hydra dragon.
Each head will spit a constant stream of blasts at you. The heads can each pivot and aim for you. Each of them can do it on their own, individually, and fire simultaneously at you. As you change positions, the last head to fire at you will track and attempt to fire at your position.


You will need to fire projectiles at it. A potion will not eliminate the hydra dragon and will result in response fire from the dragon.


* Fight the hydra dragon.
Alternating from the left to the right, firing diagonally, would be a sound strategy against the dragon.
 
Each head will spit a constant stream of blasts
at you. The heads can each pivot and aim for you.
Each of them can do it on their own,
individually, and fire simultaneously at you.
As you change positions, the last head to fire at you
will track and attempt to fire at your position.
 
You will need to fire projectiles at it. A potion will
not eliminate the hydra dragon and will result in response
fire from the dragon.
 
Alternating from the left to the right, firing diagonally,  
would be a sound strategy against the dragon.


Each head takes about 40 to 50 shots to strike down. (Wizard)
Each head takes about 40 to 50 shots to strike down. (Wizard)
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You will have killed the Guardian after approximately 150 hits.  
You will have killed the Guardian after approximately 150 hits.  


;Obtain the Orb and escape from the room.


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Switch the flashing floor trigger on the right and head towards the next room.  
 
 
* Obtain the Orb and escape from the room.
 
Switch the flashing floor trigger on the right and  
head towards the next room.  


Don't take the exit without the Orb. Otherwise,  
Don't take the exit without the Orb. Otherwise, it will be "Game Over" for you.
it will be "Game Over" for you.


Switch the flashing floor trigger at the end of the  
Switch the flashing floor trigger at the end of the exit room. Find the Orb and obtain it.  
exit room. Find the Orb and obtain it.  


Return to the exit and finish the game.  
Return to the exit and finish the game.  
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