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{{Header Nav|game=Gauntlet Legends}}
{{stub}}
{{Game
{{needinfobox}}
|completion=3
{{needcat}}
|image=Gauntlet Legends flyer.jpg
 
{{All Game Nav|game=Gauntlet Legends|num=0}}
{{infobox
|title=Gauntlet Legends
|title=Gauntlet Legends
|developer=
|developer={{colist|Atari Games|Midway Games}}
|publisher=
|publisher={{colist|Atari Games|Midway Games}}
|releasedates=
|year=1998
|genre=
|systems={{syslist|cade|n64|ps|dc}}
|platform=
|ratings={{ESRB|T}}{{ELSPA|15}}
|ratings=
|genre=[[Dungeon crawler]]
|players=1-4 (Arcade, Nintendo 64 and Sega Dreamcast),<br>1-2 (Sony PlayStation)
|modes=[[Single player]], [[Multiplayer]]
|expansion=[[Gauntlet Dark Legacy]]
|preceded by=[[Gauntlet IV]]
|followed by=[[Gauntlet: Seven Sorrows]]
|series=Gauntlet
}}
}}
{{marquee|Gauntlet Legends marquee.jpg}}
'''Gauntlet Legends''' is a three-dimensional [[dungeon crawler]] arcade game that was released by [[Atari Games]] in [[1998]], based on their classic [[:Category:Gauntlet|Gauntlet series]]. It runs on that company's Vegas hardware (an MIPS R5000 that runs at 200 MHz, with an Analog Devices ADSP-2104 that runs at 16 MHz), and the players have a choice between four basic [[Gauntlet Legends/Characters|characters]] of Warrior, Valkyrie, Wizard and Archer (elf), but there are also several bonus characters. The game is divided into five worlds with several levels each and the players' goal is to find obelisks and rune stones which shall restore the power of Sumner (this game's protagonist aside from the players) so he can defeat the evil demon Skorne. The players gain levels by killing enemies, and with every level their statistics improve. The success of the game led to an expansion of sorts, [[Gauntlet Dark Legacy]], in [[1999]] (the same year this game was converted to the [[Nintendo 64]] console by [[Midway Games]]), which featured new characters and worlds as well as those from this game. In [[2000]], the game was also converted to the [[Sony PlayStation]] and [[Sega Dreamcast]].


==Table of Contents==
<gallery>
{{:Gauntlet Legends/Table of Contents}}
File:Gauntlet Legends title screen.png|The game's title screen.
{{-}}
File:Gauntlet Legends cabinet.jpg|Upright arcade cabinet.
<pre>
File:Gauntlet Legends gameplay.jpg|Screenshot of the game.
Title:         Gauntlet Legends (Midway)
File:Gauntlet Legends Nintendo 64 cover.jpg|The N64 version's cover.
Platform:      Nintendo 64
File:Gauntlet legends front cover.jpg|PlayStation version cover
Genre:          Action/RPG
File:Gauntlet Legends Sega Dreamcast cover.jpg|Dreamcast version cover
Released:      9/22/99
</gallery>
Players:        1-4
Expansion Pak:  Required for multiplayer game.
Memory Pak:     Required to save games/characters (4 pages each)
</pre>
Gauntlet Legends is a 3D Action/RPG game based on the original arcade game that everybody played in the late 80's/early 90's. You have a choice between 4 basic characters; Warrior, Valkyrie, Archer(read “Elf”) and Wizard. There are bonus characters attainable in the game. You save your games and characters on the Memory Pak. The game supports up to 4 people, but the it is completely playable by 1 player.  The game is broken up into 5 "worlds" with several levels in each world.  Your goal is to find obelisks and rune stone use to restore the power of Sumner, so he can defeat the evil demon Skone.  You gain levels by killing things, and with each level your stats improve.
<pre>
====================
== 3. Characters ==
====================
*** Warrior ***
Name:         Koric
Basic Weapon:  Axe
Familiar:      Dragonfly
Prime Stat:    Strength
</pre>
The Warrior hits hard, and can take the same punishment back.  It’s a very forgiving character for the beginning player.  His magic is weak, so don’t expect potions to save you every time.  If you get him in a crowd of baddies, he swings his axe with double strokes, and mows stuff down pretty darn quick.
<pre>
Starting Stats
  Strength:  150
  Speed:    115
  Armor:    120
  Magic:      90


*** Valkyrie ***
==Story==
Name:          Freya
''This is taken from the backs of the ports' boxes, the fronts of which are displayed in the gallery below:''
Basic Weapon:  Sword
Familiar:      Eagle
Prime Stat:    Armor
</pre>
The Valkyrie is the female counterpart to the Warrior.  Her emphasis is more on taking damage, rather than dealing it.  Average speed and magic abilities make her a balanced character, another good choice for a newbie.
<pre>
Starting Stats
  Strength:  130
  Speed:    130
  Armor:    130
  Magic:     100


*** Archer ***
{{Story|center=1|'''Battle your way through the Gauntlet'''
Name:          Aeowyn
'''realm and become a legend!'''
Basic Weapon:  Bow
Arm yourself and up to 3 friends, for adrenaline-drenched
Familiar:      Butterfly
4-player action in the legendary Gauntlet universe. Destroy evil
Prime Stat:    Speed
forces in the 7 kingdoms! Experience 3 never-before-seen
 
worlds filled with new enemies, traps and treasures!
The Archer (I still think she should be the Elf) is the fastest
Use powerful sorcery, exotic power-ups and new "Items of
7character.  Her bow can be shot at a very fast rate, but in a toe-to-toe
Legend" to save the Realm from the Demon Lord Skorne!
fight, she’s going down.  The Archer is a difficult character to start
Choose from the 4 Classic Characters (and unlock FIVE
out with, because one big rush, and it’s over.  The Archer does make an
hidden characters) to fight hordes of vile enemies and 6 vicious bosses!
excellent backup for the Warrior or Valkyrie in a multiplayer game.
Become part of the Gauntlet saga by solving over 20 magical
 
quests complete with new in-engine cinematics to tell the rich
Starting Stats
story line!
  Strength:  100
'''Do YOU have what it takes'''
  Speed:    145
'''to become a legend?'''
  Armor:      80
© Atari Games 1998
  Magic:    100
}}
 
*** Wizard ***
Name:          Siris
Basic Weapon:  Staff
Familiar:      Dragon
Prime Stat:    Magic
 
The Wizard is your typical scholar.  His distance attacks are the best,
and his magic is above all the rest.  A little easier for a novice
player, because of the good damage from a distance, and the better
effect of potions in a jam.  The wizard will get his mystical butt
kicked in close quarters though, so beware.
 
Starting Stats
  Strength:  80
  Speed:    120
  Armor:      90
  Magic:    160
 
*** Bonus Characters ***
    The bonus characters are attainable through the game in bonus
worlds, located in certain levels.  You access the level by standing on
the door with the skull and crossbones on it.  You must gather 50 of the
coins in those levels to unlock those characters.  They're basically all
skins for the base classes.  You really don’t need a guide for each
bonus levels.  If you walk on two legs you’re overqualified to figure
them out.
    The only catch with them is once you switch to a bonus character,
you’re stuck with the bonus characters.  If you’re playing a wizard,
then switch to the Minotaur, you’re gonna have to earn the Jackal to
play as a wizard again.  Your stats themselves don’t change, but you
have to remember to take on the fighting aspects of your new class.
    The up side is that once you have the “basic” 4 bonus characters,
you can essentially switch your class any time you’re not in a level. 
Going into a close quarter melee level?  Grab your Minotaur.  Expecting
more distanced combat?  Tigress to the rescue.
    I’ve been asked, so I’ll address it.  Each player must collect 50
coins to switch to the bonus characters.  Just because one person has
access to them doesn’t mean that anybody who plays with them will have
access to them, but since the newer player will have access to all the
levels the older player has, the older player can take them to the bonus
worlds and let them collect the coins.  Simple as that.
 
Minotaur (Warrior)
  How to get:  Mountain Cliff
 
Tigress (Archer)
  How to get:  Town Fields
 
Falconess (Valkyrie)
  How to get:  Castle Treasury
 
Jackal (Wizard)
  How to get:  Ice Camp
 
Sumner (Wizard)
  How to get:  Battlefield Trenches (Not Fortress like I said before,
      Thanks to MATT223344@aol.com for pointing out my mistake.)
</pre>
==Controls==
The basic controls are just that, basic.
 
* Control Stick:  Move/Aim
* A Button:      Attack
* B Button:      Magic
* Z Trigger:      Turbo
* C Buttons:      Move through inventory
* R Button:      Activate/Use
 
There is one other pre set control style, Crossbow. It basically switches Turbo and Attack. You can also customize the buttons to any configuration you like. With the Crossbow config you can even play two characters at the same time.
 
==Items==
<pre>
There are many items collectible throughout the game.  Most of the time
I don't keep them, instead I sell them back to Sumner to buy stats.  The
only ones I keep around are keys and potions.
 
*** Powerup Items ***
Compass
  You start the game with the compass, you can toggle it, and it’s
  infinite.  It’s good to help you navigate.
Key
  The keys are used to unlock gates with locks and treasure chests.
  Any key works in any gate/chest.  Keys can be carried between levels,
  so if you find yourself short, you can always go back to a previous
  level and pick up more (or even buy them from Sumner).
Potion
  The potions are the magic attack.  They come in different "flavors"
  (Light, Fire, Ice, Electric), but they're all basically the same.
  There are several different methods of using them; MAGIC starts a
  blast centered around the character, ATTACK+MAGIC throws it like a
  grenade, TURBO+MAGIC activates it like a shield, and shooting them
  before picking them up has the same effect as just pressing MAGIC,
  just centered over the potion, and much weaker.  The strength of the
  potions depends on the characters magic rating.
Acid/Electric/Fire Breath
  These give you a limited number of breath attacks.  You basically
  exhale the element of choice from your mouth for several seconds
  while sweeping your head back and forth.
Light/Acid/Electric/Fire Amulet
  Applies the element to your primary weapon, increasing damage.
Electric/Fire Shield
  Give you a shield, similar to the potion shield, that harms enemies
  and protects the character
Invisibility
  Makes the character invisible to enemies.  It’s only partial, because
  I still get attacked with it on.
Levitate
  Pretty useless, but it lets you float over ground based traps.
Speed Boots
  Give you a surge of speed, great for making getaways.
3/5 Way Shot
  Give you X projectiles for each shot you take.  All shoot to toward
  he direction you're facing, just spread out.
Rapid Fire
  Increases your rate of fire.
Reflect Shot
  Your projectile attacks bounce off the walls
Reflect Shield
  Bounces attacks at the character back at the attacker
Super Shot
  Give you  a limited number of attacks simulating a L3 turbo.
Timestop
  Pauses enemies, generators, traps, and the like.  Incredible
  potential for abuse (See Cheap Tricks below)
Phoenix Familiar
  Gives you a limited Phoenix familiar, that acts like an extra weapon
  (plus, it looks cool)
Player Growth
  Makes a player the size of a golem/elemental
Shrink Enemies
  Reduces the size of all enemies
Thunder Hammer
  A large hammer with limited shots that you swing overhead down onto
  enemies (Flying Circus anybody?)
Anti-Death Halo
  Rare item that makes Death flee from you. If you can corner him, you
  can drain life from him.  After you beat the game, you get a
  permanent halo.
Invulnerablity
  There are two levels of invulnerability.  Silver blocks damage to you,
  and gold has you gain health instead of losing it.
Treasure Chests
  Open with a key and can contain virtually every powerup item, along
  with a few other things, including Gold, Death, and scrolls
Barrels
  Breaking barrels with your weapons will reveal the same variety of
  items as treasure chests do, or nothing at all.  There are also green
  barrels which, when hit, release a small poison cloud, and red
  barrels which explode when they’re shot.
Red Switches
  Red switches control the environment (raise platforms, open doors,
  etc.)  There are three types, the first is a standard switch.  Step
  on it, and it lowers a gate, or whatever.  The second type only are
  active when you’re standing on them, as soon as you get off, whatever
  changed reverts to what it was.  These are usually associated with
  bridges.  The third works like an elevator call button, and brings an
  elevator to your level.
Gold
  You pick up gold from the ground, barrels or chests, and can use it
  to buy stats and powerup items from Sumner.
Food
  Found on the ground and in barrels/chests.  Fruit restores 50 health
  and meat restores 100 points.
Scrolls
  Scrolls are notes from Sumner(?) that give you tips along the way. 
  They will often give you a cryptic hint about how to proceed, or
  where to find items/runes/etc.
</pre>
==Tip/Tricks ==
===General===
1.  USE YOUR TURBOS!!!  I can’t stress this enough.  Many, many people
only use their turbos when they’re overwhelmed.  You have as many as you
want, all you have to do is let them recharge.  Looking up a blind ramp? 
Fire off a L3.  The L3’s penetrate walls for quite a distance, so you
can clear out areas behind gates _before_ you unlock them.  (If you want
an idea how far they reach, fire one at the beginning of a level, toward
where you know the rest of the level is, and listen as it destroys
stuff.)
 
2.  Shoot relentlessly.  It never hurts to fire a couple blind shots
every now and then.  Also, if you see enemies keep popping up from a
particular spot off the screen: unleash on that spot.  There’s probably
a generator just out of sight, and you can pick it off before it’s a
problem.  Also, shooting up a ramp as you’re ascending can take care of  
any pesky suicide bombers that may be coming down to “greet” you.
 
3.  Pressing the ATTACK button repeatedly will result in faster attacks
than holding down the button (from David(Hurkyl@msn.com) for this one)
 
3.  Fight according to your character.  If you’re the Wizard or the  
Archer, keep your distance, take them out from across the screen.  If
you’re the Valkyrie or Warrior, run right into the middle of things
swinging like mad.  Remember to adopt the correct fighting style if you
switch to a bonus character.
 
4.  Don’t forget your potions.  If you’re being swarmed use TURBO+MAGIC
to create a shield out of a potion.  Then just walk out, the shield will
take care of the enemies.  This tactic also works if you want to run in
and strike at a generator or two.  Also, using ATTACK+MAGIC if you have
to clear out a distant group and are out of Turbos.  The Shields also
work the same way, except more plow-shaped.
 
5.  A little trick that works will for those bridges that only appear
when you’re on the switch:  Usually you’d use Turbo, or the speed boost,
but sometimes it’s still tough.  All you need to do is lure an enemy
onto the bridge while you’re standing on the switch.  Then you can get
off the switch, and the bridge will stay as long as there’s something on
it.
 
===Leveling Up===
1.  For easy level ups, find a spot where the enemies bottleneck, and  
are forces to come through a small gate/portal.  Also, it helps if
there's a couple of generators nearby.  Then just keep shooting from a
distance, picking them off.  When the flood dies down, just run to where
the generators are, hit them once, and run back out.  This will restart
the stream of enemies, and you can keep going.
 
2.  You can always go back.  If you think you’re a bit soft for a new
level, head back to an easy one you’ve already beat.  You can grab more
experience, and even stock up on goodies.
 
===Stats===
<pre>
1.  The stats are:
    Strength = better melee damage
    Speed = faster movement
    Magic = increased potion strength, radius and ranged attack damage
    Armor = decreased damage from attacks
    Health = more health (duh!)
    (Thanks to David (Hurkyl@msn.com) for pointing out the oversight in
      the damages)
 
2.  Go back through easy levels, or use Cheap Trick #1 below, to collect
a whole bunch of item (Mountain Cavern is good), then sell the to Sumner
and buy stats.
 
3.  Leveling up increases your stats.
 
*** Bosses ***
1.  HAVE THE LEGEND WEAPON, it makes things a whole lot easier
    Mountain Dragon = Ice Axe from Castle Treasury
    Castle Chimera = Scimitar from Mountain Cavern
    Ice Yeti = Fire Scroll from Town Spire
    Town Plague = Javelin from Ice Fissure
    Skorne = Soul Saver from Battlefield Fortress
 
2.  Multishots, Reflect Shields, Speed Boots, and Rapid Fire make them almost simple.
</pre>
 
==Enemies==
-Generators:  Generators produce a finite number of enemies.  The
enemies produced by generators are all melee fighters.  The larger the
generator, the more powerful the enemies are that it produces.  As you
attack generators, they get weaker, and produce weaker enemies.  If a
generator stops producing enemies, one hit will start it on a new set.
 
-Death:  Death appears as a shrouded Reaperesque figure that drains life
out of you with a beam resembling green fire when he gets close.  The
easy way to kill Death is with a potion, and if you do it before they
come out of the chest/barrel, they will appear as food instead.  If you
happen to have an Anti-Death Halo, they will try to avoid you.  You can
try and catch them, and drain some life from them, if you would like.
 
-Golems/Elementals:  These creatures are large, approximately the size
of the giant player.  They generally sit dormant on the ground until
they are approached, at that point they begin attacking you.  Their
attacks hurt, a lot, and will knock you to the ground.  The best method
is to pull back and unleash some Turbo attacks on them.
 
-Archers/Bombers:  These enemies are not spawned from generators, and
are in place when you start the level.  They either shoot arrows, or
hurl bombs at you from a distance, usually in a location where there are
melee attackers all around you.  Either rush them (they will retreat) or
back out of range, wait for the coast to clear, then head in.
 
-Suicide Bombers:  The bombers charge at your carrying either a poison
or explosive barrel.  When they run into you they blow up.  The trick is
to listen for the yell, then start shooting blindly ahead of you. 
Sometimes you’ll hit them before they even show up.  They’re fast, but
not too fast, you can shoot them down if you see them coming.  Beware,
if you shoot them too close, you’ll still get part of the explosion.
 
==Experience ==
This is a general list of the experience required to gain each level. 
The number may not be exact, but will give the general neighborhood of
each level.
<pre>
.===================. .==================.
| Lev |  Experience | | Lev | Experience |
:===================: :==================:
|  1  | 0          | | 51  | 200000    |
|  2  | 1000        | | 52  | 207250    |
|  3  | 2000        | | 53  | 214500    |
|  4  | 3250        | | 54  | 229500    |
|  5  | 4500        | | 55  | 237250    |
|  6  | 6000        | | 56  | 245000    |
|  7  | 7500        | | 57  | 253000    |
|  8  |            | | 58  | 261000    |
|  9  | 11000      | | 59  | 269000    |
| 10  | 13000      | | 60  |            |
| 11  |            | | 61  | 277500    |
| 12  |            | | 62  | 285000    |
| 13  |            | | 63  | 294500    |
| 14  |            | | 64  | 303250    |
| 15  |            | | 65  | 312000    |
| 16  |            | | 66  | 321000    |
| 17  |            | | 67  |            |
| 18  |            | | 68  | 339250    |
| 19  |            | | 69  |            |
| 20  |            | | 70  |            |
| 21  | 42500      | | 71  |            |
| 22  | 45000      | | 72  |            |
| 23  | 49500      | | 73  | 387000    |
| 24  | 53250      | | 74  | 397000    |
| 25  | 57000      | | 75  | 407000    |
| 26  | 61000      | | 76  | 417250    |
| 27  | 65000      | | 77  | 427500    |
| 28  | 69250      | | 78  | 438000    |
| 29  | 73500      | | 79  | 448500    |
| 30  | 78000      | | 80  | 459250    |
| 31  |            | | 81  | 470000    |
| 32  |            | | 82  |            |
| 33  |            | | 83  | 492250    |
| 34  |            | | 84  | 503250    |
| 35  |            | | 85  | 514500    |
| 36  |            | | 86  | 526000    |
| 37  |            | | 87  | 537500    |
| 38  | 118000      | | 88  | 549250    |
| 39  | 123500      | | 89  | 561000    |
| 40  | 129250      | | 90  | 573000    |
| 41  | 135250      | | 91  | 585000    |
| 42  | 141000      | | 92  | 597250    |
| 43  | 147000      | | 93  | 609500    |
| 44  | 153250      | | 94  | 622000    |
| 45  | 165000      | | 95  | 634750    |
| 46  |            | | 96  |            |
| 47  | 172500      | | 97  |            |
| 48  | 129250      | | 98  | 675000    |
| 49  | 185000      | | 99  | 686000    |
| 50  | 198000      | |    |            |
'===================’ '==================’
</pre>
[Note] The blank ones I don’t have, either because they didn’t look
right, or I couldn’t find where I wrote them down.  They’ll be there in
future revisions.
 
For those of you who care about such things, the equation of the
trendline was:
  y = 61.285x^2 + 869.16x - 2016.6
I’m sure there’s actually a smoother line, but I only used the data
points I had for sure.
 
 
==Cheap Tricks ==
1.  Ok, the cheapest of the cheap to be sure.  Make sure you have 10-20
seconds of Freeze Time or Shrink Enemies, then go into a boss fight. 
When you're almost dead, activate it, then let the boss kill you. 
Select "Continue" after you're dead.  When you restart, any level you go
into will have either no enemies (Freeze Time), or shrunken
enemies(Shrink Enemies).  This is a good way to go through levels and
collect missed rune stone, and collect items to sell for stats.  The
frozen time/shrunken enemies will last until you use the corresponding
item, or quit and restart.
 
2.  Enemies perceive item as barriers, and will not walk past them.  You
can trap them on the far side of an item, and just pick them off,
they’ll never get close enough. (I’m reminded of the sandbag trick from
Command & Conquer)
 
== 10. GameShark Codes ==
<pre>
[Enable code - Must be on!]
EE00 0000 0000
 
[P1 - Infinite L3 Turbo]
810F D30E FF64
 
[P1 - Infinite L2 Turbo]
810F D30E 0043
 
[P1 - Infinite L1 Turbo]
810F D30E 0022
 
[Super Exp Gain]
800C 5C86 FFFF
800F D1EA FFFF
8013 6326 FFFF
8013 6326 FFFF
 
Note: The Super Exp Gain code will multiply the experience you gain.  It
basically boils down to 1 level per enemy killed.  You can be level 99
before the end of the first level.  Also, this code is a bit buggy, and
can cause freezes for some reason.  Best thing to do is turn it on, save
the game, then turn it off and continue without it.
</pre>
 
== 12. FAQ ==
<pre>
Q:  What does "Outed" mean?
A:  Outed is actually how I heard "is it."  After consulting somebody
with better hearing than me, I changed it.  It means all the enemies
will go after your first.  Useless in 1 player, but can be used as a
strategy device in multi (make everything attack the warrior instead of
the archer)


Q:  How do I get the nude Valkyrie/Archer?
{{ToC}}
A:  To the extent of my knowledge, you can’t.  I’ve seen many codes for
{{Gauntlet}}
    this, but none of them seem to work, so for now I’m saying it isn’t
    possible.  (I’ve also looked through the code for the game, and I
    can’t find anything that gives you access to any other skins aside
    from the publicly known playable characters.)
</pre>


==Misc ==
[[Category:Dungeon crawler]]
<pre>
[[Category:Single player]]
*** Star Wars Sighting ***
[[Category:Multiplayer]]
It occurred to me as I was playing the game, there was a large number
[[Category:MAME]]
of Star Wars references.  Here’s the list so far:
-The tentacle things from the Castle Courtyard remind me of the
  creature from the garbage compactor on the Death Star.
-The Ricochet noise sounds like the blasters.
-The Ice Yeti looks alot like the Hoth Ice Creature
-The scream of the suicide sounds like the Tie Fighter fly-by, lowered
  in pitch.
</pre>

Latest revision as of 19:34, 4 April 2023

Box artwork for Gauntlet Legends.
Box artwork for Gauntlet Legends.
Gauntlet Legends
Developer(s)Atari Games, Midway Games
Publisher(s)Atari Games, Midway Games
Year released1998
System(s)Arcade, Nintendo 64, PlayStation, Sega Dreamcast
Expansion pack(s)Gauntlet Dark Legacy
Preceded byGauntlet IV
Followed byGauntlet: Seven Sorrows
SeriesGauntlet
Genre(s)Dungeon crawler
Players1-4 (Arcade, Nintendo 64 and Sega Dreamcast),
1-2 (Sony PlayStation)
ModesSingle player, Multiplayer
Rating(s)ESRB TeenELSPA Ages 15+
LinksGauntlet Legends ChannelSearchSearch
Gauntlet Legends marquee

Gauntlet Legends is a three-dimensional dungeon crawler arcade game that was released by Atari Games in 1998, based on their classic Gauntlet series. It runs on that company's Vegas hardware (an MIPS R5000 that runs at 200 MHz, with an Analog Devices ADSP-2104 that runs at 16 MHz), and the players have a choice between four basic characters of Warrior, Valkyrie, Wizard and Archer (elf), but there are also several bonus characters. The game is divided into five worlds with several levels each and the players' goal is to find obelisks and rune stones which shall restore the power of Sumner (this game's protagonist aside from the players) so he can defeat the evil demon Skorne. The players gain levels by killing enemies, and with every level their statistics improve. The success of the game led to an expansion of sorts, Gauntlet Dark Legacy, in 1999 (the same year this game was converted to the Nintendo 64 console by Midway Games), which featured new characters and worlds as well as those from this game. In 2000, the game was also converted to the Sony PlayStation and Sega Dreamcast.

Story[edit]

This is taken from the backs of the ports' boxes, the fronts of which are displayed in the gallery below:

Battle your way through the Gauntlet
realm and become a legend!
Arm yourself and up to 3 friends, for adrenaline-drenched
4-player action in the legendary Gauntlet universe. Destroy evil
forces in the 7 kingdoms! Experience 3 never-before-seen
worlds filled with new enemies, traps and treasures!
Use powerful sorcery, exotic power-ups and new "Items of
Legend" to save the Realm from the Demon Lord Skorne!
Choose from the 4 Classic Characters (and unlock FIVE
hidden characters) to fight hordes of vile enemies and 6 vicious bosses!
Become part of the Gauntlet saga by solving over 20 magical
quests complete with new in-engine cinematics to tell the rich
story line!
Do YOU have what it takes
to become a legend?
© Atari Games 1998

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