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| {{wikify}} | | {{Header Nav|game=Gauntlet Legends}} |
| {{stub}} | | {{Game |
| {{needinfobox}}
| | |completion=3 |
| {{needcat}}
| | |image=Gauntlet Legends flyer.jpg |
| | |
| {{All Game Nav|game=Gauntlet Legends|num=0}}
| |
| {{infobox
| |
| |title=Gauntlet Legends | | |title=Gauntlet Legends |
| |developer= | | |developer={{colist|Atari Games|Midway Games}} |
| |publisher= | | |publisher={{colist|Atari Games|Midway Games}} |
| |releasedates= | | |year=1998 |
| |genre= | | |systems={{syslist|cade|n64|ps|dc}} |
| |platform= | | |ratings={{ESRB|T}}{{ELSPA|15}} |
| |ratings= | | |genre=[[Dungeon crawler]] |
| | |players=1-4 (Arcade, Nintendo 64 and Sega Dreamcast),<br>1-2 (Sony PlayStation) |
| | |modes=[[Single player]], [[Multiplayer]] |
| | |expansion=[[Gauntlet Dark Legacy]] |
| | |preceded by=[[Gauntlet IV]] |
| | |followed by=[[Gauntlet: Seven Sorrows]] |
| | |series=Gauntlet |
| }} | | }} |
| | {{marquee|Gauntlet Legends marquee.jpg}} |
| | '''Gauntlet Legends''' is a three-dimensional [[dungeon crawler]] arcade game that was released by [[Atari Games]] in [[1998]], based on their classic [[:Category:Gauntlet|Gauntlet series]]. It runs on that company's Vegas hardware (an MIPS R5000 that runs at 200 MHz, with an Analog Devices ADSP-2104 that runs at 16 MHz), and the players have a choice between four basic [[Gauntlet Legends/Characters|characters]] of Warrior, Valkyrie, Wizard and Archer (elf), but there are also several bonus characters. The game is divided into five worlds with several levels each and the players' goal is to find obelisks and rune stones which shall restore the power of Sumner (this game's protagonist aside from the players) so he can defeat the evil demon Skorne. The players gain levels by killing enemies, and with every level their statistics improve. The success of the game led to an expansion of sorts, [[Gauntlet Dark Legacy]], in [[1999]] (the same year this game was converted to the [[Nintendo 64]] console by [[Midway Games]]), which featured new characters and worlds as well as those from this game. In [[2000]], the game was also converted to the [[Sony PlayStation]] and [[Sega Dreamcast]]. |
|
| |
|
| ==Table of Contents==
| | <gallery> |
| {{:Gauntlet Legends/Table of Contents}}
| | File:Gauntlet Legends title screen.png|The game's title screen. |
| {{-}}
| | File:Gauntlet Legends cabinet.jpg|Upright arcade cabinet. |
| <pre> | | File:Gauntlet Legends gameplay.jpg|Screenshot of the game. |
| Title: Gauntlet Legends (Midway)
| | File:Gauntlet Legends Nintendo 64 cover.jpg|The N64 version's cover. |
| Platform: Nintendo 64
| | File:Gauntlet legends front cover.jpg|PlayStation version cover |
| Genre: Action/RPG
| | File:Gauntlet Legends Sega Dreamcast cover.jpg|Dreamcast version cover |
| Released: 9/22/99
| | </gallery> |
| Players: 1-4
| |
| Expansion Pak: Required for multiplayer game.
| |
| Memory Pak: Required to save games/characters (4 pages each)
| |
| </pre>
| |
| Gauntlet Legends is a 3D Action/RPG game based on the original arcade game that everybody played in the late 80's/early 90's. You have a choice between 4 basic characters; Warrior, Valkyrie, Archer(read “Elf”) and Wizard. There are bonus characters attainable in the game. You save your games and characters on the Memory Pak. The game supports up to 4 people, but the it is completely playable by 1 player. The game is broken up into 5 "worlds" with several levels in each world. Your goal is to find obelisks and rune stone use to restore the power of Sumner, so he can defeat the evil demon Skone. You gain levels by killing things, and with each level your stats improve. | |
| <pre>
| |
| ====================
| |
| == 3. Characters ==
| |
| ====================
| |
| *** Warrior ***
| |
| Name: Koric
| |
| Basic Weapon: Axe
| |
| Familiar: Dragonfly
| |
| Prime Stat: Strength
| |
| </pre> | |
| The Warrior hits hard, and can take the same punishment back. It’s a very forgiving character for the beginning player. His magic is weak, so don’t expect potions to save you every time. If you get him in a crowd of baddies, he swings his axe with double strokes, and mows stuff down pretty darn quick.
| |
| <pre>
| |
| Starting Stats
| |
| Strength: 150
| |
| Speed: 115
| |
| Armor: 120
| |
| Magic: 90
| |
|
| |
|
| *** Valkyrie ***
| | ==Story== |
| Name: Freya
| | ''This is taken from the backs of the ports' boxes, the fronts of which are displayed in the gallery below:'' |
| Basic Weapon: Sword
| |
| Familiar: Eagle
| |
| Prime Stat: Armor
| |
| </pre>
| |
| The Valkyrie is the female counterpart to the Warrior. Her emphasis is more on taking damage, rather than dealing it. Average speed and magic abilities make her a balanced character, another good choice for a newbie.
| |
| <pre>
| |
| Starting Stats
| |
| Strength: 130
| |
| Speed: 130
| |
| Armor: 130
| |
| Magic: 100
| |
|
| |
|
| *** Archer ***
| | {{Story|center=1|'''Battle your way through the Gauntlet''' |
| Name: Aeowyn
| | '''realm and become a legend!''' |
| Basic Weapon: Bow
| | Arm yourself and up to 3 friends, for adrenaline-drenched |
| Familiar: Butterfly
| | 4-player action in the legendary Gauntlet universe. Destroy evil |
| Prime Stat: Speed
| | forces in the 7 kingdoms! Experience 3 never-before-seen |
| | | worlds filled with new enemies, traps and treasures! |
| The Archer (I still think she should be the Elf) is the fastest
| | Use powerful sorcery, exotic power-ups and new "Items of |
| 7character. Her bow can be shot at a very fast rate, but in a toe-to-toe
| | Legend" to save the Realm from the Demon Lord Skorne! |
| fight, she’s going down. The Archer is a difficult character to start
| | Choose from the 4 Classic Characters (and unlock FIVE |
| out with, because one big rush, and it’s over. The Archer does make an
| | hidden characters) to fight hordes of vile enemies and 6 vicious bosses! |
| excellent backup for the Warrior or Valkyrie in a multiplayer game.
| | Become part of the Gauntlet saga by solving over 20 magical |
| | | quests complete with new in-engine cinematics to tell the rich |
| Starting Stats
| | story line! |
| Strength: 100
| | '''Do YOU have what it takes''' |
| Speed: 145
| | '''to become a legend?''' |
| Armor: 80
| | © Atari Games 1998 |
| Magic: 100
| | }} |
| | |
| *** Wizard ***
| |
| Name: Siris
| |
| Basic Weapon: Staff
| |
| Familiar: Dragon
| |
| Prime Stat: Magic
| |
| | |
| The Wizard is your typical scholar. His distance attacks are the best,
| |
| and his magic is above all the rest. A little easier for a novice
| |
| player, because of the good damage from a distance, and the better
| |
| effect of potions in a jam. The wizard will get his mystical butt
| |
| kicked in close quarters though, so beware.
| |
| | |
| Starting Stats
| |
| Strength: 80
| |
| Speed: 120
| |
| Armor: 90
| |
| Magic: 160
| |
| | |
| *** Bonus Characters ***
| |
| The bonus characters are attainable through the game in bonus
| |
| worlds, located in certain levels. You access the level by standing on
| |
| the door with the skull and crossbones on it. You must gather 50 of the
| |
| coins in those levels to unlock those characters. They're basically all
| |
| skins for the base classes. You really don’t need a guide for each
| |
| bonus levels. If you walk on two legs you’re overqualified to figure
| |
| them out.
| |
| The only catch with them is once you switch to a bonus character,
| |
| you’re stuck with the bonus characters. If you’re playing a wizard,
| |
| then switch to the Minotaur, you’re gonna have to earn the Jackal to
| |
| play as a wizard again. Your stats themselves don’t change, but you
| |
| have to remember to take on the fighting aspects of your new class.
| |
| The up side is that once you have the “basic” 4 bonus characters,
| |
| you can essentially switch your class any time you’re not in a level.
| |
| Going into a close quarter melee level? Grab your Minotaur. Expecting
| |
| more distanced combat? Tigress to the rescue.
| |
| I’ve been asked, so I’ll address it. Each player must collect 50
| |
| coins to switch to the bonus characters. Just because one person has
| |
| access to them doesn’t mean that anybody who plays with them will have
| |
| access to them, but since the newer player will have access to all the
| |
| levels the older player has, the older player can take them to the bonus
| |
| worlds and let them collect the coins. Simple as that.
| |
| | |
| Minotaur (Warrior)
| |
| How to get: Mountain Cliff
| |
| | |
| Tigress (Archer)
| |
| How to get: Town Fields
| |
| | |
| Falconess (Valkyrie)
| |
| How to get: Castle Treasury
| |
| | |
| Jackal (Wizard)
| |
| How to get: Ice Camp
| |
| | |
| Sumner (Wizard)
| |
| How to get: Battlefield Trenches (Not Fortress like I said before,
| |
| Thanks to MATT223344@aol.com for pointing out my mistake.)
| |
| </pre>
| |
| ==Controls==
| |
| The basic controls are just that, basic.
| |
| | |
| * Control Stick: Move/Aim
| |
| * A Button: Attack
| |
| * B Button: Magic
| |
| * Z Trigger: Turbo
| |
| * C Buttons: Move through inventory
| |
| * R Button: Activate/Use
| |
| | |
| There is one other pre set control style, Crossbow. It basically switches Turbo and Attack. You can also customize the buttons to any configuration you like. With the Crossbow config you can even play two characters at the same time.
| |
| | |
| ==Items==
| |
| <pre>
| |
| There are many items collectible throughout the game. Most of the time
| |
| I don't keep them, instead I sell them back to Sumner to buy stats. The
| |
| only ones I keep around are keys and potions.
| |
| | |
| *** Powerup Items ***
| |
| Compass
| |
| You start the game with the compass, you can toggle it, and it’s
| |
| infinite. It’s good to help you navigate.
| |
| Key
| |
| The keys are used to unlock gates with locks and treasure chests.
| |
| Any key works in any gate/chest. Keys can be carried between levels,
| |
| so if you find yourself short, you can always go back to a previous
| |
| level and pick up more (or even buy them from Sumner).
| |
| Potion
| |
| The potions are the magic attack. They come in different "flavors"
| |
| (Light, Fire, Ice, Electric), but they're all basically the same.
| |
| There are several different methods of using them; MAGIC starts a
| |
| blast centered around the character, ATTACK+MAGIC throws it like a
| |
| grenade, TURBO+MAGIC activates it like a shield, and shooting them
| |
| before picking them up has the same effect as just pressing MAGIC,
| |
| just centered over the potion, and much weaker. The strength of the
| |
| potions depends on the characters magic rating.
| |
| Acid/Electric/Fire Breath
| |
| These give you a limited number of breath attacks. You basically
| |
| exhale the element of choice from your mouth for several seconds
| |
| while sweeping your head back and forth.
| |
| Light/Acid/Electric/Fire Amulet
| |
| Applies the element to your primary weapon, increasing damage.
| |
| Electric/Fire Shield
| |
| Give you a shield, similar to the potion shield, that harms enemies
| |
| and protects the character
| |
| Invisibility
| |
| Makes the character invisible to enemies. It’s only partial, because
| |
| I still get attacked with it on.
| |
| Levitate
| |
| Pretty useless, but it lets you float over ground based traps.
| |
| Speed Boots
| |
| Give you a surge of speed, great for making getaways.
| |
| 3/5 Way Shot | |
| Give you X projectiles for each shot you take. All shoot to toward
| |
| he direction you're facing, just spread out.
| |
| Rapid Fire
| |
| Increases your rate of fire.
| |
| Reflect Shot
| |
| Your projectile attacks bounce off the walls
| |
| Reflect Shield
| |
| Bounces attacks at the character back at the attacker
| |
| Super Shot
| |
| Give you a limited number of attacks simulating a L3 turbo.
| |
| Timestop
| |
| Pauses enemies, generators, traps, and the like. Incredible
| |
| potential for abuse (See Cheap Tricks below)
| |
| Phoenix Familiar
| |
| Gives you a limited Phoenix familiar, that acts like an extra weapon
| |
| (plus, it looks cool)
| |
| Player Growth
| |
| Makes a player the size of a golem/elemental
| |
| Shrink Enemies
| |
| Reduces the size of all enemies
| |
| Thunder Hammer
| |
| A large hammer with limited shots that you swing overhead down onto
| |
| enemies (Flying Circus anybody?)
| |
| Anti-Death Halo
| |
| Rare item that makes Death flee from you. If you can corner him, you
| |
| can drain life from him. After you beat the game, you get a
| |
| permanent halo.
| |
| Invulnerablity
| |
| There are two levels of invulnerability. Silver blocks damage to you,
| |
| and gold has you gain health instead of losing it.
| |
| Treasure Chests
| |
| Open with a key and can contain virtually every powerup item, along
| |
| with a few other things, including Gold, Death, and scrolls
| |
| Barrels
| |
| Breaking barrels with your weapons will reveal the same variety of
| |
| items as treasure chests do, or nothing at all. There are also green
| |
| barrels which, when hit, release a small poison cloud, and red
| |
| barrels which explode when they’re shot.
| |
| Red Switches
| |
| Red switches control the environment (raise platforms, open doors,
| |
| etc.) There are three types, the first is a standard switch. Step
| |
| on it, and it lowers a gate, or whatever. The second type only are
| |
| active when you’re standing on them, as soon as you get off, whatever
| |
| changed reverts to what it was. These are usually associated with
| |
| bridges. The third works like an elevator call button, and brings an
| |
| elevator to your level.
| |
| Gold
| |
| You pick up gold from the ground, barrels or chests, and can use it
| |
| to buy stats and powerup items from Sumner.
| |
| Food
| |
| Found on the ground and in barrels/chests. Fruit restores 50 health
| |
| and meat restores 100 points.
| |
| Scrolls
| |
| Scrolls are notes from Sumner(?) that give you tips along the way.
| |
| They will often give you a cryptic hint about how to proceed, or
| |
| where to find items/runes/etc.
| |
| </pre>
| |
| ==Tip/Tricks ==
| |
| ===General===
| |
| 1. USE YOUR TURBOS!!! I can’t stress this enough. Many, many people
| |
| only use their turbos when they’re overwhelmed. You have as many as you
| |
| want, all you have to do is let them recharge. Looking up a blind ramp?
| |
| Fire off a L3. The L3’s penetrate walls for quite a distance, so you
| |
| can clear out areas behind gates _before_ you unlock them. (If you want
| |
| an idea how far they reach, fire one at the beginning of a level, toward
| |
| where you know the rest of the level is, and listen as it destroys
| |
| stuff.)
| |
| | |
| 2. Shoot relentlessly. It never hurts to fire a couple blind shots
| |
| every now and then. Also, if you see enemies keep popping up from a
| |
| particular spot off the screen: unleash on that spot. There’s probably
| |
| a generator just out of sight, and you can pick it off before it’s a
| |
| problem. Also, shooting up a ramp as you’re ascending can take care of
| |
| any pesky suicide bombers that may be coming down to “greet” you.
| |
| | |
| 3. Pressing the ATTACK button repeatedly will result in faster attacks
| |
| than holding down the button (from David(Hurkyl@msn.com) for this one)
| |
| | |
| 3. Fight according to your character. If you’re the Wizard or the
| |
| Archer, keep your distance, take them out from across the screen. If
| |
| you’re the Valkyrie or Warrior, run right into the middle of things
| |
| swinging like mad. Remember to adopt the correct fighting style if you
| |
| switch to a bonus character.
| |
| | |
| 4. Don’t forget your potions. If you’re being swarmed use TURBO+MAGIC | |
| to create a shield out of a potion. Then just walk out, the shield will
| |
| take care of the enemies. This tactic also works if you want to run in
| |
| and strike at a generator or two. Also, using ATTACK+MAGIC if you have | |
| to clear out a distant group and are out of Turbos. The Shields also | |
| work the same way, except more plow-shaped.
| |
| | |
| 5. A little trick that works will for those bridges that only appear
| |
| when you’re on the switch: Usually you’d use Turbo, or the speed boost,
| |
| but sometimes it’s still tough. All you need to do is lure an enemy
| |
| onto the bridge while you’re standing on the switch. Then you can get
| |
| off the switch, and the bridge will stay as long as there’s something on
| |
| it.
| |
| | |
| ===Leveling Up===
| |
| 1. For easy level ups, find a spot where the enemies bottleneck, and
| |
| are forces to come through a small gate/portal. Also, it helps if
| |
| there's a couple of generators nearby. Then just keep shooting from a
| |
| distance, picking them off. When the flood dies down, just run to where
| |
| the generators are, hit them once, and run back out. This will restart
| |
| the stream of enemies, and you can keep going.
| |
| | |
| 2. You can always go back. If you think you’re a bit soft for a new
| |
| level, head back to an easy one you’ve already beat. You can grab more
| |
| experience, and even stock up on goodies.
| |
| | |
| ===Stats===
| |
| <pre>
| |
| 1. The stats are:
| |
| Strength = better melee damage
| |
| Speed = faster movement
| |
| Magic = increased potion strength, radius and ranged attack damage
| |
| Armor = decreased damage from attacks
| |
| Health = more health (duh!)
| |
| (Thanks to David (Hurkyl@msn.com) for pointing out the oversight in
| |
| the damages)
| |
| | |
| 2. Go back through easy levels, or use Cheap Trick #1 below, to collect
| |
| a whole bunch of item (Mountain Cavern is good), then sell the to Sumner
| |
| and buy stats.
| |
| | |
| 3. Leveling up increases your stats.
| |
| | |
| *** Bosses ***
| |
| 1. HAVE THE LEGEND WEAPON, it makes things a whole lot easier
| |
| Mountain Dragon = Ice Axe from Castle Treasury
| |
| Castle Chimera = Scimitar from Mountain Cavern
| |
| Ice Yeti = Fire Scroll from Town Spire
| |
| Town Plague = Javelin from Ice Fissure
| |
| Skorne = Soul Saver from Battlefield Fortress
| |
| | |
| 2. Multishots, Reflect Shields, Speed Boots, and Rapid Fire make them almost simple.
| |
| </pre>
| |
| | |
| ==Enemies==
| |
| -Generators: Generators produce a finite number of enemies. The
| |
| enemies produced by generators are all melee fighters. The larger the
| |
| generator, the more powerful the enemies are that it produces. As you
| |
| attack generators, they get weaker, and produce weaker enemies. If a
| |
| generator stops producing enemies, one hit will start it on a new set.
| |
| | |
| -Death: Death appears as a shrouded Reaperesque figure that drains life
| |
| out of you with a beam resembling green fire when he gets close. The
| |
| easy way to kill Death is with a potion, and if you do it before they
| |
| come out of the chest/barrel, they will appear as food instead. If you
| |
| happen to have an Anti-Death Halo, they will try to avoid you. You can
| |
| try and catch them, and drain some life from them, if you would like.
| |
| | |
| -Golems/Elementals: These creatures are large, approximately the size
| |
| of the giant player. They generally sit dormant on the ground until
| |
| they are approached, at that point they begin attacking you. Their
| |
| attacks hurt, a lot, and will knock you to the ground. The best method
| |
| is to pull back and unleash some Turbo attacks on them.
| |
| | |
| -Archers/Bombers: These enemies are not spawned from generators, and
| |
| are in place when you start the level. They either shoot arrows, or
| |
| hurl bombs at you from a distance, usually in a location where there are
| |
| melee attackers all around you. Either rush them (they will retreat) or
| |
| back out of range, wait for the coast to clear, then head in.
| |
| | |
| -Suicide Bombers: The bombers charge at your carrying either a poison | |
| or explosive barrel. When they run into you they blow up. The trick is
| |
| to listen for the yell, then start shooting blindly ahead of you. | |
| Sometimes you’ll hit them before they even show up. They’re fast, but
| |
| not too fast, you can shoot them down if you see them coming. Beware,
| |
| if you shoot them too close, you’ll still get part of the explosion.
| |
| | |
| ==Experience ==
| |
| This is a general list of the experience required to gain each level.
| |
| The number may not be exact, but will give the general neighborhood of
| |
| each level.
| |
| <pre>
| |
| .===================. .==================.
| |
| | Lev | Experience | | Lev | Experience |
| |
| :===================: :==================:
| |
| | 1 | 0 | | 51 | 200000 |
| |
| | 2 | 1000 | | 52 | 207250 |
| |
| | 3 | 2000 | | 53 | 214500 |
| |
| | 4 | 3250 | | 54 | 229500 |
| |
| | 5 | 4500 | | 55 | 237250 |
| |
| | 6 | 6000 | | 56 | 245000 |
| |
| | 7 | 7500 | | 57 | 253000 |
| |
| | 8 | | | 58 | 261000 |
| |
| | 9 | 11000 | | 59 | 269000 |
| |
| | 10 | 13000 | | 60 | |
| |
| | 11 | | | 61 | 277500 |
| |
| | 12 | | | 62 | 285000 |
| |
| | 13 | | | 63 | 294500 |
| |
| | 14 | | | 64 | 303250 |
| |
| | 15 | | | 65 | 312000 |
| |
| | 16 | | | 66 | 321000 |
| |
| | 17 | | | 67 | |
| |
| | 18 | | | 68 | 339250 |
| |
| | 19 | | | 69 | |
| |
| | 20 | | | 70 | |
| |
| | 21 | 42500 | | 71 | |
| |
| | 22 | 45000 | | 72 | |
| |
| | 23 | 49500 | | 73 | 387000 |
| |
| | 24 | 53250 | | 74 | 397000 |
| |
| | 25 | 57000 | | 75 | 407000 |
| |
| | 26 | 61000 | | 76 | 417250 |
| |
| | 27 | 65000 | | 77 | 427500 |
| |
| | 28 | 69250 | | 78 | 438000 |
| |
| | 29 | 73500 | | 79 | 448500 |
| |
| | 30 | 78000 | | 80 | 459250 |
| |
| | 31 | | | 81 | 470000 |
| |
| | 32 | | | 82 | |
| |
| | 33 | | | 83 | 492250 |
| |
| | 34 | | | 84 | 503250 |
| |
| | 35 | | | 85 | 514500 |
| |
| | 36 | | | 86 | 526000 |
| |
| | 37 | | | 87 | 537500 |
| |
| | 38 | 118000 | | 88 | 549250 |
| |
| | 39 | 123500 | | 89 | 561000 |
| |
| | 40 | 129250 | | 90 | 573000 |
| |
| | 41 | 135250 | | 91 | 585000 |
| |
| | 42 | 141000 | | 92 | 597250 |
| |
| | 43 | 147000 | | 93 | 609500 |
| |
| | 44 | 153250 | | 94 | 622000 |
| |
| | 45 | 165000 | | 95 | 634750 |
| |
| | 46 | | | 96 | |
| |
| | 47 | 172500 | | 97 | |
| |
| | 48 | 129250 | | 98 | 675000 |
| |
| | 49 | 185000 | | 99 | 686000 |
| |
| | 50 | 198000 | | | |
| |
| '===================’ '==================’ | |
| </pre>
| |
| [Note] The blank ones I don’t have, either because they didn’t look
| |
| right, or I couldn’t find where I wrote them down. They’ll be there in
| |
| future revisions.
| |
| | |
| For those of you who care about such things, the equation of the
| |
| trendline was:
| |
| y = 61.285x^2 + 869.16x - 2016.6
| |
| I’m sure there’s actually a smoother line, but I only used the data
| |
| points I had for sure.
| |
| | |
| | |
| ==Cheap Tricks ==
| |
| 1. Ok, the cheapest of the cheap to be sure. Make sure you have 10-20
| |
| seconds of Freeze Time or Shrink Enemies, then go into a boss fight.
| |
| When you're almost dead, activate it, then let the boss kill you.
| |
| Select "Continue" after you're dead. When you restart, any level you go
| |
| into will have either no enemies (Freeze Time), or shrunken
| |
| enemies(Shrink Enemies). This is a good way to go through levels and
| |
| collect missed rune stone, and collect items to sell for stats. The
| |
| frozen time/shrunken enemies will last until you use the corresponding
| |
| item, or quit and restart.
| |
| | |
| 2. Enemies perceive item as barriers, and will not walk past them. You
| |
| can trap them on the far side of an item, and just pick them off,
| |
| they’ll never get close enough. (I’m reminded of the sandbag trick from
| |
| Command & Conquer)
| |
| | |
| == 10. GameShark Codes ==
| |
| <pre>
| |
| [Enable code - Must be on!]
| |
| EE00 0000 0000
| |
| | |
| [P1 - Infinite L3 Turbo]
| |
| 810F D30E FF64
| |
| | |
| [P1 - Infinite L2 Turbo]
| |
| 810F D30E 0043
| |
| | |
| [P1 - Infinite L1 Turbo]
| |
| 810F D30E 0022
| |
| | |
| [Super Exp Gain]
| |
| 800C 5C86 FFFF
| |
| 800F D1EA FFFF
| |
| 8013 6326 FFFF
| |
| 8013 6326 FFFF
| |
| | |
| Note: The Super Exp Gain code will multiply the experience you gain. It
| |
| basically boils down to 1 level per enemy killed. You can be level 99
| |
| before the end of the first level. Also, this code is a bit buggy, and
| |
| can cause freezes for some reason. Best thing to do is turn it on, save
| |
| the game, then turn it off and continue without it.
| |
| </pre>
| |
| | |
| == 12. FAQ ==
| |
| <pre>
| |
| Q: What does "Outed" mean?
| |
| A: Outed is actually how I heard "is it." After consulting somebody
| |
| with better hearing than me, I changed it. It means all the enemies
| |
| will go after your first. Useless in 1 player, but can be used as a
| |
| strategy device in multi (make everything attack the warrior instead of
| |
| the archer)
| |
|
| |
|
| Q: How do I get the nude Valkyrie/Archer?
| | {{ToC}} |
| A: To the extent of my knowledge, you can’t. I’ve seen many codes for
| | {{Gauntlet}} |
| this, but none of them seem to work, so for now I’m saying it isn’t
| |
| possible. (I’ve also looked through the code for the game, and I
| |
| can’t find anything that gives you access to any other skins aside
| |
| from the publicly known playable characters.)
| |
| </pre>
| |
|
| |
|
| ==Misc ==
| | [[Category:Dungeon crawler]] |
| <pre>
| | [[Category:Single player]] |
| *** Star Wars Sighting ***
| | [[Category:Multiplayer]] |
| It occurred to me as I was playing the game, there was a large number
| | [[Category:MAME]] |
| of Star Wars references. Here’s the list so far:
| |
| -The tentacle things from the Castle Courtyard remind me of the
| |
| creature from the garbage compactor on the Death Star.
| |
| -The Ricochet noise sounds like the blasters.
| |
| -The Ice Yeti looks alot like the Hoth Ice Creature
| |
| -The scream of the suicide sounds like the Tie Fighter fly-by, lowered
| |
| in pitch.
| |
| </pre>
| |