Power-ups are scattered around each district, and they can also be received by crushing vehicles. Health and Armor can respawn during play, but other power-ups won't until you quit and resume saved status.
Power-up
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Description
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Health
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Restores Health to 5 full hearts
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Armor
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10 extra Health against firearms: doesn't protect against being run over, direct hits from a Rocket Launcher, being arrested or falling.
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Get Outta Jail Free Card
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Keep weapons after being busted by cops once.
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Cop Bribe
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Wanted level cleared.
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Life +1
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Gain 1 life.
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Multiplier 1
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Increases multiplier of cash rewards.
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Respect!
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Gain 1 Respect with a gang if in its territory.
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The following power-ups have a time limit:
Power-up
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Description
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Double Damage
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Doubles damage of firearms. Does not affect Rocket Launcher, Grenades, Molotov Cocktails and Vehicle Bomb.
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ElectroFingers
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Shocks and eventually kills anyone who comes in close contact: best used by punching out your targets and then standing over them until killed.
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Fast Reload
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Reload twice as fast, so you can fire twice as fast.
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Invisibility
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Makes you invisible to gang members and law enforcement.
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Invulnerability*
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Invulnerable to fists, bullets and cars. Does not apply to ElectroGun, ElectroFingers, water, being blown up in a car or falling.
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