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| ==J.Frog== | | ==J.Frog== |
| *Type: Bionic - Physical
| | {{Gunbound/Mobile |
| *General: Reasonable attack and HP, very low defense, good mobility. Great for ruining your opponent's angles for shooting.
| | |name=Armour |
| **Shot 1: A green cheese or sponge thing. When it hits land (it goes through players), it starts rolling to the left for three seconds and then explodes. When traveling under a mobile, the rolling shot tends to slow down, so it handles easier than it looks.
| | |pic= |
| **NOTE: Shots 1 and 2 will not slow when under floating mobiles such as A.Sate.
| | |type=Bionic - Laser |
| :Damage: 150-250
| | |HP=930HP |
| :Delay: High
| | |base delay=50 |
| **Shot 2: Same as shot 1 but rolls to the right.
| | |turn delay=10 |
| *NOTE: Shot1 and Shot2 of J.Frog has the same delay.
| | |general=Reasonable attack and HP, very low defense but good mobility. Great for ruining your opponent's angles for shooting. |
| **'''ADVANCED''': To get higher damage when using a Dual shot, or double death, Try to land the shots as far away as possible from the target, but still in range that they will hit him/her. If done correctly, both shots will explode at diffrent times, doing around 400 damage instead of both exploding at th same time, doing around 250 damage.
| | |s1desc=A green sponge that when it hits land (it goes through players), it starts rolling to the left for three seconds and then explodes. When traveling under a mobile, the rolling shot tends to slow down, so it handles easier than it looks. |
| :Damage: 150-250
| | |s1dam=150-230 |
| :Delay: Medium-low (See, it's only relative to the other mobiles' Shot2)
| | |s1del=250 |
| **SS: Rolls in the direction it was shot, and is like the grub's SS because the entire time it is touching a player, it does damage to that player. It is best to shoot a tiny piece of land that your opponent is on, because then it will be touching your opponent the entire time and do ''lots'' of damage.
| | |s2desc=Same as Shot 1 but the sponge rolls to the right. |
| :Damage: 150-350
| | |s2dam=150-230 |
| :Delay: Low
| | |s2del=250 |
| | |ssdesc=Rolls in the direction it was shot, and is like the grub's SS because the entire time it is touching a player, it does damage to that player. It is best to shoot a tiny piece of land that your opponent is on, because then it will be touching your opponent the entire time and do ''lots'' of damage. |
| | |ssdam=150-350 |
| | |ssdel=800 |
| | }} |
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| ==Knight== | | ==Knight== |