Half-Life/Enemies: Difference between revisions

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==Early Game Enemies==
==Early Game Enemies==
===Barnacle===
===Barnacle===
{{YouTube
|video=cObbNE13yPI
|float=right
|width=200
|title=Half-Life 1: Eaten by a Barnacle 6
|duration=0:37
|description=What happens when you get eaten by a Barnacle.
}}
[[File:HLbs_barnacle.png|125px|left]]
[[File:HLbs_barnacle.png|125px|left]]
*'''Health''': 10/10/10
*'''Health''': 10/10/10
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*'''Damage: Electricity''': 10/10/15
*'''Damage: Electricity''': 10/10/15


Alien Slaves, also referred to as vortigaunts, are slaves from the alien planet Xen ordered by their master (whoever that may be) to kill anything that isn't from Xen, specifically humans. At long range, they attack by an electrical charge. When met at close range, they attack with their claws, causing a more damage than their electric bolt. You will know when a vortigaunt is about to attack because they will charge up their bolt for a couple of seconds, emitting green electricity into the air. When this happens, it is best to find cover because, even if you are moving, a vortigaunt's electric attack hardly ever misses a target in its range. Vortigaunts are best taken on with the [[Half-Life/Weapons#Assault Shotgun|shotgun]] at close range or with the [[Half-Life/Weapons#9mm Pistol|pistol]] at longer ranges.
Alien Slaves, also referred to as vortigaunts, are slaves from the alien planet Xen ordered by their master (whoever that may be) to kill anything that isn't from Xen, specifically humans. At long range, they attack by an electrical charge. When met at close range, they attack with their claws, causing more damage than their electric bolt. You will know when a vortigaunt is about to attack because they will charge up their bolt for a couple of seconds, emitting green electricity into the air. When this happens, it is best to find cover because, even if you are moving, a vortigaunt's electric attack hardly ever misses a target in its range. Vortigaunts are best taken on with the [[Half-Life/Weapons#Assault Shotgun|shotgun]] at close range or with the [[Half-Life/Weapons#9mm Pistol|pistol]] at longer ranges. If one is badly wounded, it will choose to run until cornered or finding another vortigaunt to help.
 
On Hard difficulty Alien Slaves are able to execute their electrical charge attack much faster, but can be prevented from doing so if shot couple of times before completing their charge sequence using either the MP5 or the Shotgun or Magnum, although it's often preferable to take cover.


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===Houndeye===
===Houndeye===
[[File:HLbs_houndeye.png|125px|left]]
[[File:HLbs_houndeye.png|125px|left]]
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==Mid-game Enemies==
==Mid-game Enemies==


===Human Grunt===
===HECU [Hazardous Environment Combat Unit]===
[[File:HLbs_grunt.png|125px|left]]
[[File:HLbs_grunt.png|125px|left]]
*'''Health''': 50/50/80
*'''Health''': 50/50/80
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*'''Damage: Kick''': 5/10/10
*'''Damage: Kick''': 5/10/10


Human Grunts, also referred to as "grunts", "marines", or simply "the military", are a special military task force dispatched by the U.S. Government to contain the incident at Black Mesa by killing everything, including the facility personnel. Grunts are the most common human enemy, and utilize a variety of weapons, vehicles and tactics against you. Grunts are usually armed with an [[Half-Life/Weapons#Assault Rifle|assault rifle]] and [[Half-Life/Weapons#Grenade|hand grenades]], but it is not uncommon to run into one with a [[Half-Life/Weapons#Assault Shotgun|shotgun]]. Human grunts aren't the strongest enemy, but they are crafty and use cover and tactics well. The weapon of choice depends mostly on the situation. At long distance, it is best to use the [[Half-Life/Weapons#Colt Python .357 Magnum|magnum]] or [[Half-Life/Weapons#Crossbow|crossbow]]. At medium range, the all-around [[Half-Life/Weapons#Assault Rifle|assault rifle]] is most likely the best weapon. You could also make one chase you around the corner, then equip the [[Half-Life/Weapons#Assault Shotgun|shotgun]] for when he rounds the corner.
HECU Millitary, also referred to as "grunts", "marines", or simply "the military", are a special military task force dispatched by the U.S. Government to contain the incident at Black Mesa by killing everything, including the facility personnel. Grunts are the most common human enemy, and utilize a variety of weapons, vehicles and tactics against you. Grunts are usually armed with an [[Half-Life/Weapons#Assault Rifle|assault rifle]] and [[Half-Life/Weapons#Grenade|hand grenades]], but it is not uncommon to run into one with a [[Half-Life/Weapons#Assault Shotgun|shotgun]]. Human grunts aren't the strongest enemy, but they are crafty and use cover and tactics well. The weapon of choice depends mostly on the situation. At long distance, it is best to use the [[Half-Life/Weapons#Colt Python .357 Magnum|magnum]] or [[Half-Life/Weapons#Crossbow|crossbow]]. At medium range, the all-around [[Half-Life/Weapons#Assault Rifle|assault rifle]] is most likely the best weapon. You could also make one chase you around the corner, then equip the [[Half-Life/Weapons#Assault Shotgun|shotgun]] for when he rounds the corner.
 
On Hard difficulty Human grunts are able to throw grenades more often, so It's recommended to constantly move and change cover more often to avoid explosions.


===Hagworm===
===Hagworm===
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Commonly known as "Black Ops", assassins are elite female operatives skillful in stealth and close combat. They utilize silenced pistols, grenades and a variety of martial arts kicks and jabs at close range. They have been confirmed to work independently of the military and have their own objectives to complete, one of which is eliminating you. Assassins are extremely fast and agile and can leap considerable distances, making them very hard to target. Often the only valid tactic is to back into a corner so they can only come at you from one or two directions. If you have any, [[Half-Life/Weapons#Snark|snarks]] are extremely effective against assassins, even if they don't kill them outright. When an assassin encounters snarks they will usually ignore you to fire wildly at the creatures, giving you a clear shot. Otherwise, a quick and powerful weapon, like the [[Half-Life/Weapons#Colt Python .357 Magnum|magnum]], should be used.
Commonly known as "Black Ops", assassins are elite female operatives skillful in stealth and close combat. They utilize silenced pistols, grenades and a variety of martial arts kicks and jabs at close range. They have been confirmed to work independently of the military and have their own objectives to complete, one of which is eliminating you. Assassins are extremely fast and agile and can leap considerable distances, making them very hard to target. Often the only valid tactic is to back into a corner so they can only come at you from one or two directions. If you have any, [[Half-Life/Weapons#Snark|snarks]] are extremely effective against assassins, even if they don't kill them outright. When an assassin encounters snarks they will usually ignore you to fire wildly at the creatures, giving you a clear shot. Otherwise, a quick and powerful weapon, like the [[Half-Life/Weapons#Colt Python .357 Magnum|magnum]], should be used.
On Hard difficulty it's even less recommended to take them head on due to the fact that they can use their cloaking behavior in this mode making it even harder to spot them.


==Late-Game Enemies==
==Late-Game Enemies==