Hopping Mappy: Difference between revisions

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{{Header Nav|game=Hopping Mappy|num=2}}
{{Header Nav|game=Hopping Mappy}}
{{Infobox
{{Game
|completion=3
|image=Hopping Mappy flyer.jpg
|title=Hopping Mappy
|title=Hopping Mappy
|image=[[Image:Hopping Mappy title screen.png]]
|japanese=ホッピングマッピー
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]]
|publisher=[[Namco]]
|japanese=ホッピングマッピー
|year=1986
|systems={{syslist|arcade}}
|title1=Arcade Archives Hopping Mappy
|developer1=[[Namco]]
|publisher1=[[Hamster Corporation]]
|year1=2022
|systems1={{syslist|switch|ps4}}
|ratings1={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{ACB|G}}
|genre=[[Action]]
|genre=[[Action]]
|systems=[[Arcade]]
|released={{rd|1986}}
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|preceded by=[[Mappy]]
|preceded by=[[Mappy]]
|followed by=[[Mappy-Land]]
|series=Mappy
|series2=Arcade Archives
}}
}}
{{Wikipedia}}
'''Hopping Mappy''' is an arcade game that was released by [[Namco]] in [[1986]]. It runs on the company's System 86 hardware, and as the name suggests, it is the sequel to [[Mappy]] - which was released three years earlier. It is also the first game from Namco that allowed scores not ending in "0" - the others are [[Bakutotsu Kijūtei]], [[Metal Hawk]], [[Golly! Ghost!]], [[Bubble Trouble: Golly! Ghost! 2]], [[Cosmo Gang: The Puzzle]] and [[Emeraldia]]. [[Phelios]], which is the same age as the second and third of these games, also gives the illusion of allowing these types of scores, but the smallest point value it can award to the players for killing an enemy is 10.


'''Hopping Mappy''' is an arcade game that was released by [[Namco]] in [[1986]]. It runs on Namco System 86 hardware and, as the name suggests, it is the sequel to [[Mappy]], which was released three years earlier.
The game brings back the characters from Mappy but it is not as effective; the reason for this is most likely because the player does not get any new weapons after each bonus round. The rounds do not get any more confusing because the cats move in preset patterns - and the main strategy that is used to get past them, is comprised of a difficult way to more or less stand still. There are a total of thirty-one distinct rounds that the player can continue through even if he runs out of lives (if set up to do so).


This game brings back the characters from Mappy but it just isn't as effective. The problem is most likely that the player doesn't get any new weapons for each sequence of four levels. The levels don't get any more confusing, and the main strategy that is used to get through them is comprised of a tricky way to more or less stand still. The enemies also move in fixed patterns. But it's a happy and cute little game for a bit, with 31 distinct levels that the player can continue through even if he loses all his lives, and it's worth playing through once without the later levels getting too frustrating.
<gallery>
File:Hopping Mappy title screen.png|Title screen.
File:Hopping Mappy gameplay.png|An early stage in the game, featuring only one Mewky.
File:Hopping Mappy gameplay 2.png|Another early stage in the game, this time featuring three Mewkies.
</gallery>


{{Continue Nav|nextpage=Elements}}
{{ToC}}
{{ToC}}
{{Mappy}}


[[Category:Arcade]]
[[Category:Namco]]
[[Category:Namco]]
[[Category:MAME]]
[[Category:Hamster Corporation]]
[[Category:Action]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]