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Namcorules (talk | contribs) No edit summary |
Namcorules (talk | contribs) (Namco's two electro-mechanical videogame hybrids, Golly! Ghost! and Bubble Trouble, also allowed scores that did not end in "0") |
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|preceded by=[[Mappy]] | |preceded by=[[Mappy]] | ||
|followed by=[[Mappy Land]] | |followed by=[[Mappy Land]] | ||
|series=Mappy | |||
}} | }} | ||
{{Wikipedia}} | {{Wikipedia}} | ||
'''Hopping Mappy''' is an arcade game that was released by [[Namco]] in [[1986]]. It runs on | '''Hopping Mappy''' is an arcade game that was released by [[Namco]] in [[1986]]. It runs on the company's System 86 hardware, and as the name suggests, it is the sequel to [[Mappy]] - which was released three years earlier. It is also the first game from Namco that allowed scores not ending in "0" - the others are [[Bakutotsu Kijuutei]], [[Metal Hawk]], [[Golly! Ghost!]], [[Bubble Trouble: Golly! Ghost! 2]], [[Cosmo Gang: The Puzzle]] and [[Emeraldia]]. [[Phelios]], which is the same age as the second and third of these games, also gives the illusion of allowing these types of scores, but the smallest point value it can award to the players for killing an enemy is 10. | ||
{{Continue Nav}} | {{Continue Nav}} | ||
The game brings back the characters from Mappy but it is not as effective; the reason for this is most likely because the player does not get any new weapons after each bonus round. The rounds do not get any more confusing because the cats move in preset patterns - and the main strategy that is used to get past them, is comprised of a difficult way to more or less stand still. There are a total of thirty-one distinct rounds that the player can continue through even if he runs out of lives (if set up to do so). | |||
<gallery> | <gallery> |
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