Hopping Mappy: Difference between revisions

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87 bytes added ,  26 February 2012
Namco's two electro-mechanical videogame hybrids, Golly! Ghost! and Bubble Trouble, also allowed scores that did not end in "0"
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(Namco's two electro-mechanical videogame hybrids, Golly! Ghost! and Bubble Trouble, also allowed scores that did not end in "0")
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|preceded by=[[Mappy]]
|preceded by=[[Mappy]]
|followed by=[[Mappy Land]]
|followed by=[[Mappy Land]]
|series=Mappy
}}
}}
{{Wikipedia}}
{{Wikipedia}}


'''Hopping Mappy''' is an arcade game that was released by [[Namco]] in [[1986]]. It runs on Namco System 86 hardware and, as the name suggests, it is the sequel to [[Mappy]], which was released three years earlier. It is also one of very few games from Namco to allow scores not ending in "0" - others include [[Bakutotsu Kijuutei]], [[Metal Hawk]], [[Cosmo Gang: The Puzzle]] and [[Emeraldia]]. [[Phelios]] also gives the illusion of allowing these scores, but the smallest point value it can award is 10.
'''Hopping Mappy''' is an arcade game that was released by [[Namco]] in [[1986]]. It runs on the company's System 86 hardware, and as the name suggests, it is the sequel to [[Mappy]] - which was released three years earlier. It is also the first game from Namco that allowed scores not ending in "0" - the others are [[Bakutotsu Kijuutei]], [[Metal Hawk]], [[Golly! Ghost!]], [[Bubble Trouble: Golly! Ghost! 2]], [[Cosmo Gang: The Puzzle]] and [[Emeraldia]]. [[Phelios]], which is the same age as the second and third of these games, also gives the illusion of allowing these types of scores, but the smallest point value it can award to the players for killing an enemy is 10.
 
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This game brings back the characters from Mappy but it just isn't as effective. The reason for this is most likely because the player doesn't get any new weapons after each bonus round. The levels don't get any more confusing because the cats move in preset patterns, and the main strategy that is used to get past them is comprised of a tricky way to more or less stand still. But it's a happy and cute little game for a bit, with thirty-one distinct levels that the player can continue through even if he loses all his lives, and it's worth playing through once without the later levels getting too frustrating.
The game brings back the characters from Mappy but it is not as effective; the reason for this is most likely because the player does not get any new weapons after each bonus round. The rounds do not get any more confusing because the cats move in preset patterns - and the main strategy that is used to get past them, is comprised of a difficult way to more or less stand still. There are a total of thirty-one distinct rounds that the player can continue through even if he runs out of lives (if set up to do so).


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