Guns[edit]
La Fontaine[edit]
Cheap toy gun shoots small plasma balls made of hydrogen frozen to absolute zero. The gun doesn't cause any critical damage, but still can give some extra power, when your credit card is almost dried out.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 0 | 4 | 15,000 |
Balls of plasma alternatingly fire upwards and downwards, flying in an odd arc-shape forward. | ||||
2 | 2 | 0 | 4 | 15,000 |
Improved speed and power. | ||||
3 | 2 | 1 | 5 | 25,000 |
Balls now fire upward and downward at the same time, with added heat and power. | ||||
4 | 2 | 1 | 6 | 30,000 |
Added speed. | ||||
Total | 85,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | No | No | No | Alchemy |
Scorpio Plasma Gun[edit]
Scorpio is a light plasma gun with a solid power but relatively low price, therefore suitable for customers with temporarily limited resources.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 2 | 0 | 5 | 25,000 |
Weapon fires slow moving balls of plasma which, if fired when the ship is not moving, seem to join up into lines of plasma. The shots do not last the whole screen. | ||||
2 | 2 | 1 | 5 | 50,000 |
Added heat. | ||||
3 | 3 | 1 | 6 | 75,000 |
Added speed. | ||||
Total | 150,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | Yes | Yes | No | Alchemy |
Daisycutter Mk. II[edit]
Daisycutter machinegun offers good firepower at a reasonable price, therefore is is a good choice for any non-professional killer.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 0 | 6 | 35,000 |
Fires a single-row line of bullets. | ||||
2 | 2 | 0 | 6 | 25,000 |
Fires a double-row line of bullets. | ||||
3 | 2 | 1 | 6 | 30,000 |
Fires a triple-row line of bullets. | ||||
4 | 2 | 1 | 7 | 40,000 |
Fires five rows of bullets which spread out in three sections. | ||||
5 | 3 | 1 | 7 | 50,000 |
Fires seven rows of bullets which spread out in three sections. | ||||
Total | 180,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | Yes | Yes | No | Alchemy |
Pink Panther[edit]
The Pink Panther is a very popular scatter gun. Thanks to its sophisticated construction, it covers an area in front of a ship with rich portions of lead. A very valuable weapon for those who don't want to bother with aiming and prefer to dispose of whole bunches of enemies at once.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 0 | 5 | 42,000 |
Two rows of slow-firing pink shots, spreading out. | ||||
2 | 2 | 1 | 6 | 28,000 |
Same as before, but faster. | ||||
3 | 2 | 1 | 6 | 50,000 |
Four rows of fast-firing pink shots, spreading out. | ||||
4 | 3 | 3 | 7 | 60,000 |
Six rows of fast-firing pink shots, spreading out. | ||||
Total | 180,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | Yes | Yes | No | Alchemy |
Autotrack Minigun[edit]
Autotracking guns have a sophisticated aiming system that can save you a lot of work. This particular type is light, fast and flexible. Especially effective against troopers and light machinery.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 0 | 0 | 4 | 35,000 |
Fires weak shots at the nearest target. | ||||
2 | 1 | 0 | 4 | 25,000 |
Added power. | ||||
3 | 1 | 0 | 4 | 40,000 |
Added speed. | ||||
4 | 1 | 0 | 4 | 40,000 |
Added speed. | ||||
Total | 180,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | Yes | No | Yes | Alchemy |
Radiator Mk.III[edit]
This type of disperse gun gives a good chance to anyone without precise aiming skills and for poor devils under siege. The gun is designed for spreading great bulks of bullets in many directions simultaneously. Great choice as a secondary weapon system.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 0 | 1 | 6 | 52,000 |
Two rows of bullets fire diagonally up and down. | ||||
2 | 1 | 1 | 6 | 13,600 |
Three rows, with one firing forward. | ||||
3 | 1 | 1 | 6 | 13,600 |
The original two rows are doubled, forward shooting removed. | ||||
4 | 1 | 1 | 6 | 13,600 |
Added forward shooting. | ||||
5 | 1 | 1 | 7 | 13,600 |
Fires in five different direction, in a rough star shape. | ||||
6 | 1 | 1 | 7 | 120,000 |
Guns firing in the primary direction are doubled. | ||||
Total | 180,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | Yes | Yes | No | Connection |
Tornado Railgun[edit]
This very untraditional weapon is a result of cooperation between Freecorp and Anarchy Ltd. Tornado fires constant stream of metal scraps. This unique weapon uses no ammo. It consumes parts of matter sucked out of surrounding ships and uses it directly to load the weapon.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 1 | 7 | 94,000 |
Fires two rows of metal scraps forward. | ||||
2 | 1 | 2 | 7 | 36,000 |
Fires three rows. | ||||
3 | 2 | 2 | 7 | 50,000 |
Fires two rows somewhat diagonally. | ||||
4 | 2 | 3 | 7 | 90,000 |
Fires a massive stream of shots forward. | ||||
Total | 270,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Special shots (infinite) | Yes | Yes | No | Connection |
Charge Generator[edit]
Charge generators are gadgets with simple construction, but outstanding firepower. They make arcs of energy in front of the ship that burn any matter with power from 2 to 20 megavolts.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 6 | 4 | 1 | 500,000 |
Slowly fires arcs of energy at close-range. | ||||
2 | 7 | 5 | 2 | 550,000 |
Slightly longer range. | ||||
3 | 7 | 6 | 3 | 1,150,000 |
Added range and speed. | ||||
Total | 2,200,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | No | No | No | Delivery |
Pulse Gun[edit]
Pulse guns are quite cheap and effective weapons. Professionals with temporary cash problems often choose them as a good compromise before they gather enough hacks for more exciting gear like VXes.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 2 | 6 | 70,000 |
Fires a single row of shots. | ||||
2 | 1 | 2 | 6 | 35,000 |
Slightly more powerful. | ||||
3 | 2 | 2 | 6 | 30,000 |
Fires two rows of shots. | ||||
4 | 2 | 2 | 6 | 40,000 |
Added firepower. | ||||
Total | 175,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | Yes | No | Delivery |
Tectonic Laser[edit]
This device was created for geological research originally, but the high energy of its beam can be used as an anti-ground weapon.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 2 | 2 | 6 | 90,000 |
Fires shots diagonally downwards (or upwards if it's a rear gun). | ||||
2 | 2 | 2 | 6 | 35,000 |
Added firepower. | ||||
3 | 2 | 2 | 7 | 40,000 |
Added speed. | ||||
4 | 2 | 2 | 7 | 60,000 |
Added speed. | ||||
Total | 225,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | No | No | Electric |
Skywalker Hypergun[edit]
Lucascorp company appears on the scene as fast as it vanishes lately. It is not very successful, but one of its products breaks through and becomes popular. The Skywalker Hypergun fires very destructive and, above all, extremely fast beams, which help to track fast moving fighters even at long distances.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 2 | 3 | 6 | 175,000 |
Fires fast energy shots forward. | ||||
2 | 2 | 3 | 6 | 40,000 |
Added power. | ||||
3 | 2 | 3 | 6 | 55,000 |
Added power. | ||||
4 | 2 | 3 | 7 | 65,000 |
Added speed, shots spread out a little. | ||||
5 | 3 | 4 | 7 | 75,000 |
Added speed and power. | ||||
Total | 410,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | Yes | No | Electric |
Superkiller Mk.I[edit]
With Superkiller, Rotostora company presents a fine heavy rotary cannon with wide utilization in any standard military situation. Basic limited model gives disposable force for a very nice price. More fastidious customers can enjoy full firepower after a few upgrades.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 2 | 0 | 4 | 210,000 |
Standard shots. | ||||
2 | 2 | 0 | 5 | 120,000 |
Added speed. | ||||
3 | 3 | 0 | 4 | 160,000 |
Doubled bullet output, less speed. | ||||
4 | 3 | 1 | 5 | 180,000 |
Added speed. | ||||
Total | 670,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | Yes | Yes | No | Fandango |
ManicMiner[edit]
Mining device of Nuzzle and Co. re-arranged into a weapon. Strikes with strong pulses originally expected to unhinge a mass of asteroids but suitable for disassembling space ships as well. Higher levels divide the pulses into many boosted streams, but this is not a very safe modification.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 2 | 1 | 6 | 267,000 |
Fires pulses directly upwards and downwards of the ship. | ||||
2 | 3 | 1 | 6 | 66,000 |
Added power. | ||||
3 | 3 | 2 | 6 | 68,000 |
Fires two streams of pulses. | ||||
4 | 4 | 2 | 6 | 94,000 |
Fires three streams of pulses. | ||||
5 | 5 | 2 | 6 | 107,000 |
Added power. | ||||
Total | 692,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | Yes | No | Fandango |
Acid Gun[edit]
Use of this weapon is not legal in many parts of the universe. This terrible gadget was constructed especially for use against living beings. Acid gun spits streams of very aggressive chemicals, that decomposes quickly (and painfully) any object it falls upon.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 0 | 7 | 150,000 |
Spits falling acid forward, but not very far. | ||||
2 | 2 | 0 | 7 | 90,000 |
Firing distance increased. | ||||
3 | 2 | 0 | 7 | 110,000 |
Firing distance increased. | ||||
Total | 350,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Special shots (acid) | No | No | No | Garden Warden |
J.C. Superstar 33[edit]
Weapon was constructed by lunatic DJ Handuras back in 2660. DJ created the gun out of light effects in his disco to eradicate all dancers in oldies clubs in the whole universe. DJ was stopped after the 156th pangalactic gathering of Elvis doubles, who slaughtered him with their guitars.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 2 | 1 | 2 | 270,000 |
Slowly fires stars of energy all around the ship. | ||||
2 | 2 | 2 | 3 | 92,000 |
Increased fire-rate. | ||||
3 | 2 | 2 | 4 | 125,000 |
Increased fire-rate. | ||||
4 | 2 | 2 | 4 | 123,000 |
Increased fire-rate. | ||||
5 | 2 | 3 | 4 | 190,000 |
Increased fire-rate. | ||||
Total | 800,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | No | No | Garden Warden |
Plop Fragmentation Gun[edit]
Legendary weapon of ancient buccaneers of Plop. Gun fires piles of extremely heavy cannonballs. Speed of projectile is too low to keep it moving forward, so it falls down and crushes everything below the gunner.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 1 | 4 | 0 |
Fires cannonballs forward. | ||||
2 | 1 | 1 | 4 | 150,000 |
Fires one large and one small cannonball forward. | ||||
3 | 1 | 1 | 5 | 180,000 |
Fires two large cannonballs forward. | ||||
Total | 330,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | No | Yes | No | Acquired after Garden Warden |
Boomerang Blaster[edit]
This electromagnetic device shoots bursts of energy in a strong magnetic field.These fields allow shots to move around and fly back to the emitter to cover large areas or even hit enemies hidden behind a corner. Very destructive especially on higher levels.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 4 | 2 | 605,000 |
Fires rotating arcs of energy which fly around and return to ship, like boomerangs. | ||||
2 | 4 | 4 | 3 | 205,000 |
Fires two arcs at once. | ||||
3 | 4 | 4 | 4 | 210,000 |
Fire-rate increased. | ||||
4 | 4 | 4 | 5 | 240,000 |
Fire-rate increased. | ||||
Total | 1,260,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | No | No | No | Hearth |
Blackfist Mortar[edit]
Freecorp offers a very well made, heavy instrument in this product. Powered with a high-end projectile system, Blackfist is a great choice for both vulnerable amateurs and fully engaged professionals.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 0 | 4 | 650,000 |
Fires explosive balls. | ||||
2 | 4 | 0 | 4 | 580,000 |
Fires two balls at once, which spread out. | ||||
3 | 5 | 0 | 5 | 620,000 |
Fires four balls at once, which spread out. | ||||
Total | 1,850,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | Yes | Yes | No | Hearth |
ElectroBall[edit]
Weapon releases two generators, which discharge periodically in a pack of lightning. Anything between the generators gets its portion of hi-voltage. The weapon follows the ship and need no additional control. Its fully automatic.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 7 | 0 | 0 | 900,000 |
Releases two balls to the left and right sides of the screen, which discharge powerful lightning. The balls stay until destroyed. | ||||
Total | 900,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Special shots (ElectroBalls) | Only | No | No | Hearth |
VX-Masterblaster Laser[edit]
VX is one of the finest devices available. It was developed by an undetected pirate organisation called Friedbrains. Whoever they are, they made a really remarkable piece of work. VX is fast and disruptive. With this on board, you can vaporise your enemies just by pressing the button.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 3 | 4 | 680,000 |
Fires a laser which passes through everything in its way. | ||||
2 | 5 | 3 | 4 | 180,000 |
Fires two laserbeams. | ||||
3 | 5 | 3 | 4 | 400,000 |
Fires one powerful laserbeam. | ||||
4 | 6 | 4 | 5 | 440,000 |
Fires two powerful laserbeams. | ||||
Total | 1,700,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | No | No | No | Interceptor |
Zombie Blues Plasma Gun[edit]
This alien gun is based on special psionic technology. A weapon generator creates semi-intelligent entities with highly destructive power, who attack nearby enemies. Energy emitted by the weapon creates nasty hallucinations as a side effect.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 1 | 2 | 750,000 |
Releases two homing plasma balls. | ||||
2 | 4 | 2 | 3 | 210,000 |
As before, with added speed. | ||||
3 | 5 | 3 | 2 | 415,000 |
Releases four plasma balls. | ||||
4 | 5 | 3 | 3 | 510,000 |
As before, with added speed. | ||||
Total | 1,885,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | No | Yes | Interceptor |
Hammerhead Cannon[edit]
Hammerhead's advantage lies in rapid fire of accelerated projectiles. It is equipped with bullets able to tear into slaughtering shrapnel on impact. HH was a favorite instrument of the police in the past decade, used against peaceful demonstrations, until it was replaced by the Plasma Cremator.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 0 | 3 | 720,000 |
Fires fast cannon shots. | ||||
2 | 4 | 0 | 3 | 169,000 |
Slightly faster fire-rate. | ||||
3 | 4 | 0 | 4 | 241,000 |
Fires two cannon shots at once. | ||||
4 | 5 | 0 | 4 | 230,000 |
As before, with added power. | ||||
5 | 5 | 0 | 4 | 220,000 |
As before, with a slightly faster fire-rate. | ||||
Total | 1,580,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | Yes | Yes | No | Interceptor |
Banzai Titanium Rammer[edit]
These massive metal gears are assigned for close combat with full contact, therefore supplied primarily for space gladiators. Nevertheless, it can be very serviceable as a front shield and for clearing minefields.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 3 | 0 | 0 | 1,920,000 |
Releases a flying block which rams into ships and absorbs enemy fire. | ||||
2 | 3 | 0 | 0 | 270,000 |
As before, with improved speed. | ||||
3 | 5 | 0 | 0 | 270,000 |
Larger block. | ||||
4 | 5 | 0 | 0 | 270,000 |
As before, with improved speed. | ||||
Total | 2,730,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Special shots (hammer) | Yes | No | No | Kraken |
CHAOS Particle Generator[edit]
Felonious technology of CHAOS particles is based on the multiplying effect of this form of energy. Particle hits the target but does not vanish. It splits in two instead and hits again twice. With enough initial energy this process could be theoretically endless.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 3 | 1 | 1 | 752,000 |
Shoots one shot of energy at a time, which travels randomly. | ||||
2 | 3 | 2 | 2 | 568,000 |
As before, with an increased fire-rate. | ||||
3 | 4 | 3 | 3 | 710,000 |
As before, with an increased fire-rate. | ||||
4 | 4 | 3 | 3 | 490,000 |
As before, with an increased fire-rate. | ||||
Total | 2,520,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | No | No | Kraken |
FPG-8E Plasma Cremator[edit]
Plasmas are a very popular kind of weapon and Freecorp's 8-series is one of the top pieces. Basic model fires highly condensed plasma balls, but could easily rebuild into the pressure napalm gun (flamer, in other words) or hi-energy plasma blaster.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 3 | 1 | 4 | 1,000,000 |
Fires balls of slow-travelling plasma. | ||||
2 | 4 | 1 | 4 | 200,000 |
As before, with added power. | ||||
3 | 4 | 1 | 5 | 250,000 |
As before, with added speed. | ||||
4 | 5 | 2 | 5 | 300,000 |
As before, with added power. | ||||
5 | 5 | 2 | 5 | 350,000 |
Weapon becomes a flamethrower. | ||||
Total | 2,100,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | No | No | No | Lagoon |
S.T.Y.X.[edit]
This gun fires a stream of extremely hot and toxic gas. The gun was developed for de-infestation of space stations and ports overrun by cosmic glow-worms. The bugs became immune after a few weeks of the cleaning campaign, but humanoids are still pretty sensitive. Just try and see.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 5 | 0 | 3 | 960,000 |
Shoots a cloud of toxic gas. | ||||
2 | 5 | 0 | 4 | 245,000 |
Increased fire-rate. | ||||
3 | 5 | 0 | 5 | 245,000 |
Increased fire-rate. | ||||
Total | 1,450,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Special shots (gas) | No | No | No | Lagoon |
XETEC Moongun[edit]
XETEC Corporation came last year with this fine medium blaster. This gun offers astonishing firepower, amazing speed and low heating for a reasonable price. The only disadvantage is that it has a little bit shorter range compared to the market competitors, but the power and ease to maintain it makes it a very popular choice.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 2 | 5 | 880,000 |
Fires little discs of energy. | ||||
2 | 4 | 2 | 5 | 155,000 |
Larger discs. | ||||
3 | 4 | 3 | 6 | 155,000 |
Increased fire-rate. | ||||
4 | 5 | 3 | 6 | 155,000 |
Fires discs which decrease in size as they travel, they do not last the entire screen. Increased power. | ||||
5 | 6 | 4 | 7 | 155,000 |
Increased heat and fire-rate. | ||||
Total | 1,500,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | No | No | Mariner |
Belzebub Mortar[edit]
This is a big hit of Anarchy Ltd. The name of this mortar is a synonym for ultimate destruction. Even the basic model of this terminator overwhelms anything in its way. The weapon is provided with useful upgrades, which allows it to carry cluster ammunition.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 1 | 3 | 1,220,000 |
Fires a mortar shot which splits into two on impact. One part flies upwards, the other down. | ||||
2 | 4 | 2 | 4 | 210,000 |
Increased heat and speed. | ||||
3 | 5 | 3 | 4 | 210,000 |
Increased heat and power. | ||||
4 | 5 | 3 | 5 | 210,000 |
Shots split into four on impact, each piece flying diagonally. Increased speed. | ||||
Total | 1,850,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | No | No | No | Mariner |
Tsunami Generator[edit]
Tsunami casts extra destructive waves around the ship. It is widespread in the police forces in the Hoover-MickeyMouse binary star system, where they use it mostly against rowdy crowds during the Dumball Superleague play-off.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 6 | 1 | 3 | 2,400,000 |
Twin waves of energy lash upwards and downwards. | ||||
2 | 7 | 2 | 3 | 480,000 |
Increased heat. The waves reach a little further. | ||||
3 | 7 | 3 | 3 | 480,000 |
Increased heat, speed and power. Waves lash out further. | ||||
4 | 7 | 3 | 2 | 480,000 |
Decreased speed. Waves lash out even further down. | ||||
5 | 7 | 4 | 2 | 480,000 |
Increased heat. Waves lash out a little forward. | ||||
6 | 7 | 4 | 2 | 480,000 |
Waves lash out up, down and forward. | ||||
Total | 4,800,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | No | No | No | Platoon |
Vulcan Disintegrator[edit]
The Vulcan Disintegrator is one of the heaviest weapons in the galaxy. Vulcan raises the energy of the exposed area on the subatomic level. Excited particles decompose and the matter of the object blows up from the inside - regardless of its hardness. It could be cheese or diamond panzer, no worries!
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 3 | 5 | 1,680,000 |
Invisible shots heat the subatomic particles of the target, damaging it and generating some smoke. | ||||
2 | 5 | 3 | 5 | 215,000 |
Increased power. Weapon affects a larger area. | ||||
3 | 5 | 3 | 5 | 215,000 |
Weapon affects a larger area. | ||||
4 | 6 | 4 | 5 | 415,000 |
Increased power and heat. Weapon affects a larger area. | ||||
5 | 6 | 4 | 5 | 515,000 |
Weapon an area spanning from the top of the screen to the bottom. | ||||
Total | 3,000,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Special shots (subatomic heating) | Yes | No | No | Platoon |
Chroniton Rifle[edit]
According to the data you brought from the alien colony, F-eX experts created this ultimate annihilation device. However operational it looks, it's still in a state of testing. Don't be surprised at space holes and time paradoxes generated during shooting near your actual position.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 5 | 1 | 4 | 0 |
Fires a beam of lightning, passing through targets. | ||||
2 | 5 | 3 | 5 | 2,500,000 |
Fires a beam of lightning and two small waves of energy diagonally upwards and down. | ||||
3 | 5 | 3 | 5 | 3,500,000 |
Increased power and speed. Fires a beam of lightning and an energy explosion to the sides of the beam. | ||||
4 | 6 | 4 | 5 | 5,000,000 |
As before, but adding the waves of diagonal energy. | ||||
Total | 11,000,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | No | No | No | Received after Platoon |
Omnigun NT-2[edit]
Glutosian technology of inertial bubble spaces is used here. The weapon contains a magnetic chamber with several blockholes, which generates a stream of a very unstable universe. They decompose before they can expand, but meanwhile they rotate around the chamber destroying everything in their way.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 5 | 1 | 4 | 1,710,000 |
Releases four bubbles forward, which then start to spin around. | ||||
Total | 1,710,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Special shots (unstable universe) | No | No | No | Red Hell |
SunTEQ Sunray Bozotron[edit]
Extremely heavy (and expensive) killer. SunTEQ was originally the contractor for artificial suns, but they use their technology in the weapon industry, too. The gun is equipped with an accelerator able to hold helium fusion inside, which generates gargantuan amounts of energy.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 3 | 5 | 1,800,000 |
Shoots waves of solar energy. | ||||
2 | 5 | 3 | 5 | 560,000 |
Shoots two waves of solar energy, increased power. | ||||
3 | 5 | 4 | 5 | 920,000 |
Increased power and heat. | ||||
4 | 6 | 4 | 5 | 120,000 |
Waves of energy shoot diagonally upwards and downwards. | ||||
Total | 3,400,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | Yes | No | Platoon |
Terrion Emittor[edit]
Terrion technology was originally developed by F-eX Labs for hyperdrives. However, the extreme power of terrion elements could not stay unnoticed by weapon engineers. There are a few disadvantages. Weapon is steadily endangered by overheating and the emitted waves are very unstable, this with limited range.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 5 | 4 | 2,000,000 |
Shoots a wave of energy. Does not last the entire screen. | ||||
2 | 5 | 5 | 4 | 400,000 |
Increased power. Shoots one larger wave and two smaller ones. | ||||
3 | 5 | 5 | 4 | 600,000 |
Shoots one large wave. | ||||
4 | 6 | 6 | 4 | 800,000 |
Increased power and heat. Shoots one large wave, two smaller ones, and a circle of energy pulsates from the ship. | ||||
Total | 3,400,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | No | No | Supreme |
Kaiser Franz 650[edit]
Kaiser Franz is not really a gun for a fighter but some pilots obsessed with maximum power install these. The gun is designed for large invasion battleships. Impact of its projectiles is comparable to the most powerful energy blasters. Kaisers are not as fast as some blasters, but they cause much less heating.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 1 | 2 | 1,350,000 |
Fires a huge shell. | ||||
2 | 4 | 2 | 3 | 360,000 |
Increased heat and speed. | ||||
3 | 5 | 2 | 3 | 460,000 |
Increased power. | ||||
4 | 5 | 2 | 4 | 560,000 |
Increased speed. | ||||
5 | 5 | 2 | 4 | 650,000 |
Increased speed. | ||||
6 | 5 | 2 | 5 | 740,000 |
Increased speed. | ||||
Total | 4,120,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Cartridge ammunition | Yes | Yes | No | Terminator |
Zion Generator[edit]
There is only one kind of energy in the known universe able to compete with the famous terrion waves - it is a zion particle stream. At maximum level, this hell device brings total armageddon to any life and matter standing in front of its barrels.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 1 | 6 | 2,300,000 |
Shoots thin zion beams. | ||||
2 | 4 | 2 | 6 | 450,000 |
Increased heat. Double beams. | ||||
3 | 4 | 3 | 6 | 550,000 |
Increased heat. Shoots blobs of zion energy. | ||||
4 | 5 | 4 | 7 | 650,000 |
Increased heat, power and speed. Shoots thick beams of zion energy. | ||||
5 | 5 | 4 | 7 | 750,000 |
Shoots double beams. | ||||
Total | 4,700,000 | |||
Ammunition | Rear Gun | Rotary Cage | Homing | Buyable |
Energetic shots | Yes | Yes | No | Terminator |
Missiles[edit]
Incubus[edit]
Fast non-guided missiles fired with top rapidity. These stingers are not very powerful, but they can be fired in large amounts especially on higher levels.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 0 | 4 | 45,000 |
Fires one fast missile. | ||||
2 | 1 | 0 | 5 | 75,000 |
Increased firing rate. | ||||
3 | 2 | 0 | 4 | 75,000 |
Fires two missiles quickly. | ||||
4 | 2 | 0 | 6 | 75,000 |
Increased firing rate. | ||||
5 | 3 | 0 | 5 | 75,000 |
Fires bunches of three missiles. | ||||
Total | 345,000 | |||
Ammunition | Homing | Buyable | ||
Missile class | No | Connection |
Flea Circus[edit]
Classic rocket device with delayed ignition. This feature allows you to get rockets farther from your ship and to cover a wider area of a battlefield.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 3 | 0 | 3 | 110,000 |
Alternates between throwing missiles upwards and downwards, which kick in after a moment and speed to the other side. | ||||
2 | 3 | 0 | 3 | 102,000 |
Launches two missiles at once, one upwards and one downwards. | ||||
3 | 3 | 0 | 4 | 102,000 |
Alternates between throwing two missiles close to the ship, and two further away. | ||||
4 | 3 | 0 | 4 | 102,000 |
Launches four missiles at once. | ||||
5 | 3 | 0 | 5 | 102,000 |
Increased speed. | ||||
Total | 520,000 | |||
Ammunition | Homing | Buyable | ||
Missile class | No | Delivery |
Homing Missile[edit]
Laser guided missiles are good and reliable hardware, that can support you effectively in the battle. The weapon offers reasonable fire speed and power like many others but the homing feature makes it the choice that no one will regret.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 3 | 0 | 0 | 90,000 |
Fires a small missile which homes in on a nearby target. | ||||
2 | 3 | 0 | 1 | 30,000 |
Firing rate increased. | ||||
3 | 3 | 0 | 2 | 30,000 |
Firing rate increased. | ||||
4 | 3 | 0 | 3 | 30,000 |
Firing rate increased. | ||||
5 | 3 | 0 | 4 | 40,000 |
Firing rate increased. | ||||
Total | 520,000 | |||
Ammunition | Homing | Buyable | ||
Missile class | Yes | Fandango |
Rodeo[edit]
Rodeo rockets boost defense of your ship. They fly very fast around its initial position killing any enemy fighter stupid enough to get close to you.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 0 | 0 | 64,000 |
Fires two missiles which fly in circles around the launch position. | ||||
2 | 1 | 0 | 1 | 46,000 |
Firing rate increased. | ||||
3 | 2 | 0 | 2 | 46,000 |
Firing rate and power increased. | ||||
4 | 2 | 0 | 3 | 46,000 |
Firing rate increased. | ||||
5 | 2 | 0 | 4 | 46,000 |
Firing rate increased. | ||||
Total | 250,000 | |||
Ammunition | Homing | Buyable | ||
Missile class | No | Hearth |
Phoenix[edit]
The computer guided Phoenix missile can follow the surface. It falls down, until the contact, then flies forward. Very effective against ground enemies and buildings.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 5 | 0 | 1 | 150,000 |
Drops a missile which flies forward once it touches the ground. 1 missile/second dropped. | ||||
2 | 5 | 0 | 1 | 215,000 |
As before. | ||||
3 | 5 | 0 | 2 | 215,000 |
As before, with a faster drop-rate. | ||||
Total | 580,000 | |||
Ammunition | Homing | Buyable | ||
Missile class | No | Hearth |
Banjo[edit]
Big Banjo rockets are designed to carry extremely destructive sub-munition. Rocket explodes automatically after a second or two and spreads its killing content on the heads of your enemies.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 0 | 0 | 200,000 |
Rocket explodes after a second or two, splitting into four pieces which fly upwards and downwards. | ||||
2 | 4 | 0 | 0 | 200,000 |
Rocket splits into six pieces. | ||||
3 | 5 | 0 | 1 | 400,000 |
Increased power and speed. Rocket splits into eight pieces. | ||||
Total | 800,000 | |||
Ammunition | Homing | Buyable | ||
Missile class | No | Red Hell |
Bombs[edit]
Baker[edit]
These short fat things carry liquid chemicals, which are mixed specially to adhere to surfaces, where it creates an unremovable layer. The liquid enflames immediately outside the tank and generates extreme temperatures and highly toxic gases.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 0 | 1 | 44,000 |
Drops a bomb with a small explosion. Fire from the explosion flies and covers a larger area. Maximum payload 2 bombs. | ||||
2 | 4 | 0 | 1 | 30,000 |
Max payload 3 bombs. | ||||
3 | 4 | 0 | 2 | 40,000 |
Max payload 4 bombs, improved dropping rate. | ||||
4 | 4 | 0 | 2 | 40,000 |
Max payload 5 bombs. | ||||
5 | 50,000 | |||
Max payload 6 bombs, improved dropping rate. | ||||
Total | 204,000 | |||
Ammunition | Homing | Buyable | ||
Bomb class | No | Delivery |
Monkey Maniac[edit]
These are bombs of a new generation with a higher destructive power. Monkeys contain an advanced explosion control system, which focuses the enormous power of the explosion in one direction. The explosion throws energy up in a column of fire melting down anything in its way.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 2 | 0 | 1 | 65,000 |
Explodes with a column of fire, damaging any ships above. Maximum payload 2 bombs. | ||||
2 | 3 | 0 | 2 | 20,000 |
Max payload 3 bombs, increased dropping rate. | ||||
3 | 4 | 0 | 3 | 30,000 |
Max payload 4 bombs, increased dropping rate. | ||||
Total | 115,000 | |||
Ammunition | Homing | Buyable | ||
Bomb class | No | Delivery |
Cauldron[edit]
Special initial mechanism of Cauldron bombs unchains massive explosions with a strong, destructive shock wave that follows the surface. Thanks to that, Cauldrons are highly efficient against infantry and moving targets like trucks, tanks and walking vehicles.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 5 | 0 | 1 | 120,000 |
Explodes in a massive explosion which quickly spreads sideways. Maximum payload 5 bombs. | ||||
2 | 5 | 0 | 1 | 140,000 |
Max payload 3 bombs, increased dropping rate. | ||||
3 | 5 | 0 | 2 | 180,000 |
Dropping rate increased, max payload 15 bombs. | ||||
Total | 440,000 | |||
Ammunition | Homing | Buyable | ||
Bomb class | No | Fandango |
Mine Deployer[edit]
The mine deployer is a useful system for combat in open space. While a class bomb gives no advantage in the cosmos, mines can significantly support your actions. This weapon drops mines periodically behind the ship, leaving a deadly presence for any incoming enemy.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 0 | 4 | 90,000 |
Drops a mine behind the ship, exploding if an enemy touches it. Slow drop-rate, unlimited payload. | ||||
2 | 1 | 0 | 4 | 80,000 |
Slightly faster drop-rate, unlimited payload. | ||||
3 | 1 | 0 | 5 | 80,000 |
Slightly faster drop-rate, unlimited payload. | ||||
Total | 250,000 | |||
Ammunition | Homing | Buyable | ||
Bomb class | No | Garden Warden |
MineWeb[edit]
This advanced version of the Mine Deployer spreads several mines in a row to cover a wide area behind the ship.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 0 | 4 | 140,000 |
Drops three mines behind the ship, which spread out up and down. Slow drop-rate, unlimited payload. | ||||
2 | 1 | 0 | 4 | 110,000 |
Spreads out five mines behind the ship, upwards and downwards. Slow drop-rate, unlimited payload. | ||||
3 | 1 | 0 | 5 | 110,000 |
Spreads out seven mines behind the ship, upwards and downwards. Slow drop-rate, unlimited payload. | ||||
Total | 360,000 | |||
Ammunition | Homing | Buyable | ||
Bomb class | No | Hearth |
Discotheque 3000[edit]
Small and numerous bombs can be used for constant and destructive lashing of ground targets. D3000 is perfect for mass bombing without precise targeting.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 3 | 0 | 4 | 250,000 |
Drops bombs very fast. Maximum payload 16 bombs, regenerates 1 bomb/second. | ||||
2 | 3 | 0 | 4 | 140,000 |
Faster drop-rate, drops two bombs at once. Maximum payload 16 bombs, regenerates 2 bombs/second. | ||||
3 | 3 | 0 | 4 | 210,000 |
Faster drop-rate, drops three bombs at once. Maximum payload 20 bombs, regenerates 3 bombs/second. | ||||
Total | 600,000 | |||
Ammunition | Homing | Buyable | ||
Bomb class | No | Interceptor |
Autotron AIR[edit]
Autotrons are small automatic robots, which can be deployed on the battlefield. Air autotrons fly into position and shoot forward. They can be used to attack remotely on spots where your ship is in danger or when you want to cover more areas on the battlefield.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 1 | 0 | 1 | 60,000 |
Deploys an autotron which attacks with two streams of bullets. Maximum payload 2 autotrons. | ||||
2 | 1 | 0 | 1 | 143,000 |
Deploys an autotron which attacks with three stream of bullets. Maximum payload 3 autotrons. | ||||
3 | 1 | 0 | 1 | 188,000 |
Deploys an autotron which attacks with a minigun. Maximum payload 4 autotrons. | ||||
4 | 2 | 0 | 1 | 211,000 |
Deploys an autotron which attacks with laser. Maximum payload 5 autotrons. | ||||
Total | 623,000 | |||
Ammunition | Homing | Buyable | ||
Bomb class | No | Interceptor |
Black Friday[edit]
Fridays have an altered throwing system, which provides enough energy for the penetration of buildings. The head of the bomb splits during impact, breaking the stability of the struck object. Bombs are ineffective against against troops and machinery, but watch its power to strike buildings.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 5 | 0 | 1 | 120,000 |
Drops a bomb which cannot hurt normal enemies, only buildings. Maximum payload 2. | ||||
2 | 5 | 0 | 1 | 50,000 |
Maximum payload 3. | ||||
3 | 5 | 0 | 2 | 50,000 |
Drop-rate increased, maximum payload 4. | ||||
Total | 220,000 | |||
Ammunition | Homing | Buyable | ||
Bomb class | No | Kraken |
Autotron GROUND[edit]
Autotrons are small automatic robots, which can be deployed on the battlefield. Ground autotrons fall on the ground, where they start to attack targets in front on them. Very useful especially against infantry.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 2 | 0 | 1 | 91,000 |
Deploys an autotron which attacks with a stream of bullets forward. Maximum payload 1 autotron. | ||||
2 | 2 | 0 | 1 | 40,500 |
Maximum payload 2 autotrons. | ||||
3 | 2 | 0 | 2 | 111,500 |
Maximum payload 3 autotrons. | ||||
4 | 2 | 0 | 2 | 81,000 |
Maximum payload 4 autotrons. | ||||
5 | 2 | 0 | 2 | 188,300 |
Maximum payload 5 autotrons. | ||||
Total | 512,300 | |||
Ammunition | Homing | Buyable | ||
Bomb class | No | Lagoon |
General Pig[edit]
The P.I.G. project was started because of the need for quality sub-munition devices usable in massive attacks against ground units that greatly outnumber their attackers. Pigs strike the ground with a series of explosions, that leaves a wide area completely cleaned of any living or automatic unit.
Level | Power | Heat | Speed | Cost (Z) |
---|---|---|---|---|
1 | 4 | 0 | 1 | 215,000 |
Five bombs at once are dropped in a wide spread. Maximum payload two shots. | ||||
2 | 4 | 0 | 1 | 100,000 |
Seven bombs at once. Maximum payload three shots. | ||||
3 | 5 | 0 | 1 | 100,000 |
Nine bombs at once. Maximum payload four shots. | ||||
Total | 415,000 | |||
Ammunition | Homing | Buyable | ||
Bomb class | No | Mariner |