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*'''HP''': 750 | *'''HP''': 750 | ||
*'''EXP''': 2000 | *'''EXP''': 2000 | ||
The spells recommended to set to shortcuts are Aero, Cure, and either Thunder or Stop. Thunder allows Sora to attack AntiSora wherever it may be, while Stop can freeze AntiSora for a short period of time. Unlike Sora, AntiSora is unable to use magic, but can instead transform into a flat shadow and move about in that state, as like the basic Shadow Heartless. It can deal a lot of damage if Sora is caught when it leaps back out of the ground. So be sure to keep Sora in motion or use the Dodge Roll ability to help avoid those attacks. After half of its HP is depleted, AntiSora creates replicas of itself to distract you, so use the Scan ability to help speed things up a little bit. But be careful, as those replicas can hit and do the same amount of damage the as the real AntiSora | The spells recommended to set to shortcuts are Aero, Cure, and either Thunder or Stop. Thunder allows Sora to attack AntiSora wherever it may be, while Stop can freeze AntiSora for a short period of time. Unlike Sora, AntiSora is unable to use magic, but can instead transform into a flat shadow and move about in that state, as like the basic Shadow Heartless. It can deal a lot of damage if Sora is caught when it leaps back out of the ground. So be sure to keep Sora in motion or use the Dodge Roll ability to help avoid those attacks. After half of its HP is depleted, AntiSora creates replicas of itself to distract you, so use the Scan ability to help speed things up a little bit. But be careful, as those replicas can hit and do the same amount of damage the as the real AntiSora. Be sure to keep your HP within a tolerable level - heal when necessary. The Guard ability is particually useful if it is combined with the Counter Attack ability in this battle, as you can deflect some of AntiSora's attacks. | ||
}} | }} | ||
After the battle, go to where AntiSora disappeared into the ground and Examine a section of the floor. Here will be a trap door, which you can drop through for a cutscene. At this point, Peter Pan will leave your party to help Wendy. The rest is up to Donald, Goofy, and Sora. Exit through the door and then go through the door on the right to end up in the place you were before the battle with AntiSora. Climb up the ladder and exit through the door in front of the trap door for a cutscene. | After the battle, go to where AntiSora disappeared into the ground and Examine a section of the floor. Here will be a trap door, which you can drop through for a cutscene. At this point, Peter Pan will leave your party to help Wendy. The rest is up to Donald, Goofy, and Sora. Exit through the door and then go through the door on the right to end up in the place you were before the battle with AntiSora. Climb up the ladder and exit through the door in front of the trap door for a cutscene. | ||
==Captain Hook== | ==Captain Hook== | ||
After the cutscene, Peter Pan will return as an optional party member and Sora will have the ability to fly. Sora also gains information on the whereabouts of Riku - Captain Hook tells Sora that Riku went to Hollow Bastion in search of Maleficent and, unfortunately for Sora, he took Kairi with him. After the cutscene, you'll have to defeat the Heartless left to you by Smee and Captain Hook. The controls for flying are the same as swimming - {{psx|C}} to ascend and {{psx|S}} to descend. After you get used to flying and finish the battle with the Heartless, a cutscene will show Captain Hook coming out of the cabin to fight the party | After the cutscene, Peter Pan will return as an optional party member and Sora will have the ability to fly. Sora also gains information on the whereabouts of Riku - Captain Hook tells Sora that Riku went to Hollow Bastion in search of Maleficent and, unfortunately for Sora, he took Kairi with him. After the cutscene, you'll have to defeat the Heartless left to you by Smee and Captain Hook. The controls for flying are the same as swimming - {{psx|C}} to ascend and {{psx|S}} to descend. After you get used to flying and finish the battle with the Heartless, a cutscene will show Captain Hook coming out of the cabin to fight the party. | ||
{{Boss|name=Captain Hook|border=blue|background=|hilite=|image=KH character Captain Hook.jpg|imagesize=200px|text= | {{Boss|name=Captain Hook|border=blue|background=|hilite=|image=KH character Captain Hook.jpg|imagesize=200px|text= | ||
*'''HP''': 900 | *'''HP''': 900 | ||
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Fight Captain Hook head-on, and make sure that you have Aero cast while doing so. If your HP meter gets too low, fly away and heal yourself before continuing. If you can, try evading Hook's rapier, or guarding against it - for it can deal substantial damage. | Fight Captain Hook head-on, and make sure that you have Aero cast while doing so. If your HP meter gets too low, fly away and heal yourself before continuing. If you can, try evading Hook's rapier, or guarding against it - for it can deal substantial damage. | ||
If you cast Fira on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into you while on fire, it can damage you, so fly into the air to protect yourself. Also, if you use a combo on him and knock him into the air, he has a chance of falling into the water - after which, he will jump up and run helter-skelter (for fear of the crocodile). When this happens, you have a very good opportunity of attacking him because he has let his guard down. | If you cast Fira on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into you while on fire, it can damage you, so fly into the air to protect yourself. Also, if you use a combo on him and knock him into the air, he has a chance of falling into the water - after which, he will jump up and run helter-skelter (for fear of the crocodile). When this happens, you have a very good opportunity of attacking him because he has let his guard down. With a good balance of Cura and Aero, you should be successful. If you get too far for Hook to reach you, he will throw present-bombs, similar to the one he gave to Peter Pan. After winning the fight, you will gain Ansem's Report 9 and the Ars Arcanum ability. | ||
}} | }} | ||
==The Keyhole== | ==The Keyhole== | ||
After the battle and another cutscene, you'll end up on London's clock tower, Big Ben. Here, all of the clock's hands will be set to 12:00 except for one, which is | After the battle and another cutscene, you'll end up on London's clock tower, Big Ben. Here, all of the clock's hands will be set to 12:00 except for one, which is 9:00. Hit the hands with the keyblade to make it 12:00, and the keyhole will be revealed. Afterward, you'll gain a new summon, Tinker Bell, and you'll be free to leave the world. | ||
{{Footer Nav|game=Kingdom Hearts|prevpage=Halloween Town|nextpage=Traverse Town (3rd Visit)}} | {{Footer Nav|game=Kingdom Hearts|prevpage=Halloween Town|nextpage=Traverse Town (3rd Visit)}} |