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{{Header Nav|game=Kingdom Hearts 3D: Dream Drop Distance}} | {{Header Nav|game=Kingdom Hearts 3D: Dream Drop Distance}} | ||
==Spirits and Nightmares== | ==Spirits and Nightmares== | ||
===Aura Lion=== | ===Aura Lion=== | ||
[[File: | {| {{prettytable}} | ||
The Aura Lion's signature ability is to launch illusions of itself at enemies. When fighting enemies up close, they can slash with their paws or lunge upon their foes. Furthermore, their Light-based alignment makes them 65% resistant to those kinds of attacks. To top it off, they're immune to Mini, Confuse, and Sleep status effects, have the highest Strength of any Light-based Dream Eater, and have good HP, Defense, and Magic. | |- | ||
! Image | |||
! Normal Encounter | |||
! Portal Encounter | |||
! Drops | |||
! Attribute | |||
! Immunities | |||
! Link Attack | |||
|- | |||
! rowspan="4" | [[File:KH3D Aura Lion (Spirit).png|150px]] | |||
| Country of the Musketeers | |||
| The Grid | |||
| Confetti Candy, Hi-Potion, Intrepid Fantasy, Intrepid Fancy | |||
| Light | |||
| Mini, Confuse, Sleep | |||
| Aura Raid (Sora), Shining Hammer (Riku) | |||
|- | |||
! colspan="6" | Resistances | |||
|- | |||
! Fire | |||
! Blizzard | |||
! Thunder | |||
! Water | |||
! Dark | |||
! Light | |||
|- | |||
| 1.15 | |||
| 1.15 | |||
| 1.15 | |||
| 1.15 | |||
| 1.65 | |||
| 0.55 | |||
|- | |||
! colspan="7" | Summary | |||
|- | |||
| colspan="7" | The Aura Lion's signature ability is to launch illusions of itself at enemies. When fighting enemies up close, they can slash with their paws or lunge upon their foes. Furthermore, their Light-based alignment makes them 65% resistant to those kinds of attacks. To top it off, they're immune to Mini, Confuse, and Sleep status effects, have the highest Strength of any Light-based Dream Eater, and have good HP, Defense, and Magic. | |||
That said, the Aura Lion has several weaknesses. First of all, it's big enough to use Flowmotion upon, making it something of an easy target. Furthermore, Aura Lions have a -65% vulnerability to Dark-based attacks, such as many of Riku's exclusive abilities. It is also a bit weak against other elemental attacks. | That said, the Aura Lion has several weaknesses. First of all, it's big enough to use Flowmotion upon, making it something of an easy target. Furthermore, Aura Lions have a -65% vulnerability to Dark-based attacks, such as many of Riku's exclusive abilities. It is also a bit weak against other elemental attacks. | ||
The Aura Lion is most common in the Country of the Musketeers. It can be found in Portals from The Grid onwards, and is | The Aura Lion is most common in the Country of the Musketeers. It can be found in Portals from The Grid onwards, and is rarely found after the Country of the Musketeers. | ||
|} | |||
===Cera Terror=== | |||
{| {{prettytable}} | |||
|- | |||
! Image | |||
! Normal Encounter | |||
! Portal Encounter | |||
! Drops | |||
! Attribute | |||
! Immunities | |||
! Link Attack | |||
|- | |||
! rowspan="4" | [[File:KH3DCera Terror (Nightmare).png|200px]] | |||
| Traverse Town (second visit), Country of the Musketeers, The World That Never Was | |||
| Symphony of Sorcery | |||
| Confetti Candy 2, Hi-Potion, Grim Fantasy, Intrepid Fancy | |||
| Physical | |||
| Slow | |||
| Roll Call (Sora), Shining Hammer (Riku) | |||
|- | |||
! colspan="6" | Resistances | |||
|- | |||
! Fire | |||
! Blizzard | |||
! Thunder | |||
! Water | |||
! Dark | |||
! Light | |||
|- | |||
| 1.05 | |||
| 1.05 | |||
| 1.05 | |||
| 1.05 | |||
| 1.05 | |||
| 1.05 | |||
|- | |||
! colspan="7" | Summary | |||
|- | |||
| colspan="7" | The Cera Terror is a large lumbering foe with two forms. The first is its regular form, that of a Triceratops-like monster, capable of charging at slashing at enemies. It can also shoot energy discs. The second form, arguably more dangerous, is that of a spiky ball, bouncing around until it hits a foe. This form deals significant damage. In either form, the Cera Terror has tremendous HP and Strength. | |||
That said, there are weaknesses. The second form can be blocked easily, temporarily disarming the Cera Terror. Although it has no particular weakness to any element, it is generally vulnerable to magic in general, which conveniently keeps one out of its range. It is also vulnerable to status effects other than Slow. | That said, there are weaknesses. The second form can be blocked easily, temporarily disarming the Cera Terror. Although it has no particular weakness to any element, it is generally vulnerable to magic in general, which conveniently keeps one out of its range. It is also vulnerable to status effects other than Slow. | ||
Cera Terror is a normal foe in Traverse Town's second visit, the Country of the Musketeers, and The World That Never Was. There are a variety of recipes for it, but all of them involve Grim Fantasy | Cera Terror is a normal foe in Traverse Town's second visit, the Country of the Musketeers, and The World That Never Was. There are a variety of recipes for it, but all of them involve Grim Fantasy. | ||
|} | |||
===Chef Kyroo=== | ===Chef Kyroo=== | ||
[[File:KH3DChef_Kyroo_(Spirit).png| | {| {{prettytable}} | ||
Chef Kyroo is one of Dream Drop Distance's several frog-based enemies. This one uses Fire attacks and a frying pan to face off against foes. The pan is a useful short-ranged weapon and doubles as a shield. At medium ranges, he spews fire, taking advantage of his impressive Magic stats. The Chef's affinity to fire makes him quite resistant to fire-based attacks. He is also immune to Ignition and Time Bombs. | |- | ||
! Image | |||
! Normal Encounter | |||
! Portal Encounter | |||
! Drops | |||
! Attribute | |||
! Immunities | |||
! Link Attack | |||
|- | |||
! rowspan="4" | [[File:KH3DChef_Kyroo_(Spirit).png|150px]] | |||
| Traverse Town (second visit), Country of the Musketeers, Symphony of Sorcery | |||
| {{n/a}} | |||
| Ice Dream Cone 2, Potion, Wondrous Fancy, Wondrous Figment | |||
| Fire | |||
| Ignite, Time Bomb | |||
| Decussation (Sora), Fire Raid (Riku) | |||
|- | |||
! colspan="6" | Resistances | |||
|- | |||
! Fire | |||
! Blizzard | |||
! Thunder | |||
! Water | |||
! Dark | |||
! Light | |||
|- | |||
| 0.55 | |||
| 1.30 | |||
| 1.10 | |||
| 1.60 | |||
| 1.10 | |||
| 1.10 | |||
|- | |||
! colspan="7" | Summary | |||
|- | |||
| colspan="7" | Chef Kyroo is one of Dream Drop Distance's several frog-based enemies. This one uses Fire attacks and a frying pan to face off against foes. The pan is a useful short-ranged weapon and doubles as a shield. At medium ranges, he spews fire, taking advantage of his impressive Magic stats. The Chef's affinity to fire makes him quite resistant to fire-based attacks. He is also immune to Ignition and Time Bombs. | |||
The chef has several weaknesses. His shield, though impenetrable to attacks, is bypassed by magic, even Fire magic. Speaking of magic, Kyroo is vulnerable to Ice and especially Water-based abilities and spells. And although he's equipped with melee options, Chef Kyroo has notably below average Strength to use them with. | The chef has several weaknesses. His shield, though impenetrable to attacks, is bypassed by magic, even Fire magic. Speaking of magic, Kyroo is vulnerable to Ice and especially Water-based abilities and spells. And although he's equipped with melee options, Chef Kyroo has notably below average Strength to use them with. | ||
Chef Kyroo is a normal foe on Traverse Town's second visit, the Country of the Musketeers, and Symphony of Sorcery. Most of the recipes for it involve Wondrous Fancy | Chef Kyroo is a normal foe on Traverse Town's second visit, the Country of the Musketeers, and Symphony of Sorcery. Most of the recipes for it involve Wondrous Fancy. | ||
|} | |||
===Cyber Yog=== | ===Cyber Yog=== | ||
[[File:KH3DCyber_Yog_(Nightmare).png| | {| {{prettytable}} | ||
This Grid-exclusive enemy has many things in common with its cousin, the Yoggy Ram. Its horns are effective weapons, and are accompanied by some fierce ranged attacks. These include long-range lasers, low-sweeping beams, and explosive energy circles laid in the ground like mines. These work well with its good magic stat. To top it off, the Cyber Yog is quite resistant to Thunder attacks, in addition to its good defenses. | |- | ||
! Image | |||
! Normal Encounter | |||
! Portal Encounter | |||
! Drops | |||
! Attribute | |||
! Immunities | |||
! Link Attack | |||
|- | |||
! rowspan="4" | [[File:KH3DCyber_Yog_(Nightmare).png|150px]] | |||
| The Grid | |||
| {{n/a}} | |||
| Confetti Candy, Balloon, Noble Figment, Grim Figment | |||
| Thunder | |||
| Bind | |||
| Whirling Bronco (Sora), Thunderstorm (Riku) | |||
|- | |||
! colspan="6" | Resistances | |||
|- | |||
! Fire | |||
! Blizzard | |||
! Thunder | |||
! Water | |||
! Dark | |||
! Light | |||
|- | |||
| 1.20 | |||
| 1.70 | |||
| 0.60 | |||
| 1.20 | |||
| 1.20 | |||
| 1.20 | |||
|- | |||
! colspan="7" | Summary | |||
|- | |||
| colspan="7" | This Grid-exclusive enemy has many things in common with its cousin, the Yoggy Ram. Its horns are effective weapons, and are accompanied by some fierce ranged attacks. These include long-range lasers, low-sweeping beams, and explosive energy circles laid in the ground like mines. These work well with its good magic stat. To top it off, the Cyber Yog is quite resistant to Thunder attacks, in addition to its good defenses. | |||
On the other hand, Cyber Yogs are generally weak against elemental attacks in general. Most notable are Ice attacks, which get a 70% boost against it. | On the other hand, Cyber Yogs are generally weak against elemental attacks in general. Most notable are Ice attacks, which get a 70% boost against it. | ||
Cyber Yogs exclusively appear in The Grid. Recipes for it include either Noble Fancy or Noble Fantasy | Cyber Yogs exclusively appear in The Grid. Recipes for it include either Noble Fancy or Noble Fantasy. | ||
|} | |||
===Drak Quack=== | ===Drak Quack=== | ||
[[File:KH3DDrak_Quack_(Spirit).png| | {| {{prettytable}} | ||
|- | |||
! Image | |||
! Normal Encounter | |||
! Portal Encounter | |||
! Drops | |||
! Attribute | |||
! Immunities | |||
! Link Attack | |||
|- | |||
! rowspan="4" | [[File:KH3DDrak_Quack_(Spirit).png|150px]] | |||
| The World That Never Was | |||
| Country of the Musketeers | |||
| Ice Dream Cone 3, Treasure Goggles, Wondrous Fantasy, Rampant Fancy | |||
| Fire | |||
| Ignite, Time Bomb | |||
| Tail Groove (Sora), Fire Raid (Riku) | |||
|- | |||
! colspan="6" | Resistances | |||
|- | |||
! Fire | |||
! Blizzard | |||
! Thunder | |||
! Water | |||
! Dark | |||
! Light | |||
|- | |||
| 0.45 | |||
| 1.10 | |||
| 0.90 | |||
| 1.40 | |||
| 0.90 | |||
| 0.90 | |||
|- | |||
! colspan="7" | Summary | |||
|- | |||
| colspan="7" | The Drak Quack is a ranged fighter by nature, though it does have some melee abilities. Using homing missiles and sonic waves, it can take out enemies from a distance. Plus, it has Fire resistance, along with minor resistances to Thunder, Light, and Dark, not to mention immunity to Ignition and Time Bombs. | |||
That said, the Drak Quack is not the best fighter. It has a terrible Attack stat, not to mention low HP and defense. Combined with its notable weakness against Water, and you have a flawed combatant. | That said, the Drak Quack is not the best fighter. It has a terrible Attack stat, not to mention low HP and defense. Combined with its notable weakness against Water, and you have a flawed combatant. | ||
Drak Quacks appear in The World That Never Was and in Portals in the Country of the Musketeers. Recipes for it all require Wondrous Fantasy | Drak Quacks appear in The World That Never Was and in Portals in the Country of the Musketeers. Recipes for it all require Wondrous Fantasy. | ||
|} | |||
===Drill Sye=== | ===Drill Sye=== | ||
[[File:KH3DDrill_Sye_(Nightmare).png| | {| {{prettytable}} | ||
|- | |||
! Image | |||
! Normal Encounter | |||
! Portal Encounter | |||
! Drops | |||
! Attribute | |||
! Immunities | |||
! Link Attack | |||
|- | |||
! rowspan="4" | [[File:KH3DDrill_Sye_(Nightmare).png|150px]] | |||
| La Cité des Cloches, Traverse Town (second visit) | |||
| Prankster's Paradise, Symphony of Sorcery | |||
| Confetti Candy, Water Barrel, Noble Figment, Rampant Figment | |||
| Physical | |||
| Slow | |||
| Roll Call (Sora), Shining Hammer (Riku) | |||
|- | |||
! colspan="6" | Resistances | |||
|- | |||
! Fire | |||
! Blizzard | |||
! Thunder | |||
! Water | |||
! Dark | |||
! Light | |||
|- | |||
| 1.10 | |||
| 1.10 | |||
| 1.10 | |||
| 1.10 | |||
| 1.10 | |||
| 1.10 | |||
|- | |||
! colspan="7" | Summary | |||
|- | |||
| colspan="7" | The Drill Sye is a powerful opponent with several tricks up its figurative sleeves. Like several large lumbering foes, it can transform into a large spiky ball, capable of bouncing about and doing damage before returning to normal. The Drill Sye can also dig underground and attack from below. To top it off, it has top tier HP and Good Strength. | |||
There are several weaknesses though. First of all, the Drill Sye is big enough to incorporate into Flowmotion combat. Second, blocking its spiky ball mode will render it helpless for a moment. Third, the Drill Sye is vulnerable to magic in general, thanks to its poor stats in that department and generally low resistances. | There are several weaknesses though. First of all, the Drill Sye is big enough to incorporate into Flowmotion combat. Second, blocking its spiky ball mode will render it helpless for a moment. Third, the Drill Sye is vulnerable to magic in general, thanks to its poor stats in that department and generally low resistances. | ||
Drill Syes are commonly found in | Drill Syes are commonly found in La Cité des Cloches and Traverse Town on the second visit. | ||
|} | |||
===Ducky Goose=== | ===Ducky Goose=== | ||
{| {{prettytable}} | |||
|- | |||
! Image | |||
! Normal Encounter | |||
! Portal Encounter | |||
! Drops | |||
! Attribute | |||
! Immunities | |||
! Link Attack | |||
|- | |||
! rowspan="4" | [[File:KH3D dream eater Ducky Goose.png|150px]] | |||
| Country of the Musketeers | |||
| Traverse Town (second visit), Symphony of Sorcery | |||
| Ice Dream Cone 2, Treasure Goggles, Dulcet Fancy, Wondrous Fancy | |||
| Blizzard | |||
| Deep Freeze | |||
| Tail Groove (Sora), Wavesurfer (Riku) | |||
|- | |||
! colspan="6" | Resistances | |||
|- | |||
! Fire | |||
! Blizzard | |||
! Thunder | |||
! Water | |||
! Dark | |||
! Light | |||
|- | |||
| 1.45 | |||
| 0.45 | |||
| 0.95 | |||
| 0.85 | |||
| 0.95 | |||
| 0.95 | |||
|- | |||
! colspan="7" | Summary | |||
|- | |||
| colspan="7" | The Ducky Goose is an all-around weak Dream Eater, with terrible Attack, low HP, and low Defense. It does have some resistance to Magic, with Fire being its only clear weakness due to its Blizzard attribute. However, putting resources into making a Ducky Goose Spirit is not recommended. It tends to run off in the midst of attacks in order to evade them, not making much use as an aid in battle. | |||
As a Nightmare, the Ducky Goose is an easy enough opponent; corner it with physical attacks and it should go down in a few powerful hits. Its strategy mostly consists of running off to a safer area so it can charge an attack, then running back to execute it. It can attack by biting with its mouth in close range and shooting harmful streamers in long distances. | |||
The Ducky Goose can be encountered in Country of the Musketeers, and in portals during the second visit to Traverse Town. Its recipe can be found in a chest in the Country of the Musketeers. | |||
|} | |||
===Eaglider=== | ===Eaglider=== | ||
{| {{prettytable}} | |||
|- | |||
! Image | |||
! Normal Encounter | |||
! Portal Encounter | |||
! Drops | |||
! Attribute | |||
! Immunities | |||
! Link Attack | |||
|- | |||
! rowspan="4" | [[File:KH3D dream eater Eaglider.png|150px]] | |||
| The Grid, The World That Never Was | |||
| {{n/a}} | |||
| Block-it Chocolate, Treasure Goggles, Lofty Figment, Vibrant Figment | |||
| Fire | |||
| Stop, Ignite, Time Bomb | |||
| Fly-by Knight (Sora), Fire Raid (Riku) | |||
|- | |||
! colspan="6" | Resistances | |||
|- | |||
! Fire | |||
! Blizzard | |||
! Thunder | |||
! Water | |||
! Dark | |||
! Light | |||
|- | |||
| 0.50 | |||
| 1.20 | |||
| 1.00 | |||
| 1.50 | |||
| 1.00 | |||
| 1.00 | |||
|- | |||
! colspan="7" | Summary | |||
|- | |||
| colspan="7" | The Eaglider is a powerful Dream Eater with good HP and Strength, capable of pulling off deadly attacks if leveled correctly. It can easily fly out of the reach of foes who don't utilize ranged attacks, and can also evade efficiently with teleportation. Its most common attack has it swooping down on enemies from the air. As strong as its physical attacks are, the Eaglider can also shoot missiles from the air, either in one powerful shot or in a deadly bombardment. | |||
Although the Eaglider has numerous strengths in its offense, it falls prey to terrible Magic and Defense. Its strongest form of defense is its flight and evasion through teleportation; when close to the ground, the Eaglider is extremely vulnerable. Additionally, the Eaglider is weak to magic, making it an easy target for any ranged spells. | |||
The Eaglider can be first found in The Grid, though it becomes a much more powerful opponent in The World That Never Was, especially in groups. Its recipe can be found by Sora in a chest in The Grid. | |||
|} | |||
===Electricorn=== | ===Electricorn=== | ||
Line 193: | Line 492: | ||
Exceptional HP and Strength, but terrible Magic | Exceptional HP and Strength, but terrible Magic | ||
{{Footer Nav|game=Kingdom Hearts 3D: Dream Drop Distance|prevpage=|nextpage=}} | {{Footer Nav|game=Kingdom Hearts 3D: Dream Drop Distance|prevpage=Abilities|nextpage=Items}} |
Revision as of 17:12, 16 May 2015
Spirits and Nightmares
Aura Lion
Cera Terror
Chef Kyroo
Cyber Yog
Drak Quack
Drill Sye
Ducky Goose
Eaglider
Electricorn
Good HP and Strength
Escarglow
Bad HP and Terrible Strength, but top tier Magic and Defense
Fin Fatale
Bad stats except for Defense
Fishbone
Terrible HP, bad Strength and Magic, good defense
Flowbermeow
Exceptional Magic
Ghostabocky
Bad magic and terrible defense
Halbird
Good HP and Strength, but terrible magic and poor defense
Hebby Repp
Poor stats, especially defense
Iceguin Ace
Exceptional Magic
Jestabocky
Poor magic and very bad defense
Juggle Pup
Poor Magic
Keeba Tiger
Exceptional HP, Strength, and Defense.
Ko Kabuto
Exceptional Defense
Komory Bat
Terrible stats except for pretty good magic
Kooma Panda
Good HP and Strength, Terrible Magic
Lord Kyroo
Poor HP, good magic and defense
Majik Lapin
Poor Strength, Exceptional Magic
Me Me Bunny
Poor stats except for good strength
Meow Wow
Poor stats except for exceptional Magic
Necho Cat
Poor defense
Peepsta Hoo
Terrible stats save for exceptional Magic
Pegaslick
Good HP and Strength
Pricklemane
Terrible Magic, Good Defense
Ryu Dragon
Exceptional in all stats except for Magic, which is poor
Sir Kyroo
Bad HP and Strength
Skelterwild
Exceptional in all stats except for Magic, which is poor
Staggerceps
Exceptional Defense
Tama Sheep
Poor Strength, Good Magic and Defense
Tatsu Blaze
Terrible HP and Defense, Good Magic
Tatsu Steed
Terrible HP and bad strength, but good defense
Thunderaffe
Exceptional Magic, good HP and Strength
Toximander
Bad HP and Defense, and Terrible Magic
Tyranto Rex
Exceptional HP and Strength, bad magic
Wheelflower
Terrible stats except for good Magic
Woeflower
Terrible HP and Defense, and bad Strength, but exceptional Magic
Yoggy Ram
Good Defense
Zolephant
Good HP and Strength, Terrible Magic
Spirit Only
Frootz Cat
Poor Defense
Kab Kannon
Exceptional Defense and good Strength
Meowjesty
Exceptional Magic, but poor Defense
R & R Seal
Average stats
Sudo Neku
Poor Magic and Terrible Defense
Ursa Circus
Exceptional HP and Strength, but terrible Magic