Luigi's Mansion/Area 2: Difference between revisions

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{{Header Nav|game=Luigi's Mansion}}
{{Header Nav|game=Luigi's Mansion}}
[[File:LM Floor 2.png|right|500px|Floor 2's map.]]
{{floatingtoc|left}}
__TOC__
{{YouTube
|video= 9nGPaq0NbE
|float=right
|width=400
|title=Luigi's Mansion - Area 2 Walkthrough
|duration=46:08
}}
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==1F: The Bathroom==
==1F: The Bathroom==
{{sidebar|class=banner|width=160px|title=Hidden Mansion Ghosts|contents=*Red Grabbing Ghost x3}}
[[File:LM Grabbing Ghost.jpg|thumb|White Grabbing Ghosts, who you first encounter in this room.]]
[[File:LM Grabbing Ghost.jpg|thumb|White Grabbing Ghosts, who you first encounter in this room.]]
When you return to the Mansion, walk up to the glowing door in the Foyer. It will start to flash, and the spikes will disappear, opening the door to Area 2. Walk up and unlock it. If you check your map, you'll see that the only open door in this corridor is in the north-west. Go there. You can ignore the yellow Bowlers and Purple Bombers you meet along the way, since they are the weakest of ghosts you will meet (other than mice and bats, also found here). This room contains two new ghosts, Grabbers, who grab Luigi to impede his movement. This particular variety can't harm Luigi, but later types of this ghost can. If they grab you, tilt {{gc|neutral|control}} left and right several times to shake them off. Catch them to turn on the lights. You'll receive a call from the Professor. He'll explain Grabber ghosts. Once he finishes talking, you'll notice that the key is on a shelf. Suck it down with the vacuum. Head for the next room.
When you return to the Mansion, walk up to the glowing door in the Foyer. It will start to flash, and the spikes will disappear, opening the door to Area 2. Walk up and unlock it. If you check your map, you'll see that the only open door in this corridor is in the north-west. Go there. You can ignore the yellow Bowlers and Purple Bombers you meet along the way, since they are the weakest of ghosts you will meet (other than mice and bats, also found here). This room contains two new ghosts, Grabbers, who grab Luigi to impede his movement. This particular variety can't harm Luigi, but later types of this ghost can. If they grab you, tilt {{gc|neutral|control}} left and right several times to shake them off. Catch them to turn on the lights. You'll receive a call from the Professor. He'll explain Grabber ghosts. Once he finishes talking, you'll notice that the key is on a shelf. Suck it down with the vacuum. Head for the next room.
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==1F: The Storage Room==
==1F: The Storage Room==
This room may seem small at first, but it won't be so for much longer. This room contains two Purple Punchers, two Red Grabbers, which can damage Luigi if they grab him, and a valuable Speedy Spirit, hidden in the boxes, which you should concentrate on first. Once the four main ghosts are caught, the lights will come on, but nothing else happens. Look in the mirror. You'll see a switch. If you look at it with your Game Boy Horror, you'll see it says 'Don't Push!' However, you ''should'' push it. Do so, and the entire left wall of the room will move back, revealing a new part of the room. Down here, a poster on the wall reads ''Danger!!''. Remove it with your vacuum to reveal another switch. Push it to open the trap door, and release... the Boos, and their leader, King Boo! King Boo sees the Poltergust 3000 on Luigi's back, and all flee to various rooms throughout the Mansion. Once this fiasco is over, you'll receive a call from the Professor, who tells you that the Boos released the Portrait Ghosts, and invites you back to the Lab.
{{sidebar|class=banner|width=160px|title=Hidden Mansion Ghosts|contents=*Gold Ghost x3
*Blue Twirler x2
*Garbage Can Ghost x4}}
This room may seem small at first, but it won't be so for much longer. This room contains two Purple Punchers, two Red Grabbers, which can damage Luigi if they grab him, and a valuable Speedy Spirit, hidden in the boxes, which you should concentrate on first. Once the four main ghosts are caught, the lights will come on, but nothing else happens. Look in the mirror. You'll see a switch. If you look at it with your Game Boy Horror, you'll see it says 'Don't Push!' However, you ''should'' push it. Do so, and the entire left wall of the room will move back, revealing a new part of the room. Down here, a poster on the wall reads ''Danger!!''. Remove it with your vacuum (Use {{gc|neutral|cstick}} to aim.) to reveal another switch. Push it to open the trap door, and release... the Boos, and their leader, King Boo! King Boo sees the Poltergust 3000 on Luigi's back, and all flee to various rooms throughout the Mansion. Once this fiasco is over, you'll receive a call from the Professor, who tells you that the Boos released the Portrait Ghosts, and invites you back to the Lab.
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==The Boo Radar==
==The Boo Radar==
[[File:LM Boo Radar.jpg|thumb|The Boo Radar, in the top-left, flashes red when you are near a Boo's location.]]
[[File:LM Boo Radar.png|thumb|The Boo Radar, in the top-left, flashes red when you are near a Boo's location.]]
The Professor thinks that the Boos have captured Mario. He says that Boos grow stronger in numbers, and that their combined power must have been too much for Mario. To save Mario, you must now catch each Boo to weaken their power. To help find them, the Game Boy Horror has a secret function: the Boo Radar. It will flash red if a Boo is close to you, and yellow if there is a Boo in the room.
The Professor thinks that the Boos have captured Mario. He says that Boos grow stronger in numbers, and that their combined power must have been too much for Mario. To save Mario, you must now catch each Boo to weaken their power. To help find them, the Game Boy Horror has a secret function: the Boo Radar. It will flash red if a Boo is close to you, and yellow if there is a Boo in the room.


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==1F: The Mirror Room==
==1F: The Mirror Room==
[[File:Luigi's Mansion Mirror Room.jpg|thumb|Light the candles in the corners to escape this room.]]{{sidebar|class=banner|width=210px|title=Elements|contents=In this room, you will find your first Elemental Medal, the Fire Element Medal.}}
{{sidebar|class=banner|width=160px|title=Hidden Mansion Ghosts|contents=*Mirror Grabbing Ghost x6}}
This room has a large mirror on the back wall. As soon as you enter, the door will be covered in spikes. This room contains invisible Grabbers, whose locations can only be seen by their reflections, or the dust risen at the moment of their appearance. They cause Luigi to lose health if they grab him. You must catch all six of these to turn on the lights, and reveal a chest. Open it to find the Fire Element Medal, and receive a call from the Professor, who tells you about them. ([[Luigi's Mansion/Getting Started#Elements|See here]] for more details.) Walk up to the fire to find a Fire Element Ghost, and catch it to fill your vacuum with the Fire Element. You can expel the Element by pressing {{gc|l}}. Use it to light the two sets of candles, and open the door. Catch the Boo, and go back to the previous room.
[[File:Luigi's Mansion Mirror Room.jpg|thumb|Light the candles in the corners to escape this room.]]
This room has a large mirror on the back wall. As soon as you enter, the door will be covered in spikes. This room contains invisible Grabbers, whose locations can only be seen by their reflections, or the dust risen at the moment of their appearance. They cause Luigi to lose health if they grab him. You must catch all six of these to turn on the lights, and reveal a chest. Open it to find the Fire Element Medal, and receive a call from the Professor, who tells you about them. ([[Luigi's Mansion/Gameplay#Elements|See here]] for more details.) Walk up to the fire to find a Fire Element Ghost, and catch it to fill your vacuum with the Fire Element. You can expel the Element by pressing {{gc|l}}. Use it to light the two sets of candles, and open the door. Catch the Boo, and go back to the previous room.


Light the four sets of candles here to find a key on top of the front-right pillar. Vacuum it down, and go out into the corridor. Near the Washroom, there is a candlebra floating around. Light it up. A Portrait Ghost will appear, and start screaming, and run to the room you found the key for. Follow him there.
Light the four sets of candles here to find a key on top of the front-right pillar. Vacuum it down, and go out into the corridor. Near the Washroom, there is a candlebra floating around. Light it up. A Portrait Ghost will appear, and start screaming, and run to the room you found the key for. Follow him there.
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==1F: The Laundry Room==
==1F: The Laundry Room==
{{sidebar|class=banner|width=160px|title=Hidden Mansion Ghosts|contents=*Purple Puncher x1
*Blue Twirler x1
*Shy-Guy x2}}
The door on the back wall here is fake. You can either avoid it, or burn it off with the Fire Element. This room contains two Purple Punchers, one White Grabber, one Red Grabber, and a Boo. The green chest that appears is full of cash. Check the washing machine to find... Mario's Hat! This is one of the items you need to find and bring to Madame Clairvoya. There are four more, all Mario's items. Now go to the next room, through the '''front''' door.
The door on the back wall here is fake. You can either avoid it, or burn it off with the Fire Element. This room contains two Purple Punchers, one White Grabber, one Red Grabber, and a Boo. The green chest that appears is full of cash. Check the washing machine to find... Mario's Hat! This is one of the items you need to find and bring to Madame Clairvoya. There are four more, all Mario's items. Now go to the next room, through the '''front''' door.
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==1F: The Butler's Room==
==1F: The Butler's Room==
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==1F: The Hidden Room==
==1F: The Hidden Room==
{{sidebar|class=banner|width=160px|title=Hidden Mansion Ghosts|contents=*Shy-Guy x4}}
This room is full of Bats... and treasure chests! But not all contain money, some contain ghosts. Those that hold ghosts are:
This room is full of Bats... and treasure chests! But not all contain money, some contain ghosts. Those that hold ghosts are:


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All ghosts are Icy Punchers, whose hearts must be melted before you can stun them. If you need some Fire Element, some of the candles in the corridor have Fire Element Ghosts. Once all are caught, a green money chest will appear. This chest contains your first gems, which are extremely valuable. Almost everything that moves in this room contains money, even the chandelier. Catch the Boo, and, once you've cleaned out the room, scan the mouse-hole in the back-left corner to escape.
All ghosts are Icy Punchers, whose hearts must be melted before you can stun them. If you need some Fire Element, some of the candles in the corridor have Fire Element Ghosts. Once all are caught, a green money chest will appear. This chest contains your first gems, which are extremely valuable. Almost everything that moves in this room contains money, even the chandelier. Catch the Boo, and, once you've cleaned out the room, scan the mouse-hole in the back-left corner to escape.
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==1F: The Conservatory==
==1F: The Conservatory==
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==1F: The Kitchen==
==1F: The Kitchen==
{{sidebar|class=banner|width=160px|title=Hidden Mansion Ghosts|contents=*Icy Purple Puncher x3
*Purple Puncher x2}}
[[File:LM Icy Puncher.jpg|thumb|You'll meet an Icy Puncher in this room.]]
[[File:LM Icy Puncher.jpg|thumb|You'll meet an Icy Puncher in this room.]]
{{sidebar|class=banner|width=210px|title=Elements|contents=In this room, you will find your second Elemental Medal, the Water Element Medal.}}
The cooking utensils may throw themselves at you, so suck up any that do. Light the oven beside the fridge for a Red Gem. Open the dishwasher, beside the burning door, to find a Speedy Spirit. Open the fridge, from a distance, (with the Poltergust) to find an Icy Puncher. Don't get close to the fridge, since the door swings open, and can hurt Luigi. Catch the Puncher to turn on the lights and make a large blue chest appear. Open it for the Water Element Medal. The Professor will call, and explain that this attracts Water Element Ghosts, which can be sucked up and used just like Fire Element Ghosts. Water can also be used on plants to make them grow and give you money. Walk up to the sink to catch a Water Element Ghost. This can be used to put out the fire blocking the way out. Catch the Boo, and leave.
The cooking utensils may throw themselves at you, so suck up any that do. Light the oven beside the fridge for a Red Gem. Open the dishwasher, beside the burning door, to find a Speedy Spirit. Open the fridge, from a distance, (with the Poltergust) to find an Icy Puncher. Don't get close to the fridge, since the door swings open, and can hurt Luigi. Catch the Puncher to turn on the lights and make a large blue chest appear. Open it for the Water Element Medal. The Professor will call, and explain that this attracts Water Element Ghosts, which can be sucked up and used just like Fire Element Ghosts. Water can also be used on plants to make them grow and give you money. Walk up to the sink to catch a Water Element Ghost. This can be used to put out the fire blocking the way out. Catch the Boo, and leave.
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==1F: The Graveyard==
==1F: The Graveyard==
{{sidebar|class=banner|width=160px|title=Hidden Mansion Ghosts|contents=*Skeleton Ghost x5}}
Some of the gravestones here hold hearts. Make sure to get all you need. Check the smallest one in the centre to awaken three Skeletons. Catch all three. When all three are gone, the largest gravestone at the back will start to glow. Step up to it, and the boss ghost, Bogmire, will appear, and teleport you to a large, circular area.
Some of the gravestones here hold hearts. Make sure to get all you need. Check the smallest one in the centre to awaken three Skeletons. Catch all three. When all three are gone, the largest gravestone at the back will start to glow. Step up to it, and the boss ghost, Bogmire, will appear, and teleport you to a large, circular area.
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==Boss Ghost: Bogmire==
==Boss Ghost: Bogmire==
[[File:LM Bogmire1.jpg|thumb|Bogmire, with a Shadow Bogmire in the background.]]
[[File:LM Bogmire1.jpg|thumb|left|Bogmire, with a Shadow Bogmire in the background.]]
{{sidebar|class=banner|width=160px|title=The Hidden Mansion (PAL)|contents=In the PAL Hidden Mansion, the Shadow Bogmires move much faster, and actively chase Luigi. Bogmire is harder to strike with the Shadows, since he fades away just a couple seconds after appearing. Some of the Shadows glow red, and these cannot strike Bogmire at all. Larger Shadows, with a yellow glow, ''can'' strike Bogmire, but they are very rare.}}
Bogmire will appear again, but between you and him, a Shadow Bogmire will appear, and Bogmire himself will disappear. Suck up the Shadow Bogmire, and it will form a large ball on the end of the Poltergust. Hold {{gc|r}}, and hold the Shadow until Bogmire returns. Other Shadows will appear, but you can distinguish them from Bogmire by looking for a shadow on the ground; only Bogmire himself has a 'true' shadow. Also, Bogmire is noticeably differently coloured; purple, rather than black. When Bogmire appears, take aim at him, and release {{gc|r}} to shoot the Shadow at him, stunning him. Suck him up. But, a lightning bolt will almost certainly strike you, breaking your pull on him. Luckily, it does not harm you, but it means you may need to do this 3 or 4 times to catch Bogmire. You also need to watch out for Shadows, who become larger and harder to avoid as the battle goes on.
Bogmire will appear again, but between you and him, a Shadow Bogmire will appear, and Bogmire himself will disappear. Suck up the Shadow Bogmire, and it will form a large ball on the end of the Poltergust. Hold {{gc|r}}, and hold the Shadow until Bogmire returns. Other Shadows will appear, but you can distinguish them from Bogmire by looking for a shadow on the ground; only Bogmire himself has a 'true' shadow. Also, Bogmire is noticeably differently coloured; purple, rather than black. When Bogmire appears, take aim at him, and release {{gc|r}} to shoot the Shadow at him, stunning him. Suck him up. But, a lightning bolt will almost certainly strike you, breaking your pull on him. Luckily, it does not harm you, but it means you may need to do this 3 or 4 times to catch Bogmire. You also need to watch out for Shadows, who become larger and harder to avoid as the battle goes on.