MapleStory/Bowman/Skills: Difference between revisions

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==Skill analysis==
==Skill analysis==
===Job 2: Crossbowman or Hunter===
===Job 2: Crossbowman or Hunter===
;<span ID="Mastery"> '''(Cross)Bow Mastery''' </span> : This is a necessary skill. Mastery increases the minimum damage of your attacks, which greatly increases damage consistency and thus your training speed. 20 Mastery does the ''exact'' same thing as 19 Mastery in terms of damage, but it is needed for bow expert/marksman boost in 4th job.  
;<span ID="Mastery"> '''(Cross)Bow Mastery''' </span> : This is a necessary skill. Mastery increases the minimum damage of your attacks, which greatly increases damage consistency and thus your training speed. 20 Mastery does the ''exact'' same thing as 19 Mastery in terms of damage, but it is needed for bow expert/marksman boost in 4th job.
;<span ID="Final_Attack"> '''Final Attack''' </span> : There is a great amount of debate surrounding this skill. Refer to the FA vs FA-less discussion. In essence, when maxed, you shoot another arrow 60% of the time with the power of 250% (350% with critical) when using Arrow Bomb, Iron Arrow, AB, or DS.  More commonly used with AB builds than DS build.  Also more common for xbowmen to use than hunters.  Requires 3 points in [[Maple Story/BowmanGuide/Skills and Builds#Mastery|Mastery]]  
 
;<span ID="Booster"> '''(Cross)Bow Booster''' </span> : This is a necessary skill; however, it does not become more effective with additional points spent into this skill. The timer grows and the HP/MP cost decreases when points are added, and thus level 1 Booster has basically the same effect as level 20 Booster. The difference in timer and HP/MP cost between level 20 and level 1, however, is quite significant. Refer to the speed section for more information. Requires 5 points in (X)Bow Mastery.  
;<span ID="Final_Attack"> '''Final Attack''' </span> : There is a great amount of debate surrounding this skill. Refer to the FA vs FA-less discussion. In essence, when maxed, you shoot another arrow 60% of the time with the power of 250% (350% with critical) when using Arrow Bomb, Iron Arrow, AB, or DS.  More commonly used with AB builds than DS build.  Also more common for xbowmen to use than hunters.  Requires 3 points in [[Maple Story/BowmanGuide/Skills and Builds#Mastery|Mastery]]
;<span ID="Soul_Arrow"> '''Soul Arrow''' </span> : This is yet another necessary timer skill. Like Bow Booster, it does not become more effective with additional points spent. This skill gives you an infinite amount of arrows for the duration of the timer. When maxed, provides 10 minutes of Soul Arrows. Requires 5 points in (X)Bow Booster.  
 
;<span ID="Booster"> '''(Cross)Bow Booster''' </span> : This is a necessary skill; however, it does not become more effective with additional points spent into this skill. The timer grows and the HP/MP cost decreases when points are added, and thus level 1 Booster has basically the same effect as level 20 Booster. The difference in timer and HP/MP cost between level 20 and level 1, however, is quite significant. Refer to the speed section for more information. Requires 5 points in (X)Bow Mastery.
 
;<span ID="Soul_Arrow"> '''Soul Arrow''' </span> : This is yet another necessary timer skill. Like Bow Booster, it does not become more effective with additional points spent. This skill gives you an infinite amount of arrows for the duration of the timer. When maxed, provides 10 minutes of Soul Arrows. Requires 5 points in (X)Bow Booster.
 
;<span ID="Power_Knock-Back"> '''Power Knock-Back''' </span> : This is the first melee skill archers get. You may notice that when you bow-whack low leveled enemies, they sometimes slide across the screen. Power Knock-Back can do this to up to six enemies when maxed. It also adds to the (X)Bow's percent chance to cause a Knockback, as well as claiming to do +200% whack damage.  
;<span ID="Power_Knock-Back"> '''Power Knock-Back''' </span> : This is the first melee skill archers get. You may notice that when you bow-whack low leveled enemies, they sometimes slide across the screen. Power Knock-Back can do this to up to six enemies when maxed. It also adds to the (X)Bow's percent chance to cause a Knockback, as well as claiming to do +200% whack damage.  


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;<span ID="Thrust"> Thrust </span> : This skill adds permanent speed to your stats. There is much controversy with this skill; as with a speed candy; level 70/80/90/100 bow, Icarus cape and some lucky scrolling on your shoes and the skull helmet; you'd have max speed anyway and this would be a waste. On the other hand; if you get as low as 5 thrust, replace the Icarus cape with the Icarus jump cape instead, and use a jump bow instead of the speed bow and get some more lucky scrolling on shoes and pets; you'd have max speed and jump. 10 thrust will make your scrolling easiest for max jump and speed without the need to spend real money on pets. Archers are in 100% agreement that anything over 10 thrust is a waste of SP points.  
;<span ID="Thrust"> Thrust </span> : This skill adds permanent speed to your stats. There is much controversy with this skill; as with a speed candy; level 70/80/90/100 bow, Icarus cape and some lucky scrolling on your shoes and the skull helmet; you'd have max speed anyway and this would be a waste. On the other hand; if you get as low as 5 thrust, replace the Icarus cape with the Icarus jump cape instead, and use a jump bow instead of the speed bow and get some more lucky scrolling on shoes and pets; you'd have max speed and jump. 10 thrust will make your scrolling easiest for max jump and speed without the need to spend real money on pets. Archers are in 100% agreement that anything over 10 thrust is a waste of SP points.  


;<span ID="Hawk"> Hawk/Eagle </span> : A very handy skill that at high levels that will almost always stun the enemy.(READ:99% stund chance) The hawk/eagle will follow you around hitting enemies every 2 seconds or so. The bird does pretty weak damage; but it is noticeable. The true reason to get this bird is that it stops enemies in their tracks with stun. Very useful skill, but it costs a lot of money. Each summon stone costs 5k to buy; but that won't be much when you are high level.  Also, it can be noted that this skill is somewhat superfluous since Rangers have Arrow Bomb which can stun, and Snipers have Ice Shot, which at level 21 freezes enemies for 3 seconds.  
;<span ID="Hawk"> Hawk/Eagle </span> : A very handy skill that at high levels that will almost always stun the enemy (a maximum of 99% chance to stun). The hawk/eagle will follow you around hitting enemies every 2 seconds or so. The bird does pretty weak damage; but it is noticeable. The true reason to get this bird is that it stops enemies in their tracks with stun. Very useful skill, but it costs a lot of money. Each summon stone costs 5k to buy; but that won't be much when you are high level.  Also, it can be noted that this skill is somewhat superfluous since Rangers have Arrow Bomb which can stun, and Snipers have Ice Shot, which at level 21 freezes enemies for 3 seconds.  


;<span ID="Puppet"> Puppet </span> : The most unique skill in this game is probably puppet. When you cast puppet; all monsters "chasing" you will instead follow the puppet. This skill works on all monsters; including bosses and works on '''all''' monsters that are chasing you. Puppet's defenses are also very high; while a Yeti and Pepe stomp may do 1000+ damage on an archer, puppet receives only 300 damage. Because of this reason, some arches are planning to get only 18 puppet to max out the timer, and not the HP. Other archers feel that perhaps some stronger monster will come in the future and you really will need all 6000 HP for puppet.  
;<span ID="Puppet"> Puppet </span> : The most unique skill in this game is probably puppet. When you cast puppet; all monsters "chasing" you will instead follow the puppet. This skill works on all monsters; including bosses and works on '''all''' monsters that are chasing you. Puppet's defenses are also very high; while a Yeti and Pepe stomp may do 1000+ damage on an archer, puppet receives only 300 damage. Because of this reason, some arches are planning to get only 18 puppet to max out the timer, and not the HP. Other archers feel that perhaps some stronger monster will come in the future and you really will need all 6000 HP for puppet.  
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;<span ID="Hurricane">Hurricane</span>
;<span ID="Hurricane">Hurricane</span>
Shoot 500 arrows a minute. Thats really fast however it won't get affected by skills such like Booster. Starts at 51% and stops at 100%. Note that at lvl 11 the dmg will get 11% higher then at lvl 10. After 120 this will likely be your main attack.
Shoot 480-600 arrows a minute. That's really fast, however it won't be affected by skills such as Booster. Starts at 51% damage and maxes at 100%. Note that at the difference between levels 10 and 11 is 11% damage rather than just 1%. After your character is level 120, this will likely be your main attack.


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