MapleStory/Crimsonwood Keep PQ: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
(Planning to finish updating this)
Line 31: Line 31:


===Stage 5: Test of Unity===
===Stage 5: Test of Unity===
[[File:MS_CKPQ_Stage_5.jpg|thumb|right|The main hall of the fifth stage.]]
[[File:MS CKPQ Stage 5.jpg|thumb|right|The main hall of the fifth stage.]]
This is by far the hardest stage. Your squad is given 15 minutes to split up and perform activities. There are 5 rooms, one for each job. In the center is a giant statue, similar to the one at Hall of Mastery, except it has no weapons. The weapons must be retrieved from each class-specific room.  
This can be the hardest stage. Your squad is given 15 minutes to split up and perform activities. There are 5 rooms, one for each job. In the center is a giant statue, similar to the one at Hall of Mastery, except it has no weapons. The weapons must be retrieved from each class-specific room.  


[[File:MS_CKPQ_Stage_5_Archer.jpg|thumb|left|The Archer room.]]
[[File:MS CKPQ Stage 5 Archer.jpg|thumb|left|The Archer room.]]
The Archer room houses 6-7 Master Guardians, which have 7 million HP each. Since there are only 15 minutes in this stage (And some of that is spent trying to reach the room) it can be quite difficult to finish on time.


*The Warrior room houses a large number of ordinary Crimson Guardians, which must be defeated while making your way up to the top.
*The Archer room requires an archer to talk to the Bowman Statue to summon 7 Master Guardians, which have 3.15 million HP each. Once all are defeated, talk to the Bowman Statue to retrieve the Ancestral Bow to place on the giant statue.
*The Magician room involves a lot of teleporting to reach the end. There are 3 different rooms for magicians, so it can vary quite a bit.
*The Warrior room houses a large number of ordinary Crimson Guardians, which must be defeated while making your way up to the top. Once all are defeated, talk to the Warrior Statue to retrieve the Master Sword to place on the giant statue.
*The Pirate room involves defeating Aqua Road monsters, such as Sharks and Gobies, underwater while opening chests.
*The Magician room involves a lot of teleporting to reach the end, and talking to the Magician Statue to retrieve the Staff of First Magic to place on the giant statue. There are 3 different rooms for magicians, so it can vary quite a bit.
 
*The Pirate room involves opening chests to obtain the Forbidden Gun, which is randomly found in one of the five chests. Pirates will also encounter Aqua Road monsters, such as Sharks and Gobies, underwater.
The Thief room requires the use of Dark Sight, Assaulter, or Flash Jump. One of the platforms is outside the reach of a normal jump, so a Night Lord or Hermit is absolutely mandatory to proceed.
*The Thief room consists of several purple eyes that must be hit with regular attacks. One of the platforms is outside the reach of a normal jump, so a Flash Jump skill is absolutely mandatory to proceed. Once all the eyes are gone, talk to the Thief Statue to retrieve the Primal Claw to place on the giant statue.


Once the weapon from each room has been obtained, drop them in their proper locations on the statue, and they will disappear and change the statue. After all 5 weapons are on the statue, you can proceed to the boss stage.
Once the weapon from each room has been obtained, drop them in their proper locations on the statue, and they will disappear and change the statue. After all 5 weapons are on the statue, you can proceed to the boss stage.