MapleStory/Warrior: Difference between revisions

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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC}}{{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Warrior}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Warrior}}}}
[[Image:MS Crusader.png|frame|A high level Warrior.]]
 
<!--THIS IS NOT A TALK PAGE! Do not speak in the first person, and certainly don't sign your name at the end of your comments.-->
<!--THIS IS NOT A TALK PAGE! Do not speak in the first person, and certainly don't sign your name at the end of your comments.-->
'''Warriors''' are the strongest melee characters in MapleStory in terms of raw damage. Warriors also have the largest amount of HP out of all the classes, as well as the highest defense. There are three main types of Warriors: Fighters, Pages, and Spearmen; each having their own pros and cons.
[[File:MS Warrior art.png|right]]
'''Warriors''' are melee characters in MapleStory that boast the largest amount of HP out of all Explorer classes, as well as the highest base Defense (especially Paladins). There are three main types of Warriors: Heroes, Paladins, and Dark Knights; each having their own pros and cons.


'''Pros''':
'''Pros''':
*Warriors are the strongest melee attackers in the game in terms of raw damage.
*Warriors have a huge amount of HP; up to twice as much as the other adventurers, and Spearmen even more so with their skill "Hyper Body".
*Warriors have a huge amount of HP; up to twice as much as the other classes, and Spearmen even more so with their skill "Hyper Body".
*Warriors have the highest base defense of all the Explorer classes. For example, the level 60 Warrior helm has twice as much defense as the level 60 Magician helm. Heroes and Paladins also receive the skill "Power Reflection/Guard", which nullifies some of the damage they receive and reflects it back to the enemy.
*Warriors have the strongest armors in the game in terms of defense. For example, the level 60 Warrior helm has twice as much defense as the level 60 Magician helm. Fighters and Pages also receive the skill "Power Guard", which nullifies 40% of the damage they receive and reflects it back to the enemy.
*Because of their high damage output, HP and Defense, Warriors can hunt some higher level monsters more easily.
*Because of their high damage, HP, and DEF, Warriors can hunt some higher level monsters more easily.
*Warriors are able to "tank" most monsters.
*Warriors are able to "tank" most monsters.
* Having high "Str", Warriors are ideal for first time players to get through the game.
*Warriors can easily take down monsters.
*Warriors can easily take down monsters faster than any other class, which makes them perfect for parties with Thieves or Magicians.


'''Cons''':
'''Cons''':
*Other classes such as Bowmen and Assassins attack long-ranged, meaning that they would be able to kill monsters more quickly than Warriors. This can also lead to Warriors being KSed often. To make matters worse, Warriors are also the slowest class in the game in terms of speed.
*Have a slower attack speed than Archers and Thieves.
*Despite their high HP and defense, accuracy remains the downfall of every Warrior. However, Warriors often compensate through the use of "Sniper Potions/Pills" and equipment scrolled with DEX-scrolls.
*Are more mana-hungry than the other Explorers due to having the lowest MP of any class type.
*Because Warriors have to get up close to the monsters to kill them, they usually end up being hit more often. Therefore, they spend more Mesos on potions.
*Warriors can wear equipment such as the Jousting Helm that hides the entire head. Even though these helmets are high in defense, any NX Cash that was spent to improve facial appearances are sacrificed to some degree unless ''more'' NX Cash is used to cloak the helm. There are little to no high leveled helmets like this however.
*Warriors can wear equipment such as the Jousting Helm that hides the entire head. Even though these helmets are high in defense, any NX Cash that was spent to improve facial appearances are sacrificed to some degree unless ''more'' NX Cash is used to cloak the helm.
* Take more damage in lower levels due to being close ranged.
*Because Warriors are melee characters and get hit often, low-leveled Warriors spend a lot on HP potions. However, they make up for it later in the game as their defense grows.


==Starting off==
==Starting off==
{{cleanup|no longer relevant?}}
So you want to be a Warrior? Enter the game, complete the tutorial, and voilà! You can now fight with Snails and other monsters. Maple Island is a breeze.
[[Image:MS Warrior Stats.jpg|thumb|Warrior stats screen.]]
So you want to be a Warrior? After the last update, dice roll is no longer needed, just choose your character's name and appearance. Your clothing will not matter much as you will have the opportunity to change it at level 10.  Enter the game, complete the tutorial, and voilà! You can now fight with Snails and other monsters. Being a warrior, its a breeze in Maple Island. Lvl 5 onwards, all monsters are possible; just be cautious against Orange Mushrooms.
* Level 1-5: Snail Hunting Ground I-II. Snails, and Blue Snail
* Level 1-9: Split Road. Blue Snails, Red Snails, and Shrooms
* Level 9-10: Dangerous Forest. Lots of Orange Mushrooms.Try to kill two at a time as it will save A LOT of mesos.
 
Complete [[MapleStory/Quests/Maple Island#Pio and the Recycling|Pio's quest]] for '''The Relaxer''' because its a way to heal with out using pots. Just sit at a place where a monster won't hit you and you will heal 50 health every 10 seconds.
Complete [[MapleStory/Quests/Maple Island#Pio and the Recycling|Pio's quest]] for '''The Relaxer''' because its a way to heal with out using pots. Just sit at a place where a monster won't hit you and you will heal 50 health every 10 seconds.


Keep training until you reach level 10, then head to Southperry and head off to Victoria Island to finally become a Warrior!
Keep training until you reach level 10, then head to Southperry and head off to Victoria Island to finally become a Warrior!{{-}}
{{-}}


==First job advancement==
==First Job Advancement==
[[Image:MS Dances With Balrog.png|frame|right|Dances with Balrog.]]
*See [[MapleStory/Training locations|Training locations]] for where to power level.
[[File:MS NPC Dances with Balrog.png|frame|right|Dances with Balrog.]]
*'''Requirements''': level 10.
*'''Requirements''': level 10.


Once you hit level 10 and rush your way off to the town of Southperry, talk to "Shanks" and pay the 150 Mesos fee (or complete the quest to get there for free) to teleport to Victoria Island. Once there, jump off the ship and move to the left of Lith Harbor to see a NPC named Phil. Talk to him and he will let you go to one of the towns in Victoria Island, with a small fee. Go to Perion and climb all the way up to the top. Head inside to the tent and speak with "Dances with Balrog". You will be upgraded to your first job class, your stats will improve, you will unlock a new set of skills, and you now have access to Warrior exclusive equipment. You should read up on some of [[MapleStory/Warrior Guide/Builds|the builds]] available to you.
Once you hit level 10 and rush your way off to the town of Southperry, talk to Sugar, who lost her boat ticket. After retrieving Sugar's ticket and defeating Mano, Sugar asks you which class you want to be. From there, select "Warrior, powerful and defensive". Once in Lith Harbor, you will automatically notified by Dances with Balrog. Accept his request and you will automatically be transported to Perion. Head inside to the bottom right tent and speak with Dances with Balrog. You will be upgraded to your first job class, your stats will improve, you will unlock a new set of skills, and you now have access to Warrior exclusive equipment. You should read up on some of [[MapleStory/Warrior/Builds|the builds]] available to you.


==First job training areas==
==Second Job Advancement==
*Level 10-16: It's recommended that you do the Beginner Warrior's Training. It not only gives you good exp, but it's fairly quick and easy and the reward can substitute for almost half your exp bar! After that, though, Slimes and Orange Mushrooms are your best bets. Go to the town of Ellinia, and go north two rooms to "The Tree That Grew 1." There are lots of slimes there that give 10 experience per kill. Try to join a party with at least 3 active members as even though you get less experience from killing monsters by yourself, it will be easier to level up because party experience is coming in all the time. Henesys Party Quest for all levels is good too.
*See [[MapleStory/Training locations|Training locations]] for where to power level.
Once you've hit level 30, you first need to talk to Dances with Balrog. He will tell you that you look stronger and ready for 2nd job, and will send you to a testing area. At the test area, you will be fighting Skeledogs for 30 Dark Marbles. They don't give any experience or drops except for the Dark Marbles. Once you are done, exit the map through the portal. Hand the 30 Dark Marbles to the Dark Lord, and you will be able to make your decision to either be a Fighter, a Page, or a Spearman.  


*Level 17-19: Now is where it begins to become a challenge to level up. If you believe that you are strong enough, you could kill Pigs (15 experience per kill) or Ribbon Pigs (20 experience per kill).  Another alternative is stumps and octopuses (and mushrooms) just south of Kerning (in Kerning City Construction Site map). They may not give the best exp, but they are quick and easy to kill. They (the mushrooms and pigs, that is) can be found about one or two rooms left of the Henesys Hunting Ground 1. If you plan to kill Pigs over Orange Mushrooms, I suggest you have some backup money to pay for potions. Another great training area is the Rain Forest East of Henesys. There are many pigs and ribbon pigs there.... almost like pig beach. You could also party with at least 3 maplers and go to an Ellinia Danger Zone and take shifts in killing hornies.
==Third Job Advancement==
*"Henesys Hunting Ground II" is also ideal because not many players go up there to train, so the lack there of players in Henesys Hunting Ground II makes it a perfect place to not only gain EXP but also items and event items.
*See [[MapleStory/Training locations|Training locations]] for where to power level.
Once you are level 60, go to El Nath, and head to the house on the big hill (Chief Residence). Head to Tylus, and talk with him. After a chat, head to Sharp Cliff I. Go inside the crystal portal at the bottom of the map. Double click on the Holy Stone at the bottom. Head inside, fight Dances with Balrog's evil side, and head out with the Black Charm that it drops. Head back to Tylus and give him this item, and voila, you are third job!


*Level 20-24: Congratulate yourself for getting to level 20!  Now you can buy weapons and armor that you couldn't purchase before, and kill Pigs with ease (hopefully 1 hit). Now you are in for one heck of a challenge. Go to Pig Beach. If you don't know where to find Pig Beach, then follow these simple instructions:
==Fourth Job Advancement==
#Go to the "3-Way Split" between Lith Harbor, Kerning City, and Henesys.
*See [[MapleStory/Training locations|Training locations]] for where to power level.
#If you came from the left side of the screen, go towards the middle then up one level to a large yellow flower patch.
Congratulations on hitting 100! Once you hit level 100, Tylus the 3rd job instructor will contact you via lightbulb. After starting the quest, head to Leafre and talk to Harmonia in The Forest of the Priest. You will then get a quest to obtain two special items for the fourth job instructor to advance. You will have to kill Manon and Griffey to get the two items, but thankfully, they're special versions of the bosses, which you will find instantly upon entering their respective boss map. Note, they don't drop any of the items the real versions do. After hunting down these monsters and obtaining the two items, go talk to Harmonia. She will advance you to fourth job, give you the skill book for Maple Warrior 10, and give you 4 SP and 5 AP.
#There is a hidden teleport here, towards the middle of the patch, but a little to the right.  Check to see if a teleport is there by pressing the "up" button on every small step.
 
Once you get teleported, you are now at Pig Beach, a place where many Pigs, and Ribbon Pigs spawn about every 15 seconds.  NOTE! Bring plenty of potions with you here, for you will get insanely hurt by the constant stampede of Pigs. If you are very unlucky, you will come upon an Iron Hog here (Pig in armor).  Try not to attack him. If you do though, he will follow you a lot and hurt you for about 30-60 damage. Also, at your level, you will also miss a lot more than usual on iron hogs, therefore not knocking it back and not delaying it from getting it to you.  At level 21, you will be able to enter the second [[MapleStory/Quests/Party Quests#Kerning City Party Quest (1st Accompaniment)|Party Quest]] which is a very good place to gain EXP, though it can take a while to get in (your damage will be low, which can make the PQ take much longer than at higher levels). Fighting Green Mushrooms at Henesys Hunting Ground II is also a decent place to train. '''Note''': as a warrior, you will always have large amounts of hp and your weapon defense will be extremely high for your level. As such, waste less money on hp and mp pots, and buy more sniper pots/pills because this will allow you to hit higher level monsters.
 
*Level 25-29 (party): the best option right now is Kerning PQ. Try to find a good party and DON'T join up with a fellow warrior level 24 or below because they will be utterly useless in the PQ at the gators or King Slime. A magician is a huge help in the PQ because they can hit the gators, jr. neckis and King Slime for decent damage. Assassins and Bandits are a good choice, as are bowmen and crossbowmen. If you are lucky, there may be a lvl 30 cleric willing to help out!
*Level 25-29 (solo): if you choose to go solo, now is the time to go to Ellinia Dungeon Stalks in the rooms near Ellinia. Here you will find Green Mushrooms(gives 26 exp) and Horny Mushrooms(35 exp), which is just what we are looking for. Again, bring many potions, as you will be spending much time here. Also by level 27 it might be an idea to fight wild boars in Perion. Hp loss will be pretty high because the boars are fast and they take a lot of health. Dexterity should be somewhat high to hit them constantly. Another option is to go to the Evil Eye Cave at lvl 27-28 if you've got a LOT of money to spend. If you feel like trying out Bubblings, head to the subway of Kerning City, as the first area is full of Bubblings who give decent EXP. '''Note''': most places have "Axe Stumps", which seem to never get in these things, they give you 30 EXP and can be killed at Level 15. '''If you feel like burning money''': go fight green and horny mushrooms at about level 20. Be prepared for a lot of damage done by the horny mushrooms, and if you have lower than 26 DEX you will miss them occasionally. If you do have less than 26 DEX, bring lots of potions and sniper pots/pills. Alternatively, go to Fish Resting Spot in Aqua Road. Lots of Cicles and Cicos there so you can Slash Blast to your heart's delight, but even with good maneuvers you'll be losing some money.
 
==Second job advancement==
Once you've hit level 30, congratulations! After many levels of being KSed by almost every other class and leveling at a very slow pace, you will finally receive a well deserved power boost so you can stand on your own.  Your average damage will stabilize at a much higher level, and your HP and defense will let you stand out among all the classes. There are three paths that lie ahead, all leading to their own brilliant glory. However, there’s still the second job advance test, an obstacle that must be passed to unlock your true power. You need to prepare for this next step and take the challenge head on.
 
To reach your test area, you first need to talk to Dances with Balrog, then head west from Perion two screens (where the music changes), then keep heading up until you see a guy standing. Talk to the guy, and he will transport you to your testing area. At the test area, you will be fighting Fire Boars and Lupins. They are different from the everyday Fire Boars and Lupins you will see in Perion and Ellinia. No sir, they're evil, pure evil, all the way to their burning flesh/banana filled stomach, and they actually have less HP than their normal counterparts. You will need 43 accuracy to hit them 100% of the time, so if your accuracy is lower, Sniper Pots might do you some good. The lupins are really difficult to bring down, so you might want to stick with Fire Boars only. In any case, it shouldn't be long before they bite the dust and either drop their evil, sinister mind, in the form of a marble, or just disappear completely into Purgatory. Once you've found your 30 Marbles, talk to the guy inside the test area and he will let you out with Proof of Hero. Now, bring your proof, Talk to Dances with Balrog, and you will be able to make your decision to either be a Fighter, a Page, or a Spearman. If you're unsure which path to choose (as most people who are indecisive), don't fret. I will list out their advantages and disadvantages below.


===Fighter Guide===
===Fighter Guide===
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At level 70+, you will receive your 3rd job advance. Dragon Knights become MUCH faster with Spear Crusher, and though they do not do massive damage in a single hit you do lower damage spread out over A LOT of hits, Crusaders will be known for doing MASSIVE damage from here on, once you've leveled up Combo and preferably Panic over Coma. Crusaders, as they use mainly swords (axes on fewer occasions but they do fine if you use axe booster) which are faster then blunt weapons (Swords can be used too, for more stable damage, and more damage over time, with a better speed) and spears and pole arms, all of these weapons are slower then swords making for faster kills, and swords have the most reliable damage of I think any weapon in the game. This makes most Crusaders both faster AND stronger then other classes.  Now pages,(finally) though they are not known for massive damage they have one thing that would make any Crusader or Spearman A LOT stronger...elements. (Although they do have elements, you will need to be a very high level, like 90+, to have all elements maxed out) Pages have the ability to attack with Fire, Ice, and Lightning.  This means that if they find themselves in a situation where they are surrounded by monsters weak to fire they can whip out their fire attacks, if the situation changes to ice-weak monsters they can quickly adapt to the change. Plus, ice charge freezes the enemy for a second or two. They also have Magic Crash which will allow them cancel out Magic Defense.
At level 70+, you will receive your 3rd job advance. Dragon Knights become MUCH faster with Spear Crusher, and though they do not do massive damage in a single hit you do lower damage spread out over A LOT of hits, Crusaders will be known for doing MASSIVE damage from here on, once you've leveled up Combo and preferably Panic over Coma. Crusaders, as they use mainly swords (axes on fewer occasions but they do fine if you use axe booster) which are faster then blunt weapons (Swords can be used too, for more stable damage, and more damage over time, with a better speed) and spears and pole arms, all of these weapons are slower then swords making for faster kills, and swords have the most reliable damage of I think any weapon in the game. This makes most Crusaders both faster AND stronger then other classes.  Now pages,(finally) though they are not known for massive damage they have one thing that would make any Crusader or Spearman A LOT stronger...elements. (Although they do have elements, you will need to be a very high level, like 90+, to have all elements maxed out) Pages have the ability to attack with Fire, Ice, and Lightning.  This means that if they find themselves in a situation where they are surrounded by monsters weak to fire they can whip out their fire attacks, if the situation changes to ice-weak monsters they can quickly adapt to the change. Plus, ice charge freezes the enemy for a second or two. They also have Magic Crash which will allow them cancel out Magic Defense.
So basically: If you're a person who loves seeing big damage (REALLY big damage), and kill a high level monster such as Lycanthrope in one hit, go for Fighter. If you're a person who likes to be cool and use elemental attacks, go for Page.


With the exception of Spearmen, it's strongly recommended that you stick with one weapon. Spearmen can choose to either stick with one weapon or go hybrid, meaning to master both weapons.
With the exception of Spearmen, it's strongly recommended that you stick with one weapon. Spearmen can choose to either stick with one weapon or go hybrid, meaning to master both weapons.
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*Spearmen can choose to use either spear or pole arm.
*Spearmen can choose to use either spear or pole arm.
If you're a person who wants to kill a large number of enemies in half the amount of attacks that it would take to solo them than go for this job.
If you're a person who wants to kill a large number of enemies in half the amount of attacks that it would take to solo them than go for this job.
====Training Locations====
;Level 30-40
For this one, try killing Jr.Cellions. In the wedding place, go to the bottom and the very east, into the portal. Then go to the highest section which where is the Jr.Cellions is... They are quite strong! Try to master hyper body, and use it, it gives you lots of hp and remember to go there with a strong party!
;Level 41-54
Fight Stone Golems and Lupins in the hidden place, both of them are really good if you train there.
;Level 55-65
Dark Stone Golems, which are vulnerable to holy attacks.  Other than that, there's no other special trick other than using Hyper Body.
;Level 65-70
Hunt the Mix Stone Golem, which are dark stone golems mixed with pure stone golems. They are the strongest monster in this hidden place. Hyper Body will is still helpfu, and after level 70, make sure to master Spear Crusher or Polearm Crusher, they are the quickest and strongest skill for Dragon Knights, and followed by Dragon Roar, a dangerous move.  Other skills can be added at your discetion, but find the skill build to do this, and after level 70, go to el nath and talk to the guide.


===Page Guide===
===Page Guide===
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*Level 69: 3 Threaten
*Level 69: 3 Threaten
*Level 70: 2 Threaten (Maxed) and 1 Endure (Level 7 if you follow the ap allocation above)
*Level 70: 2 Threaten (Maxed) and 1 Endure (Level 7 if you follow the ap allocation above)
'''Hunting Grounds''':
*Level 30-35: wild boars or evil eyes
*Level 35-40: fire boars, lorangs, cpq, or lpq
*Level 40-45: jr.lioner, teddies, copper drakes, cpq, or lpq
*Level 45-50: block golems and king block golems, copper drakes, cpq, or lpq
*Level 50-55: jr.yeties, hondory, block and king block golems, hectors, lmpq
*Level 55-60: stone golems, white pangs, cooli zombies, lmpq
*Level 60-65: dark stone golem (F.O.G), red drakes, coolies, wild carkgo, white pangs, lmpq
*Level 65-70: red drakes, coolies, lmpq, F.O.G, wild cargo, white pangs
==Second job training areas==
*Level 30-34: For GMS, Trixters are good as they never move horizontally, meaning you'll never get hit unless you go and collect loot yourself. Jr Sentinels works well as an alternative, but it's pretty slow training. Land of Wild Boar I or II can be an excellent place for fast exp and money as well
*Level 35-39: Go to Jr. kitties in Orbis and start mass killing them. Alternatives include Evil Eye Cave, which is fast but burns money a bit, and Jr Sentinels, which earns money quite fast but is unbearably slow on training. Teddies and Pink teddies are also worth a try, generally because there is lots of space, along with good experience and money. Another good place, if you have good DEX and play in GMS or MSEA, is unit 102 in Magita. Rumos (75 exp) are really good training with good armor and weapons. You can try taking on the occasional triple rumo (85 EXP) or, if you have lower DEX, unit 102, more cube slimes(62 EXP) and less rumos so you can have an easier time. Or, at lv 37-40, you could go to Plateon field and kill, but bring warrior pills and pots, and only if you have 75 accuracy at the start.
*Level 40-44: If you can hit Jr Boogies, Go to Evil Eye Cave. There are a LOT of evil eyes there, and the map is quite small. Furthermore, you don't have mages bothering you there, and while you will meet the occasional assassin the terrain's terrible for them. You won't earn a lot of money but hey, at least you're training. Jr. Cellion/Lioner/Grupin, found near Orbis at The Garden of 3 Colors are also good experience. One particular training spot that is never crowded but is very good experience is level 10 of the Eos tower, which has very rapid spawn of Bloctopi and Block Golems. The reason people don't frequent this area is because of its distance from potting points. Training enthusiasts would be best off here, and later on Floor 8, which has massive Block Golem and King Block Golem spawn.  Alternatives: Fire Boars (so-so experience, good money) and Leatties.
:Ludibrium Party Quest is a good way to train, especially for spearmen (hyperbody) and fighters (rage). It is often hard to get in, however. Other methods of training are sometimes more effective. {Just a suggestion}
*Level 45-49: Continue at Floor 8 or Hidden Tower for more Block Golems. Their low accuracy requirement makes these ideal monsters to those who tailor their DEX to be as low as possible. As a (slower) alternative, go to Dangerous Valley and train on Fire Boars and Copper Drakes for a while. The bottom part and the middle part are generally very good since there are a lot of spawns, but try to go to a map with two people already there (you'll be the third person) so you don't have to run around to kill things. You can also try Dark Leatties or Jr Kitties, but the former isn't really good for money and the latter is rather slow, and you'll get KSed a lot. The Lanterns in Mushroom Shrine are also great training, and while pot cost will be hefty, their drops can cover it nicely. Also, if your version has it, go to Elin Forest and go crazy on the "snails". They are extremly slow, do extremly low damage, have extemely low HP, have pretty high EXP (204), and thier drops are worth 53 mesos each. If you want a bit more challenge, go to the "stumps". They have eyes that remind you of wraiths. They do 20 more damage, but give 20 mor exp. Drops are worth 54 mesos.
*Level 50-54: Lanterns and Block Golems still work, but for new places you can either go to Cloud Park IV or Jr Yetis. Jr Yetis are considered a bit better because there are a LOT of them over there, so you can slash blast to your heart's delight. Cloud Park IV is more focused on single attack, but Lunar and Star Pixies are not hard to kill and have decent drops. Fighting Platoon Chronos in Lost Time <1> or The Road of Time <1> is also a possibility. Iron Hog are recommended if one can KO with no more than 3-hits. Their spawn rates are ideal and they deal low damage; ideal for meso saving.  They can be found at Pig Park. The best place at this level, however, are probably the Straw Target Dummies (aka STDs) in Mu Lung. Their spawn is pretty hyper, and they're slow and rather weak.
*Level 55-59: STDs are still very nice at this point, as with Jr Yetis and Luster Pixies. Drake's Meal Table also open up as a very nice training place, as their exp is quite awesome and drops are not half bad either. Prepare to be drowned in Pink Cone Hats though.
*Level 60-69: Remember Drake's Meal Table? If you have Power Guard, it now switches from awesome experience and little profit to decent experience and HECK OF A LOT OF profit. STDs and Lusters still work as well. Some new places are Hectors, Zombies, Forest of Golem and Gryphons. Voodoo/Hoodoos are also an option, but rude assassins, bandits, and heck... ANYTHING will ks the crap out of 6x warriors at this point.
*Level 70-80: The best training spot in most versions remains to be Forest of Golem. In MapleSEA,and GMS however, the exclusive Singapore Map provides unbelievable experience, ranging from a ratio of HP:EXP 5000:200, 5500:220, or 5800:250. Mr. Anchors are not recommended as their magic attack deals a surprising 2000, and their HP is nearly twice that of Slimy, giving only 25 more Exp. However, all of them drop either Tobi Throwing-Stars or Steely Throwing-Knives, coupled with good drops, making it the best training place for MapleSEA/Mapleglobal players in this level range. Some alternatives to Golems are Hectors, Coolie Zombies (Forest of Dead Tress I-IV), or Drakes, Cold Eyes, and Ice Drakes (Drake Area, take the middle east exit from Drake's Meal Table). At high 70s, warriors are able to train in the Ludibrium dungeon. Dragon Knights will be able to train with priests at Death Teddies or Master Death Teddies since they help the priest train without MG because of Hyper Body, while Crusaders and White Knights are better off soloing Ghost Pirates, although if they are able to get a priest they too can train at the aforementioned areas.
==Information on DEX==
A big controversy in warrior build is the DEX Cap. The whole point of DEX is accuracy. However, you will also want to keep your damage as high as possible. Therefore, it is recommended to keep the DEX you have just as much as you need, so you'll have no problem hitting everything while doing as high damage as possible under that condition.
First of all, the whole point of DEX is to increase your accuracy. There are a lot of ways to improve your accuracy. Listed below are most of the ways.
* Adding points into DEX (1 DEX = 0.8 accuracy)
* Mastery skill (Passive Skill) (provides a +20 accuracy at max)
* Scrolling shoes for DEX (Better accuracy bonus than scrolling for jump from cheaper scrolls)
* Scrolling shoes for Jump (Worse accuracy bonus than scrolling for DEX, but these add jump, which is nice for warriors. DEX also adds a small amount of damage)
* Scrolling overall for DEX (A prime source of DEX for level 80+ and most low DEX warriors)
* Scrolling glove for DEX (Not recommended. You'd do better to put points into DEX and get an attack glove)
* Scrolling helmets for accuracy (Not recommended, as it is only available in 30% and 70% scrolls by Gachapon. You run the risk of destroying your helmet.)
* Sniper Potions (+5 accuracy for 3 minutes.)
* Sniper Pills (+10 accuracy for 10 minutes, only available in the Ludibrium potion store. They're cheaper and more effective.)
* Having a Cleric/Priest cast Bless (+20 accuracy for 200 seconds, but it cancels out any sniper pills/potions)
* Zakum Helm: the single best accuracy raising equip in the game. An average stat Zakum Helm will grant 39.5 accuracy to the player. Can either be obtained as a Zakum drop or traded using Scissors of Karma.
* Earrings (Now there are earring scrolls for DEX.)
* Horntail Necklace (A rare pendant only obtained from Horntail in Leafre which increases 7 Dex or 5.6 accuracy. It cannot be traded a player must do the Horntail party quest with other players in order to obtain it.
* Maple Pop (A fairly rare food droped by Glutton Ghoul and Nightmare it increases a whole 100 accuracy! But unfortunately it only lasts for one minute.
As you can see, adding DEX is not the only option of raising accuracy you will need to hit a specific monster.
These formula are used by the calculator [http://rain.prohosting.com/~maoserr/acc/acc.html here].  Another calculator can be found [http://glue.umd.edu/~mdevries/acc.html here].
The following values are required
* (AVOID) Monster avoidability
* (ACC) Character Accuracy
* (LVLDIFF) Difference between the monsters level and your own.  This is calculated as Monster level - Character level.  If the value is less than 0, just use 0
If you are a higher level than the enemy, this formula tells how much accuracy is required to hit every time:
<pre>3.68 * AVOID</pre>
This formula tells how much accuracy is required to hit the enemy 100% at your level:
<pre>3.68 * AVOID + 0.15 * LVLDIFF * AVOID</pre>
This formula tells the hit ratio for any enemy at your level:
<pre>Hit Ratio = 100% * (ACC/(AVOID * (1.84 + 0.075 * LVLDIFF))-1)</pre>
For example, you will need an accuracy of 111 to fully hit a Yeti & Pepe at level 78+ (Recommended level 80+ so you can save DEX by scrolling the overall instead), 140 accuracy to hit Bains on level 90+, and 148 accuracy to hit Crimson Balrog on level 100+. To be accurate, you need 92 accuracy at level 57 to hit Zombies 100%.


===Warrior Tips===
===Warrior Tips===
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== Comparison between Warrior Jobs ==
== Comparison between Warrior Jobs ==
{{cleanup|Copied from BasilMarket, some of this may be covered elsewhere}}
{{cleanup|Copied from BasilMarket, some of this may be covered elsewhere}}
===Differences between Second Jobs===
===Differences between Second Jobs===
Most of the warrior classes are basically the same during 2nd job. All of them use Power Strike and Slash Blast as their main attacks. Basically the differences can be summed up in two areas: skills and weapon choices.
Most of the warrior classes are basically the same during 2nd job. All of them use Power Strike and Slash Blast as their main attacks. Basically the differences can be summed up in two areas: skills and weapon choices.
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*All 3 jobs have some sames and differences in their skills. Spearmen use hyper body, which can also be dispelled, which causes confusion for thieves and bowmen who end up dying from their low hp. Fighters have rage which is very useful but can also be dispelled. It's a very useful skill as some people may get annoyed if you don't use it like it's a precious item. Threaten has to be recast every several monsters and doesn't effect bosses. All though it could be useful for mages since they don't have very high weapon defense and it sorta works like rage since it drops the weapon defense of the monsters. Threaten is pretty much useful for training only.
*All 3 jobs have some sames and differences in their skills. Spearmen use hyper body, which can also be dispelled, which causes confusion for thieves and bowmen who end up dying from their low hp. Fighters have rage which is very useful but can also be dispelled. It's a very useful skill as some people may get annoyed if you don't use it like it's a precious item. Threaten has to be recast every several monsters and doesn't effect bosses. All though it could be useful for mages since they don't have very high weapon defense and it sorta works like rage since it drops the weapon defense of the monsters. Threaten is pretty much useful for training only.


==3rd Job Advancement==
Go to El Nath - Chief Residence and speak to Tylus. After talking to Tylus, head back to Victoria Island and talk to "Dances with Balrog" which is located in Perion. Next, find the Door of Dimension located at Ant Tunnel Park and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat Dances with Balrog's Clone to obtain the Black Charm.


Return to "Dances with Balrog" and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Tylus. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is requirred to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Tylus in El Nath and give him the Necklace of Wisdom.


===Crusaders===
===Crusaders===
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Crusaders also take a long time to master their attack skills, as they spend many levels mastering Combo first.
Crusaders also take a long time to master their attack skills, as they spend many levels mastering Combo first.
'''Training Spots'''
10-15: Warrior Training Guide / Slimes and Orange Mushrooms
16-20: Slimes are still pretty good until levels 17. After that Orange mushrooms or Pigs and Ribbon Pigs are good.
21-25: Pig Beach is really nice at these levels. Green and Horny Mushrooms in the Ellinia trees work too. For the really good warriors, Ant Tunnel is an option. Caution Falling Down (Kerning City Hidden Street) contains octopuses and bubblings that are good until level 23.
26-30: KPQ is pretty nice. Ant Tunnel is also very good.
Grats on 2nd Job!!!
30-50: Monster Carnival Party Quest (CPQ/MCPQ)
35-50: Ludibrium Party Quest(LPQ) is good here.
31-35: CPQ isn't really good here since you can't really do anything. But trading wins always works! You can try Trixters at Ludi Tower too.
35-40: This is where you should start CPQing. Evil Eye Cave is nice here. You could also go to Sakura Cellions at Amoria. They give nice exp and ALOTTA mesos. Too much KSers there though.
41-45: Jr. Kitties are good here! Fire Boars is, I guess, an alternative.
46-50: Fire Boars and Copper Drakes work nice here.
51-60: Ludibrium Maze Party Quest(LMPQ) Good, Fast EXP AND Mesos!
51-55: Golems at FoG are nice! Straw Target Dummies are good too.
55-60: Pirate Party Quest(PPQ) is really good here. FoG is still really good.
61-65: Mysterious Path III works really really good! Too much KSers there though. FoG is still a choice too.
66-70: Mysterious Path III and FoG work good here still. You can go to Windraiders at these levels! Too much KSers during the day, though.
71-80: Mysterious Path III and FoG still work good here, I guess. Windraiders are still VERY good here!


===White Knights===
===White Knights===
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Blunt weapon Pros:
Blunt weapon Pros:
*Blunt weapons are stronger then Swords.
*Blunt weapons are stronger than Swords.
*Blunt weapon users are rare, and so being one of the few give you a certain degree of comfort.
*Blunt weapon users are rare, and so being one of the few give you a certain degree of comfort.
*Very Inexpensive compared to Swords and to scroll.  
*Very Inexpensive compared to Swords and to scroll.  
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;Weaknesses as a White Knight
;Weaknesses as a White Knight
Due to their lack of party skills, White Knights aren't often sought as party members (exceptions include Grims, Duals, etc from levels 80-100); however, since they have tactics suited to avoiding damage and killing fast, they are gods of soloing anyway. Against an enemy which isn't weak to any element, White Knights also dish out less damage than even a Crusader without Panic or Coma. Since the two fastest leveling spots in GMS (Himes and Gobies) are currently both neutral, this poses a difficult situation for very high leveled White Knights.
Due to their lack of party skills, White Knights aren't often sought as party members (exceptions include Grims, Duals, etc from levels 80-100); however, since they have tactics suited to avoiding damage and killing fast, they are gods of soloing anyway. Against an enemy which isn't weak to any element, White Knights also dish out less damage than even a Crusader without Panic or Coma. Since the two fastest leveling spots in GMS (Himes and Gobies) are currently both neutral, this poses a difficult situation for very high leveled White Knights.
;Training Area Level 10 - 22
From level 10 - 22 I recommend fighting slimes to level up, and there is a map in elinia with a large number of slimes and the map is long and narrow for quick and easy kills.
;Training Area Level 23 - 26
From level 23 - 26 the mushrooms in Zipangu: Mushroom Forest. There are quite a bit of platforms here full of orange and green mushrooms, and if you're strong enough the blue mushrooms on the two platforms closest to the top of the map would be a good training choice too.
;Training Area Level 27 - 35
From level 27 - 35 the Ghost Stumps, Wooden Masks, and Rocky Masks in the Perion Excavation site. There are 3 maps for you to train on, so it shouldn't be too difficult to find a spot.
;Training Area Level 36 -44
Level 36 - 44 the Sakura Cellions in Amoria or the Jr.Grupins and Jr.Lioners in Orbis. Sakura Cellion, Jr.Grupins, and Jr.Lioners are large in numbers in these maps and there is a fast spawn for quick and easy EXP.
;Training Area Level 46 - 60
Level 45 - 60 Straw Practice Dummies from Mu Lung would be excellent and this is the one place where mobbing skills become extremely useful. There is a fast spawn here and there are lots of Straw target Dummies too.
;Training Area Level 61 - 70
Level 61 - 70 Gryphons in Masteria would be a great training choice. Gryphons are large in numbers, spawn quickly and the map is big. The only bad thing is that there is a pit that you might fall into and if you do you will be sent back to the previous map.
;Training Area Level 71 - 82
Level 71 - 82 Voodoos and Hoodoos from the Haunted House make the best training choice for not only White Knights, but any other class around this level. The map is small and enclosed and there is a quick spawn, but the only bad thing is trying to find a free channel, as this area is always packed with other maplers trying to train.
;Training Area Level 83 - 100
Level 83 - 100 Dual Ghost Pirates in Ludibrium. The bad thing about the map here though is that occasionally many hacking Dragon Knights come and steal the map from White Knights trying to train and many times the hacker will leave their Dragon Knights there to steal EXP for hours on end, and so sometimes trying to train here can be difficult.
;Training Area Level 101 - 110
Level 101 - 110 Grim Phantom Watches in Ludibrium. The thing about this map is that it's very large, and so the Grim Phantom watches are spread out on multiple platforms and this makes it very time consuming for a White Knight to walk around and kill Grims. But, nonetheless, Grim Phantom Watches provide good EXP.
;Training Area Level 111 - 120
From Level 111 - 120 Blue Wyverns in Leafre. The map is small and there is a relatively fast spawn for Wyverns here. Although pot costly, Blue Wyverns make the best solo training choice for White Knights around this level. A bad thing about the map though is that there is a pit you can fall into at the bottom of the map and if you do you'll be sent to the previous map.
;Training Area Level 121+
Training from this point really depends on the skills you've obtained in your 4th job. If you have Divine or Holy Charge, wait for about 4 levels on it while putting skill points on it, and when you're done waiting those 4 levels you can go and solo himes or you can train with a priest. Depending on your strength, you can also try to fight skelesaurus or skelegons too using your Divine or Holy Charge.


===Dragon Knights===
===Dragon Knights===
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As mentioned above, Dragon Knights have the lowest damage over time on single targets, but since training generally involves fighting mobs and they have Hyper Body for boss parties, they will always be a contribution in parties anyway. Additionally, since the strongest attack for knockback that a DK can use without sacrificing HP is an unbuffed Power Strike, their KB rates are much lower than the other classes, which causes them to generally take more damage from fast-moving enemies. Combined with a lack of Power Guard, this makes it very difficult for DKs to solo, but it can be done. DKs lvl 100+ with ER, HB, and NLC pots combined will eventually spend around the same amount of money on pots if compared to a Sader and WK if they both took the same amount of touch damage (Example: Himes).
As mentioned above, Dragon Knights have the lowest damage over time on single targets, but since training generally involves fighting mobs and they have Hyper Body for boss parties, they will always be a contribution in parties anyway. Additionally, since the strongest attack for knockback that a DK can use without sacrificing HP is an unbuffed Power Strike, their KB rates are much lower than the other classes, which causes them to generally take more damage from fast-moving enemies. Combined with a lack of Power Guard, this makes it very difficult for DKs to solo, but it can be done. DKs lvl 100+ with ER, HB, and NLC pots combined will eventually spend around the same amount of money on pots if compared to a Sader and WK if they both took the same amount of touch damage (Example: Himes).
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