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{{Header Nav|game=MechWarrior 2: Mercenaries}}
{{Header Nav|game=MechWarrior 2: Mercenaries|num=1}}
{{Game
{{Game
|completion=1
|title=MechWarrior 2: Mercenaries
|image=MechWarrior 2 Mercenaries box.jpg
|image=MechWarrior 2 Mercenaries box.jpg
|title=MechWarrior 2: Mercenaries
|developer=[[Activision]]
|developer=[[Activision]]
|publisher=[[Activision]]
|publisher=[[Activision]]
|year=1996
|released={{us|1996|September 30}}
|systems={{syslist|msdos|win}}
|ratings={{ESRB|KA}}{{RSAC|1}}
|genre=[[Action]], [[Simulation]]
|genre=[[Action]], [[Simulation]]
|players=1-8 (via [[Mercnet]])
|players=1-8 (via [[Mercnet]])
|modes=[[Single player]], [[Multiplayer]]
|ratings={{ESRB|KA}}{{RSAC|1}}
|systems=[[MS-DOS]], [[Windows]]
|preceded by=[[MechWarrior 2: 31st Century Combat]]
|preceded by=[[MechWarrior 2: 31st Century Combat]]
|followed by=[[MechWarrior 3]]
|followed by=[[MechWarrior 3]]
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|pcgamingwiki=MechWarrior 2: Mercenaries
|pcgamingwiki=MechWarrior 2: Mercenaries
}}
}}
'''MechWarrior 2: Mercenaries''' is the second follow-up to [[MechWarrior 2: 31st Century Combat]], and the final {{c|BattleTech}} game from [[Activision]]. Unlike [[MechWarrior 2: Ghost Bear's Legacy]], Mercenaries is a standalone game. It makes several improvements to the design of the original game. It also includes [[Mercnet]], an enhanced version of [[Netmech]], the multiplayer program used for the original game.
 
'''MechWarrior 2: Mercenaries''' is the second follow-up to [[MechWarrior 2: 31st Century Combat]], and the final [[:Category:BattleTech|BattleTech]] game from [[Activision]]. Unlike [[MechWarrior 2: Ghost Bear's Legacy]], Mercenaries is a standalone game. It makes several improvements to the design of the original game. It also includes [[Mercnet]], an enhanced version of [[Netmech]], the multiplayer program used for the original game.


It reintroduces some of the financial elements of the original [[MechWarrior]]; while there is still a pure combat story mode available that plays more like the past two titles, the focus is on running a mercenary unit. Story missions are arranged in a largely non-linear path (most are purely optional), and there are also short randomly generated contracts. Players are able to salvage spare parts from enemy mechs (sometimes even the whole chassis), and are free to buy, sell, and customize mechs and mech parts, putting a greater emphasis on disabling enemy mechs rather than obliterating them. Unlike in the past two games (where the Clans paid for everything), all expenses (including travel, ammunition, wages, and repairs) must be paid by the player unless the contract specifies that the employer will pay for some expenses.
It reintroduces some of the financial elements of the original [[MechWarrior]]; while there is still a pure combat story mode available that plays more like the past two titles, the focus is on running a mercenary unit. Story missions are arranged in a largely non-linear path (most are purely optional), and there are also short randomly generated contracts. Players are able to salvage spare parts from enemy mechs (sometimes even the whole chassis), and are free to buy, sell, and customize mechs and mech parts, putting a greater emphasis on disabling enemy mechs rather than obliterating them. Unlike in the past two games (where the Clans paid for everything), all expenses (including travel, ammunition, wages, and repairs) must be paid by the player unless the contract specifies that the employer will pay for some expenses.
{{Continue Nav}}


==Story==
==Story==
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[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MS-DOS]]
[[Category:Windows]]
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