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|designer=Keiji Inafune | |designer=Keiji Inafune | ||
|released={{sys|gba|top=1}}{{jp|2001|December 14}}{{us|2002|June 17}}{{eu|2002|October 18}} | |released={{sys|gba|top=1}}{{jp|2001|December 14}}{{us|2002|June 17}}{{eu|2002|October 18}} | ||
{{sys|wii u | {{sys|wii u}}{{jp|2014|November 12}}{{na|2015|January 8}}{{eu|2015|May 14}}{{au|2015|May 14}} | ||
|genre=[[Action]], [[RPG]] | |genre=[[Action]], [[RPG]] | ||
|systems=[[Game Boy Advance]], [[Wii U | |systems=[[Game Boy Advance]], [[Wii U]] | ||
|players=1-2 | |players=1-2 | ||
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}} | |ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}} |
Revision as of 09:24, 14 October 2020
Mega Man Battle Network 2 | |
---|---|
Developer(s) | Capcom Production Studio 2 |
Publisher(s) | Capcom |
Year released | |
System(s) | Game Boy Advance, Wii U |
Preceded by | Mega Man Battle Network |
Followed by | Mega Man Battle Network 3: Blue and White |
Series | Mega Man Battle Network |
Designer(s) | Keiji Inafune |
---|---|
Genre(s) | Action, RPG |
Players | 1-2 |
Rating(s) |
Mega Man Battle Network 2 is the second installment in the Battle Network series. Retaining the basic features of its predecessor, it introduced styles, panel types, * chip codes and the ability to make one chip always show up in the selection screen.
Table of Contents
Platformers:
Navi battles:
Arcade & phones:
Compilation(s):