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The path will fork into a chasm below, where a Carryarm can attempt to toss a Spiking in that will rebound a few times before the constant impact short-circuits it and it explodes. The chasm obviously ends with spikes below, and just has E-Crystals, so it would see that falling in is plain crazy. However, this is just the first of many mind tricks in this confusing place. Hug the edge of the right wall as you drop down, and you'll hopefully land in a hidden passage off to the right. Keep trying if you mess up; it's a doozy getting down here. The passage hides a Z-Panel, and Cyber-Elf Box that holds [[File:MMZ Nurse Elf Icon.png]] '''Cyber-Elf Charnue''', the other Elf that gives you 2 extra lives when full-grown. | The path will fork into a chasm below, where a Carryarm can attempt to toss a Spiking in that will rebound a few times before the constant impact short-circuits it and it explodes. The chasm obviously ends with spikes below, and just has E-Crystals, so it would see that falling in is plain crazy. However, this is just the first of many mind tricks in this confusing place. Hug the edge of the right wall as you drop down, and you'll hopefully land in a hidden passage off to the right. Keep trying if you mess up; it's a doozy getting down here. The passage hides a Z-Panel, and Cyber-Elf Box that holds [[File:MMZ Nurse Elf Icon.png]] '''Cyber-Elf Charnue''', the other Elf that gives you 2 extra lives when full-grown. | ||
After a quick leap up to higher ground, you'll be sneak-attacked again nearing the downhill slope. It pays to stay alert in this level: soon, it will be a case of one wrong step, and you're a goner. | |||
==== A perplexing climb ==== | ==== A perplexing climb ==== |