Mega Man Zero 2/Walkthrough
This page needs to be split into subpages. Move the checklist to its own page, kinda out of place here
Please add some links to the Table of Contents and split this page to separate pages, then remove this template.
This guide's purpose is to take you through all areas of this game and cover all the items along the way that you can collect. Beware of spoilers if you decide to view it.
Looking at gameplay of its predecessor, Mega Man Zero, not much has changed. The same weapons remain, with the exception of the Triple Rod, and all weapons are still leveled up, but this time through continued use, not specific uses. The Element system still applies, but Zero can now receive abilities from bosses like the original Mega Man Series games. The only real change is the overworld is no longer linked together anymore. All areas are now accessed through one in-base Trans Server, and you'll need to talk to Ciel to download Cyber-Elves. Along with this, the Escape function now serves as a way to escape cleared areas, much like the Exit Unit from the orignal series. Unfortunately, this means missions cannot be aborted, making them one-way deals, but there aren't any mission-specific Cyber-Elves, nor any obtained from bosses, which means you can go back to collect any you might miss.
Aside from all the new changes, you'll notice this sequel is tougher than the first game. It might seem to hammer difficulty into the ground sometimes, but if you get into the hang of things, it shouldn't be a huge problem to get through the game.
So, if you're all set, it's time to play Mega Man Zero 2!
