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[[File:MMZ1-3 Harpuia.png|left|250px]]
[[File:MMZ1-3 Harpuia.png|left|250px]]
If there's one thing Harpuia hates, it's defeat. He has grown exceptionally more skilled than he was in his last fight with Zero. You can't get him stuck in the same attack over and over this time. Harpuia has his old skillset, but he's packing a lot more speed, and can do perhaps the most damage out of any boss in the game with his new EX Skill alone.
If there's one thing Harpuia hates, it's defeat. He has grown FAR more skilled than he was in his last fight with Zero. You can't get him stuck in the same attack over and over this time. Harpuia has his old skillset, but he's packing a lot more speed, and can do perhaps the most damage out of any boss in the game with his new EX Skill alone.
He is still weak to Ice atttacks, but much harder to hit than before. His health bar has dropped to two bars like Leviathan, but again, he's not kidding around for his rematch: he really ''could'' kill you. Because his attacks demand speed, equip either the Rise or Active Form if you've got either unlocked.
He is still weak to Ice atttacks, but much harder to hit than before. His health bar has dropped to two bars like Leviathan, but again, he's not kidding around for his rematch: he really ''could'' kill you. Because his attacks demand speed, equip either the Rise or Active Form if you've got either unlocked.


==== A supersonic terror ====
Harpuia usually starts the fight by jumping into the air like before, but his sonic slices are unleashed much faster than usual as he flies left and right. Again, speed is key against a supersonic warrior with a jetpack.  
Harpuia usually starts the fight by jumping into the air like before, but his sonic slices are unleashed much faster than usual as he flies left and right. Again, speed is key against a supersonic warrior with a nitro guzzling jetpack.  


When Harpuia gets the chance, he can try to dive in mid-air, tackle Zero, and perform a skull-smashing takedown. Not fun, because like before, if you get caught, you're stuck for the unpleasant ride back down. Keep out of his clutches by dashing away.
When Harpuia gets the chance, he can try to dive in mid-air, tackle Zero, and perform a skull-smashing takedown. Not fun, because like before, if you get caught, you're stuck for the unpleasant ride back down. Keep out of his clutches by dashing away.


If ignored, Harpuia will launch his seeker misslies from his swords, but even these are smarter than before. They now charge in faster and have electrified tips. Slash them and destroy them. One on screen is bad enough, but a swarm is fiendish.  
If ignored, Harpuia will launch his seeker missles from his swords, but even these are smarter than before. They now charge in faster and have electrified tips. Slash them and destroy them. One on screen is bad enough, but a swarm is fiendish.  


If struck by any attack, including an Ice-element strike, Harpuia gets knocked to the ground, but he will not be trapped in a pattern of sonic slices anymore. Instead, you'll probably get the equivalent of a slap in the face: a hyperspeed dash, followed by a sweeping sword slash, then an uppercut. Harpuia can even knock you for a loop if you take a hit from his own dash. Dash-jump right before he gets to you and leap over him, or back away.  
If struck by any attack, including an Ice-element strike, Harpuia gets knocked to the ground, but he will not be trapped in a pattern of sonic slices anymore. Instead, you'll probably get the equivalent of a slap in the face: a hyperspeed dash, followed by a sweeping sword slash, then an uppercut. Harpuia can even knock you for a loop if you take a hit from his own dash. Dash-jump right before he gets to you and leap over him, or back away.  
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Harpuia also has the advantage of a high-range targeting attack. If left flying long enough, Harpuia raises both swords, charges the X on his chest with energy, and sends an electron blast into the sky that draws lighting from the thunderstorm above, and this skill is enough to penetrate Zero's insulated metal armor, and he's simply one big  lightining rod. Dash back and forth , because if you stay put, you'll be zapped multiple times.  
Harpuia also has the advantage of a high-range targeting attack. If left flying long enough, Harpuia raises both swords, charges the X on his chest with energy, and sends an electron blast into the sky that draws lighting from the thunderstorm above, and this skill is enough to penetrate Zero's insulated metal armor, and he's simply one big  lightining rod. Dash back and forth , because if you stay put, you'll be zapped multiple times.  


Harpuia's skillset gets more and more sadistic with each attack, but his EX Skill is best described by two words: aerial murder.
Harpuia's skillset gets more and more sadistic with each attack, but his EX Skill, let's face it, is pure murder.


==== EX Skill: Supersonic Rain ====
==== EX Skill: Supersonic Rain ====
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Back at the base, Ciel instantly recognizes the IFF beacon's ability to identify friend or enemy on a radar. She knows Elpizo could use this to trick the security system at Neo Arcadia if he plans to sneak into the city unnoticed, yet the reason escapes her.  
Back at the base, Ciel instantly recognizes the IFF beacon's ability to identify friend or enemy on a radar. She knows Elpizo could use this to trick the security system at Neo Arcadia if he plans to sneak into the city unnoticed, yet the reason escapes her.  


The last piece of Elpizo's master plan lies in waiting in the Shuttle Factory, Fighting Fefnir's guardpost. This place is jam-packed with danger, but there's no choice but to go straight through it. It's like the Power Room; a doozy to get in and out of alive. This one demands a truckload of skill and patience to properly arm oneself for its threat level. You cannot afford to be slow and paced as you could in the Crystal Cave. The Shuttle Factory does not allow for such luxuries as a generally frantic and precarious level.
The last piece of Elpizo's master plan lies in waiting in the Shuttle Factory, Fighting Fefnir's guardpost. This place is jam-packed with danger, but there's no choice but to go straight through it. It's like the Power Room; a doozy to get in and out of alive. This one takes another truckload of skill, maybe more than Crystal Cave.


{{Footer Nav|game=Mega Man Zero 2 |prevpage=Computer Zone 2: Fairy Leviathan|nextpage=Shuttle Factory: Fighting Fefnir}}
{{Footer Nav|game=Mega Man Zero 2 |prevpage=Computer Zone 2: Fairy Leviathan|nextpage=Shuttle Factory: Fighting Fefnir}}
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