Mega Man Zero 3/Aegis Volcano Base: Blazin' Flizard: Difference between revisions

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'''Boss Information'''
== Items Collected ==
'''Boss Name''': Blazin' Flizard <br/>
'''Nickname''': Mandala Fire Crush Dragon
'''EX Skill''': Fear Sprinkler (Blazin' Flizard shoots fire from the collar around his neck in a specific pattern)


* <code>Secret Disk No. 141</code> '''Enemy File: Volcaire''': Destroy Volcaires.
* <code>Secret Disk No. 047</code> [[File:MMZ Nurse Elf Icon.PNG]] '''Cyber-Elf Sloppe'''
* <code>Secret Disk No. 102</code> '''50 E-Crystals'''
* <code>Secret Disk No. 026</code> [[File:MMZ Nurse Elf Icon.PNG]] '''Cyber-Elf Atran'''
* <code>Secret Disk No. 114</code> '''Boss File: Blazin' Flizard'''
* <code>Secret Disk No. 073</code> [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Clokkle'''
* <code>Secret Disk No. 152</code> '''Enemy File: Crossbyne''': Destroy Crossbynes.
* <code>Secret Disk No. 072</code> [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Bommeras'''
* <code>Secret Disk No. 008</code> '''File B'''
* <code>Secret Disk No. 146</code> '''Enemy File: Lamplort'''
* '''Flame Body Chip''': Obtained after the boss fight.
* '''EX Skill: BurstShot''' (A or S-Rank only)


'''Stage Walkthrough'''<br/>
== Mission Requirements ==
{{sect-stub}}
 
== Aegis Volcano Base ==
When you first enter the stage, Ciel warns you that Neo Arcadia is creating a missile from this volcano base and that she would like to conduct an analysis.  However, she can't do so due to time, therefore it's your job to have a little fun and destroy the base (thought I was gonna say have fun in another way, huh?) The first enemies you'll meet in this fire-infested stage is turrets built upon totem-pole like contraptions.  Shooting them a couple times can do the trick.  After the 2 turrets, here comes the next part.  Judging from the terrain of the level, it's expected to see volcanoes in this stage, so guess what comes after turrets: volcanoes.  These are relatively a cinch and not really too dangerous.  As you pass the volcanoes in the background, they will shoot out rocks, which are rather easy to dodge.  The main tip I could suggest is to keep moving and the rocks will be no problem, but keep an eye out for the turrets standing on the right side of the volcanoes.  After this section, there should be a door that leads to Cyber Space.  You can choose to go this way or the original route.  For the sake of consistency, we'll go over the primary route first.
When you first enter the stage, Ciel warns you that Neo Arcadia is creating a missile from this volcano base and that she would like to conduct an analysis.  However, she can't do so due to time, therefore it's your job to have a little fun and destroy the base (thought I was gonna say have fun in another way, huh?) The first enemies you'll meet in this fire-infested stage is turrets built upon totem-pole like contraptions.  Shooting them a couple times can do the trick.  After the 2 turrets, here comes the next part.  Judging from the terrain of the level, it's expected to see volcanoes in this stage, so guess what comes after turrets: volcanoes.  These are relatively a cinch and not really too dangerous.  As you pass the volcanoes in the background, they will shoot out rocks, which are rather easy to dodge.  The main tip I could suggest is to keep moving and the rocks will be no problem, but keep an eye out for the turrets standing on the right side of the volcanoes.  After this section, there should be a door that leads to Cyber Space.  You can choose to go this way or the original route.  For the sake of consistency, we'll go over the primary route first.


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The next hallway may make it seem like a mini-boss or maybe boss, but remember, boss hallways have different music (ha ha, thank you Capcom).  Anyway, the next room or two is relatively a cinch as opposed to the rest of the level.  Travelling along, you notice some nice scenery, a few props, and then a robot flamethrower.  It's backside is covered with a shield, so the only reasonable way to hit him is dash jump over him and take him out that way.  After this robot is retired, climb down the ladder and take out the few security guards walking around (yes, I mean Neo Arcadian robots).  Now, remember me saying something about mini-boss time?  Well, let's just call that part a delay, cause once you reach the bottom, another door will be there and THIS will be the miniboss.
The next hallway may make it seem like a mini-boss or maybe boss, but remember, boss hallways have different music (ha ha, thank you Capcom).  Anyway, the next room or two is relatively a cinch as opposed to the rest of the level.  Travelling along, you notice some nice scenery, a few props, and then a robot flamethrower.  It's backside is covered with a shield, so the only reasonable way to hit him is dash jump over him and take him out that way.  After this robot is retired, climb down the ladder and take out the few security guards walking around (yes, I mean Neo Arcadian robots).  Now, remember me saying something about mini-boss time?  Well, let's just call that part a delay, cause once you reach the bottom, another door will be there and THIS will be the miniboss.


 
=== Miniboss ===
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'''''MINIBOSS'''''<br/>
Speaking from experience, this has got to be a pretty grueling mini-boss if your not good with maneuvering.  What I mean by this is that the miniboss is a 30-second survival test.  The enemies consist of robots that appear from wireframe and shoot off 4 pins in a cross direction at + or X formation.  I can speak in defense that these enemies have the tendency to spawn right on top of where your standing, so be on your guard at ALL times and you should be good.  You don't have to kill the robots, but it's an easy way to ensure you don't take too much damage.  When the challenge is all said and done, exit through the door on your right and we shall continue the level.
Speaking from experience, this has got to be a pretty grueling mini-boss if your not good with maneuvering.  What I mean by this is that the miniboss is a 30-second survival test.  The enemies consist of robots that appear from wireframe and shoot off 4 pins in a cross direction at + or X formation.  I can speak in defense that these enemies have the tendency to spawn right on top of where your standing, so be on your guard at ALL times and you should be good.  You don't have to kill the robots, but it's an easy way to ensure you don't take too much damage.  When the challenge is all said and done, exit through the door on your right and we shall continue the level.
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Now, just like we rehearsed.  Use a combination of dash jumps to dash from platform to pla...oh my goodness!!! It goes DOWN!!!!!  Yes, that's right.  The lava river moves down.  But don't worry, not too har....OH MY GOD, IT GOES UP NOW!!!!  I totally misworded that, but the main idea is we have to dash jump up a river of lava using platforms that sink.  It may take a bit of practice, but after a bit of 'trial and error', success will be yours.  Now, take out the flamethrower and enter the boss door.  As usual, take this moment to relax, listen to the mysterious boss hallway music.  When your ready, enter the door and prepare for a heated battle (pun intended).
Now, just like we rehearsed.  Use a combination of dash jumps to dash from platform to pla...oh my goodness!!! It goes DOWN!!!!!  Yes, that's right.  The lava river moves down.  But don't worry, not too har....OH MY GOD, IT GOES UP NOW!!!!  I totally misworded that, but the main idea is we have to dash jump up a river of lava using platforms that sink.  It may take a bit of practice, but after a bit of 'trial and error', success will be yours.  Now, take out the flamethrower and enter the boss door.  As usual, take this moment to relax, listen to the mysterious boss hallway music.  When your ready, enter the door and prepare for a heated battle (pun intended).


 
== Boss: Blazin' Flizard ==
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'''''Blazin' Flizard: Mandala Fire Crush Dragon'''''<br/>
As you step into the arena, you are greeted by Flizard in his human form.  He begins talking to you about his failure in searching for a worthy opponent.  He accepts the challenge you never gave him and turns into his combat form (see picture for both forms).  With a few last words, the battle truly begins.
As you step into the arena, you are greeted by Flizard in his human form.  He begins talking to you about his failure in searching for a worthy opponent.  He accepts the challenge you never gave him and turns into his combat form (see picture for both forms).  With a few last words, the battle truly begins.


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Once you deliver the final blow to Flizard, he'll go on and on about how Wiel will get destroy you and he keeps making metaphors about engulfing the world in flames and never extinguishing the flames of the new world.  As his victo...I mean, death speech, comes to an end, he spontaniously combusts, we teleport out of there, and achieve not only our progress reports, but also the Flame Chip.  In additon, if you get B Rank or higher, you can capture the EX Skill of Blazin' Flizard or any boss for that matter.
Once you deliver the final blow to Flizard, he'll go on and on about how Wiel will get destroy you and he keeps making metaphors about engulfing the world in flames and never extinguishing the flames of the new world.  As his victo...I mean, death speech, comes to an end, he spontaniously combusts, we teleport out of there, and achieve not only our progress reports, but also the Flame Chip.  In additon, if you get B Rank or higher, you can capture the EX Skill of Blazin' Flizard or any boss for that matter.
 
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