Metal Gear (NES)/Building 3: Difference between revisions

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[[Image:Metal Gear NES map B3 B100 1.png|right]]
[[Image:Metal Gear NES map B3 B100 1.png|right]]
'''A2''': When you reach the floor, all you will see are two cameras mounted along the north walls, a door to the east, and an open path to the west.  However, the cameras are not cameras at all, but laser defense systems.  If you cross their path, they will shoot a rather quick laser beam which is capable of removing nearly half of your health with one hit.  It is possible to avoid it by standing directly beneath the lasers where you can't be seen.  To make matters worse, it's difficult to figure out what access card opens the east door.  As it turns out, none of your cards will work.  However, if you have four stars when you arrive here, you you can call Jennifer on your transceiver.  She claims that an oxygen tank can be found beyond a door.  The door on the south wall can be opened with card 7.  Indeed, you will find an oxygen tank inside.  Now you will be able to safely traverse through the deep sections of water that were previously harmful too you.   
'''A2''': When you reach the floor, all you will see are two cameras mounted along the north walls, a door to the east, and an open path to the west.  However, the cameras are not cameras at all, but laser defense systems.  If you cross their path, they will shoot a rather quick laser beam which is capable of removing nearly half of your health with one hit.  It is possible to avoid it by standing directly beneath the lasers where you can't be seen.  To make matters worse, it's difficult to figure out what access card opens the east door.  As it turns out, none of your cards will work.  However, if you have four stars when you arrive here, you you can call Jennifer on your transceiver.  She claims that an oxygen tank can be found beyond a door.  The door on the south wall can be opened with card 7.  Indeed, you will find '''an oxygen tank''' inside.  Now you will be able to safely traverse through the deep sections of water that were previously harmful too you.   


If you like, you can explore '''A1''', but you will simply find it to be a dangerous room with another door that you cannot unlock for the time being.  Simply return to the elevator, ride it back up to the surface, escape the building, and return south through the [[Metal Gear (NES)/Outdoors between buildings|scorpion desert]].  If you already rescued Dr. Pettrovich, you can head back to building 2 to explore the [[Metal Gear (NES)/Water Tunnel|water tunnel]] on the first floor.  Otherwise, you'll have to navigate the north forest to make your way to [[Metal Gear (NES)/Building 5|building 5]].
If you like, you can explore '''A1''', but you will simply find it to be a dangerous room with another door that you cannot unlock for the time being.  Simply return to the elevator, ride it back up to the surface, escape the building, and return south through the [[Metal Gear (NES)/Outdoors between buildings|scorpion desert]].  If you already rescued Dr. Pettrovich, you can head back to building 2 to explore the [[Metal Gear (NES)/Water Tunnel|water tunnel]] on the first floor.  Otherwise, you'll have to navigate the north forest to make your way to [[Metal Gear (NES)/Building 5|building 5]].
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Once you obtain card 8 from Coward Duck, you should return to building 3 and ride the elevator to the bottom.  The map below is an extended view of the entire floor plan.
Once you obtain card 8 from Coward Duck, you should return to building 3 and ride the elevator to the bottom.  The map below is an extended view of the entire floor plan.
[[Image:Metal Gear NES map B3 B100.png|right]]
[[Image:Metal Gear NES map B3 B100.png|right]]
'''F2''': You will arrive back in this room.  Jennifer will still be calling about the oxygen tank, so you can ignore the call.  Now that you have card 8, you can open the east door, but watch out for the laser that fire at you when you pass the camera.  Inside, you will find a prisoner who will finally reveal that the leader of Outer Heaven has been your commander, Big Boss, all along.  Now you know that you cannot trust any instruction that he gives you.  Exit the room, carefully pass beneath the two laser-firing cameras, and head west to '''F1'''.
'''F2''': You will arrive back in this room.  Jennifer will still be calling about the oxygen tank, so you can ignore the call.  Now that you have card 8, you can open the east door, but watch out for the laser that fire at you when you pass the camera.  Inside, you will find '''a prisoner''' who will finally reveal that the leader of Outer Heaven has been your commander, Big Boss, all along.  Now you know that you cannot trust any instruction that he gives you.  Exit the room, carefully pass beneath the two laser-firing cameras, and head west to '''F1'''.


'''F1''': When you arrive, you will receive a call from Big Boss on your transceiver.  He will tell you that the mission is over, and order you to return.  Assuming you choose to continue, you must now pass below the two wall-mounted cameras roam back and forth.  Like the other cameras in this building, they shoot lasers, but like all other cameras, they can't actually "see" you when you stand directly below them.  Hug the walls as you progress through the room.  When you finally make it to the door at the top, open it with card 8 and proceed to '''E1'''.
'''F1''': When you arrive, you will receive a call from Big Boss on your transceiver.  He will tell you that the mission is over, and order you to return.  Assuming you choose to continue, you must now pass below the two wall-mounted cameras roam back and forth.  Like the other cameras in this building, they shoot lasers, but like all other cameras, they can't actually "see" you when you stand directly below them.  Hug the walls as you progress through the room.  When you finally make it to the door at the top, open it with card 8 and proceed to '''E1'''.
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'''A1''': You've finally arrived in the room where the super computer is kept!  Now is the time to put all the information that Dr. Pettrovich gave you to use.  The super computer remains motionless on the north side of the screen.  Four soldiers guard the room, and they will attack as soon as you enter.  Take them out with your gun as quickly as possible.  Then approach the console of the computer.  Continue to plant explosive after explosive on the machine until you have used 16 of them.  As soon as the computer blows up, the security system will announce an emergency and state that the self destruct sequence has been initiated.  A timer countdown will appear on the bottom of the screen indicating how much time you have left to escape.  There's one final door to the east, so head through it to '''A2'''.
'''A1''': You've finally arrived in the room where the super computer is kept!  Now is the time to put all the information that Dr. Pettrovich gave you to use.  The super computer remains motionless on the north side of the screen.  Four soldiers guard the room, and they will attack as soon as you enter.  Take them out with your gun as quickly as possible.  Then approach the console of the computer.  Continue to plant explosive after explosive on the machine until you have used 16 of them.  As soon as the computer blows up, the security system will announce an emergency and state that the self destruct sequence has been initiated.  A timer countdown will appear on the bottom of the screen indicating how much time you have left to escape.  There's one final door to the east, so head through it to '''A2'''.
{{spoiler|title=Invincible computer?|content=If the super computer remains alive despite dropping all 16 explosives on it, then you either forgot to rescue Ellen or speak with Dr. Pettrovich after the resuce.  Return to Building 4 or 5 before attempting to destroy the computer.  
{{spoiler|title=Invincible computer?|content=If the super computer remains alive despite dropping all 16 explosives on it, then you either forgot to rescue Ellen or speak with Dr. Pettrovich after the rescue.  Return to Building 4 or 5 before attempting to destroy the computer.  


However, you can bypass the Supercomputer by pressing {{nes|Right|Dpad}} as soon as you enter the room. This starts the battle against Big Boss, without the countdown timer.  
However, you can bypass the Supercomputer by pressing {{nes|Right|Dpad}} as soon as you enter the room. This starts the battle against Big Boss, without the countdown timer.  
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