Mount&Blade/Character creation: Difference between revisions

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[[Image:Mount&Blade Facegen.jpg|left|thumb|The face generation screen.]]
[[Image:Mount&Blade Facegen.jpg|left|thumb|The face generation screen.]]
Next you get to customise your face. You can rotate the face by holding {{mouse|l}} and dragging around, and you can customise various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.
Next you get to customise your face. You can rotate the face by holding {{mouse|l}} and dragging around, and you can customise various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.
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==Starting location==
In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from [[Mount&Blade/Swadians|Praven]], [[Mount&Blade/Vaegirs|Reyvadin]], [[Mount&Blade/Rhodoks|Jelkala]], [[Mount&Blade/Nords|Sargoth]], [[Mount&Blade/Khergits|Tulga]], and [[Mount&Blade: Warband/Sarranids|Shariz]]. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Reyvadin or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.


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{{Footer Nav|game=Mount&Blade|prevpage=Controls|nextpage=Character creation pre1.011|customnext=[[../Attributes/]]}}
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