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Note
The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.

Rather than having classes to choose from, Mount&Blade lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. There is no randomness to your starting stats, so every time you choose a particular set of choices the base stats will be the same.

Once you have chosen the aspects of your background you move onto point distribution.

The information below is applicable for v1.011. For earlier versions see Character creation pre1.011

Base character[edit]

Original Mount&Blade
Attributes Proficiencies Skills Gender
  • STR: 5
  • AGI: 5
  • INT: 4
  • CHA: 5
  • One-handed weapons: 30
  • Two-handed weapons: 30
  • Polearms: 30
  • Archery: 30
  • Crossbows: 30
  • Throwing: 30
  • Riding: 1
  • Leadership: 1
  • Male: STR +1, CHA +1
  • Female: AGI +1, INT +1
Warband
Attributes Proficiencies Skills Gender
  • STR: 5
  • AGI: 5
  • INT: 4
  • CHA: 5
  • One-handed weapons: 42
  • Two-handed weapons: 18
  • Polearms: 20
  • Archery: 15
  • Crossbows: 17
  • Throwing: 19
  • Riding: 1
  • Leadership: 1
  • Male: STR +1, CHA +1
  • Female: AGI +1, INT +1

Your father was...[edit]

Father Attributes Skills Proficiencies Equipment
Noble (if male) INT +1, CHA +2 Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 1H +2, 2H +15, Pole +21 Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner
Noble (if female) INT +2, CHA +1 Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 1H +14, Pole +7 Battered old round shield, +100 Denars, +50 Renown, Banner
Merchant INT +2, CHA +1 Riding +1, Inventory Management +1, Leadership +1, Trade +2 2H +15, Pole +26 +250 Denars, +20 Renown
Warrior STR +1, AGI +1, CHA +1 Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 1H+2, 2H +23, Pole +33, Throwing +15 Battered plain kite shield, +50 Denars, +10 Renown
Hunter STR +1, AGI +2 Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 2H +15, Pole +7, Archery +49 +30 Denars
Nomad (if male) STR +1, AGI +1, INT +1 Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 1H +2, Pole +7, Archery +49, Throwing +15 Battered plain cavalry shield, +15 Denars, +10 Renown
Nomad (if female) STR +1, AGI +1, INT +1 Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 1H +5, Pole +7, Archery +32, Throwing +7 Battered plain cavalry shield, +20 Denars
Thief AGI +3 Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 1H +14, Pole +7, Throwing +31 Throwing knives, +25 Denars

Early Life[edit]

Early Life Attributes Skills Profiencies Other
Page STR +1, CHA +1 Power Strike +1, Persuasion +1 1H +8, Pole +3
Apprentice STR +1, INT +1 Engineer +1, Trade +1
Assistant INT +1, CHA +1 Inventory Management +1, Trade +1
Urchin AGI +1, INT +1 Looting +1, Spotting +1 1H +8, Throwing +7
Steppe Child STR +1, AGI +1 Power Throw +1, Horse Archery +1 Archery +24 +15 Renown

Adulthood[edit]

Occupation Attributes Skills Proficiencies Equipment
Squire (male only) STR +1, AGI +1 Power Strike +1, Weapon Master +1, Riding +1, Leadership +1 1H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14 Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars
Lady in Waiting (female only) INT +1, CHA +1 Riding +1, Wound Treatment +1, Persuasion +2 1H +8, XBows +24 Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars
Troubadour CHA +2 Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +1 1H +19, XBows +16 Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars
Student INT +2 Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +1 1H +15, XBows +32 Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars
Peddler INT +1, CHA +1 Riding +1, Path-finding +1, Inventory Management +1, Trade +1 Pole +11 Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars
Smith STR +1, INT +1 Weapon Master +1, Tactics +1, Engineer +1, Trade +1 1H +11 Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars
Poacher STR +1, AGI +1 Power Draw +1, Athletics +1, Tracking +1, Spotting +1 Pole +7, Archery +57 Rawhide coat, Hide boots, Heavy Sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars

Reason for adventuring[edit]

Reason Attributes Skills
Revenge STR +2 Power Strike +1
Loss CHA +2 Ironflesh +1
Wanderlust AGI +2 Path-finding +1
Forced out STR +1, INT +1 Weapon Master +1
Money AGI +1, INT +1 Looting +1

Point distribution[edit]

The point distribution screen.

Once you have answered the background questions, you will see the character creation screen. First you have to decide whether you will be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.

Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.

Face generation[edit]

The face generation screen.

Next you get to customize your face. You can rotate the face by holding PC Mouse Left Click.png and dragging around, and you can customize various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.

Starting location[edit]

In Warband, after assigning your character's attributes, you additionally choose what city your character starts near. (In the original you start near a random training field.) You can choose from Praven, Reyvadin, Tulga, Sargoth (Karachi in Warband), Jelkala, and Shariz. Your choice here does not obligate you to associate with the faction that owns the city or affect you in any way other than the location you start in and some aspects of your first quest. Because of this, it is generally advisable for any character to start in Jelkala or Praven because the bandits in those regions are not as threatening to low-level characters as the bandits in other areas.