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These prices are raw data extracted from item_kinds1.txt using the M&B Item Editor. In practise, merchants will normally charge more for goods they sell and pay less for those they buy. Putting points in Trade will bring these amounts closer to the item's true value.

Merchants pay different amounts for goods depending on how rare it is in their city, so selling to places where it is the rarest will yield the most profit; see Trade for more information.

There is also a supply/demand system in play: buying multiple identical items simultaneously will gradually increase the cost of additional units, and selling multiple identical items at the same time will gradually decrease how much you are paid for them.

Food[edit]

If you have food in your inventory your party will gradually consume it, lowering the number of units each item contains and the value of the item itself. Generally speaking your party eats items at the top of the inventory first, so placing a few items you don't care about at the very top will help keep your men from eating what you're going to sell. Every 14 hours, one unit of food is consumed for every three troops in your party.

Name Cost Weight Units Morale bonus
Smoked Fish 59 15.0 50 +5
Dried Meat 72 15.0 50 +5
Fresh Beef 103 20.0 70 +7
Pork 85 15.0 50 +6
Bread 32 20.0 50 +4
Apples 44 20.0 50 +5
Cheese 95 6.0 30 +5
Chicken 75 10.0 50 +6
Honey 136 5.0 30 +10
Sausages 60 10.0 40 +5
Cabbages 30 15.0 50 +4
Butter 150 6.0 30 +8
Wheat 77 50.0 50 0
Flour 91 50.0 50 0
Wine 141 30.0 50 0
Ale 84 30.0 50 0

Other goods[edit]

Name Cost Weight
Spice 880 40.0
Salt 255 50.0
Iron 264 60.0
Oil 484 50.0
Pottery 126 50.0
Linen 250 40.0
Furs 391 40.0
Wool 130 40.0
Velvet 1025 40.0
Tools 410 50.0