Mount&Blade/Character creation pre1.011: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
Reverted edits by 2.180.182.176 (talk) to last revision by Najzere
m (Reverted edits by 2.180.182.176 (talk) to last revision by Najzere)
 
(27 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
Rather than having classes to choose from, Mount&Blade instead lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. Unlike some RPGs your starting stats are not "rolled" for you, so every time you choose a particular background element the base stats will be the same.
The data below is for versions prior to 1.011.
 
Once you have chosen the aspects of your background you move onto [[#Point distribution|point distribution]].


==Base character==
==Base character==
{|class=wikitable
{|{{prettytable}}
! [[Mount&Blade/Attributes|Attributes]] !! [[Mount&Blade/Proficiencies|Proficiencies]] !! [[Mount&Blade/Skills|Skills]] !! Gender
! [[Mount&Blade/Attributes|Attributes]] !! [[Mount&Blade/Proficiencies|Proficiencies]] !! [[Mount&Blade/Skills|Skills]] !! Gender
|-
|-
Line 13: Line 11:
* INT: 4
* INT: 4
* CHA: 4
* CHA: 4
||
|
* One-handed weapons: 16
* One-handed weapons: 16
* Two-handed weapons: 23
* Two-handed weapons: 23
Line 20: Line 18:
* Crossbows: 18
* Crossbows: 18
* Throwing: 15
* Throwing: 15
||
|
* Leadership: 1
* Leadership: 1
* Riding: 1
* Riding: 1
||
* Male: STR +1, CHA +1
* Female: AGI +1, INT +1
|}
For v1.011:
{|class=wikitable
!  Attributes !! Proficiencies !! Skills !! Gender
|-
|
|
* STR: 5
* AGI: 5
* INT: 4
* CHA: 5
||
* One-handed weapons: 42
* Two-handed weapons: 18
* Polearms: 20
* Archery: 15
* Crossbows: 17
* Throwing: 19
||
* Riding: 1
* Leadership: 1
||
* Male: STR +1, CHA +1
* Male: STR +1, CHA +1
* Female: AGI +1, INT +1
* Female: AGI +1, INT +1
|}
|}
Note: The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.


==Your father was...==
==Your father was...==
{| class=wikitable
{|{{prettytable}}
! Career !! [[Mount&Blade/Attributes|Attributes]] !! [[Mount&Blade/Proficiencies|Proficiencies]] !! [[Mount&Blade/Skills|Skills]] !! Inventory
! Career !! [[Mount&Blade/Attributes|Attributes]] !! [[Mount&Blade/Proficiencies|Proficiencies]] !! [[Mount&Blade/Skills|Skills]] !! Inventory
|-
|-
Line 73: Line 46:
| A thief || AGI +3 || One-handed weapons +20, Throwing +20 || Athletics +2, Power Throw +1, Inventory Management +1, Looting +1 || denars +25, Throwing Knives
| A thief || AGI +3 || One-handed weapons +20, Throwing +20 || Athletics +2, Power Throw +1, Inventory Management +1, Looting +1 || denars +25, Throwing Knives
|}
|}
For v1.011
{| class=wikitable
! Father !! Attributes !! Skills !! Proficiencies !! Equipment
|-
| Noble (if male) || INT +1, CHA +2 || Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 || 1H +2, 2H +15, Pole +21 || Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner
|-
| Noble (if female) || INT +2, CHA +1 || Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 || 1H +14, Pole +7 || Battered old round shield, +100 Denars, +50 Renown, Banner
|-
| Merchant || INT +2, CHA +1 || Riding +1, Inventory Management +1, Leadership +1, Trade +2 || 2H +15, Pole +7 || +250 denars, +20 Renown
|-
| Warrior || STR +1, AGI +1, CHA +1 || Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 || 1H+2, 2H +23, Pole +33, Throwing +15 ||Battered plain kite shield, +50 Denars, +10 Renown
|-
| Hunter || STR +1, AGI +2 || Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 || 2H +15, Pole +7, Archery +49 || +30 Denars
|-
| Nomad (if male) || STR +1, AGI +1, INT +1 || Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 || 1H +2, Pole +7, Archery +49, Throwing +15 || Battered plain cavalry shield, +15 Denars
|-
| Nomad (if female) || STR +1, AGI +1, INT +1 || Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 || 1H +5, Pole +7, Archery +32, Throwing +7 || Battered plain cavalry shield, +20 Denars
|-
| Thief || AGI +3 || Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 || 1H +14, Pole +7, Throwing +31 || Throwing knives, +25 Denars
|}
Note: The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.


==Early Life==
==Early Life==
{|class=wikitable
{|{{prettytable}}
! Job || [[Mount&Blade/Attributes|Attributes]] || [[Mount&Blade/Proficiencies|Proficiencies]] || [[Mount&Blade/Skills|Skills]]
! Job || [[Mount&Blade/Attributes|Attributes]] || [[Mount&Blade/Proficiencies|Proficiencies]] || [[Mount&Blade/Skills|Skills]]
|-
|-
Line 110: Line 61:
| A steppe child || STR +1, AGI +1 || Archery +15 || Horse Archery +1, Power Throw +1, Renown +5
| A steppe child || STR +1, AGI +1 || Archery +15 || Horse Archery +1, Power Throw +1, Renown +5
|}
|}
For v1.011
{|class=wikitable
! Early Life || Attributes || Skills || Profiencies || Other
|-
| Page || STR +1, CHA +1 || Power Strike +1, Persuasion +1 || 1H +8, Pole +3 ||
|-
| Apprentice || STR +1, INT +1 || Engineer +1, Trade +1 || ||
|-
| Assistant || INT +1, CHA +1 || Inventory Management +1, Trade +1 || ||
|-
| Urchin || AGI +1, INT +1 || Looting +1, Spotting +1 || 1H +8, Throwing +7 ||
|-
| Steppe Child || STR +1, AGI +1 || Power Throw +1, Horse Archery +1 || Archery +24 || +5 Renown
|}
Note: The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.


==Adulthood==
==Adulthood==
{|class=wikitable
{|{{prettytable}}
! Job !! [[Mount&Blade/Attributes|Attributes]] !! [[Mount&Blade/Proficiencies|Proficiencies]] !! [[Mount&Blade/Skills|Skills]] !! Inventory
! Job !! [[Mount&Blade/Attributes|Attributes]] !! [[Mount&Blade/Proficiencies|Proficiencies]] !! [[Mount&Blade/Skills|Skills]] !! Inventory
|-
|-
Line 145: Line 80:
| A game poacher || STR +1, AGI +1 || Polearms +10, Archery +35 || Power Draw +1, Tracking +1, Spotting +1, Athletics +1 || denars +10, Chipped Axe, Rawhide Coat, Hide Boots, Hunting Bow, Barbed Arrows, Heavy Sumpter Horse, Dried Meat (2x), Furs (2x)
| A game poacher || STR +1, AGI +1 || Polearms +10, Archery +35 || Power Draw +1, Tracking +1, Spotting +1, Athletics +1 || denars +10, Chipped Axe, Rawhide Coat, Hide Boots, Hunting Bow, Barbed Arrows, Heavy Sumpter Horse, Dried Meat (2x), Furs (2x)
|}
|}
For v1.011
{|class=wikitable
! Job !! Attributes !! Skills !! Proficiencies !! Equipment
|-
| Squire (male only) || STR +1, AGI +1 || Power Strike +1, Weapon Master +1, Riding +1, Leadership +1 || 1H +23, 2H +38, Pole +22, Archery +16, XBows +16, Throwing +14 || Ragged leather jerkin, Tattered leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +20 Denars
|-
| Lady in Waiting (female only) || INT +1, CHA +1 || Riding +1, Wound Treatment +1, Persuasion +2 || 1H +8, XBows +24 || Sturdy woollen hood, Sturdy woollen dress, Spirited courser, Dagger, Hunting crossbow, Bolts, Smoked fish, +100 Denars
|-
| Troubadour || CHA +2 || Weapon Master +1, Path-finding +1, Persuasion +1, Leadership +1 || 1H +19, XBows +16 || Sturdy tabard, Ragged leather boots, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, +80 Denars
|-
| Student || INT +2 || Weapon Master +1, Wound Treatment +1, Surgery +1, Persuasion +1 || 1H +15, XBows +32 || Sturdy linen tunic, Woollen hose, Swaybacked saddle horse, Rusty sword, Hunting crossbow, Bolts, Smoked fish, Book (random), +80 Denars
|-
| Peddler || INT +1, CHA +1 || Riding +1, Path-finding +1, Inventory Management +1, Trade +1 || Pole +11 || Fur hat, Leather jacket, Ragged leather boots, Leather gloves, Saddle horse, Staff, Hunting crossbow, Bolts, Smoked fish, Linen, Pottery, 2x Wool, Sumpter horse, +90 Denars
|-
| Smith || STR +1, INT +1 || Weapon Master +1, Tactics +1, Engineer +1, Trade +1 || 1H +11 || Coarse tunic, Ragged leather boots, Saddle horse, Balanced sword, Hunting crossbow, Bolts, Smoked fish, Tools, +100 Denars
|-
| Poacher || STR +1, AGI +1 || Power Draw +1, Athletics +1, Tracking +1, Spotting +1 || Pole +7, Archery +57 || Rawhide coat, Hide boots, Heavy sumpter horse, Chipped axe, Hunting bow, Barbed arrows, 2x Dried meat, 2x Furs, +10 Denars
|}
Note: The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.


==Reason for adventuring==
==Reason for adventuring==
{|class=wikitable
{|{{prettytable}}
| Personal revenge || STR+2, Power Strike +1
| Personal revenge || STR+2, Power Strike +1
|-
|-
Line 178: Line 93:
| Lust for money and power || AGI +1, INT +1, Looting +1
| Lust for money and power || AGI +1, INT +1, Looting +1
|}
|}
==Point distribution==
{{Footer Nav|game=Mount&Blade|prevpage=Character creation|nextpage=Attributes}}
[[Image:Mount&Blade point distribution.jpg|thumb|The point distribution screen.]]
Once you have chosen your background and proficiency you will see the character creation screen. First you have to decide whether you want to be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.
 
Once you have decided on a saving mode you get to distribute points to your [[Mount&Blade/Skills|skills]] and [[Mount&Blade/Attributes|attributes]] (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.
{{-}}
==Face generation==
[[Image:Mount&Blade Facegen.jpg|left|thumb|The face generation screen.]]
Next you get to customise your face. You can rotate the face by holding {{mouse|l}} and dragging around, and you can customise various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.
 
{{Footer Nav|game=Mount&Blade|prevpage=|nextpage=}}