Mythos/Suffixes: Difference between revisions

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{{Header Nav|game=Mythos}}
{{Header Nav|game=Mythos}}


Suffixes are magical modifiers that appear at the end of an item's name.  These are randomly generated, and only one can appear on an item.
Suffixes are bonus modifiers that are represented as a text string that appear at the end of an item's name.  These are randomly generated, and only one can exist on an item.  When enchanted, items have no chance of gaining a suffix, however they can receive the same or better bonuses.  Also note that some suffixes can adversely affect you (see [[Mythos/Suffixes#Negative Suffixes|Negative Suffixes]] below).


Note that ξ is used to represent incomplete findings.
== Strength ==
{|{{prettytable}}
!Suffix!!Effect
|-
|of Stone||+1-3 (Only on necklaces and rings)
|-
|of Might||+4-6
|-
|of Legends||+7-10
|-
|of Titans||+13-15
|-
|of the Gods||+17-20
|}
== Vitality ==
{|{{prettytable}}
!Suffix!!Effect
|-
|of Haleness||+1-3 (Only on necklaces and rings)
|-
|of the Hardy||+4-6
|-
|of the Ageless||+7-10
|-
|of the Mighty||+11-15
|-
|of the Immortal||+20 ξ
|}
== Wisdom ==
{|{{prettytable}}
!Suffix!!Effect
|-
|of the Acolyte||+1-2 (Only on necklaces and rings)
|-
|of the Learned||+4-6
|-
|of the Master||+7-10
|-
|of the Adept||+14-15
|-
|of the Illuminate||+18 ξ
|}
== Dexterity ==
{|{{prettytable}}
{|{{prettytable}}
!Suffix!!Effect
!Suffix!!Effect
|-
|-
|of Alertness||+2-5% Melee Attack Rate
|of Stone||+1-3 (Only on necklaces and rings)
|-
|of the Nimble||+4-6
|-
|-
|of Burning||3-5% Chance of Fireball Nova when hit
|of the Quick||+7-10
|-
|-
|of Ceramics||+15-19% Electricity Resist
|of Fleetness||+11-15
|-
|-
|of Cleaving||+2 Damage
|of Humming||+17-18 ξ
|}
 
== Maximum Life ==
{|{{prettytable}}
!Suffix!!Effect
|-
|-
|of Cold||2% Chance of Icebolt Nova when hit
|of Streams||+1-4 (Only on necklaces and rings)
|-
|-
|of Cooling||+10-19% Fire Resistance
|of Rivers||+5-10
|-
|-
|of Corruption||+6 Poison Damage
|of Lakes||+11-20
|-
|-
|of Dousing||+8-10% Fire Resistance
|of Seas||+22-29
|-
|-
|of Glaciers||+6-7 Ice Damage
|of Oceans||+34-39
|}
 
== Melee Attack Rate ==
{|{{prettytable}}
!Suffix!!Effect
|-
|-
|of Haleness||+3 to Vitality
|of the Infirm||'''-'''6-10%
|-
|-
|of Legends||+8-10 to Strength
|of Fumbling||'''-'''2-5%
|-
|-
|of Lightning||+6-7 Electricity Damage
|of Alertness||+2-5% (Only on necklaces and rings)
|-
|-
|of Might||+5-6 to Strength
|of Readiness||+6-10%
|-
|-
|of Readiness||+6-10% Melee Attack Rate
|of the Swift||+11-15%
|-
|-
|of the Ageless||+8-10 to Vitality
|of the Hawk||+16-22%
|}
 
== Ranged Attack Rate ==
{|{{prettytable}}
!Suffix!!Effect
|-
|-
|of the Deadeye||+25% Ranged Attack Rate
|of the Clumsy||'''-'''6-10%
|-
|of Fumbling||'''-'''2-5%
|-
|of the Snake||+2-5% (Only on necklaces and rings)
|-
|of the Adder||+6-10%
|-
|of the Viper||+11-15%
|-
|of the Cobra||+16-22%
|}
 
== Damage to Undead ==
{|{{prettytable}}
!Suffix!!Effect
|-
|of the Lighted||+15-18%
|-
|of the Paladin||+24%-30%
|-
|of the Holy||+41-42%
|}
 
== Damage to Beasts ==
{|{{prettytable}}
!Suffix!!Effect
|-
|of the Tracker||+12-16%
|-
|of the Hunter||+24-30%
|-
|of Ranger||+37-39% (Only for Armor)
|}
 
== Damage to Insects ==
{|{{prettytable}}
!Suffix!!Effect
|-
|of Extermination||+13-18%
|-
|of Spiderslayer||+24-30%
|}
 
== Poison Damage (with Duration, Weapons) ==
{|{{prettytable}}
!Suffix!!Damage!!Chance and Duration
|-
|of Ailment||+1||3% chance for 5 seconds
|-
|of the Noxious||+3-4||4-6% chance 3-6 seconds
|-
|of Corruption||+5-7||7-10% chance 6-9 seconds
|-
|of Decay||+8-11||11-13% chance 7-11 seconds
|-
|of the Rotten||+13-15||14-18% chance 11-13 seconds
|}
 
== Electricity Damage (Weapons) ==
{|{{prettytable}}
!Suffix!!Damage
|-
|of Sparks||+1-2
|-
|of Shocking||+3-4
|-
|of Lightning||+5-7
|-
|of Thunder||+8-11
|-
|of Thunderbolts||+13 ξ
|}
 
== Fire Damage (with Ignite, Weapons) ==
{|{{prettytable}}
!Suffix!!Damage!!Chance and Duration
|-
|of Flame||+1||1% ignite for 2 seconds
|-
|of Fire||+3-4||2% ignite for 2-3seconds
|-
|of Embers||+5-7||3% ignite for 3-4 seconds
|-
|of Wildfire||+8-11||4% ignite for 4 seconds ξ
|-
|of Pyroclasm||+15||5% ignite for 6 seconds
|}
 
== Ice Damage (Weapons) ==
{|{{prettytable}}
!Suffix!!Damage
|-
|of Frost||+2
|-
|of Ice||+3-4
|-
|of Glaciers||+5-7
|-
|of the Avalanche||+8-11 ξ
|-
|of the Blizzard||+12-13 ξ
|}
 
== Damage Bonus (Armor/Weapons) ==
{|{{prettytable}}
!Suffix!!Damage
|-
|of Striking||+1-2 (Only on necklaces and rings)
|-
|of Cleaving||+2
|-
|of Wounding||+3-4
|-
|of Slaying||+5-6
|-
|of Decimation||+8-10
|}
 
== Fire Resistance (Armor/Weapons) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Dousing||+7-10% (Only on necklaces and rings)
|-
|of Cooling||+10-20% ξ
|-
|of Snuffing||+21-30%
|-
|of Frostmantle||+33-39%
|-
|of Iceskin||+41-49%
|}
 
== Ice Resistance (Armor/Weapons) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Warmth||+5-10% of Warmth (Only on necklaces and rings)
|-
|of Melting||+11-20%
|-
|of Heat||+21-30%
|-
|of the Furnace||+31-40%
|-
|of Frostcrack||+43%
|}
 
== Poison Resistance (Armor/Weapons) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Wellness||+5-10% of Wellness (Only on necklaces and rings)
|-
|of Constitution||+11-20%
|-
|of Tonics||+21-30%
|-
|of Camphor||+31-40%
|-
|of Illbane||+41-50%
|}
 
== Electricity Resistance (Armor/Weapons) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Iron||+5-10% of Iron (Only on necklaces and rings)
|-
|of Ceramics||+11-20%
|-
|of Lead||+21-30%
|-
|of Diffusion||+31-40%
|-
|of Shockbane||+41-59%
|}
 
== Ignite (Weapons) ==
{|{{prettytable}}
!Suffix!!Chance and Duration
|-
|of Smoldering||+1-3% chance ignite for 1-5 seconds (Only on necklaces and rings)
|-
|of Igniting||+4-6% chance ignite for 3-7 seconds
|-
|of Flames||+7%-10 chance ignite for 5-9 seconds
|-
|of Flaring||+11-12% chance ignite for 9-10 seconds
|}
 
== Stun (Weapons) ==
{|{{prettytable}}
!Suffix!!Chance and Duration
|-
|of Dazing||+4-6% chance stun for 3-7 seconds
|}
 
== Slow Resistance (Armor) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Conscience||+1-3% (Only on necklaces and rings)
|-
|of Focus||+7% ξ
|-
|of Mobility||+15% ξ
|-
|of Prediction||+18% ξ
|}
 
== Silence Resistance (Armor) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Speech||1-5%
|}
 
== Draw Health Resistance (Armor) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Stature||+2-3% (Only on necklaces and rings)
|}
 
== Draw Mana Resistance (Armor) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Spirituality||+2-5% (Only on necklaces and rings)
|}
 
== Bleed Resistance (Armor) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Linen||+2-4%
|-
|of Absorbing||+6-8% ξ
|}
 
== Explode Resistance (Armor) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Suppression||+1-5% (Only on necklaces and rings)
|-
|of Shelter||+9-10%
|-
|of Miners||+12-15%
|-
|of Safety||+17% ξ
|-
|of Survival||+21% ξ
|}
 
== Health Regeneration (Armor) ==
{|{{prettytable}}
!Suffix!!Resistance Bonus
|-
|of Refreshment||+6-7/Min (Only on necklaces and rings)
|-
|of Replenishing||+8-10/Min
|}
 
== Fireball Nova When Hit ==
{|{{prettytable}}
!Suffix!!Chance
|-
|of Burning||+3-5%
|}
 
== Icebolt Nova When Hit ==
{|{{prettytable}}
!Suffix!!Chance
|-
|of Cold||+2%
|}
 
==Positive Suffixes==
{|{{prettytable}}
!Suffix!!Effect
|-
|of Illbane||
|-
|of the Deadeye||+25-28% Ranged Attack Rate
|-
|-
|of the Gods||+18-20 to Strength
|of the Gods||+18-20 to Strength
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|-
|-
|of the Illuminate||+18-20 to Wisdom
|of the Illuminate||+18-20 to Wisdom
|-
|of the Immutable||
|-
|-
|of the Master||+8-10 to Wisdom
|of the Master||+8-10 to Wisdom
|-
|of the Mighty||
|-
|-
|of the Nimble||+4-6 to Dexterity
|of the Nimble||+4-6 to Dexterity
Line 55: Line 410:
|-
|-
|of Wounding||+3 Damage Bonus
|of Wounding||+3 Damage Bonus
|}
==Negative Suffixes==
''Note the following suffix bonuses show up as bright red on the item's modification list.''
{|{{prettytable}}
!colspan="2"|Negative Modifications
|-
!Suffix!!Effect
|-
|Slugs||-6-10% Movement Speed
|-
|of Fumbling||-3-5% Melee OR Ranged Attack Rate
|-
|of the Tortoise||-3-5% Movement Speed
|-
|of the Clumsy||-6-10%Ranged Attack Rate
|-
|of the Infirm||-6-10% Melee Attack Rate
|}
|}


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