Editing Need for Speed II
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{{Header Nav|game=Need for Speed II}} | {{stub}} | ||
{{ | {{Header Nav|game=Need for Speed II|num=1}} | ||
{{Infobox | |||
| | |title=Need for Speed II | ||
|image=Nfs2coverart.jpg | |image=Nfs2coverart.jpg | ||
|developer=[[EA Seattle]], [[EA Canada]] | |||
|developer= | |publisher=[[Electronic Arts]], [[Electronic Arts Victor]] | ||
|publisher=[[Electronic Arts]] | |genre=[[:Category:Racing|Arcade Racing]] | ||
| | |systems=[[Windows]], [[PlayStation]] | ||
|systems={{ | |released={{sys|win}}{{us|1997|April 30}} {{eu|1997}} | ||
'''Special Edition''' {{us|1997|November 6}} {{eu|1998|February 2}} {{jp|1998|February 2}} | |||
| | {{sys|ps}}{{us|1997|March 31}} {{eu|1997|May}} {{jp|1997|July 3}} | ||
| | '''Greatest Hits''' {{us|1998}} | ||
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|players=1-2 | |players=1-2 | ||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
|ratings={{ESRB|E}} {{OFLC|G}} | |||
|preceded by=[[The Need for Speed]] | |preceded by=[[The Need for Speed]] | ||
|followed by=[[Need for Speed III: Hot Pursuit]] | |followed by=[[Need for Speed III: Hot Pursuit]] | ||
|series=Need for Speed | |series=Need for Speed | ||
}} | }} | ||
'''Need for Speed II''', released in Japan as '''Over Drivin' II''', is the second game in the [[:Category:Need for Speed|Need for Speed series]] and follows [[The Need for Speed]]. It significantly changes from the emphasis of realism in ''The Need for Speed'' to arcade-like gameplay, though it also introduces car tuning. As does its predecessor, ''Need for Speed II'' features several exotic cars, and includes tracks set in various parts of world. The game also opted to remove police pursuits introduced in the ''The Need for Speed''. There is also a Special Edition for | |||
'''Need for Speed II''', released in Japan as '''Over Drivin' II''', is an [[:Category:Racing|arcade racing video game]] developed by [[EA Seattle]] for the PC version and by [[EA Canada]] for the PlayStation version. Need for Speed II and the Special Edition was published by [[Electronic Arts]] and Over Drivin' II was published by [[Electronic Arts Victor]]. It is the second game in the [[:Category:Need for Speed|Need for Speed series]] and follows [[The Need for Speed]]. It significantly changes from the emphasis of realism in ''The Need for Speed'' to arcade-like gameplay, though it also introduces car tuning. As does its predecessor, ''Need for Speed II'' features several exotic cars, and includes tracks set in various parts of world. The game also opted to remove police pursuits introduced in the ''The Need for Speed''. There is also a Special Edition for the PC and a Greatest Hits version for the PlayStation. | |||
{{Continue Nav}} | |||
==Gameplay== | ==Gameplay== | ||
Need for Speed II can be played in either Single player or Multiplayer mode. The following race types can be played: | Need for Speed II can be played in either Single player or Multiplayer mode. The following race types can be played: | ||
* Knockout - Knockout races are available once the player has completed a tournament. In this mode the player that is in last position after every lap will be eliminated. This goes on until there is only one player left. | * Knockout - Knockout races are available once the player has completed a tournament. In this mode the player that is in last position after every lap will be eliminated. This goes on until there is only one player left. | ||
* Single Race - Normal circuit races with a set number of laps. | * Single Race - Normal circuit races with a set number of laps. | ||
* Tournament - A series of races that involves every track in the game, in which players with the most points wins the tournament. The better your position, the more points you earn. | * Tournament - A series of races that involves every track in the game, in which players with the most points wins the tournament. The better your position, the more points you earn. | ||
Each of these race types can be customized. Customization of tracks includes physics (Arcade, Simulation, or Wild (SE only)), catch-up mode, driving direction, opponents (Class, skill level, and how many (up to 7)), and a mirrored option of the selected tracks. One thing that is unique about this game is the music, which is directly adapted to the gaming situation. | Each of these race types can be customized. Customization of tracks includes physics (Arcade, Simulation, or Wild (SE only)), catch-up mode, driving direction, opponents (Class, skill level, and how many (up to 7)), and a mirrored option of the the selected tracks. One thing that is unique about this game is the music, which is directly adapted to the gaming situation. | ||
==''Need for Speed II: Special Edition''== | ==''Need for Speed II: Special Edition''== | ||
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==''Need for Speed II (Greatest Hits)''== | ==''Need for Speed II (Greatest Hits)''== | ||
The Greatest Hits version | The only difference between Need for Speed II and the Greatest Hits version is a green band on the side of the package instead of a black band. Greatest Hits is just a distinction showing that a game has met certain sales criteria within two years of its release for PlayStation, PlayStation 2, PlayStation 3, and PlayStation Portable. | ||
{{ToC}} | {{ToC}} | ||
{{Need for Speed}} | {{Need for Speed}} | ||
[[Category:Racing]] | |||
[[Category:Windows]] | |||
[[Category:PlayStation]] | |||
[[Category:EA Canada]] | |||
[[Category:Electronic Arts]] | [[Category:Electronic Arts]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:Sony Greatest Hits]] | [[Category:Sony Greatest Hits]] |