Odyssey: The Compleat Apventure: Difference between revisions

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{{Header Nav|game=Odyssey: The Compleat Apventure|num=0}}
{{Header Nav|game=Odyssey: The Compleat Apventure}}
{{Infobox
{{Game
|completion=0
|image=Odyssey Compleat Apventure title screen.png
|title=Odyssey: The Compleat Apventure
|title=Odyssey: The Compleat Apventure
|image=Odyssey Compleat Apventure title screen.png
|developer=[[Synergistic Software]]
|developer=Robert Clardy
|publisher=[[Synergistic Software]]
|publisher=[[Synergistic Software]]
|released={{us|1980}}
|year=1980
|systems={{syslist|a2}}
|genre=[[RPG]]
|genre=[[RPG]]
|systems=[[Apple II]]
|modes=[[Single player]]
|modes=[[Single player]]
|preceded by=[[Wilderness Campaign]]
|preceded by=[[Wilderness Campaign]]
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Although primitive by today's standards, Odyssey was considered cutting-edge for its time, making use of the Apple II's two graphics modes (high-resolution and low-resolution), and text. The game was written in Integer BASIC and was one of the first microcomputer games to be created using multiple programs, requiring floppy disc activation and access mid-game. (This feature, however, led to a way in which the player could cheat: by removing the disk when the computer required access, a cursor flashes on screen; typing "goto 770" would fool the computer into thinking that the player had just opened up a treasure box. This is one of the earliest known examples of a cheat code.) Prior to this, most games were self-contained, single programs; Odyssey was split into several different programs and took up an entire disk. The game also made use of rudimentary sound effects.
Although primitive by today's standards, Odyssey was considered cutting-edge for its time, making use of the Apple II's two graphics modes (high-resolution and low-resolution), and text. The game was written in Integer BASIC and was one of the first microcomputer games to be created using multiple programs, requiring floppy disc activation and access mid-game. (This feature, however, led to a way in which the player could cheat: by removing the disk when the computer required access, a cursor flashes on screen; typing "goto 770" would fool the computer into thinking that the player had just opened up a treasure box. This is one of the earliest known examples of a cheat code.) Prior to this, most games were self-contained, single programs; Odyssey was split into several different programs and took up an entire disk. The game also made use of rudimentary sound effects.
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A forerunner of [[Akalabeth]] and [[Ultima]], Odyssey is a multi-part [[adventure]] game that places the player in the role of the leader of an army who sets out to vanquish an evil wizard. Elements of {{c|Dungeons & Dragons}} can be found within the game, which combines elements of two earlier games written by Clardy: [[Dungeon Campaign]] and [[Wilderness Campaign]].
A forerunner of [[Akalabeth]] and [[Ultima]], Odyssey is a multi-part [[adventure]] game that places the player in the role of the leader of an army who sets out to vanquish an evil wizard. Elements of {{c|Dungeons & Dragons}} can be found within the game, which combines elements of two earlier games written by Clardy: [[Dungeon Campaign]] and [[Wilderness Campaign]].
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[[Category:Synergistic Software]]
[[Category:Synergistic Software]]
[[Category:RPG]]
[[Category:RPG]]
[[Category:Apple II]]
[[Category:Single player]]
[[Category:Single player]]