Pac-Man/Tips: Difference between revisions

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===Home corners===
===Home corners===
In addition to their preprogrammed behaviors, the ghosts simultaneously enter periods where they must return to their "home corners" for a moment of time.  When the ghosts are hot on your tail one moment and suddenly reverse direction the next, this means that they are returning to their home corners.  For the next few seconds, not only will they not actively chase you, but you can safely follow them wherever they go. But you should remember that this home-corner behavior only lasts a few seconds before they turn around and start actively chasing you again, so you should use this time wisely and clear out parts of the maze that are otherwise too dangerous to clear, such as the lowest row with its long stretches and few escape routes. <br>
In addition to their preprogrammed behaviors, the ghosts simultaneously enter periods where they must return to their "home corners" for a moment of time.  When the ghosts are hot on your tail one moment and suddenly reverse direction the next, this means that they are returning to their home corners.  For the next few seconds, not only will they not actively chase you, but you can safely follow them wherever they go. But you should remember that this home-corner behavior only lasts a few seconds before they turn around and start actively chasing you again, so you should use this time wisely and clear out parts of the maze that are otherwise too dangerous to clear, such as the lowest row with its long stretches and few escape routes. <br>
[[File:PM Namco artwork.gif|left]]
[[File:PM Namco artwork.png|left]]
 
===Worry about Blinky and Pinky===
===Worry about Blinky and Pinky===
When it comes down to it, Blinky and Pinky are the most dangerous of the four ghosts.  Blinky tries to attack you by taking the shortest path that he can find to Pac-Man's current position.  Pinky, on the other hand, tries to ambush you by moving to the location that you seem to be headed in.  Compared to these two, Inky and Clyde just don't have that "killer instinct".  Inky won't really pursue you too strongly unless Blinky is around, and Clyde just seems to be in a world of his own.
When it comes down to it, Blinky and Pinky are the most dangerous of the four ghosts.  Blinky tries to attack you by taking the shortest path that he can find to Pac-Man's current position.  Pinky, on the other hand, tries to ambush you by moving to the location that you seem to be headed in.  Compared to these two, Inky and Clyde just don't have that "killer instinct".  Inky won't really pursue you too strongly unless Blinky is around, and Clyde just seems to be in a world of his own.
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