Pokémon Diamond and Pearl/The Elite Four: Difference between revisions

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{{Header Nav|game=Pokémon Diamond and Pearl}}
{{Header Nav|game=Pokémon Diamond and Pearl}}
'''The Elite Four''' are the last bosses. After defeating them, you face the champion.


When you defeat the champion you are rewarded with the [[Pokémon Diamond and Pearl/National Pokédex|National Pokédex]]. With that trinket in hand you can visit 5 EXCLUSIVE locations to capture 5 VERY rare Pokémon.
'''The Elite Four''' are located in the Pokémon League and they are the final bosses before the Champion. Defeating the Champion, gives you the Champion title and it unlocks more areas in the game.


Also, a note before battle. Once you enter, you cannot leave until you have beaten all four of the Elite Four, plus the Champion. That being said, if you don't want to lose half of your money after losing to one of them, save before you enter, and if you lose, turn your DS off and start it up again. One more thing to be noted: you are '''''not''''' healed in between battles. Make sure to bring several items with you to heal your Pokémon in between battles. More on that later. 
Be aware that once you go past the Ace Trainer in the Pokémon League lobby to challenge the Elite Four, you wont be able to leave until you have beaten all of the Elite Four and the Champion. That being said save your game before you challenge the Elite Four that way if you do lose then you can just close the game and restart from the beginning. One more thing to be aware of is that you dont get healed in between battles. Make sure to bring several items with you to heal your Pokémon in between battles.  


Now, there are three things you can do when you lose. The first is this: if you lose after the first or second fight (with heals in between), pull out and level up your Pokémon. More on leveling later. The second thing you can do if you lose by round four or five is fly to a different area (as the second part of Victory Road is added to your Fly spots, allowing you to Fly back to the Pokémon League building without having to go through Victory Road all over again) and get more items. Refer to the Items List on this page. Finally, the third thing you can do if you lose at any round is adjust the Pokémon in your party. This can make a huge difference in battles as the finishing blow is vital to prevent them from healing their Pokémon.
If you lose after the first or second Elite Four member then go back into Victory Road and train your Pokémon. If you lose to the last Elite Four member or the Champion then rebattle some trainers to get money and buy more items. Refer to the Items List on this page. Finally, if you lose at any round you can try to adjust the Pokémon in your party. This can make a huge difference in a battle as the finishing blow is vital to prevent them from healing their Pokémon.


==Level and Type Recommendations==
==Level and Type Recommendations==
Since the Elite Four's Pokémon are between level 55 and 66, the minimal level for your team is around mid-fifties. Even if you have a couple strong Pokémon at level 70, the Elite Four is going to be hard as there is a wide variation of types represented here. So try and balance the levels in your team. A full team of high fifties to low sixties Pokémon with varied types will almost certainly give you victory.
Since the Elite Four's Pokémon are between level 55 and 66, the minimal level for your team is around the mid 50s. Even if you have a couple strong Pokémon at level 70, the Elite Four is going to be hard as there is a wide variation of types represented here. So try and balance the levels in your team. A full team of high 50s to low 60s Pokémon with varied types will make these fights easier.


As far as types, if you vary them enough (about five to eight different types should be sufficient), you shouldn't have much trouble. However, there are also certain types that will do especially well. Some recommendations are:  
As far as types, if you vary them enough (about five to eight different types should be sufficient), you shouldn't have much trouble. However, there are also certain types that will do especially well. Some recommendations are:  


*Steel: immune to poison moves (handy for the first battle), and also are good defenders against Normal, Bug, Steel, Ice, Rock, Dark, Ghost, and Dragon attacks. The few drawbacks are weaknesses to Fighting, Ground, and Fire, which appear a lot battles to come.
*Grass: needed for those pesky water/ground dual types such as Whiscash and Quagsire.
*Flying: immune to Ground type moves, and also good defenders against Fighting and Bug types, which show up a lot. They have many drawbacks, however, being vulnerable to Rock, Electric, and Ice, many of which appear in your opponent's roster.
*Flying: immune to Ground type moves, and also good defenders against Fighting and Bug types, which show up a lot. They have many drawbacks, however, being vulnerable to Rock, Electric, and Ice, many of which appear in your opponent's roster.
*Water: invaluable against the many Ground, Fire, and Rock type Pokémon you will encounter. And their weaknesses to Grass and Electric appear rarely.
*Water: invaluable against the many Ground, Fire, and Rock type Pokémon you will encounter. And their weaknesses to Grass and Electric appear rarely.
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*Fire: a good Fire type will make the first battle go in a flash, and will help against the Champion's Roserade, though will be in danger of the reasonably well-numbered ground and water type Pokémon here.
*Fire: a good Fire type will make the first battle go in a flash, and will help against the Champion's Roserade, though will be in danger of the reasonably well-numbered ground and water type Pokémon here.


A good team combination is fire, ground/water, grass, fighting, dark, ice and flying


==Item Recommendations==
Strong Pokémon aside, items are going to play a very essential role to your survival since you need items to heal between battles or you will undoubtedly lose after one or two fights. Also remember that HP isn't everything. If you use powerful attacks a lot, you will find yourself out of PP in no time. So here's a list of good Items to bring with you.
* Hyper Potions: X60
* Revives: X50
* Any Ethers, Max Ethers, Elixers, or Max Elixers you have left from your adventure
* Full Heals: X15
* As many Leppa berries as possible (just in case you run out of PP restoring items)
You will also want to give every Pokémon in your roster a Hold Item. Give Pokémon with specific types an item that boosts their type. If you want to bring a Pokémon weaker than the rest up to speed, then give it an EXP. Share. If you want more cash after defeating one of the Elite Four members, then give a participating Pokémon an Amulet Coin. You can also give items to cause flinching, raise critical-hit chances, or give a berry to restore health automatically. But most berries don't give out that much health so you're better off with a Shell Bell or Leftovers. Black Glasses work very well with Bite as a move, the enemy flinches almost every time so that's a good item.
==Exterior of Pokémon League==
[[File:Pokemon DP Pokémon League exterior.png|center|200px|Pokémon League exterior]]
A nice relaxing place with a beautiful water. You can kick back here to calm your mind before the big challenge ahead of you.
Just south of the southwestern statue is a hidden Sky Plate
===Pokémon found===
Note:Return here later with the Super Rod to obtain more powerful Pokémon.
{{ContentBoxContainer}}
{{Pokemon/Wild|DP}}
{{Pokemon/Wild header|Surfing}}
{{Pokemon/Wild row|DP||073|35-45|35|bp=1}}
{{Pokemon/Wild row|DP||279|35-45|65|bp=1}}
|}
</div>
{{ContentBoxContainer}}
{{Pokemon/Fishing|DP|1|1|1}}
{{Pokemon/Fishing row|DP|129|3-10|100|0|0|bp=1}}
{{Pokemon/Fishing row|DP|129|10-25|0|55|0|bp=1}}
{{Pokemon/Fishing row|DP|223|10-25|0|45|0|bp=1}}
{{Pokemon/Fishing row|DP|130|30-40|0|0|40|bp=1}}
{{Pokemon/Fishing row|DP|224|20-40|0|0|45|bp=1}}
{{Pokemon/Fishing row|DP|370|20-30|0|0|15|bp=1}}
|}
</div>
===Items===
* Sky Plate (hidden) - south of the southwestern statue
==Pokémon League lobby==
The lobby of the Pokémon League has a Pokémon Center and a Poké Mart. Stock up on the items listed above and heal your Pokémon. Right before you challenge the Elite Four, Barry will come rushing in and challenge you to see who is more worthy of facing the Elite Four. To beat him you should have Fire (For Roserade/Torterra and Heracross), Fighting (for Snorlax), Electric (for Floatzel/Empoleon and Staraptor), and Water/Ground (for Infernape/Rapidash).
===Final battle with Barry===
{{ContentBoxContainer}}
{{Pokemon/Trainer|DP}}
|+'''If you chose Turtwig:'''
{{Pokemon/Trainer row|DP|PKMN Trainer|Barry|5300}}
{{Pokemon/Trainer mon|DP|398|48}}
{{Pokemon/Trainer mon|DP|214|50}}
{{Pokemon/Trainer mon|DP|143|51}}
{{Pokemon/Trainer mon|DP|407|49}}
{{Pokemon/Trainer mon|DP|419|49}}
{{Pokemon/Trainer mon|DP|392|53}}
|}
{{Pokemon/Trainer|DP}}
|+'''If you chose Piplup:'''
{{Pokemon/Trainer row|DP|PKMN Trainer|Barry|5300}}
{{Pokemon/Trainer mon|DP|398|48}}
{{Pokemon/Trainer mon|DP|214|50}}
{{Pokemon/Trainer mon|DP|143|51}}
{{Pokemon/Trainer mon|DP|419|49}}
{{Pokemon/Trainer mon|DP|078|49}}
{{Pokemon/Trainer mon|DP|389|53}}
|}
{{Pokemon/Trainer|DP}}
|+'''If you chose Chimchar:'''
{{Pokemon/Trainer row|DP|PKMN Trainer|Barry|5300}}
{{Pokemon/Trainer mon|DP|398|48}}
{{Pokemon/Trainer mon|DP|214|50}}
{{Pokemon/Trainer mon|DP|143|51}}
{{Pokemon/Trainer mon|DP|078|49}}
{{Pokemon/Trainer mon|DP|407|49}}
{{Pokemon/Trainer mon|DP|395|53}}
|}
</div>
After you beat him, he says he's not ready for the Elite Four but he will come back and tells you to not lose to anyone before he can beat you.
If you lose to him then you won't be able to challenge the Elite Four and you will have to rebattle him until you beat him.
==Elite Four Aaron==
===DP===
Aaron is a master of Bug type Pokémon. The recommended types to beat him are Fire and Ground (for Drapion as he is Poison/Dark)
{{ContentBoxContainer}}
{{Pokemon/Trainer|DP}}
{{Pokemon/Trainer row|DP|Elite Four Aaron||6840}}
{{Pokemon/Trainer mon|DP|269|53}}
{{Pokemon/Trainer mon|DP|267|53}}
{{Pokemon/Trainer mon|DP|214|54}}
{{Pokemon/Trainer mon|DP|416|54}}
{{Pokemon/Trainer mon|DP|452|57}}
|}
</div>
{{PokePic|Dustox|right|100px}}
His first Pokémon is {{bp|Dustox}}, who uses {{bpm|Double Team}} and {{bpm|Light Screen}} cuts the special attack damage done to it for 5 turns and {{bpm|Toxic}} which badly poisons your Pokémon if it doesnt have the Immunity ability. His only attacking move is {{bpm|Bug Buzz}} and his Ability is {{bpa|Shield Dust}} meaning that side effects such as burning from moves like {{bpm|Flamethrower}} or flinching from moves like {{bpm|Air Slash}} won't affect it.
{{PokePic|Beautifly|right|100px}}
{{bp|Beautifly}} also has Bug Buzz and his other moves are all aggressive unlike his defensive counterpart. He has {{bpm|Energy Ball}}, {{bpm|Shadow Ball}} and {{bpm|Psychic}}. Bug Buzz gets a boost if Beautifly has low HP thanks to his {{bpa|Swarm}} Ability.
{{PokePic|Heracross|right|100px}}
Although he isn't as high leveled as Drapion, {{bp|Heracross}} is the most dangerous of Aaron's Pokémon, since he has extremely high Attack power and all of his moves are Physical Attacks. Even Flying types are not safe from Heracross because of his powerful {{bpm|Stone Edge}}. Heracross also uses {{bpm|Megahorn}} and {{bpm|Close Combat}}, both of which are very powerful, although Megahorn lacks accuracy and Close Combat lowers Heracross' Defense and Special Defense. {{bpm|Night Slash}} is basically only there to fill a moveslot, although if you're using a Ghost type you should watch out for it. Fortunately, this Heracross does not have the {{bpa|Guts}} Ability so it is safe to use status conditions on him.
{{PokePic|Vespiquen|right|100px}}
{{bp|Vespiquen}} could be a fairly good defensive Pokémon and is designed to stall opponents and cause them to waste PP by using {{bpa|Pressure}} but unfortunately for Aaron, she is a Bug and Flying Pokémon which makes her extremely vulnerable to Rock type moves. Vespiquen is the only member of Aaron's team that is female because it is literally impossible to get a male Vespiquen. She has all three of her signature moves: {{bpm|Attack Order}}, {{bpm|Defend Order}} and {{bpm|Heal Order}}, and she also uses {{bpm|Power Gem}}.
{{PokePic|Drapion|right|100px}}
{{bp|Drapion}} is Aaron's highest level Pokémon and is also the only member of his team that is not a Bug type, although he does evolve from a Bug type, {{bp|Skorupi}}. Drapion's only weakness is Ground types but Aaron was smart enough to give him {{bpm|Ice Fang}} which is super effective on Ground types. Drapion also wields {{bpm|Cross Poison}}, {{bpm|Aerial Ace}} and, presumably to make up for the fact that he actually isn't a Bug type, {{bpm|X-Scissor}}. Although Ground type moves are the only moves that are super effective against him, Drapion is basically helpless against Steel types since they are immune to Cross Poison and can resist all three of his other attacks. Aaron should have taught him {{bpm|Fire Fang}} or {{bpm|Earthquake}} to deal with Steel types but despite preparing Drapion for Ground types, he wasn't clever enough to prepare him for most Steel types. Any Steel type that's at a fairly high level, with the possible exceptions of {{bp|Bronzong}}, {{bp|Metagross}},{{bp|Steelix}} and {{bp|Skarmory}}, who can be hurt a decent amount by X-Scissor for the two half Psychic types and Ice Fang for the half Ground and half Flying-type, can stall Drapion long enough to wear it down and knock it out. Drapion has pretty strong Defense and his {{bpa|Battle Armor}} makes him immune to Critical Hits.
===Platinum===
Like all members of the Elite 4 as well as the Champion, Aaron has different Pokémon in Platinum, replacing {{bp|Dustox}} and {{bp|Beautifly}} with {{bp|Scizor}} and {{bp|Yanmega}}. Yanmega is Aaron's first choice and likes to use {{bp|Double Team}} to avoid attacks and {{bp|U-Turn}} to escape if he's at a disadvantage. He also has {{bp|Bug Buzz}} and {{bp|Air Slash}}, both of which are very dangerous due to Yanmega's high Special Attack and their unpleasant side effects of sometimes lowering Special Defense or causing flinching. Rock-type moves are the best attacks to use on Yanmega. He also has {{bp|Speed Boost}}, so if your Pokémon are faster than him, it is likely that they won't be faster for long since Yanmega constantly increases his speed after each turn.
Scizor is powerful and although he's not as fast as its pre-evolved form, {{bp|Scyther}}, he has {{bpm|Quick Attack}} to allow him to strike first. Quick Attack gets a boost from his {{bpa|Technician}} ability. Scizor also has {{bpm|X-Scissor}}, {{bpm|Iron Head}} and {{bpm|Night Slash}}. However, he is extremely vulnerable to Fire-type moves.
Aaron's {{bp|Vespiquen}}, {{bp|Heracross}} and {{bp|Drapion}} all have exactly the same movesets and abilities they had in Diamond and Pearl. The only difference is that they are at lower levels in the first battle and higher levels in all later battles.
==Elite Four Bertha==
===DP===
Bertha is the second member of Elite Four and is a Ground-type expert, although she also has {{bp|Sudowoodo}} which is a pure Rock-type. Recommended types to beat her are grass (for Whiscash and Quagsire) and water.
{{ContentBoxContainer}}
{{Pokemon/Trainer|DP}}
{{Pokemon/Trainer row|DP|Elite Four Bertha||7080}}
{{Pokemon/Trainer mon|DP|195|55|gender=F}}
{{Pokemon/Trainer mon|DP|185|56|gender=F}}
{{Pokemon/Trainer mon|DP|340|55}}
{{Pokemon/Trainer mon|DP|076|56}}
{{Pokemon/Trainer mon|DP|450|59|gender=F}}
|}
</div>
{{PokePic|Quagsire|right|100px}}
Her first Pokémon is {{bp|Quagsire}} which is a defensive Pokémon, using {{bp|Sandstorm}} to cause damage on each turn and {{bp|Double Team}} and {{bp|Protect}} to stall you. She also has {{bp|Dig}} as a stalling and damaging move. Quagsire is extremely weak against Grass-type moves. Some Quagsire are immune to Water type moves and restore damage when hit by them thanks to {{bp|Water Absorb}} but this Quagsire's Ability is the fairly useless {{bp|Damp}}, which only prevents {{bp|Explosion}} or {{bp|Self-Destruct}}, which are not moves you're likely to be using anyway.
{{PokePic|Sudowoodo|right|100px}}
As mentioned above, Sudowoodo is a Rock type, but, presumably in an attempt to make it seem like a Ground-type, it uses {{bp|Earthquake}} and the only Rock type move it knows is {{bp|Sandstorm}}. It also uses the powerful {{bp|Hammer Arm}} and the priority move {{bp|Sucker Punch}} to make up for its appalling Speed. {{bp|Horn Drill}}, {{bp|Guillotine}}, {{bp|Fissure}} and {{bp|Sheer Cold}} won't work on Sudowoodo because of its {{bp|Sturdy}} ability.
{{PokePic|Whiscash|right|100px}}
{{bp|Whiscash}} has the same weakness as Quagsire, but is a more aggressive fighter. She is immune to {{bp|Attract}} thanks to {{bp|Oblivious}} and won't be in any danger of being affected by {{bp|Cute Charm}} either. Using {{bp|Captivate}} is completely pointless, even if she didn't have Oblivious since she uses only Physical Attacks. Whiscash is notable for being the only Pokémon in the Pokémon League who uses an OHKO move, having learned Fissure, although this move is very inaccurate. She also has Earthquake, {{bp|Aqua Tail}} and {{bp|Zen Headbutt}}.
{{PokePic|Golem|right|100px}}
{{bp|Golem}} is exceptionally vulnerable to both Water and Grass-type moves and therefore is probably the weakest member of Bertha's team. She uses {{bp|Brick Break}}, {{bp|Gyro Ball}}, Earthquake and Sandstorm. Using a fast Pokémon can be risky, unless they can knock out Golem in one blow, because Gyro Ball gains more power against swifter opponents. Brick Break will smash {{bp|Reflect}} and {{bp|Light Screen}}.
{{PokePic|Hippowdon|right|100px}}
Finally Bertha will use {{bp|Hippowdon}}. Having so many of her other Pokémon use Sandstorm was pointless since Hippowdon will summon a sandstorm instantly using her {{bp|Sand Stream}} ability and, unlike an ordinary Sandstorm, this will last until the battle has ended or you use a weather changing move or ability of your own. Hippowdon uses {{bp|Curse}} to increase her Attack and Defense stats and, since she is slow anyway, the loss of Speed doesn't make much of a difference. Hippowdon also has Earthquake, {{bp|Crunch}} and {{bp|Stone Edge}}, all of which will really hurt if she uses Curse too many times. A Water, Ice or Grass-type who specializes in Special Attacks is the best Pokémon to use, since Physical Attacks will get weaker each time Hippowdon uses Curse.
===Platinum===
Unlike all the other members of the Elite Four, Bertha has changed the movesets of the Pokémon that she previously had in Diamond and Pearl, which are {{bp|Hippowdon}}, {{bp|Golem}} and {{bp|Whiscash}}. She has also replaced {{bp|Quagsire}} and {{bp|Sudowoodo}} with {{bp|Gliscor}} and {{bp|Rhyperior}}, both of which are at higher levels than her former main Pokémon, Hippowdon.
Like in Diamond and Pearl, Bertha starts with a Water and Ground type although this time it's Whiscash instead of Quagsire. Whiscash no longer has {{bp|Fissure}}, presumably because Fissure's accuracy is so unreliable and there are actually a lot of Pokémon that are immune to it, instead using {{bp|Sandstorm}} and she has also replaced {{bp|Earthquake}} with {{bp|Earth Power}}. She does still have {{bp|Aqua Tail}} and {{bp|Zen Headbutt}} however.
Golem still has Sandstorm and Earthquake but has replaced {{bp|Brick Break}} and {{bp|Gyro Ball}} with {{bp|Fire Punch}} and {{bp|Thunder Punch}}. Since most Grass or Water-types have either enough Defense to endure these moves or enough Speed to strike before Golem can use them, it is still easy to defeat. Golem has {{bp|Rock Head}} which is completely pointless without {{bp|Double-Edge}}, the only move Golem can learn that gives Rock Head any use. It should have {{bp|Sturdy}} instead.
Gliscor is probably Bertha's most dangerous Pokémon. She uses Earthquake and all three of the Elemental Fangs: {{bpm|Ice Fang}}, {{bpm|Thunder Fang}} and {{bpm|Fire Fang}}. Thank your lucky stars that Gliscor does not have {{bp|Sand Veil}} since you're likely to be having to deal with a Sandstorm throughout most of this battle and the last thing you need is for Gliscor to become harder to hit. However, {{bp|Hyper Cutter}} prevents her Attack stat from being dropped, which is bad since she is a powerful Physical Attacker. Gliscor also has strong Defense but her Special Defense is nothing special and she has a massive weakness to Icet-type moves.
Hippowdon is almost exactly the same as she was in Diamond and Pearl, except that she has replaced {{bp|Curse}} with {{bp|Yawn}} and is no longer Bertha's highest level Pokémon, having been demoted to third highest leveled, after Gliscor and Rhyperior.
Speaking of Rhyperior, she is a very powerful Physical Attacker but, like Golem, extremely vulnerable to Water and Grass types. Rhyperior uses Earthquake, {{bp|Megahorn}}, {{bp|Avalanche}} and her signature move {{bp|Rock Wrecker}}, which is the Rock-type version of {{bp|Giga Impact}}. For some reason, this Rhyperior does not have {{bp|Solid Rock}}. Instead, she has the completely useless {{bp|Lightning Rod}}, which is only useful in Double Battles. Oh well, it makes things easier for you.
==Elite Four Flint==
===DP===
Despite claiming to be the ultimate authority on Fire type Pokémon, Flint actually only has two Fire-type Pokémon. However, all of his Pokémon have at least one Fire-type move. Recommended types to beat him are Dark, Fighting, Fire and Ground. Water isn't recommended due to the fact that three of his Pokémon know Sunny Day which decreases Water-type attacks.
{{ContentBoxContainer}}
{{Pokemon/Trainer|DP}}
{{Pokemon/Trainer row|DP|Elite Four Flint||7320}}
{{Pokemon/Trainer mon|DP|078|58}}
{{Pokemon/Trainer mon|DP|426|58}}
{{Pokemon/Trainer mon|DP|208|57}}
{{Pokemon/Trainer mon|DP|428|57}}
{{Pokemon/Trainer mon|DP|392|61}}
|}
</div>
{{PokePic|Rapidash|right|100px}}
He starts with {{bp|Rapidash}}, who likes using {{bp|Sunny Day}} to power up {{bp|Flare Blitz}}. He also has {{bp|Solarbeam}} to deal with Water, Rock and Ground-types and, thanks to Sunny Day, he can fire it instantly. Rapidash's final move is {{bp|Bounce}} which can cause paralysis.
{{PokePic|Steelix|right|100px}}
Flint also has a {{bp|Steelix}} who, like Rapidash, knows Sunny Day. He also has {{bp|Fire Fang}} which gets a boost from the bright sun. {{bp|Screech}} lowers your Pokémon's Defence by two levels and {{bp|Rock Tomb}} causes damage and lowers Speed. You can easily turn Steelix's Sunny Day against him by using a Fire type.
{{PokePic|Lopunny|right|100px}}
{{bp|Lopunny}} is the third Pokémon on Flint's team that knows Sunny Day and, like Rapidash and Steelix, he has a Fire-type move that gains a boost from it, in his case {{bp|Fire Punch}}. Lopunny also has {{bp|Charm}} to lower your Pokémon's Attack by two levels and {{bp|Mirror Coat}} to turn Special Attacks against you with double the power. He also has the annoying {{bp|Cute Charm}} ability so use a male Pokémon or a Pokémon that has {{bp|Oblivious}}. A Fighting type can inflict super effective damage on Lopunny but it needs to be strong enough to win quickly. Otherwise, Lopunny can be very difficult to defeat.
{{PokePic|Drifblim|right|100px}}
{{bp|Drifblim}} only has one Fire type move {{bp|Will-O-Wisp}}. This causes a burn and also halves the Attack stat. Driflim can also increase his evasiveness with {{bp|Double Team}}, although considering the fact that Drifblim can learn {{bp|Minimize}} by level up, teaching it Double Team is pointless and a waste of a TM. The only move he has that causes direct damage is {{bp|Ominous Wind}} which has a very small chance of raising all his stats at once, except evasiveness and accuracy. {{bp|Baton Pass}} is used to pass these stat changes on to another member of Flint's team. When battling Drifblim, it is wise to not use a Physical Attack to knock him out because his {{bp|Aftermath}} ability will cause damage if your Pokémon makes direct contact when it defeats it. Dark, Ice and Electric types are the best choices to use against Drifblim.
{{PokePic|Infernape|right|100px}}
Finally Flint's {{bp|Infernape}} is his main Pokémon and also the most dangerous. All of his moves are Physical Attacks and he has {{bp|Thunder Punch}} to deal with Water and Flying types, {{bp|Earthquake}} to deal with Pokémon that are fond of using {{bp|Dig}}, {{bp|Flare Blitz}} to cause severe damage at the cost of some of his own HP and {{bp|Mach Punch}} to strike first and finish off weakened opponents. When Infernape is tired he will activate {{bp|Blaze}} so if Flare Blitz suddenly seems more powerful than normal, that means that it has gotten a boost thanks to Infernape's Ability. Fortunately, although Flare Blitz get's a boost from Blaze, this can actually work in your favor since the more damage Infernape causes to your Pokémon, the more recoil damage he will take from Flare Blitz.
===Platinum===
In Pokémon Platinum, Flint has replaced {{bp|Lopunny}}, {{bp|Steelix}} and {{bp|Drifblim}} with {{bp|Flareon}}, {{bp|Houndoom}} and {{bp|Magmortar}}, with Magmortar replacing {{bp|Infernape}} as his highest level Pokémon. Houndoom is up first using {{bp|Sunny Day}} to increase the power of his {{bp|Flamethrower}} (note: none of Flint's Pokémon knew Flamethrower in Diamond and Pearl). Houndoom also uses {{bp|Dark Pulse}} and {{bp|Sludge Bomb}}. He has a high Special Attack stat but lousy Defense so a Physical Attacker is a good choice to take him down.
Flareon has a high Attack stat and the powerful {{bp|Giga Impact}} to prove it. He also has {{bp|Quick Attack}} to finish weakened opponents, {{bp|Will-O-Wisp}} to cause a burn and {{bp|Overheat}} to inflict a lot of damage although Overheat does sharply lower Flareon's Special Attack. A Special Attacker is a good choice since Will-O-Wisp halves the Attack stat. You could also use a Pokémon with {{bp|Guts}}, which prevents Will-O-Wisp from lowering your Pokémon's Attack and instead gives them more physical power.
{{bp|Rapidash}} and Infernape are both the same as they were in Diamond and Pearl, just at different levels. Magmortar is now Flint's main Pokémon and is a Special Attacker who uses Flamethrower, {{bp|Thunderbolt}}, {{bp|Solarbeam}} and {{bp|Hyper Beam}}. Fortunately, Magmortar has to depend on Rapidash and Houndoom to allow him to power up Flamethrower and charge Solar Beam instantly, since he does not know Sunny Day so if Sunny Day wears off or you use {{bp|Sandstorm}} or {{bp|Rain Dance}}, Magmortar will be easier to defeat. Using Physical Attacks against Magmortar is dangerous because he can burn your Pokémon with {{bp|Flame Body}}. Magmortar can cover all of his weaknesses with Solar Beam and Thunderbolt, but if Sunny Day is not in effect, a Water, Rock or Ground-type should be able to knock him out before he can fire a Solar Beam. Ground is the best choice due to their immunity to Thunderbolt.
==Elite Four Lucian==
===DP===
Lucian is the most dangerous member of the Elite 4 and a master of Psychic types. Unlike Aaron, Bertha and Flint, all five of Lucians' Pokémon belong to his signature type, although in Platinum, Bertha and Flint both replace their non-Ground and Fire-types with Pokémon that do belong to their signature type. Recommended types to beat him are Dark, Fire, and Flying/Ghost (for Medicham)
{{ContentBoxContainer}}
{{Pokemon/Trainer|DP}}
{{Pokemon/Trainer row|DP|Elite Four Lucian||7560}}
{{Pokemon/Trainer mon|DP|122|59}}
{{Pokemon/Trainer mon|DP|203|59}}
{{Pokemon/Trainer mon|DP|308|60}}
{{Pokemon/Trainer mon|DP|065|60}}
{{Pokemon/Trainer mon|DP|437|63}}
|}
</div>
{{PokePic|122Mr.Mime|right|100px}}
Lucian starts with {{bp|Mr. Mime}} who is mainly used to set up {{bp|Reflect}} and {{bp|Light Screen}}, although he also has {{bp|Psychic}} and, for some reason, {{bp|Thunderbolt}}. {{bp|Brick Break}} smashes Reflect and Light Screen but won't hurt Mr Mime very much. The best strategy is to just hit it as hard as you can with a super effective move before he can use his defensive moves. {{bp|Soundproof}} makes Mr Mime immune to any sound based moves.
{{PokePic|Girafarig|right|100px}}
{{bp|Girafarig}} is the only member of Lucians team that is immune to Ghost type moves (although why Normal types are not affected by Ghost type moves is a mystery). He has {{bp|Shadow Ball}} and {{bp|Crunch}} to take down any Ghost type foolish enough to challenge him and also uses {{bp|Double Hit}} and Psychic. Dark type Pokémon should be able to deal with him fairly easily. Girafarig is immune to flinching because of {{bp|Inner Focus}}.
{{PokePic|Medicham|right|100px}}
{{bp|Medicham}} is a Psychic type but also a Fighting-type and does not know any Psychic type moves. All of his attacks are some kind of punch and get a boost from his {{bp|Pure Power}} Ability. {{bp|Drain Punch}} allows him to cause damage and restore energy and he also has {{bp|Fire Punch}}, {{bp|Ice Punch}} and {{bp|Thunder Punch}} allowing him to deal with a wide variety of Pokémon. Ghost types are the best choice, as long as they cannot be hit super effectively by any of the Elemental Punches.


==Item Recommendations==
{{PokePic|Alakazam|right|100px}}
Strong Pokémon aside, items are going to play a ''very'' essential role to your survival. Since you are not healed between battle, you will undoubtedly be burned out after one or two fights. Also remember that HP isn't everything. If you use powerful attacks a lot, you will find yourself out of PP in no time. So here's a list of good Items to bring with you.
{{bp|Alakazam}} is very fast and a devastating Special Attacker. However his Defense is appalling. Alakazam uses {{bp|Psychic}} which will really hurt any Pokémon that doesn't resist or is not immune to it, {{bp|Focus Blast}} to deal with Dark and Steel types and {{bp|Recover}} to restore half of his energy when he gets tired. Alakazam also has {{bp|Energy Ball}} which does not cover any of his weaknesses but is super effective against Rock, Water and Ground types. Don't inflict status conditions on Alakazam because he can send them back at you with {{bp|Synchronize}}.
*Hyper Potions:X20
 
*Revives:X30
{{PokePic|Bronzong|right|100px}}
*Any Ethers, Max Ethers, Elixers, or Max Elixers you have left from your adventure
Lucian's main Pokémon is {{bp|Bronzong}} who is notable for being the only Pokémon in the Sinnoh Pokémon League who has no gender. It has very high Defence and Special Defence and the ability to boost both its Special Defence and Special Attack with {{bp|Calm Mind}}. Fortunately, Psychic is its only Special Attack. Bronzong is very slow but {{bp|Gyro Ball}} allows it to turn its lousy Speed into an advantage. It also has {{bp|Earthquake}}. Bronzong is immune to Ground type moves because of {{bp|Levitate}}. Use a Dark-type Pokémon if you don't want to take the risk of having your Fire-type Pokémon dying to Earthquake.
*Full Heals:X15
 
*As many Leppa berries as possible(just in case you run out of PP restoring items)
===Platinum===
You will also want to give every Pokémon in your roster a Hold Item. Give Pokémon with specific types a that type-boosting item. If you want to bring a Pokémon weaker than the rest up to speed, then give it an EXP. Share. If you want more cash after defeating one of the Elite Four, then give a participating Pokémon an Amulet Coin. You can also give items to cause flinching, raise critical-hit chances, or give a berry to restore health automatically. But most berries don't give out that much health so you're better off with a Shell Bell or Leftovers. Blackglasses work very well with Bite as a move, the enemy flinches almost every time so that's a good item.
In Platinum, Lucian still uses {{bp|Bronzong}}, {{bp|Alakazam}} and {{bp|Mr Mime}} and all three of them have the same movesets and abilities. However he has replaced {{bp|Girafarig}} and {{bp|Medicham}} with {{bp|Espeon}} and {{bp|Gallade}}.
 
Espeon has very high Special Attack and three moves that take advantage of this, namely {{bp|Psychic}}, {{bp|Shadow Ball}} and {{bp|Signal Beam}}. This also allows Espeon to cover his weaknesses to Ghost and Dark types so Bug types are the best choice. Espeon also has {{bp|Quick Attack}} to strike first and finish exhausted opponents. His special ability is {{bp|Synchronize}}.
 
Gallade has replaced Bronzong as Lucian's most powerful Pokémon. He is a Physical fighter who knows {{bp|Drain Punch}}, {{bp|Psycho Cut}}, {{bp|Stone Edge}} and {{bp|Leaf Blade}}. Gallade also has {{bp|Steadfast}} as his Special Ability so if you make him flinch his Speed will increase. Ghost types are the best Pokémon to use.
 
==Champion Cynthia==
===DP===
Cynthia is the first female league champion in any of the games. She uses a variety of different types to test your knowledge with type advantages. Before battling her make sure all your Pokémon are revived and healed up. Recommended types to beat her are Fire, Ground, Grass, Electric, Ice, and Flying.
 
{{ContentBoxContainer}}
{{Pokemon/Trainer|DP}}
{{Pokemon/Trainer row|DP|Champion Cynthia||13200}}
{{Pokemon/Trainer mon|DP|442|61}}
{{Pokemon/Trainer mon|DP|407|60|gender=F}}
{{Pokemon/Trainer mon|DP|448|63}}
{{Pokemon/Trainer mon|DP|423|60|form=West Sea}}
{{Pokemon/Trainer mon|DP|350|63|gender=F}}
{{Pokemon/Trainer mon|DP|445|66|gender=F}}
|}
</div>
 
{{PokePic|Spiritomb|right|100px}}
Cynthia starts with {{bp|Spiritomb}}, who has no weaknesses unless you use {{bp|Foresight}} or {{bp|Odor Sleuth}} in which case she becomes weak to Fighting type moves. However Cynthia is not the Champion for nothing and she taught her Spiritomb {{bp|Psychic}} to deal with Fighting types that can use Foresight. Spiritomb also has {{bp|Dark Pulse}} and {{bp|Silver Wind}}. She also knows the very rare {{bp|Embargo}} which prevents you or your Pokémon from using items for a few turns. The best strategy with Spiritomb is to just pound her with your strongest moves. Try to finish her as quickly as possible because {{bp|Pressure}} will lower PP twice as quickly as normal.


==The Elite Four==
{{PokePic|Gastrodon|right|100px}}
Cynthia's second Pokémon is {{bp|Gastrodon}} who is a Ground/Water dual type which makes it very vulnerable to Grass type moves, although she does have {{bp|Sludge Bomb}} to counter this weakness. She also wields {{bp|Stone Edge}}, {{bp|Muddy Water}} and {{bp|Earthquake}}. Presumably Cynthia realized that {{bp|Recover}} was pointless against Grass types because although Gastrodon can learn the move by level up, Cynthia's Gastrodon doesn't know it.


===Aaron===
{{PokePic|Milotic|right|100px}}
As the first member of Elite Four in Sinnoh, Aaron is a Bug-type expert. He has a variety of Bug-type [[Pokémon]], ranging from Level 53 to Level 57.
{{bp|Milotic}} is quite possibly Cynthia's second strongest Pokémon, since she is a powerful Special Attacker and knows {{bp|Mirror Coat}}, which is very difficult to teach to a Milotic. Although Milotic can use Recover, Cynthia chose to teach her {{bp|Aqua Ring}} instead, which restores energy but much more slowly. Milotic also has {{bp|Surf}} and {{bp|Ice Beam}}. An Electric Pokémon who uses Physical Electric type moves is the best choice. Make sure you don't cause status conditions because, if you do, Milotic's {{bp|Marvel Scale}} will activate and raise her Defense.


His main strategy is to induce status problems on his opponents and deal damage directly or indirectly. Without using status-healing items while battling, it is quite difficult to defeat him.
{{PokePic|Lucario|right|100px}}
{{bp|Lucario}} is a dangerous opponent and can hit a variety of Pokémon super effectively. In Diamond and Pearl, Lucario is the only male member of Cynthia's team. He knows his species signature move {{bp|Aura Sphere}} which is powerful and never misses. He also knows {{bp|Dragon Pulse}}, Psychic and Earthquake. Fortunately Lucario does not have very strong defences. Fighting and Fire types are super effective but it is safest to use Ground types since none of Lucario's attacks can hit them super effectively, unless they are also a Dragon, Rock or Steel type. Don't cause Lucario to flinch or his Speed will increase thanks to {{bp|Steadfast}}.


The best types to defeat him with are definitely Flying and Fire (Infernape and Staraptor are good choices), though Rock is pretty effective as well. If you have a Steel type, you may want to use it against Aaron's Dustox, as it will try and poison you with Toxic, but Steel's immunity will counter his strategy. There are also two types that you will not want to lead with: Dark and Psychic. Heracross has a dual weakness to Flying types while Drapion's only weakness is Ground.
{{PokePic|Roserade|right|100px}}
Cynthia also uses a {{bp|Roserade}}, which should be a very familiar Pokémon by now. However, this Roserade is unique because she knows {{bpm|Extrasensory}} a move that she can only learn through Breeding. She also has {{bpm|Energy Ball}}, {{bpm|Sludge Bomb}} and {{bpm|Shadow Ball}} and all four of her moves are strong thanks to her high Special Attack. Shadow Ball covers Roserade's weakness to Psychic types but most are fast enough to deal with her anyway. Fire or/and Flying types should have a fairly easy victory. You could also use an Ice type but it is best to save Ice types for Cynthia's strongest Pokémon. Unless you're using {{bpm|Mean Look}}, {{bpm|Block}}, {{bpm|Fire Spin}}, {{bpm|Whirlpool}}, {{bpm|Wrap}}, {{bpm|Bind}} or {{bpm|Sand Tomb}}, don't inflict status conditions on Roserade because if you do, Cynthia will recall Roserade causing her to activate {{bpm|Natural Cure}}, which will heal all of her status ailments.


As with past Pokémon games, the first of the Elite Four should be used as a test to see how well you'll do against the rest of the Four. If you have a hard time, pull out and level up more.
{{PokePic|Garchomp|right|100px}}
{{bp|Garchomp}} is Cynthia's most powerful Pokémon and is a very strong Physical Attacker. Her only true weakness is Ice types and even Ice types are not safe because of {{bpm|Brick Break}}. Garchomp has amazing endurance and can sometimes even take an {{bpm|Ice Fang}} from a {{bp|Gyarados}} after it used {{bpm|Dragon Dance}} twice. Garchomp has {{bpm|Dragon Rush}}, which is very powerful but inaccurate. She also knows Earthquake like Gastrodon and Lucario, and {{bpm|Giga Impact}} which forces her to recharge after using it. In addition to Ice types, Dragon types can cause super effective damage but this works both ways, and any Dragon type you use is in danger of being smashed into defeat by Dragon Rush. You're unlikely to be using {{bpm|Sandstorm}} in this battle but if you do, or have a Pokémon that knows {{bpm|Sand Stream}}, this will work in Garchomp's favor because {{bpm|Sand Veil}} will make her harder to hit.


His Pokémon are {{bp|Dustox}}, {{bp|Heracross}}, {{bp|Vespiquen}}, {{bp|Beautifly}} and {{bp|Drapion}}.
It is interesting to note that {{bp|Shedinja}} can bring down half of Cynthia's team by itself since Garchomp, Milotic and Lucario have no moves that can hurt it. Of course you'd have to have dealt with Roserade, Spiritomb and Gastrodon though.


The most effective Pokémon to use against Aaron is {{bp|Staraptor}} due to its high speed and attack.
===Platinum===
In Platinum, Cynthia has replaced her {{bp|Gastrodon}} with {{bp|Togekiss}} and become even more powerful. She is also the only trainer in the Pokémon League who gives her Pokémon different movesets the second time you challenge her. {{bp|Spiritomb}} no longer has {{bpm|Embargo}}, having replaced it with {{bpm|Shadow Ball}} but all of her other moves are the same. In the rematch Spiritomb replaces Shadow Ball with {{bpm|Ominous Wind}} giving her ten chances of raising all her stats at once since Ominous Wind can have the same side effect as {{bpm|Silver Wind}}.


=== Bertha ===
{{bp|Roserade}} is largely the same in the first challenge and exactly the same in the second apart from her level. In the first battle she uses {{bp|Toxic}} instead of Shadow Ball.
She is the second member of Elite Four and is a Ground-type master. Her Pokémon are {{bp|Quagsire}}, {{bp|Hippowdon}}, {{bp|Sudowoodo}}, {{bp|Whiscash}},and {{bp|Golem}}. If you chose Turtwig as your starter, you will have no problem in defeating Bertha. All of her Pokémon can be easily defeated Grass-type attacks. Water-type moves are also effective against Sudowoodo, Golem, and Hippowdon. Once Hippowdon is sent out, you may hit a snag, even with Torterra. It is weak against Grass-type moves, but it has high enough defense to withstand a few attacks before it goes down.


The most effective Pokémon to use is {{bp|Roserade}} due to its high speed and special-attack.
Togekiss is the only member of Cynthia's team, apart from {{bp|Lucario}}, that is male. He has high Special Attack and all of his moves take advantage of this. Like Lucario he has {{bp|Aura Sphere}}. He also wields {{bpm|Air Slash}}, {{bpm|Water Pulse}} and {{bpm|Shock Wave}}. In the second battle he replaces Shock Wave with Psychic. You're very lucky that this Togekiss does not have {{bpm|Serene Grace}} because if he did, Air Slash, Psychic and Water Pulse would have a higher chance of causing flinching, loss of Special Defence or confusion. Strangely Cynthia has not taught Togekiss any Physical Attacks, despite the fact that {{bpm|Hustle}} increases his Attack power.


=== Flint ===
Lucario's moveset is very different from the one he had in Diamond and Pearl in the first battle but, like most of Cynthia's Pokémon, it becomes exactly the same in all of the later battles. In the first battle, Lucario still has Aura Sphere but has replaced {{bpm|Psychic}}, {{bpm|Dragon Pulse}} and {{bpm|Earthquake}} with Shadow Ball, {{bpm|Stone Edge}} and {{bpm|ExtremeSpeed}}.
While focusing on Fire-type [[Pokémon]], Flint mixes his team with various [[Pokémon]] with different types to stand an advantage against his opponents. His [[Pokémon]] are {{bp|Rapidash}}, {{bp|Drifblim}}, {{bp|Infernape}}, {{bp|Steelix}}, and {{bp|Lopunny}}. Rapidash, Infernape, and Steelix are all susceptible to a Ground-type move such as Earthquake, but don't use a Rock-type Pokémon or you'll be hurt badly by Infernape's Fighting-type moves. Flint also has two non-Fire-type Pokémon as well. Lopunny is fairly weak, but don't test your luck with a Special Attack, as it knows Mirror Coat. His other non-Fire-type, Drifblim, is a very odd part of his team: it has no Fire-type moves except Will-o-Wisp, but this burns you, so watch out for that. Though he has ample HP, he is weak to Ice, Rock, Ghost, Electric, and Dark-type moves, so he should fall easily. Also, be careful of using Physical Attacks this time, as one of Drifblim's abilities is Aftermath, which gives you 1/4 of the damage you inflicted on him back to you, whcih will hurt a lot as he has a ton of HP.


The most effective Pokémon to use is {{bp|Floatzel}} due to its high speed and attack.
{{bp|Milotic}} is like Roserade and {{bp|Garchomp}} because she has only one different move from the ones she had in Diamond and Pearl in the first battle and exactly the same moves in later battles. Her different move is Dragon Pulse.


=== Lucian ===
Finally Garchomp has {{bpm|Flamethrower}} instead of {{bpm|Brick Break}} in the first battle but relearns Brick Break before later battles.
Lucian is known to read books in between matches. Most of his [[Pokémon]] are dual-type. Lucian's [[Pokémon]] are {{bp|Mr.Mime}}, {{bp|Medicham}}, {{bp|Alakazam}}, {{bp|Girafarig}}, and {{bp|Bronzong}}. Using a lot of items and strong Dark-type moves, he is a tough trainer to defeat. The main strategy to bring about Lucians downfall is to head into battle with at least one or two strong Dark-type moves at the ready. You can make easy work of Lucian's Mr. Mime, Alakazam and Girafarig with a Dark-type move such as Crunch, but when it comes to Medicham and Bronzong, you need much more than that. Medicham can at times be lethal, especially with damaging and health restoring Drain Punch. If you can maneuver around and survive assaults from Medicham, you can defeat him with a few well placed moves. You can either steadily and most often unsuccessfully hack away at Bronzong health, or if you were lucky enough to choose Chimchar as your starter or catch and train a Ponyta, you can quickly dispatch the Steel-Psychic type with a hardy fire move.


The most effective Pokémon to use is {{bp|Drapion}} due to its immunity to Psychic attacks and its STAB Crunch attack.
==Hall of Fame==
Once you beat Cynthia, you will be crowned the Sinnoh Champion. Professor Rowan hears word of this and meets you and Cynthia before the three of you head into the Hall of Fame room. Once your Pokémon are registered, the game will save and go into the ending credits. You can skip the ending credits by turning off the game and reloading it.


==The Champion==
==National Pokédex==
At this point the game is beaten but if you want to be a true Pokémon Master and complete the National Pokédex then continue on in the guide.


=== Cynthia ===
If you have been following this guide then you will have SEEN all 150 Sinnoh Pokémon already and you can obtain the National Pokédex from Professor Rowan in his lab in Sandgem Town. To check to see how many Pokémon you have seen open your Pokédex and look at the number next to seen. If it's not 150 then head to [[../National Pokédex|National Pokédex]] to see where to find your missing Pokémon. Just remember that you only need to see them and not catch them.
Cynthia is the only female league champion in the games. Her Pokémon include {{bp|Spiritomb}}, {{bp|Garchomp}}, {{bp|Lucario}}, {{bp|Gastrodon}}, {{bp|Milotic}}, and {{bp|Roserade}}. Cythia starts out with Spiritomb, who to your disadvantage, is weak to nothing and completely resistant to Normal, Fighting and Psychic-type attacks. Just throw any attack you have at it to bring the ghost down. Grass-type moves will send Gastrodon down with ease, also dethrone Milotic, but when using a Grass-type, beware of its deadly Ice Beam. You can make quick work of Lucario with Fighting, Fire or Ground-type attacks. Garchomp, Cynthia's highest at level 66, can be a nuisance with its heavy-damaging Giga Impact. If you have been playing Diamond, you will probably have Dialga in your party. If you have a Dialga on you, just bring it out, and rip through Garchomp with a combination Dragonclaw, Roar of Time. If you have Palkia, you could use the same combination as Dialga but instead of Roar of Time Spacial Rend. Or use some ice-attacks. Roserade is the easiest of Cynthia's Pokémon; with weaknesses Fire, flying and Psychic Types, you can quickly defeat it.


*Against Spiritomb, use Snorlax (Earthquake) OHKO.
After you get the National Pokédex, a familiar face will tell you that Pal Park is now open but we will get into that later. Fly to Snowpoint City and go to the port to continue your journey
*Agianst Roserade, use Staraptor (Brave Bird) OHKO.
*Against Milotic, use Tottera (Razor Leaf) OHKO.
*Against Gastrodon, use Roserade (Giga Drain) OHKO.
*Against Lucario, use Lucario (Me First) OHKO.
*Against Garchomp, use Floatzel (Ice Beam)OHKO.


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